1 -- Minetest 0.4 mod: default
2 -- See README.txt for licensing and other information.
5 -- Namespace for functions
12 dofile(minetest.get_modpath("flowers") .. "/mapgen.lua")
19 -- Aliases for original flowers mod
21 minetest.register_alias("flowers:flower_rose", "flowers:rose")
22 minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
23 minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
24 minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
25 minetest.register_alias("flowers:flower_viola", "flowers:viola")
26 minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
29 -- Flower registration
31 local function add_simple_flower(name, desc, box, f_groups)
32 -- Common flowers' groups
36 f_groups.attached_node = 1
38 minetest.register_node("flowers:" .. name, {
40 drawtype = "plantlike",
42 tiles = {"flowers_" .. name .. ".png"},
43 inventory_image = "flowers_" .. name .. ".png",
44 wield_image = "flowers_" .. name .. ".png",
45 sunlight_propagates = true,
51 sounds = default.node_sound_leaves_defaults(),
63 {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
64 {color_red = 1, flammable = 1}
69 {-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
70 {color_orange = 1, flammable = 1}
75 {-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
76 {color_yellow = 1, flammable = 1}
81 {-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
82 {color_blue = 1, flammable = 1}
87 {-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
88 {color_violet = 1, flammable = 1}
93 {-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
94 {color_white = 1, flammable = 1}
98 for _,item in pairs(flowers.datas) do
99 add_simple_flower(unpack(item))
104 -- Public function to enable override by mods
106 function flowers.flower_spread(pos, node)
108 local under = minetest.get_node(pos)
110 -- Replace flora with dry shrub in desert sand and silver sand,
111 -- as this is the only way to generate them.
112 -- However, preserve grasses in sand dune biomes.
113 if minetest.get_item_group(under.name, "sand") == 1 and
114 under.name ~= "default:sand" then
115 minetest.set_node(pos, {name = "default:dry_shrub"})
119 if minetest.get_item_group(under.name, "soil") == 0 then
123 local light = minetest.get_node_light(pos)
124 if not light or light < 13 then
128 local pos0 = vector.subtract(pos, 4)
129 local pos1 = vector.add(pos, 4)
130 if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
134 local soils = minetest.find_nodes_in_area_under_air(
135 pos0, pos1, "group:soil")
137 local seedling = soils[math.random(#soils)]
138 local seedling_above =
139 {x = seedling.x, y = seedling.y + 1, z = seedling.z}
140 light = minetest.get_node_light(seedling_above)
141 if not light or light < 13 or
142 -- Desert sand is in the soil group
143 minetest.get_node(seedling).name == "default:desert_sand" then
147 minetest.set_node(seedling_above, {name = node.name})
151 minetest.register_abm({
152 label = "Flower spread",
153 nodenames = {"group:flora"},
156 action = function(...)
157 flowers.flower_spread(...)
166 minetest.register_node("flowers:mushroom_red", {
167 description = "Red Mushroom",
168 tiles = {"flowers_mushroom_red.png"},
169 inventory_image = "flowers_mushroom_red.png",
170 wield_image = "flowers_mushroom_red.png",
171 drawtype = "plantlike",
173 sunlight_propagates = true,
176 groups = {snappy = 3, attached_node = 1, flammable = 1},
177 sounds = default.node_sound_leaves_defaults(),
178 on_use = minetest.item_eat(-5),
181 fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
185 minetest.register_node("flowers:mushroom_brown", {
186 description = "Brown Mushroom",
187 tiles = {"flowers_mushroom_brown.png"},
188 inventory_image = "flowers_mushroom_brown.png",
189 wield_image = "flowers_mushroom_brown.png",
190 drawtype = "plantlike",
192 sunlight_propagates = true,
195 groups = {snappy = 3, attached_node = 1, flammable = 1},
196 sounds = default.node_sound_leaves_defaults(),
197 on_use = minetest.item_eat(1),
200 fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
205 -- Mushroom spread and death
207 function flowers.mushroom_spread(pos, node)
208 if minetest.get_node_light(pos, nil) == 15 then
209 minetest.remove_node(pos)
212 local positions = minetest.find_nodes_in_area_under_air(
213 {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1},
214 {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
215 {"group:soil", "group:tree"})
216 if #positions == 0 then
219 local pos2 = positions[math.random(#positions)]
221 if minetest.get_node_light(pos, 0.5) <= 3 and
222 minetest.get_node_light(pos2, 0.5) <= 3 then
223 minetest.set_node(pos2, {name = node.name})
227 minetest.register_abm({
228 label = "Mushroom spread",
229 nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
232 action = function(...)
233 flowers.mushroom_spread(...)
238 -- These old mushroom related nodes can be simplified now
240 minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
241 minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
242 minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
243 minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
244 minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
245 minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
252 minetest.register_node("flowers:waterlily", {
253 description = "Waterlily",
254 drawtype = "nodebox",
256 paramtype2 = "facedir",
257 tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
258 inventory_image = "flowers_waterlily.png",
259 wield_image = "flowers_waterlily.png",
260 liquids_pointable = true,
263 sunlight_propagates = true,
265 groups = {snappy = 3, flower = 1, flammable = 1},
266 sounds = default.node_sound_leaves_defaults(),
267 node_placement_prediction = "",
270 fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5}
274 fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
277 on_place = function(itemstack, placer, pointed_thing)
278 local pos = pointed_thing.above
279 local node = minetest.get_node(pointed_thing.under)
280 local def = minetest.registered_nodes[node.name]
281 local player_name = placer and placer:get_player_name() or ""
283 if def and def.on_rightclick then
284 return def.on_rightclick(pointed_thing.under, node, placer, itemstack,
288 if def and def.liquidtype == "source" and
289 minetest.get_item_group(node.name, "water") > 0 then
290 if not minetest.is_protected(pos, player_name) then
291 minetest.set_node(pos, {name = "flowers:waterlily",
292 param2 = math.random(0, 3)})
293 if not (creative and creative.is_enabled_for
294 and creative.is_enabled_for(player_name)) then
295 itemstack:take_item()
298 minetest.chat_send_player(player_name, "Node is protected")
299 minetest.record_protection_violation(pos, player_name)