4 Copyright (C) 2012 PilzAdam
5 modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
6 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
15 _doors.registered_doors = {}
16 _doors.registered_trapdoors = {}
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20 if _doors.registered_doors[minetest.get_node(pos).name] then
21 -- A normal upright door
24 open = function(self, player)
28 return _doors.door_toggle(self.pos, player)
30 close = function(self, player)
31 if not self:state() then
34 return _doors.door_toggle(self.pos, player)
36 toggle = function(self, player)
37 return _doors.door_toggle(self.pos, player)
39 state = function(self)
40 local state = minetest.get_meta(self.pos):get_int("state")
44 elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
48 open = function(self, player)
52 return _doors.trapdoor_toggle(self.pos, player)
54 close = function(self, player)
55 if not self:state() then
58 return _doors.trapdoor_toggle(self.pos, player)
60 toggle = function(self, player)
61 return _doors.trapdoor_toggle(self.pos, player)
63 state = function(self)
64 local name = minetest.get_node(pos).name
65 return name:sub(-5) == "_open"
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76 description = "Hidden Door Segment",
79 sunlight_propagates = true,
86 groups = { not_in_creative_inventory = 1 },
87 on_blast = function() end
90 -- table used to aid door opening/closing
93 { v = "_a", param2 = 3 },
94 { v = "_a", param2 = 0 },
95 { v = "_a", param2 = 1 },
96 { v = "_a", param2 = 2 },
99 { v = "_b", param2 = 1 },
100 { v = "_b", param2 = 2 },
101 { v = "_b", param2 = 3 },
102 { v = "_b", param2 = 0 },
105 { v = "_b", param2 = 1 },
106 { v = "_b", param2 = 2 },
107 { v = "_b", param2 = 3 },
108 { v = "_b", param2 = 0 },
111 { v = "_a", param2 = 3 },
112 { v = "_a", param2 = 0 },
113 { v = "_a", param2 = 1 },
114 { v = "_a", param2 = 2 },
118 function _doors.door_toggle(pos, clicker)
119 local meta = minetest.get_meta(pos)
120 local state = meta:get_int("state")
121 local def = minetest.registered_nodes[minetest.get_node(pos).name]
122 local name = def.door.basename
125 local owner = meta:get_string("doors_owner")
127 if clicker:get_player_name() ~= owner then
134 -- until Lua-5.2 we have no bitwise operators :(
135 if state % 2 == 1 then
141 local dir = minetest.get_node(pos).param2
142 if state % 2 == 0 then
143 minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
145 minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
148 minetest.swap_node(pos, {
149 name = "doors:" .. name .. transform[state + 1][dir+1].v,
150 param2 = transform[state + 1][dir+1].param2
152 meta:set_int("state", state)
158 local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
161 for _, callback in ipairs(core.registered_on_placenodes) do
162 -- Deepcopy pos, node and pointed_thing because callback can modify them
163 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
164 local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
165 local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
166 local pointed_thing_copy = {
167 type = pointed_thing.type,
168 above = vector.new(pointed_thing.above),
169 under = vector.new(pointed_thing.under),
170 ref = pointed_thing.ref,
172 callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
176 function doors.register(name, def)
177 -- replace old doors of this type automatically
178 minetest.register_abm({
179 nodenames = {"doors:"..name.."_b_1", "doors:"..name.."_b_2"},
182 action = function(pos, node, active_object_count, active_object_count_wider)
183 local l = tonumber(node.name:sub(-1))
184 local meta = minetest.get_meta(pos)
185 local h = meta:get_int("right") + 1
186 local p2 = node.param2
188 { { type = "a", state = 0 }, { type = "a", state = 3 } },
189 { { type = "b", state = 1 }, { type = "b", state = 2 } }
191 local new = replace[l][h]
192 -- retain infotext and doors_owner fields
193 minetest.swap_node(pos, { name = "doors:" .. name .. "_" .. new.type, param2 = p2})
194 meta:set_int("state", new.state)
195 -- wipe meta on top node as it's unused
196 minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
200 minetest.register_craftitem(":doors:" .. name, {
201 description = def.description,
202 inventory_image = def.inventory_image,
204 on_place = function(itemstack, placer, pointed_thing)
207 if not pointed_thing.type == "node" then
211 local node = minetest.get_node(pointed_thing.under)
212 local def = minetest.registered_nodes[node.name]
213 if def and def.on_rightclick then
214 return def.on_rightclick(pointed_thing.under,
215 node, placer, itemstack)
218 if def and def.buildable_to then
219 pos = pointed_thing.under
221 pos = pointed_thing.above
222 node = minetest.get_node(pos)
223 def = minetest.registered_nodes[node.name]
224 if not def or not def.buildable_to then
229 local above = { x = pos.x, y = pos.y + 1, z = pos.z }
230 if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
234 local dir = minetest.dir_to_facedir(placer:get_look_dir())
237 { x = -1, y = 0, z = 0 },
238 { x = 0, y = 0, z = 1 },
239 { x = 1, y = 0, z = 0 },
240 { x = 0, y = 0, z = -1 },
244 x = pos.x + ref[dir + 1].x,
245 y = pos.y + ref[dir + 1].y,
246 z = pos.z + ref[dir + 1].z,
250 if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
252 minetest.set_node(pos, {name = "doors:" .. name .. "_b", param2 = dir})
254 minetest.set_node(pos, {name = "doors:" .. name .. "_a", param2 = dir})
256 minetest.set_node(above, { name = "doors:hidden" })
258 local meta = minetest.get_meta(pos)
259 meta:set_int("state", state)
261 if def.protected then
262 local pn = placer:get_player_name()
263 meta:set_string("doors_owner", pn)
264 meta:set_string("infotext", "Owned by " .. pn)
267 if not minetest.setting_getbool("creative_mode") then
268 itemstack:take_item()
271 on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
277 local can_dig = function(pos, digger)
278 if not def.protected then
281 local meta = minetest.get_meta(pos)
282 return meta:get_string("doors_owner") == digger:get_player_name()
285 if not def.sounds then
286 def.sounds = default.node_sound_wood_defaults()
289 if not def.sound_open then
290 def.sound_open = "doors_door_open"
293 if not def.sound_close then
294 def.sound_close = "doors_door_close"
297 def.groups.not_in_creative_inventory = 1
299 def.drop = "doors:" .. name
302 sounds = { def.sound_close, def.sound_open },
305 def.on_rightclick = function(pos, node, clicker)
306 _doors.door_toggle(pos, clicker)
308 def.after_dig_node = function(pos, node, meta, digger)
309 minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
311 def.can_dig = function(pos, player)
312 return can_dig(pos, player)
314 def.on_rotate = function(pos, node, user, mode, new_param2)
318 if def.protected then
319 def.on_blast = function() end
321 def.on_blast = function(pos, intensity)
322 minetest.remove_node(pos)
323 -- hidden node doesn't get blasted away.
324 minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
325 return { "doors:" .. name }
329 minetest.register_node(":doors:" .. name .. "_a", {
330 description = def.description,
336 paramtype2 = "facedir",
337 sunlight_propagates = true,
338 use_texture_alpha = true,
340 is_ground_content = false,
341 buildable_to = false,
346 on_rightclick = def.on_rightclick,
347 after_dig_node = def.after_dig_node,
348 can_dig = def.can_dig,
349 on_rotate = def.on_rotate,
350 on_blast = def.on_blast,
353 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
357 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
361 minetest.register_node(":doors:" .. name .. "_b", {
362 description = def.description,
368 paramtype2 = "facedir",
369 sunlight_propagates = true,
370 use_texture_alpha = true,
372 is_ground_content = false,
373 buildable_to = false,
378 on_rightclick = def.on_rightclick,
379 after_dig_node = def.after_dig_node,
380 can_dig = def.can_dig,
381 on_rotate = def.on_rotate,
382 on_blast = def.on_blast,
385 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
389 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
394 minetest.register_craft({
395 output = "doors:" .. name,
400 _doors.registered_doors["doors:" .. name .. "_a"] = true
401 _doors.registered_doors["doors:" .. name .. "_b"] = true
404 doors.register("door_wood", {
405 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
406 description = "Wooden Door",
407 inventory_image = "doors_item_wood.png",
408 groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
410 {"group:wood", "group:wood"},
411 {"group:wood", "group:wood"},
412 {"group:wood", "group:wood"},
416 doors.register("door_steel", {
417 tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
418 description = "Steel Door",
419 inventory_image = "doors_item_steel.png",
421 groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
423 {"default:steel_ingot", "default:steel_ingot"},
424 {"default:steel_ingot", "default:steel_ingot"},
425 {"default:steel_ingot", "default:steel_ingot"},
429 doors.register("door_glass", {
430 tiles = { "doors_door_glass.png"},
431 description = "Glass Door",
432 inventory_image = "doors_item_glass.png",
433 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
434 sounds = default.node_sound_glass_defaults(),
436 {"default:glass", "default:glass"},
437 {"default:glass", "default:glass"},
438 {"default:glass", "default:glass"},
442 doors.register("door_obsidian_glass", {
443 tiles = { "doors_door_obsidian_glass.png" },
444 description = "Glass Door",
445 inventory_image = "doors_item_obsidian_glass.png",
446 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
447 sounds = default.node_sound_glass_defaults(),
449 {"default:obsidian_glass", "default:obsidian_glass"},
450 {"default:obsidian_glass", "default:obsidian_glass"},
451 {"default:obsidian_glass", "default:obsidian_glass"},
457 function _doors.trapdoor_toggle(pos, clicker)
459 local meta = minetest.get_meta(pos)
460 local owner = meta:get_string("doors_owner")
462 if clicker:get_player_name() ~= owner then
468 local node = minetest.get_node(pos)
469 local def = minetest.registered_nodes[node.name]
471 if string.sub(node.name, -5) == "_open" then
472 minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
473 minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
475 minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
476 minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
480 function doors.register_trapdoor(name, def)
481 local name_closed = name
482 local name_opened = name.."_open"
484 local function check_player_priv(pos, player)
485 if not def.protected then
488 local meta = minetest.get_meta(pos)
489 local pn = player:get_player_name()
490 return meta:get_string("doors_owner") == pn
493 def.on_rightclick = function(pos, node, clicker)
494 _doors.trapdoor_toggle(pos, clicker)
497 -- Common trapdoor configuration
498 def.drawtype = "nodebox"
499 def.paramtype = "light"
500 def.paramtype2 = "facedir"
501 def.is_ground_content = false
502 def.can_dig = check_player_priv
504 if def.protected then
505 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
506 local pn = placer:get_player_name()
507 local meta = minetest.get_meta(pos)
508 meta:set_string("doors_owner", pn)
509 meta:set_string("infotext", "Owned by "..pn)
511 return minetest.setting_getbool("creative_mode")
514 def.on_blast = function() end
516 def.on_blast = function(pos, intensity)
517 minetest.remove_node(pos)
518 minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
523 if not def.sounds then
524 def.sounds = default.node_sound_wood_defaults()
527 if not def.sound_open then
528 def.sound_open = "doors_door_open"
531 if not def.sound_close then
532 def.sound_close = "doors_door_close"
535 local def_opened = table.copy(def)
536 local def_closed = table.copy(def)
538 def_closed.node_box = {
540 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
542 def_closed.selection_box = {
544 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
546 def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
547 def.tile_side, def.tile_side }
549 def_opened.node_box = {
551 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
553 def_opened.selection_box = {
555 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
557 def_opened.tiles = { def.tile_side, def.tile_side,
558 def.tile_side .. '^[transform3',
559 def.tile_side .. '^[transform1',
560 def.tile_front, def.tile_front }
562 def_opened.drop = name_closed
563 def_opened.groups.not_in_creative_inventory = 1
565 minetest.register_node(name_opened, def_opened)
566 minetest.register_node(name_closed, def_closed)
568 _doors.registered_trapdoors[name_opened] = true
569 _doors.registered_trapdoors[name_closed] = true
572 doors.register_trapdoor("doors:trapdoor", {
573 description = "Trapdoor",
574 inventory_image = "doors_trapdoor.png",
575 wield_image = "doors_trapdoor.png",
576 tile_front = "doors_trapdoor.png",
577 tile_side = "doors_trapdoor_side.png",
578 groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
581 doors.register_trapdoor("doors:trapdoor_steel", {
582 description = "Steel Trapdoor",
583 inventory_image = "doors_trapdoor_steel.png",
584 wield_image = "doors_trapdoor_steel.png",
585 tile_front = "doors_trapdoor_steel.png",
586 tile_side = "doors_trapdoor_steel_side.png",
588 groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
591 minetest.register_craft({
592 output = 'doors:trapdoor 2',
594 {'group:wood', 'group:wood', 'group:wood'},
595 {'group:wood', 'group:wood', 'group:wood'},
600 minetest.register_craft({
601 output = 'doors:trapdoor_steel',
603 {'default:steel_ingot', 'default:steel_ingot'},
604 {'default:steel_ingot', 'default:steel_ingot'},