Keys: Allow easy sharing of access without commands
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 -- returns an object to a door object or nil
10 function doors.get(pos)
11         local node_name = minetest.get_node(pos).name
12         if _doors.registered_doors[node_name] then
13                 -- A normal upright door
14                 return {
15                         pos = pos,
16                         open = function(self, player)
17                                 if self:state() then
18                                         return false
19                                 end
20                                 return _doors.door_toggle(self.pos, nil, player)
21                         end,
22                         close = function(self, player)
23                                 if not self:state() then
24                                         return false
25                                 end
26                                 return _doors.door_toggle(self.pos, nil, player)
27                         end,
28                         toggle = function(self, player)
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         state = function(self)
32                                 local state = minetest.get_meta(self.pos):get_int("state")
33                                 return state %2 == 1
34                         end
35                 }
36         elseif _doors.registered_trapdoors[node_name] then
37                 -- A trapdoor
38                 return {
39                         pos = pos,
40                         open = function(self, player)
41                                 if self:state() then
42                                         return false
43                                 end
44                                 return _doors.trapdoor_toggle(self.pos, nil, player)
45                         end,
46                         close = function(self, player)
47                                 if not self:state() then
48                                         return false
49                                 end
50                                 return _doors.trapdoor_toggle(self.pos, nil, player)
51                         end,
52                         toggle = function(self, player)
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         state = function(self)
56                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
57                         end
58                 }
59         else
60                 return nil
61         end
62 end
63
64 -- this hidden node is placed on top of the bottom, and prevents
65 -- nodes from being placed in the top half of the door.
66 minetest.register_node("doors:hidden", {
67         description = "Hidden Door Segment",
68         -- can't use airlike otherwise falling nodes will turn to entities
69         -- and will be forever stuck until door is removed.
70         drawtype = "nodebox",
71         paramtype = "light",
72         paramtype2 = "facedir",
73         sunlight_propagates = true,
74         -- has to be walkable for falling nodes to stop falling.
75         walkable = true,
76         pointable = false,
77         diggable = false,
78         buildable_to = false,
79         floodable = false,
80         drop = "",
81         groups = {not_in_creative_inventory = 1},
82         on_blast = function() end,
83         tiles = {"doors_blank.png"},
84         -- 1px transparent block inside door hinge near node top.
85         nodebox = {
86                 type = "fixed",
87                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
88         },
89         -- collision_box needed otherise selection box would be full node size
90         collision_box = {
91                 type = "fixed",
92                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
93         },
94 })
95
96 -- table used to aid door opening/closing
97 local transform = {
98         {
99                 {v = "_a", param2 = 3},
100                 {v = "_a", param2 = 0},
101                 {v = "_a", param2 = 1},
102                 {v = "_a", param2 = 2},
103         },
104         {
105                 {v = "_b", param2 = 1},
106                 {v = "_b", param2 = 2},
107                 {v = "_b", param2 = 3},
108                 {v = "_b", param2 = 0},
109         },
110         {
111                 {v = "_b", param2 = 1},
112                 {v = "_b", param2 = 2},
113                 {v = "_b", param2 = 3},
114                 {v = "_b", param2 = 0},
115         },
116         {
117                 {v = "_a", param2 = 3},
118                 {v = "_a", param2 = 0},
119                 {v = "_a", param2 = 1},
120                 {v = "_a", param2 = 2},
121         },
122 }
123
124 function _doors.door_toggle(pos, node, clicker)
125         local meta = minetest.get_meta(pos)
126         node = node or minetest.get_node(pos)
127         local def = minetest.registered_nodes[node.name]
128         local name = def.door.name
129
130         local state = meta:get_string("state")
131         if state == "" then
132                 -- fix up lvm-placed right-hinged doors, default closed
133                 if node.name:sub(-2) == "_b" then
134                         state = 2
135                 else
136                         state = 0
137                 end
138         else
139                 state = tonumber(state)
140         end
141
142         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
143                 -- is player wielding the right key?
144                 local item = clicker:get_wielded_item()
145                 local owner = meta:get_string("doors_owner")
146                 if item:get_name() == "default:key" then
147                         local key_meta = minetest.parse_json(item:get_metadata())
148                         local secret = meta:get_string("key_lock_secret")
149                         if secret ~= key_meta.secret then
150                                 return false
151                         end
152
153                 elseif owner ~= "" then
154                         if clicker:get_player_name() ~= owner then
155                                 return false
156                         end
157                 end
158         end
159
160         -- until Lua-5.2 we have no bitwise operators :(
161         if state % 2 == 1 then
162                 state = state - 1
163         else
164                 state = state + 1
165         end
166
167         local dir = node.param2
168         if state % 2 == 0 then
169                 minetest.sound_play(def.door.sounds[1],
170                         {pos = pos, gain = 0.3, max_hear_distance = 10})
171         else
172                 minetest.sound_play(def.door.sounds[2],
173                         {pos = pos, gain = 0.3, max_hear_distance = 10})
174         end
175
176         minetest.swap_node(pos, {
177                 name = name .. transform[state + 1][dir+1].v,
178                 param2 = transform[state + 1][dir+1].param2
179         })
180         meta:set_int("state", state)
181
182         return true
183 end
184
185
186 local function on_place_node(place_to, newnode,
187         placer, oldnode, itemstack, pointed_thing)
188         -- Run script hook
189         for _, callback in ipairs(minetest.registered_on_placenodes) do
190                 -- Deepcopy pos, node and pointed_thing because callback can modify them
191                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
192                 local newnode_copy =
193                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
194                 local oldnode_copy =
195                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
196                 local pointed_thing_copy = {
197                         type  = pointed_thing.type,
198                         above = vector.new(pointed_thing.above),
199                         under = vector.new(pointed_thing.under),
200                         ref   = pointed_thing.ref,
201                 }
202                 callback(place_to_copy, newnode_copy, placer,
203                         oldnode_copy, itemstack, pointed_thing_copy)
204         end
205 end
206
207 local function can_dig_door(pos, digger)
208         local digger_name = digger and digger:get_player_name()
209         if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
210                 return true
211         end
212         return minetest.get_meta(pos):get_string("doors_owner") == digger_name
213 end
214
215 function doors.register(name, def)
216         if not name:find(":") then
217                 name = "doors:" .. name
218         end
219
220         -- replace old doors of this type automatically
221         minetest.register_lbm({
222                 name = ":doors:replace_" .. name:gsub(":", "_"),
223                 nodenames = {name.."_b_1", name.."_b_2"},
224                 action = function(pos, node)
225                         local l = tonumber(node.name:sub(-1))
226                         local meta = minetest.get_meta(pos)
227                         local h = meta:get_int("right") + 1
228                         local p2 = node.param2
229                         local replace = {
230                                 {{type = "a", state = 0}, {type = "a", state = 3}},
231                                 {{type = "b", state = 1}, {type = "b", state = 2}}
232                         }
233                         local new = replace[l][h]
234                         -- retain infotext and doors_owner fields
235                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
236                         meta:set_int("state", new.state)
237                         -- properly place doors:hidden at the right spot
238                         local p3 = p2
239                         if new.state >= 2 then
240                                 p3 = (p3 + 3) % 4
241                         end
242                         if new.state % 2 == 1 then
243                                 if new.state >= 2 then
244                                         p3 = (p3 + 1) % 4
245                                 else
246                                         p3 = (p3 + 3) % 4
247                                 end
248                         end
249                         -- wipe meta on top node as it's unused
250                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
251                                 {name = "doors:hidden", param2 = p3})
252                 end
253         })
254
255         minetest.register_craftitem(":" .. name, {
256                 description = def.description,
257                 inventory_image = def.inventory_image,
258
259                 on_place = function(itemstack, placer, pointed_thing)
260                         local pos
261
262                         if not pointed_thing.type == "node" then
263                                 return itemstack
264                         end
265
266                         local node = minetest.get_node(pointed_thing.under)
267                         local pdef = minetest.registered_nodes[node.name]
268                         if pdef and pdef.on_rightclick then
269                                 return pdef.on_rightclick(pointed_thing.under,
270                                                 node, placer, itemstack, pointed_thing)
271                         end
272
273                         if pdef and pdef.buildable_to then
274                                 pos = pointed_thing.under
275                         else
276                                 pos = pointed_thing.above
277                                 node = minetest.get_node(pos)
278                                 pdef = minetest.registered_nodes[node.name]
279                                 if not pdef or not pdef.buildable_to then
280                                         return itemstack
281                                 end
282                         end
283
284                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
285                         local top_node = minetest.get_node_or_nil(above)
286                         local topdef = top_node and minetest.registered_nodes[top_node.name]
287
288                         if not topdef or not topdef.buildable_to then
289                                 return itemstack
290                         end
291
292                         local pn = placer:get_player_name()
293                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
294                                 return itemstack
295                         end
296
297                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
298
299                         local ref = {
300                                 {x = -1, y = 0, z = 0},
301                                 {x = 0, y = 0, z = 1},
302                                 {x = 1, y = 0, z = 0},
303                                 {x = 0, y = 0, z = -1},
304                         }
305
306                         local aside = {
307                                 x = pos.x + ref[dir + 1].x,
308                                 y = pos.y + ref[dir + 1].y,
309                                 z = pos.z + ref[dir + 1].z,
310                         }
311
312                         local state = 0
313                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
314                                 state = state + 2
315                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
316                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
317                         else
318                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
319                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
320                         end
321
322                         local meta = minetest.get_meta(pos)
323                         meta:set_int("state", state)
324
325                         if def.protected then
326                                 meta:set_string("doors_owner", pn)
327                                 meta:set_string("infotext", "Owned by " .. pn)
328                         end
329
330                         if not minetest.setting_getbool("creative_mode") then
331                                 itemstack:take_item()
332                         end
333
334                         on_place_node(pos, minetest.get_node(pos),
335                                 placer, node, itemstack, pointed_thing)
336
337                         return itemstack
338                 end
339         })
340         def.inventory_image = nil
341
342         if def.recipe then
343                 minetest.register_craft({
344                         output = name,
345                         recipe = def.recipe,
346                 })
347         end
348         def.recipe = nil
349
350         if not def.sounds then
351                 def.sounds = default.node_sound_wood_defaults()
352         end
353
354         if not def.sound_open then
355                 def.sound_open = "doors_door_open"
356         end
357
358         if not def.sound_close then
359                 def.sound_close = "doors_door_close"
360         end
361
362         def.groups.not_in_creative_inventory = 1
363         def.groups.door = 1
364         def.drop = name
365         def.door = {
366                 name = name,
367                 sounds = { def.sound_close, def.sound_open },
368         }
369
370         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
371                 _doors.door_toggle(pos, node, clicker)
372                 return itemstack
373         end
374         def.after_dig_node = function(pos, node, meta, digger)
375                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
376                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
377         end
378         def.on_rotate = false
379
380         if def.protected then
381                 def.can_dig = can_dig_door
382                 def.on_blast = function() end
383                 def.on_key_use = function(pos, player)
384                         local door = doors.get(pos)
385                         door:toggle(player)
386                 end
387                 def.on_skeleton_key_use = function(pos, player, newsecret)
388                         local meta = minetest.get_meta(pos)
389                         local owner = meta:get_string("doors_owner")
390                         local pname = player:get_player_name()
391
392                         -- verify placer is owner of lockable door
393                         if owner ~= pname then
394                                 minetest.record_protection_violation(pos, pname)
395                                 minetest.chat_send_player(pname, "You do not own this locked door.")
396                                 return nil
397                         end
398
399                         local secret = meta:get_string("key_lock_secret")
400                         if secret == "" then
401                                 secret = newsecret
402                                 meta:set_string("key_lock_secret", secret)
403                         end
404
405                         return secret, "a locked door", owner
406                 end
407         else
408                 def.on_blast = function(pos, intensity)
409                         minetest.remove_node(pos)
410                         -- hidden node doesn't get blasted away.
411                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
412                         return {name}
413                 end
414         end
415
416         def.on_destruct = function(pos)
417                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
418         end
419
420         def.drawtype = "mesh"
421         def.paramtype = "light"
422         def.paramtype2 = "facedir"
423         def.sunlight_propagates = true
424         def.walkable = true
425         def.is_ground_content = false
426         def.buildable_to = false
427         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
428         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
429
430         def.mesh = "door_a.obj"
431         minetest.register_node(":" .. name .. "_a", def)
432
433         def.mesh = "door_b.obj"
434         minetest.register_node(":" .. name .. "_b", def)
435
436         _doors.registered_doors[name .. "_a"] = true
437         _doors.registered_doors[name .. "_b"] = true
438 end
439
440 doors.register("door_wood", {
441                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
442                 description = "Wooden Door",
443                 inventory_image = "doors_item_wood.png",
444                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
445                 recipe = {
446                         {"group:wood", "group:wood"},
447                         {"group:wood", "group:wood"},
448                         {"group:wood", "group:wood"},
449                 }
450 })
451
452 doors.register("door_steel", {
453                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
454                 description = "Steel Door",
455                 inventory_image = "doors_item_steel.png",
456                 protected = true,
457                 groups = {cracky = 1, level = 2},
458                 sounds = default.node_sound_metal_defaults(),
459                 sound_open = "doors_steel_door_open",
460                 sound_close = "doors_steel_door_close",
461                 recipe = {
462                         {"default:steel_ingot", "default:steel_ingot"},
463                         {"default:steel_ingot", "default:steel_ingot"},
464                         {"default:steel_ingot", "default:steel_ingot"},
465                 }
466 })
467
468 doors.register("door_glass", {
469                 tiles = {"doors_door_glass.png"},
470                 description = "Glass Door",
471                 inventory_image = "doors_item_glass.png",
472                 groups = {cracky=3, oddly_breakable_by_hand=3},
473                 sounds = default.node_sound_glass_defaults(),
474                 sound_open = "doors_glass_door_open",
475                 sound_close = "doors_glass_door_close",
476                 recipe = {
477                         {"default:glass", "default:glass"},
478                         {"default:glass", "default:glass"},
479                         {"default:glass", "default:glass"},
480                 }
481 })
482
483 doors.register("door_obsidian_glass", {
484                 tiles = {"doors_door_obsidian_glass.png"},
485                 description = "Obsidian Glass Door",
486                 inventory_image = "doors_item_obsidian_glass.png",
487                 groups = {cracky=3},
488                 sounds = default.node_sound_glass_defaults(),
489                 sound_open = "doors_glass_door_open",
490                 sound_close = "doors_glass_door_close",
491                 recipe = {
492                         {"default:obsidian_glass", "default:obsidian_glass"},
493                         {"default:obsidian_glass", "default:obsidian_glass"},
494                         {"default:obsidian_glass", "default:obsidian_glass"},
495                 },
496 })
497
498 -- Capture mods using the old API as best as possible.
499 function doors.register_door(name, def)
500         if def.only_placer_can_open then
501                 def.protected = true
502         end
503         def.only_placer_can_open = nil
504
505         local i = name:find(":")
506         local modname = name:sub(1, i - 1)
507         if not def.tiles then
508                 if def.protected then
509                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
510                 else
511                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
512                 end
513                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
514                                 "using deprecated API method \"doors.register_door()\" but " ..
515                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
516                                 "will be used instead.")
517         end
518
519         doors.register(name, def)
520 end
521
522 ----trapdoor----
523
524 function _doors.trapdoor_toggle(pos, node, clicker)
525         node = node or minetest.get_node(pos)
526         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
527                 -- is player wielding the right key?
528                 local item = clicker:get_wielded_item()
529                 local meta = minetest.get_meta(pos)
530                 local owner = meta:get_string("doors_owner")
531                 if item:get_name() == "default:key" then
532                         local key_meta = minetest.parse_json(item:get_metadata())
533                         local secret = meta:get_string("key_lock_secret")
534                         if secret ~= key_meta.secret then
535                                 return false
536                         end
537
538                 elseif owner ~= "" then
539                         if clicker:get_player_name() ~= owner then
540                                 return false
541                         end
542                 end
543         end
544
545         local def = minetest.registered_nodes[node.name]
546
547         if string.sub(node.name, -5) == "_open" then
548                 minetest.sound_play(def.sound_close,
549                         {pos = pos, gain = 0.3, max_hear_distance = 10})
550                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
551                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
552         else
553                 minetest.sound_play(def.sound_open,
554                         {pos = pos, gain = 0.3, max_hear_distance = 10})
555                 minetest.swap_node(pos, {name = node.name .. "_open",
556                         param1 = node.param1, param2 = node.param2})
557         end
558 end
559
560 function doors.register_trapdoor(name, def)
561         if not name:find(":") then
562                 name = "doors:" .. name
563         end
564
565         local name_closed = name
566         local name_opened = name.."_open"
567
568         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
569                 _doors.trapdoor_toggle(pos, node, clicker)
570                 return itemstack
571         end
572
573         -- Common trapdoor configuration
574         def.drawtype = "nodebox"
575         def.paramtype = "light"
576         def.paramtype2 = "facedir"
577         def.is_ground_content = false
578
579         if def.protected then
580                 def.can_dig = can_dig_door
581                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
582                         local pn = placer:get_player_name()
583                         local meta = minetest.get_meta(pos)
584                         meta:set_string("doors_owner", pn)
585                         meta:set_string("infotext", "Owned by "..pn)
586
587                         return minetest.setting_getbool("creative_mode")
588                 end
589
590                 def.on_blast = function() end
591                 def.on_key_use = function(pos, player)
592                         local door = doors.get(pos)
593                         door:toggle(player)
594                 end
595                 def.on_skeleton_key_use = function(pos, player, newsecret)
596                         local meta = minetest.get_meta(pos)
597                         local owner = meta:get_string("doors_owner")
598                         local pname = player:get_player_name()
599
600                         -- verify placer is owner of lockable door
601                         if owner ~= pname then
602                                 minetest.record_protection_violation(pos, pname)
603                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
604                                 return nil
605                         end
606
607                         local secret = meta:get_string("key_lock_secret")
608                         if secret == "" then
609                                 secret = newsecret
610                                 meta:set_string("key_lock_secret", secret)
611                         end
612
613                         return secret, "a locked trapdoor", owner
614                 end
615         else
616                 def.on_blast = function(pos, intensity)
617                         minetest.remove_node(pos)
618                         return {name}
619                 end
620         end
621
622         if not def.sounds then
623                 def.sounds = default.node_sound_wood_defaults()
624         end
625
626         if not def.sound_open then
627                 def.sound_open = "doors_door_open"
628         end
629
630         if not def.sound_close then
631                 def.sound_close = "doors_door_close"
632         end
633
634         local def_opened = table.copy(def)
635         local def_closed = table.copy(def)
636
637         def_closed.node_box = {
638                 type = "fixed",
639                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
640         }
641         def_closed.selection_box = {
642                 type = "fixed",
643                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
644         }
645         def_closed.tiles = {def.tile_front,
646                         def.tile_front .. '^[transformFY',
647                         def.tile_side, def.tile_side,
648                         def.tile_side, def.tile_side}
649
650         def_opened.node_box = {
651                 type = "fixed",
652                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
653         }
654         def_opened.selection_box = {
655                 type = "fixed",
656                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
657         }
658         def_opened.tiles = {def.tile_side, def.tile_side,
659                         def.tile_side .. '^[transform3',
660                         def.tile_side .. '^[transform1',
661                         def.tile_front .. '^[transform46',
662                         def.tile_front .. '^[transform6'}
663
664         def_opened.drop = name_closed
665         def_opened.groups.not_in_creative_inventory = 1
666
667         minetest.register_node(name_opened, def_opened)
668         minetest.register_node(name_closed, def_closed)
669
670         _doors.registered_trapdoors[name_opened] = true
671         _doors.registered_trapdoors[name_closed] = true
672 end
673
674 doors.register_trapdoor("doors:trapdoor", {
675         description = "Trapdoor",
676         inventory_image = "doors_trapdoor.png",
677         wield_image = "doors_trapdoor.png",
678         tile_front = "doors_trapdoor.png",
679         tile_side = "doors_trapdoor_side.png",
680         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
681 })
682
683 doors.register_trapdoor("doors:trapdoor_steel", {
684         description = "Steel Trapdoor",
685         inventory_image = "doors_trapdoor_steel.png",
686         wield_image = "doors_trapdoor_steel.png",
687         tile_front = "doors_trapdoor_steel.png",
688         tile_side = "doors_trapdoor_steel_side.png",
689         protected = true,
690         sounds = default.node_sound_metal_defaults(),
691         sound_open = "doors_steel_door_open",
692         sound_close = "doors_steel_door_close",
693         groups = {cracky = 1, level = 2, door = 1},
694 })
695
696 minetest.register_craft({
697         output = 'doors:trapdoor 2',
698         recipe = {
699                 {'group:wood', 'group:wood', 'group:wood'},
700                 {'group:wood', 'group:wood', 'group:wood'},
701                 {'', '', ''},
702         }
703 })
704
705 minetest.register_craft({
706         output = 'doors:trapdoor_steel',
707         recipe = {
708                 {'default:steel_ingot', 'default:steel_ingot'},
709                 {'default:steel_ingot', 'default:steel_ingot'},
710         }
711 })
712
713
714 ----fence gate----
715
716 function doors.register_fencegate(name, def)
717         local fence = {
718                 description = def.description,
719                 drawtype = "mesh",
720                 tiles = {def.texture},
721                 paramtype = "light",
722                 paramtype2 = "facedir",
723                 sunlight_propagates = true,
724                 is_ground_content = false,
725                 drop = name .. "_closed",
726                 connect_sides = {"left", "right"},
727                 groups = def.groups,
728                 sounds = def.sounds,
729                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
730                         local node_def = minetest.registered_nodes[node.name]
731                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
732                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
733                                 max_hear_distance = 8})
734                         return itemstack
735                 end,
736                 selection_box = {
737                         type = "fixed",
738                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
739                 },
740         }
741
742         if not fence.sounds then
743                 fence.sounds = default.node_sound_wood_defaults()
744         end
745
746         fence.groups.fence = 1
747
748         local fence_closed = table.copy(fence)
749         fence_closed.mesh = "doors_fencegate_closed.obj"
750         fence_closed.gate = name .. "_open"
751         fence_closed.sound = "doors_fencegate_open"
752         fence_closed.collision_box = {
753                 type = "fixed",
754                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
755         }
756
757         local fence_open = table.copy(fence)
758         fence_open.mesh = "doors_fencegate_open.obj"
759         fence_open.gate = name .. "_closed"
760         fence_open.sound = "doors_fencegate_close"
761         fence_open.groups.not_in_creative_inventory = 1
762         fence_open.collision_box = {
763                 type = "fixed",
764                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
765                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
766         }
767
768         minetest.register_node(":" .. name .. "_closed", fence_closed)
769         minetest.register_node(":" .. name .. "_open", fence_open)
770
771         minetest.register_craft({
772                 output = name .. "_closed",
773                 recipe = {
774                         {"default:stick", def.material, "default:stick"},
775                         {"default:stick", def.material, "default:stick"}
776                 }
777         })
778 end
779
780 doors.register_fencegate("doors:gate_wood", {
781         description = "Wooden Fence Gate",
782         texture = "default_wood.png",
783         material = "default:wood",
784         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
785 })
786
787 doors.register_fencegate("doors:gate_acacia_wood", {
788         description = "Acacia Fence Gate",
789         texture = "default_acacia_wood.png",
790         material = "default:acacia_wood",
791         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
792 })
793
794 doors.register_fencegate("doors:gate_junglewood", {
795         description = "Junglewood Fence Gate",
796         texture = "default_junglewood.png",
797         material = "default:junglewood",
798         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
799 })
800
801 doors.register_fencegate("doors:gate_pine_wood", {
802         description = "Pine Fence Gate",
803         texture = "default_pine_wood.png",
804         material = "default:pine_wood",
805         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
806 })
807
808 doors.register_fencegate("doors:gate_aspen_wood", {
809         description = "Aspen Fence Gate",
810         texture = "default_aspen_wood.png",
811         material = "default:aspen_wood",
812         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
813 })
814
815
816 ----fuels----
817
818 minetest.register_craft({
819         type = "fuel",
820         recipe = "doors:trapdoor",
821         burntime = 7,
822 })
823
824 minetest.register_craft({
825         type = "fuel",
826         recipe = "doors:door_wood",
827         burntime = 14,
828 })
829
830 minetest.register_craft({
831         type = "fuel",
832         recipe = "doors:gate_wood_closed",
833         burntime = 7,
834 })
835
836 minetest.register_craft({
837         type = "fuel",
838         recipe = "doors:gate_acacia_wood_closed",
839         burntime = 8,
840 })
841
842 minetest.register_craft({
843         type = "fuel",
844         recipe = "doors:gate_junglewood_closed",
845         burntime = 9,
846 })
847
848 minetest.register_craft({
849         type = "fuel",
850         recipe = "doors:gate_pine_wood_closed",
851         burntime = 6,
852 })
853
854 minetest.register_craft({
855         type = "fuel",
856         recipe = "doors:gate_aspen_wood_closed",
857         burntime = 5,
858 })