Fire: Make flames floodable, remove extinguish ABM
[oweals/minetest_game.git] / mods / fire / init.lua
1 -- Global namespace for functions
2
3 fire = {}
4
5
6 --
7 -- Items
8 --
9
10 -- Flood flame function
11
12 local function flood_flame(pos, oldnode, newnode)
13         -- Play flame extinguish sound if liquid is not an 'igniter'
14         local nodedef = minetest.registered_items[newnode.name]
15         if not (nodedef and nodedef.groups and
16                         nodedef.groups.igniter and nodedef.groups.igniter > 0) then
17                 minetest.sound_play("fire_extinguish_flame",
18                         {pos = pos, max_hear_distance = 16, gain = 0.15})
19         end
20         -- Remove the flame
21         return false
22 end
23
24 -- Flame nodes
25
26 minetest.register_node("fire:basic_flame", {
27         drawtype = "firelike",
28         tiles = {
29                 {
30                         name = "fire_basic_flame_animated.png",
31                         animation = {
32                                 type = "vertical_frames",
33                                 aspect_w = 16,
34                                 aspect_h = 16,
35                                 length = 1
36                         },
37                 },
38         },
39         inventory_image = "fire_basic_flame.png",
40         paramtype = "light",
41         light_source = 13,
42         walkable = false,
43         buildable_to = true,
44         sunlight_propagates = true,
45         floodable = true,
46         damage_per_second = 4,
47         groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
48         drop = "",
49
50         on_timer = function(pos)
51                 local f = minetest.find_node_near(pos, 1, {"group:flammable"})
52                 if not f then
53                         minetest.remove_node(pos)
54                         return
55                 end
56                 -- Restart timer
57                 return true
58         end,
59
60         on_construct = function(pos)
61                 minetest.get_node_timer(pos):start(math.random(30, 60))
62         end,
63
64         on_flood = flood_flame,
65 })
66
67 minetest.register_node("fire:permanent_flame", {
68         description = "Permanent Flame",
69         drawtype = "firelike",
70         tiles = {
71                 {
72                         name = "fire_basic_flame_animated.png",
73                         animation = {
74                                 type = "vertical_frames",
75                                 aspect_w = 16,
76                                 aspect_h = 16,
77                                 length = 1
78                         },
79                 },
80         },
81         inventory_image = "fire_basic_flame.png",
82         paramtype = "light",
83         light_source = 13,
84         walkable = false,
85         buildable_to = true,
86         sunlight_propagates = true,
87         floodable = true,
88         damage_per_second = 4,
89         groups = {igniter = 2, dig_immediate = 3},
90         drop = "",
91
92         on_flood = flood_flame,
93 })
94
95
96 -- Flint and steel
97
98 minetest.register_tool("fire:flint_and_steel", {
99         description = "Flint and Steel",
100         inventory_image = "fire_flint_steel.png",
101         sound = {breaks = "default_tool_breaks"},
102
103         on_use = function(itemstack, user, pointed_thing)
104                 local sound_pos = pointed_thing.above or user:get_pos()
105                 minetest.sound_play(
106                         "fire_flint_and_steel",
107                         {pos = sound_pos, gain = 0.5, max_hear_distance = 8}
108                 )
109                 local player_name = user:get_player_name()
110                 if pointed_thing.type == "node" then
111                         local node_under = minetest.get_node(pointed_thing.under).name
112                         local nodedef = minetest.registered_nodes[node_under]
113                         if not nodedef then
114                                 return
115                         end
116                         if minetest.is_protected(pointed_thing.under, player_name) then
117                                 minetest.chat_send_player(player_name, "This area is protected")
118                                 return
119                         end
120                         if nodedef.on_ignite then
121                                 nodedef.on_ignite(pointed_thing.under, user)
122                         elseif minetest.get_item_group(node_under, "flammable") >= 1
123                                         and minetest.get_node(pointed_thing.above).name == "air" then
124                                 minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
125                         end
126                 end
127                 if not (creative and creative.is_enabled_for
128                                 and creative.is_enabled_for(player_name)) then
129                         -- Wear tool
130                         local wdef = itemstack:get_definition()
131                         itemstack:add_wear(1000)
132                         -- Tool break sound
133                         if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
134                                 minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
135                         end
136                         return itemstack
137                 end
138         end
139 })
140
141 minetest.register_craft({
142         output = "fire:flint_and_steel",
143         recipe = {
144                 {"default:flint", "default:steel_ingot"}
145         }
146 })
147
148
149 -- Override coalblock to enable permanent flame above
150 -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
151
152 minetest.override_item("default:coalblock", {
153         after_destruct = function(pos, oldnode)
154                 pos.y = pos.y + 1
155                 if minetest.get_node(pos).name == "fire:permanent_flame" then
156                         minetest.remove_node(pos)
157                 end
158         end,
159         on_ignite = function(pos, igniter)
160                 local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
161                 if minetest.get_node(flame_pos).name == "air" then
162                         minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
163                 end
164         end,
165 })
166
167
168 --
169 -- Sound
170 --
171
172 local flame_sound = minetest.settings:get_bool("flame_sound")
173 if flame_sound == nil then
174         -- Enable if no setting present
175         flame_sound = true
176 end
177
178 if flame_sound then
179
180         local handles = {}
181         local timer = 0
182
183         -- Parameters
184
185         local radius = 8 -- Flame node search radius around player
186         local cycle = 3 -- Cycle time for sound updates
187
188         -- Update sound for player
189
190         function fire.update_player_sound(player)
191                 local player_name = player:get_player_name()
192                 -- Search for flame nodes in radius around player
193                 local ppos = player:get_pos()
194                 local areamin = vector.subtract(ppos, radius)
195                 local areamax = vector.add(ppos, radius)
196                 local fpos, num = minetest.find_nodes_in_area(
197                         areamin,
198                         areamax,
199                         {"fire:basic_flame", "fire:permanent_flame"}
200                 )
201                 -- Total number of flames in radius
202                 local flames = (num["fire:basic_flame"] or 0) +
203                         (num["fire:permanent_flame"] or 0)
204                 -- Stop previous sound
205                 if handles[player_name] then
206                         minetest.sound_stop(handles[player_name])
207                         handles[player_name] = nil
208                 end
209                 -- If flames
210                 if flames > 0 then
211                         -- Find centre of flame positions
212                         local fposmid = fpos[1]
213                         -- If more than 1 flame
214                         if #fpos > 1 then
215                                 local fposmin = areamax
216                                 local fposmax = areamin
217                                 for i = 1, #fpos do
218                                         local fposi = fpos[i]
219                                         if fposi.x > fposmax.x then
220                                                 fposmax.x = fposi.x
221                                         end
222                                         if fposi.y > fposmax.y then
223                                                 fposmax.y = fposi.y
224                                         end
225                                         if fposi.z > fposmax.z then
226                                                 fposmax.z = fposi.z
227                                         end
228                                         if fposi.x < fposmin.x then
229                                                 fposmin.x = fposi.x
230                                         end
231                                         if fposi.y < fposmin.y then
232                                                 fposmin.y = fposi.y
233                                         end
234                                         if fposi.z < fposmin.z then
235                                                 fposmin.z = fposi.z
236                                         end
237                                 end
238                                 fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
239                         end
240                         -- Play sound
241                         local handle = minetest.sound_play(
242                                 "fire_fire",
243                                 {
244                                         pos = fposmid,
245                                         to_player = player_name,
246                                         gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
247                                         max_hear_distance = 32,
248                                         loop = true, -- In case of lag
249                                 }
250                         )
251                         -- Store sound handle for this player
252                         if handle then
253                                 handles[player_name] = handle
254                         end
255                 end
256         end
257
258         -- Cycle for updating players sounds
259
260         minetest.register_globalstep(function(dtime)
261                 timer = timer + dtime
262                 if timer < cycle then
263                         return
264                 end
265
266                 timer = 0
267                 local players = minetest.get_connected_players()
268                 for n = 1, #players do
269                         fire.update_player_sound(players[n])
270                 end
271         end)
272
273         -- Stop sound and clear handle on player leave
274
275         minetest.register_on_leaveplayer(function(player)
276                 local player_name = player:get_player_name()
277                 if handles[player_name] then
278                         minetest.sound_stop(handles[player_name])
279                         handles[player_name] = nil
280                 end
281         end)
282 end
283
284
285 -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
286
287 function fire.update_sounds_around(pos)
288 end
289
290
291 --
292 -- ABMs
293 --
294
295 -- Enable the following ABMs according to 'enable fire' setting
296
297 local fire_enabled = minetest.settings:get_bool("enable_fire")
298 if fire_enabled == nil then
299         -- enable_fire setting not specified, check for disable_fire
300         local fire_disabled = minetest.settings:get_bool("disable_fire")
301         if fire_disabled == nil then
302                 -- Neither setting specified, check whether singleplayer
303                 fire_enabled = minetest.is_singleplayer()
304         else
305                 fire_enabled = not fire_disabled
306         end
307 end
308
309 if not fire_enabled then
310
311         -- Remove basic flames only if fire disabled
312
313         minetest.register_abm({
314                 label = "Remove disabled fire",
315                 nodenames = {"fire:basic_flame"},
316                 interval = 7,
317                 chance = 1,
318                 catch_up = false,
319                 action = minetest.remove_node,
320         })
321
322 else -- Fire enabled
323
324         -- Ignite neighboring nodes, add basic flames
325
326         minetest.register_abm({
327                 label = "Ignite flame",
328                 nodenames = {"group:flammable"},
329                 neighbors = {"group:igniter"},
330                 interval = 7,
331                 chance = 12,
332                 catch_up = false,
333                 action = function(pos, node, active_object_count, active_object_count_wider)
334                         local p = minetest.find_node_near(pos, 1, {"air"})
335                         if p then
336                                 minetest.set_node(p, {name = "fire:basic_flame"})
337                         end
338                 end,
339         })
340
341         -- Remove flammable nodes around basic flame
342
343         minetest.register_abm({
344                 label = "Remove flammable nodes",
345                 nodenames = {"fire:basic_flame"},
346                 neighbors = "group:flammable",
347                 interval = 5,
348                 chance = 18,
349                 catch_up = false,
350                 action = function(pos, node, active_object_count, active_object_count_wider)
351                         local p = minetest.find_node_near(pos, 1, {"group:flammable"})
352                         if p then
353                                 local flammable_node = minetest.get_node(p)
354                                 local def = minetest.registered_nodes[flammable_node.name]
355                                 if def.on_burn then
356                                         def.on_burn(p)
357                                 else
358                                         minetest.remove_node(p)
359                                         minetest.check_for_falling(p)
360                                 end
361                         end
362                 end,
363         })
364
365 end