1 -- Global namespace for functions
5 -- 'Enable fire' setting
7 local fire_enabled = minetest.settings:get_bool("enable_fire")
8 if fire_enabled == nil then
9 -- enable_fire setting not specified, check for disable_fire
10 local fire_disabled = minetest.settings:get_bool("disable_fire")
11 if fire_disabled == nil then
12 -- Neither setting specified, check whether singleplayer
13 fire_enabled = minetest.is_singleplayer()
15 fire_enabled = not fire_disabled
23 -- Flood flame function
25 local function flood_flame(pos, oldnode, newnode)
26 -- Play flame extinguish sound if liquid is not an 'igniter'
27 local nodedef = minetest.registered_items[newnode.name]
28 if not (nodedef and nodedef.groups and
29 nodedef.groups.igniter and nodedef.groups.igniter > 0) then
30 minetest.sound_play("fire_extinguish_flame",
31 {pos = pos, max_hear_distance = 16, gain = 0.15})
39 minetest.register_node("fire:basic_flame", {
40 drawtype = "firelike",
43 name = "fire_basic_flame_animated.png",
45 type = "vertical_frames",
52 inventory_image = "fire_basic_flame.png",
57 sunlight_propagates = true,
59 damage_per_second = 4,
60 groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
63 on_timer = function(pos)
64 local f = minetest.find_node_near(pos, 1, {"group:flammable"})
65 if not fire_enabled or not f then
66 minetest.remove_node(pos)
73 on_construct = function(pos)
74 if not fire_enabled then
75 minetest.remove_node(pos)
77 minetest.get_node_timer(pos):start(math.random(30, 60))
81 on_flood = flood_flame,
84 minetest.register_node("fire:permanent_flame", {
85 description = "Permanent Flame",
86 drawtype = "firelike",
89 name = "fire_basic_flame_animated.png",
91 type = "vertical_frames",
98 inventory_image = "fire_basic_flame.png",
103 sunlight_propagates = true,
105 damage_per_second = 4,
106 groups = {igniter = 2, dig_immediate = 3},
109 on_flood = flood_flame,
115 minetest.register_tool("fire:flint_and_steel", {
116 description = "Flint and Steel",
117 inventory_image = "fire_flint_steel.png",
118 sound = {breaks = "default_tool_breaks"},
120 on_use = function(itemstack, user, pointed_thing)
121 local sound_pos = pointed_thing.above or user:get_pos()
123 "fire_flint_and_steel",
124 {pos = sound_pos, gain = 0.5, max_hear_distance = 8}
126 local player_name = user:get_player_name()
127 if pointed_thing.type == "node" then
128 local node_under = minetest.get_node(pointed_thing.under).name
129 local nodedef = minetest.registered_nodes[node_under]
133 if minetest.is_protected(pointed_thing.under, player_name) then
134 minetest.chat_send_player(player_name, "This area is protected")
137 if nodedef.on_ignite then
138 nodedef.on_ignite(pointed_thing.under, user)
139 elseif minetest.get_item_group(node_under, "flammable") >= 1
140 and minetest.get_node(pointed_thing.above).name == "air" then
141 minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
144 if not (creative and creative.is_enabled_for
145 and creative.is_enabled_for(player_name)) then
147 local wdef = itemstack:get_definition()
148 itemstack:add_wear(1000)
150 if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
151 minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
158 minetest.register_craft({
159 output = "fire:flint_and_steel",
161 {"default:flint", "default:steel_ingot"}
166 -- Override coalblock to enable permanent flame above
167 -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
169 minetest.override_item("default:coalblock", {
170 after_destruct = function(pos, oldnode)
172 if minetest.get_node(pos).name == "fire:permanent_flame" then
173 minetest.remove_node(pos)
176 on_ignite = function(pos, igniter)
177 local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
178 if minetest.get_node(flame_pos).name == "air" then
179 minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
189 local flame_sound = minetest.settings:get_bool("flame_sound")
190 if flame_sound == nil then
191 -- Enable if no setting present
202 local radius = 8 -- Flame node search radius around player
203 local cycle = 3 -- Cycle time for sound updates
205 -- Update sound for player
207 function fire.update_player_sound(player)
208 local player_name = player:get_player_name()
209 -- Search for flame nodes in radius around player
210 local ppos = player:get_pos()
211 local areamin = vector.subtract(ppos, radius)
212 local areamax = vector.add(ppos, radius)
213 local fpos, num = minetest.find_nodes_in_area(
216 {"fire:basic_flame", "fire:permanent_flame"}
218 -- Total number of flames in radius
219 local flames = (num["fire:basic_flame"] or 0) +
220 (num["fire:permanent_flame"] or 0)
221 -- Stop previous sound
222 if handles[player_name] then
223 minetest.sound_stop(handles[player_name])
224 handles[player_name] = nil
228 -- Find centre of flame positions
229 local fposmid = fpos[1]
230 -- If more than 1 flame
232 local fposmin = areamax
233 local fposmax = areamin
235 local fposi = fpos[i]
236 if fposi.x > fposmax.x then
239 if fposi.y > fposmax.y then
242 if fposi.z > fposmax.z then
245 if fposi.x < fposmin.x then
248 if fposi.y < fposmin.y then
251 if fposi.z < fposmin.z then
255 fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
258 local handle = minetest.sound_play(
262 to_player = player_name,
263 gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
264 max_hear_distance = 32,
265 loop = true, -- In case of lag
268 -- Store sound handle for this player
270 handles[player_name] = handle
275 -- Cycle for updating players sounds
277 minetest.register_globalstep(function(dtime)
278 timer = timer + dtime
279 if timer < cycle then
284 local players = minetest.get_connected_players()
285 for n = 1, #players do
286 fire.update_player_sound(players[n])
290 -- Stop sound and clear handle on player leave
292 minetest.register_on_leaveplayer(function(player)
293 local player_name = player:get_player_name()
294 if handles[player_name] then
295 minetest.sound_stop(handles[player_name])
296 handles[player_name] = nil
302 -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
304 function fire.update_sounds_around(pos)
314 -- Ignite neighboring nodes, add basic flames
316 minetest.register_abm({
317 label = "Ignite flame",
318 nodenames = {"group:flammable"},
319 neighbors = {"group:igniter"},
323 action = function(pos)
324 local p = minetest.find_node_near(pos, 1, {"air"})
326 minetest.set_node(p, {name = "fire:basic_flame"})
331 -- Remove flammable nodes around basic flame
333 minetest.register_abm({
334 label = "Remove flammable nodes",
335 nodenames = {"fire:basic_flame"},
336 neighbors = "group:flammable",
340 action = function(pos)
341 local p = minetest.find_node_near(pos, 1, {"group:flammable"})
345 local flammable_node = minetest.get_node(p)
346 local def = minetest.registered_nodes[flammable_node.name]
350 minetest.remove_node(p)
351 minetest.check_for_falling(p)