6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
9 -- returns an object to a door object or nil
10 function doors.get(pos)
11 local node_name = minetest.get_node(pos).name
12 if _doors.registered_doors[node_name] then
13 -- A normal upright door
16 open = function(self, player)
20 return _doors.door_toggle(self.pos, nil, player)
22 close = function(self, player)
23 if not self:state() then
26 return _doors.door_toggle(self.pos, nil, player)
28 toggle = function(self, player)
29 return _doors.door_toggle(self.pos, nil, player)
31 state = function(self)
32 local state = minetest.get_meta(self.pos):get_int("state")
36 elseif _doors.registered_trapdoors[node_name] then
40 open = function(self, player)
44 return _doors.trapdoor_toggle(self.pos, nil, player)
46 close = function(self, player)
47 if not self:state() then
50 return _doors.trapdoor_toggle(self.pos, nil, player)
52 toggle = function(self, player)
53 return _doors.trapdoor_toggle(self.pos, nil, player)
55 state = function(self)
56 return minetest.get_node(self.pos).name:sub(-5) == "_open"
64 -- this hidden node is placed on top of the bottom, and prevents
65 -- nodes from being placed in the top half of the door.
66 minetest.register_node("doors:hidden", {
67 description = "Hidden Door Segment",
68 -- can't use airlike otherwise falling nodes will turn to entities
69 -- and will be forever stuck until door is removed.
72 paramtype2 = "facedir",
73 sunlight_propagates = true,
74 -- has to be walkable for falling nodes to stop falling.
81 groups = {not_in_creative_inventory = 1},
82 on_blast = function() end,
83 tiles = {"doors_blank.png"},
84 -- 1px transparent block inside door hinge near node top.
87 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
89 -- collision_box needed otherise selection box would be full node size
92 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
96 -- table used to aid door opening/closing
99 {v = "_a", param2 = 3},
100 {v = "_a", param2 = 0},
101 {v = "_a", param2 = 1},
102 {v = "_a", param2 = 2},
105 {v = "_b", param2 = 1},
106 {v = "_b", param2 = 2},
107 {v = "_b", param2 = 3},
108 {v = "_b", param2 = 0},
111 {v = "_b", param2 = 1},
112 {v = "_b", param2 = 2},
113 {v = "_b", param2 = 3},
114 {v = "_b", param2 = 0},
117 {v = "_a", param2 = 3},
118 {v = "_a", param2 = 0},
119 {v = "_a", param2 = 1},
120 {v = "_a", param2 = 2},
124 function _doors.door_toggle(pos, node, clicker)
125 local meta = minetest.get_meta(pos)
126 node = node or minetest.get_node(pos)
127 local def = minetest.registered_nodes[node.name]
128 local name = def.door.name
130 local state = meta:get_string("state")
132 -- fix up lvm-placed right-hinged doors, default closed
133 if node.name:sub(-2) == "_b" then
139 state = tonumber(state)
142 if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
143 local owner = meta:get_string("doors_owner")
145 if clicker:get_player_name() ~= owner then
151 -- until Lua-5.2 we have no bitwise operators :(
152 if state % 2 == 1 then
158 local dir = node.param2
159 if state % 2 == 0 then
160 minetest.sound_play(def.door.sounds[1],
161 {pos = pos, gain = 0.3, max_hear_distance = 10})
163 minetest.sound_play(def.door.sounds[2],
164 {pos = pos, gain = 0.3, max_hear_distance = 10})
167 minetest.swap_node(pos, {
168 name = name .. transform[state + 1][dir+1].v,
169 param2 = transform[state + 1][dir+1].param2
171 meta:set_int("state", state)
177 local function on_place_node(place_to, newnode,
178 placer, oldnode, itemstack, pointed_thing)
180 for _, callback in ipairs(minetest.registered_on_placenodes) do
181 -- Deepcopy pos, node and pointed_thing because callback can modify them
182 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
184 {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
186 {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
187 local pointed_thing_copy = {
188 type = pointed_thing.type,
189 above = vector.new(pointed_thing.above),
190 under = vector.new(pointed_thing.under),
191 ref = pointed_thing.ref,
193 callback(place_to_copy, newnode_copy, placer,
194 oldnode_copy, itemstack, pointed_thing_copy)
198 local function can_dig_door(pos, digger)
199 local digger_name = digger and digger:get_player_name()
200 if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
203 return minetest.get_meta(pos):get_string("doors_owner") == digger_name
206 function doors.register(name, def)
207 if not name:find(":") then
208 name = "doors:" .. name
211 -- replace old doors of this type automatically
212 minetest.register_lbm({
213 name = ":doors:replace_" .. name:gsub(":", "_"),
214 nodenames = {name.."_b_1", name.."_b_2"},
215 action = function(pos, node)
216 local l = tonumber(node.name:sub(-1))
217 local meta = minetest.get_meta(pos)
218 local h = meta:get_int("right") + 1
219 local p2 = node.param2
221 {{type = "a", state = 0}, {type = "a", state = 3}},
222 {{type = "b", state = 1}, {type = "b", state = 2}}
224 local new = replace[l][h]
225 -- retain infotext and doors_owner fields
226 minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
227 meta:set_int("state", new.state)
228 -- properly place doors:hidden at the right spot
230 if new.state >= 2 then
233 if new.state % 2 == 1 then
234 if new.state >= 2 then
240 -- wipe meta on top node as it's unused
241 minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
242 {name = "doors:hidden", param2 = p3})
246 minetest.register_craftitem(":" .. name, {
247 description = def.description,
248 inventory_image = def.inventory_image,
250 on_place = function(itemstack, placer, pointed_thing)
253 if not pointed_thing.type == "node" then
257 local node = minetest.get_node(pointed_thing.under)
258 local pdef = minetest.registered_nodes[node.name]
259 if pdef and pdef.on_rightclick then
260 return pdef.on_rightclick(pointed_thing.under,
261 node, placer, itemstack, pointed_thing)
264 if pdef and pdef.buildable_to then
265 pos = pointed_thing.under
267 pos = pointed_thing.above
268 node = minetest.get_node(pos)
269 pdef = minetest.registered_nodes[node.name]
270 if not pdef or not pdef.buildable_to then
275 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
276 local top_node = minetest.get_node_or_nil(above)
277 local topdef = top_node and minetest.registered_nodes[top_node.name]
279 if not topdef or not topdef.buildable_to then
283 local pn = placer:get_player_name()
284 if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
288 local dir = minetest.dir_to_facedir(placer:get_look_dir())
291 {x = -1, y = 0, z = 0},
292 {x = 0, y = 0, z = 1},
293 {x = 1, y = 0, z = 0},
294 {x = 0, y = 0, z = -1},
298 x = pos.x + ref[dir + 1].x,
299 y = pos.y + ref[dir + 1].y,
300 z = pos.z + ref[dir + 1].z,
304 if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
306 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
307 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
309 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
310 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
313 local meta = minetest.get_meta(pos)
314 meta:set_int("state", state)
316 if def.protected then
317 meta:set_string("doors_owner", pn)
318 meta:set_string("infotext", "Owned by " .. pn)
321 if not minetest.setting_getbool("creative_mode") then
322 itemstack:take_item()
325 on_place_node(pos, minetest.get_node(pos),
326 placer, node, itemstack, pointed_thing)
331 def.inventory_image = nil
334 minetest.register_craft({
341 if not def.sounds then
342 def.sounds = default.node_sound_wood_defaults()
345 if not def.sound_open then
346 def.sound_open = "doors_door_open"
349 if not def.sound_close then
350 def.sound_close = "doors_door_close"
353 def.groups.not_in_creative_inventory = 1
358 sounds = { def.sound_close, def.sound_open },
361 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
362 _doors.door_toggle(pos, node, clicker)
365 def.after_dig_node = function(pos, node, meta, digger)
366 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
367 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
369 def.on_rotate = false
371 if def.protected then
372 def.can_dig = can_dig_door
373 def.on_blast = function() end
375 def.on_blast = function(pos, intensity)
376 minetest.remove_node(pos)
377 -- hidden node doesn't get blasted away.
378 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
383 def.on_destruct = function(pos)
384 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
387 def.drawtype = "mesh"
388 def.paramtype = "light"
389 def.paramtype2 = "facedir"
390 def.sunlight_propagates = true
392 def.is_ground_content = false
393 def.buildable_to = false
394 def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
395 def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
397 def.mesh = "door_a.obj"
398 minetest.register_node(":" .. name .. "_a", def)
400 def.mesh = "door_b.obj"
401 minetest.register_node(":" .. name .. "_b", def)
403 _doors.registered_doors[name .. "_a"] = true
404 _doors.registered_doors[name .. "_b"] = true
407 doors.register("door_wood", {
408 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
409 description = "Wooden Door",
410 inventory_image = "doors_item_wood.png",
411 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
413 {"group:wood", "group:wood"},
414 {"group:wood", "group:wood"},
415 {"group:wood", "group:wood"},
419 doors.register("door_steel", {
420 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
421 description = "Steel Door",
422 inventory_image = "doors_item_steel.png",
424 groups = {cracky = 1, level = 2},
425 sounds = default.node_sound_metal_defaults(),
426 sound_open = "doors_steel_door_open",
427 sound_close = "doors_steel_door_close",
429 {"default:steel_ingot", "default:steel_ingot"},
430 {"default:steel_ingot", "default:steel_ingot"},
431 {"default:steel_ingot", "default:steel_ingot"},
435 doors.register("door_glass", {
436 tiles = {"doors_door_glass.png"},
437 description = "Glass Door",
438 inventory_image = "doors_item_glass.png",
439 groups = {cracky=3, oddly_breakable_by_hand=3},
440 sounds = default.node_sound_glass_defaults(),
441 sound_open = "doors_glass_door_open",
442 sound_close = "doors_glass_door_close",
444 {"default:glass", "default:glass"},
445 {"default:glass", "default:glass"},
446 {"default:glass", "default:glass"},
450 doors.register("door_obsidian_glass", {
451 tiles = {"doors_door_obsidian_glass.png"},
452 description = "Obsidian Glass Door",
453 inventory_image = "doors_item_obsidian_glass.png",
455 sounds = default.node_sound_glass_defaults(),
456 sound_open = "doors_glass_door_open",
457 sound_close = "doors_glass_door_close",
459 {"default:obsidian_glass", "default:obsidian_glass"},
460 {"default:obsidian_glass", "default:obsidian_glass"},
461 {"default:obsidian_glass", "default:obsidian_glass"},
465 -- Capture mods using the old API as best as possible.
466 function doors.register_door(name, def)
467 if def.only_placer_can_open then
470 def.only_placer_can_open = nil
472 local i = name:find(":")
473 local modname = name:sub(1, i - 1)
474 if not def.tiles then
475 if def.protected then
476 def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
478 def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
480 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
481 "using deprecated API method \"doors.register_door()\" but " ..
482 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
483 "will be used instead.")
486 doors.register(name, def)
491 function _doors.trapdoor_toggle(pos, node, clicker)
492 node = node or minetest.get_node(pos)
493 if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
494 local meta = minetest.get_meta(pos)
495 local owner = meta:get_string("doors_owner")
497 if clicker:get_player_name() ~= owner then
503 local def = minetest.registered_nodes[node.name]
505 if string.sub(node.name, -5) == "_open" then
506 minetest.sound_play(def.sound_close,
507 {pos = pos, gain = 0.3, max_hear_distance = 10})
508 minetest.swap_node(pos, {name = string.sub(node.name, 1,
509 string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
511 minetest.sound_play(def.sound_open,
512 {pos = pos, gain = 0.3, max_hear_distance = 10})
513 minetest.swap_node(pos, {name = node.name .. "_open",
514 param1 = node.param1, param2 = node.param2})
518 function doors.register_trapdoor(name, def)
519 if not name:find(":") then
520 name = "doors:" .. name
523 local name_closed = name
524 local name_opened = name.."_open"
526 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
527 _doors.trapdoor_toggle(pos, node, clicker)
531 -- Common trapdoor configuration
532 def.drawtype = "nodebox"
533 def.paramtype = "light"
534 def.paramtype2 = "facedir"
535 def.is_ground_content = false
537 if def.protected then
538 def.can_dig = can_dig_door
539 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
540 local pn = placer:get_player_name()
541 local meta = minetest.get_meta(pos)
542 meta:set_string("doors_owner", pn)
543 meta:set_string("infotext", "Owned by "..pn)
545 return minetest.setting_getbool("creative_mode")
548 def.on_blast = function() end
550 def.on_blast = function(pos, intensity)
551 minetest.remove_node(pos)
556 if not def.sounds then
557 def.sounds = default.node_sound_wood_defaults()
560 if not def.sound_open then
561 def.sound_open = "doors_door_open"
564 if not def.sound_close then
565 def.sound_close = "doors_door_close"
568 local def_opened = table.copy(def)
569 local def_closed = table.copy(def)
571 def_closed.node_box = {
573 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
575 def_closed.selection_box = {
577 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
579 def_closed.tiles = {def.tile_front,
580 def.tile_front .. '^[transformFY',
581 def.tile_side, def.tile_side,
582 def.tile_side, def.tile_side}
584 def_opened.node_box = {
586 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
588 def_opened.selection_box = {
590 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
592 def_opened.tiles = {def.tile_side, def.tile_side,
593 def.tile_side .. '^[transform3',
594 def.tile_side .. '^[transform1',
595 def.tile_front .. '^[transform46',
596 def.tile_front .. '^[transform6'}
598 def_opened.drop = name_closed
599 def_opened.groups.not_in_creative_inventory = 1
601 minetest.register_node(name_opened, def_opened)
602 minetest.register_node(name_closed, def_closed)
604 _doors.registered_trapdoors[name_opened] = true
605 _doors.registered_trapdoors[name_closed] = true
608 doors.register_trapdoor("doors:trapdoor", {
609 description = "Trapdoor",
610 inventory_image = "doors_trapdoor.png",
611 wield_image = "doors_trapdoor.png",
612 tile_front = "doors_trapdoor.png",
613 tile_side = "doors_trapdoor_side.png",
614 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
617 doors.register_trapdoor("doors:trapdoor_steel", {
618 description = "Steel Trapdoor",
619 inventory_image = "doors_trapdoor_steel.png",
620 wield_image = "doors_trapdoor_steel.png",
621 tile_front = "doors_trapdoor_steel.png",
622 tile_side = "doors_trapdoor_steel_side.png",
624 sounds = default.node_sound_metal_defaults(),
625 sound_open = "doors_steel_door_open",
626 sound_close = "doors_steel_door_close",
627 groups = {cracky = 1, level = 2, door = 1},
630 minetest.register_craft({
631 output = 'doors:trapdoor 2',
633 {'group:wood', 'group:wood', 'group:wood'},
634 {'group:wood', 'group:wood', 'group:wood'},
639 minetest.register_craft({
640 output = 'doors:trapdoor_steel',
642 {'default:steel_ingot', 'default:steel_ingot'},
643 {'default:steel_ingot', 'default:steel_ingot'},
650 function doors.register_fencegate(name, def)
652 description = def.description,
654 tiles = {def.texture},
656 paramtype2 = "facedir",
657 sunlight_propagates = true,
658 is_ground_content = false,
659 drop = name .. "_closed",
660 connect_sides = {"left", "right"},
663 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
664 local node_def = minetest.registered_nodes[node.name]
665 minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
666 minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
667 max_hear_distance = 8})
672 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
676 if not fence.sounds then
677 fence.sounds = default.node_sound_wood_defaults()
680 fence.groups.fence = 1
682 local fence_closed = table.copy(fence)
683 fence_closed.mesh = "doors_fencegate_closed.obj"
684 fence_closed.gate = name .. "_open"
685 fence_closed.sound = "doors_fencegate_open"
686 fence_closed.collision_box = {
688 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
691 local fence_open = table.copy(fence)
692 fence_open.mesh = "doors_fencegate_open.obj"
693 fence_open.gate = name .. "_closed"
694 fence_open.sound = "doors_fencegate_close"
695 fence_open.groups.not_in_creative_inventory = 1
696 fence_open.collision_box = {
698 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
699 {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
702 minetest.register_node(":" .. name .. "_closed", fence_closed)
703 minetest.register_node(":" .. name .. "_open", fence_open)
705 minetest.register_craft({
706 output = name .. "_closed",
708 {"default:stick", def.material, "default:stick"},
709 {"default:stick", def.material, "default:stick"}
714 doors.register_fencegate("doors:gate_wood", {
715 description = "Wooden Fence Gate",
716 texture = "default_wood.png",
717 material = "default:wood",
718 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
721 doors.register_fencegate("doors:gate_acacia_wood", {
722 description = "Acacia Fence Gate",
723 texture = "default_acacia_wood.png",
724 material = "default:acacia_wood",
725 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
728 doors.register_fencegate("doors:gate_junglewood", {
729 description = "Junglewood Fence Gate",
730 texture = "default_junglewood.png",
731 material = "default:junglewood",
732 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
735 doors.register_fencegate("doors:gate_pine_wood", {
736 description = "Pine Fence Gate",
737 texture = "default_pine_wood.png",
738 material = "default:pine_wood",
739 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
742 doors.register_fencegate("doors:gate_aspen_wood", {
743 description = "Aspen Fence Gate",
744 texture = "default_aspen_wood.png",
745 material = "default:aspen_wood",
746 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}