4 Copyright (C) 2012 PilzAdam
5 modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
6 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
15 _doors.registered_doors = {}
16 _doors.registered_trapdoors = {}
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20 if _doors.registered_doors[minetest.get_node(pos).name] then
21 -- A normal upright door
24 open = function(self, player)
28 return _doors.door_toggle(self.pos, player)
30 close = function(self, player)
31 if not self:state() then
34 return _doors.door_toggle(self.pos, player)
36 toggle = function(self, player)
37 return _doors.door_toggle(self.pos, player)
39 state = function(self)
40 local state = minetest.get_meta(self.pos):get_int("state")
44 elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
48 open = function(self, player)
52 return _doors.trapdoor_toggle(self.pos, player)
54 close = function(self, player)
55 if not self:state() then
58 return _doors.trapdoor_toggle(self.pos, player)
60 toggle = function(self, player)
61 return _doors.trapdoor_toggle(self.pos, player)
63 state = function(self)
64 local name = minetest.get_node(pos).name
65 return name:sub(-5) == "_open"
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76 description = "Hidden Door Segment",
79 sunlight_propagates = true,
86 groups = { not_in_creative_inventory = 1 },
87 on_blast = function() end
90 -- table used to aid door opening/closing
93 { v = "_a", param2 = 3 },
94 { v = "_a", param2 = 0 },
95 { v = "_a", param2 = 1 },
96 { v = "_a", param2 = 2 },
99 { v = "_b", param2 = 1 },
100 { v = "_b", param2 = 2 },
101 { v = "_b", param2 = 3 },
102 { v = "_b", param2 = 0 },
105 { v = "_b", param2 = 1 },
106 { v = "_b", param2 = 2 },
107 { v = "_b", param2 = 3 },
108 { v = "_b", param2 = 0 },
111 { v = "_a", param2 = 3 },
112 { v = "_a", param2 = 0 },
113 { v = "_a", param2 = 1 },
114 { v = "_a", param2 = 2 },
118 function _doors.door_toggle(pos, clicker)
119 local meta = minetest.get_meta(pos)
120 local state = meta:get_int("state")
121 local def = minetest.registered_nodes[minetest.get_node(pos).name]
122 local name = def.door.name
124 if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
125 local owner = meta:get_string("doors_owner")
127 if clicker:get_player_name() ~= owner then
134 -- until Lua-5.2 we have no bitwise operators :(
135 if state % 2 == 1 then
141 local dir = minetest.get_node(pos).param2
142 if state % 2 == 0 then
143 minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
145 minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
148 minetest.swap_node(pos, {
149 name = name .. transform[state + 1][dir+1].v,
150 param2 = transform[state + 1][dir+1].param2
152 meta:set_int("state", state)
158 local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
161 for _, callback in ipairs(core.registered_on_placenodes) do
162 -- Deepcopy pos, node and pointed_thing because callback can modify them
163 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
164 local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
165 local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
166 local pointed_thing_copy = {
167 type = pointed_thing.type,
168 above = vector.new(pointed_thing.above),
169 under = vector.new(pointed_thing.under),
170 ref = pointed_thing.ref,
172 callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
176 function doors.register(name, def)
177 if not name:find(":") then
178 name = "doors:" .. name
181 -- replace old doors of this type automatically
182 minetest.register_abm({
183 nodenames = {name.."_b_1", name.."_b_2"},
186 action = function(pos, node, active_object_count, active_object_count_wider)
187 local l = tonumber(node.name:sub(-1))
188 local meta = minetest.get_meta(pos)
189 local h = meta:get_int("right") + 1
190 local p2 = node.param2
192 { { type = "a", state = 0 }, { type = "a", state = 3 } },
193 { { type = "b", state = 1 }, { type = "b", state = 2 } }
195 local new = replace[l][h]
196 -- retain infotext and doors_owner fields
197 minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
198 meta:set_int("state", new.state)
199 -- wipe meta on top node as it's unused
200 minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, { name = "doors:hidden" })
204 minetest.register_craftitem(":" .. name, {
205 description = def.description,
206 inventory_image = def.inventory_image,
208 on_place = function(itemstack, placer, pointed_thing)
211 if not pointed_thing.type == "node" then
215 local node = minetest.get_node(pointed_thing.under)
216 local pdef = minetest.registered_nodes[node.name]
217 if pdef and pdef.on_rightclick then
218 return pdef.on_rightclick(pointed_thing.under,
219 node, placer, itemstack)
222 if pdef and pdef.buildable_to then
223 pos = pointed_thing.under
225 pos = pointed_thing.above
226 node = minetest.get_node(pos)
227 pdef = minetest.registered_nodes[node.name]
228 if not pdef or not pdef.buildable_to then
233 local above = { x = pos.x, y = pos.y + 1, z = pos.z }
234 if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
238 local pn = placer:get_player_name()
239 if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
243 local dir = minetest.dir_to_facedir(placer:get_look_dir())
246 { x = -1, y = 0, z = 0 },
247 { x = 0, y = 0, z = 1 },
248 { x = 1, y = 0, z = 0 },
249 { x = 0, y = 0, z = -1 },
253 x = pos.x + ref[dir + 1].x,
254 y = pos.y + ref[dir + 1].y,
255 z = pos.z + ref[dir + 1].z,
259 if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
261 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
263 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
265 minetest.set_node(above, { name = "doors:hidden" })
267 local meta = minetest.get_meta(pos)
268 meta:set_int("state", state)
270 if def.protected then
271 local pn = placer:get_player_name()
272 meta:set_string("doors_owner", pn)
273 meta:set_string("infotext", "Owned by " .. pn)
276 if not minetest.setting_getbool("creative_mode") then
277 itemstack:take_item()
280 on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
286 local can_dig = function(pos, digger)
287 if not def.protected then
290 local meta = minetest.get_meta(pos)
293 name = digger:get_player_name()
295 return meta:get_string("doors_owner") == name
298 if not def.sounds then
299 def.sounds = default.node_sound_wood_defaults()
302 if not def.sound_open then
303 def.sound_open = "doors_door_open"
306 if not def.sound_close then
307 def.sound_close = "doors_door_close"
310 def.groups.not_in_creative_inventory = 1
315 sounds = { def.sound_close, def.sound_open },
318 def.on_rightclick = function(pos, node, clicker)
319 _doors.door_toggle(pos, clicker)
321 def.after_dig_node = function(pos, node, meta, digger)
322 minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
324 def.can_dig = function(pos, player)
325 return can_dig(pos, player)
327 def.on_rotate = function(pos, node, user, mode, new_param2)
331 if def.protected then
332 def.on_blast = function() end
334 def.on_blast = function(pos, intensity)
335 minetest.remove_node(pos)
336 -- hidden node doesn't get blasted away.
337 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
342 def.on_destruct = function(pos)
343 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
346 minetest.register_node(":" .. name .. "_a", {
347 description = def.description,
353 paramtype2 = "facedir",
354 sunlight_propagates = true,
355 use_texture_alpha = true,
357 is_ground_content = false,
358 buildable_to = false,
363 on_rightclick = def.on_rightclick,
364 after_dig_node = def.after_dig_node,
365 can_dig = def.can_dig,
366 on_rotate = def.on_rotate,
367 on_blast = def.on_blast,
368 on_destruct = def.on_destruct,
371 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
375 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
379 minetest.register_node(":" .. name .. "_b", {
380 description = def.description,
386 paramtype2 = "facedir",
387 sunlight_propagates = true,
388 use_texture_alpha = true,
390 is_ground_content = false,
391 buildable_to = false,
396 on_rightclick = def.on_rightclick,
397 after_dig_node = def.after_dig_node,
398 can_dig = def.can_dig,
399 on_rotate = def.on_rotate,
400 on_blast = def.on_blast,
401 on_destruct = def.on_destruct,
404 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
408 fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
413 minetest.register_craft({
419 _doors.registered_doors[name .. "_a"] = true
420 _doors.registered_doors[name .. "_b"] = true
423 doors.register("door_wood", {
424 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
425 description = "Wooden Door",
426 inventory_image = "doors_item_wood.png",
427 groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
429 {"group:wood", "group:wood"},
430 {"group:wood", "group:wood"},
431 {"group:wood", "group:wood"},
435 doors.register("door_steel", {
436 tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
437 description = "Steel Door",
438 inventory_image = "doors_item_steel.png",
440 groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
442 {"default:steel_ingot", "default:steel_ingot"},
443 {"default:steel_ingot", "default:steel_ingot"},
444 {"default:steel_ingot", "default:steel_ingot"},
448 doors.register("door_glass", {
449 tiles = { "doors_door_glass.png"},
450 description = "Glass Door",
451 inventory_image = "doors_item_glass.png",
452 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
453 sounds = default.node_sound_glass_defaults(),
455 {"default:glass", "default:glass"},
456 {"default:glass", "default:glass"},
457 {"default:glass", "default:glass"},
461 doors.register("door_obsidian_glass", {
462 tiles = { "doors_door_obsidian_glass.png" },
463 description = "Glass Door",
464 inventory_image = "doors_item_obsidian_glass.png",
465 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
466 sounds = default.node_sound_glass_defaults(),
468 {"default:obsidian_glass", "default:obsidian_glass"},
469 {"default:obsidian_glass", "default:obsidian_glass"},
470 {"default:obsidian_glass", "default:obsidian_glass"},
474 -- Capture mods using the old API as best as possible.
475 function doors.register_door(name, def)
476 if def.only_placer_can_open then
479 def.only_placer_can_open = nil
481 local i = name:find(":")
482 local modname = name:sub(1, i - 1)
483 if not def.tiles then
484 if def.protected then
485 def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
487 def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
489 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
490 "using deprecated API method \"doors.register_door()\" but " ..
491 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
492 "will be used instead.")
495 doors.register(name, def)
500 function _doors.trapdoor_toggle(pos, clicker)
501 if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
502 local meta = minetest.get_meta(pos)
503 local owner = meta:get_string("doors_owner")
505 if clicker:get_player_name() ~= owner then
511 local node = minetest.get_node(pos)
512 local def = minetest.registered_nodes[node.name]
514 if string.sub(node.name, -5) == "_open" then
515 minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
516 minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
518 minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
519 minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
523 function doors.register_trapdoor(name, def)
524 local name_closed = name
525 local name_opened = name.."_open"
527 local function check_player_priv(pos, player)
528 if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
531 local meta = minetest.get_meta(pos)
532 local pn = player:get_player_name()
533 return meta:get_string("doors_owner") == pn
536 def.on_rightclick = function(pos, node, clicker)
537 _doors.trapdoor_toggle(pos, clicker)
540 -- Common trapdoor configuration
541 def.drawtype = "nodebox"
542 def.paramtype = "light"
543 def.paramtype2 = "facedir"
544 def.is_ground_content = false
545 def.can_dig = check_player_priv
547 if def.protected then
548 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
549 local pn = placer:get_player_name()
550 local meta = minetest.get_meta(pos)
551 meta:set_string("doors_owner", pn)
552 meta:set_string("infotext", "Owned by "..pn)
554 return minetest.setting_getbool("creative_mode")
557 def.on_blast = function() end
559 def.on_blast = function(pos, intensity)
560 minetest.remove_node(pos)
561 minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
566 if not def.sounds then
567 def.sounds = default.node_sound_wood_defaults()
570 if not def.sound_open then
571 def.sound_open = "doors_door_open"
574 if not def.sound_close then
575 def.sound_close = "doors_door_close"
578 local def_opened = table.copy(def)
579 local def_closed = table.copy(def)
581 def_closed.node_box = {
583 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
585 def_closed.selection_box = {
587 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
589 def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
590 def.tile_side, def.tile_side }
592 def_opened.node_box = {
594 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
596 def_opened.selection_box = {
598 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
600 def_opened.tiles = { def.tile_side, def.tile_side,
601 def.tile_side .. '^[transform3',
602 def.tile_side .. '^[transform1',
603 def.tile_front, def.tile_front }
605 def_opened.drop = name_closed
606 def_opened.groups.not_in_creative_inventory = 1
608 minetest.register_node(name_opened, def_opened)
609 minetest.register_node(name_closed, def_closed)
611 _doors.registered_trapdoors[name_opened] = true
612 _doors.registered_trapdoors[name_closed] = true
615 doors.register_trapdoor("doors:trapdoor", {
616 description = "Trapdoor",
617 inventory_image = "doors_trapdoor.png",
618 wield_image = "doors_trapdoor.png",
619 tile_front = "doors_trapdoor.png",
620 tile_side = "doors_trapdoor_side.png",
621 groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
624 doors.register_trapdoor("doors:trapdoor_steel", {
625 description = "Steel Trapdoor",
626 inventory_image = "doors_trapdoor_steel.png",
627 wield_image = "doors_trapdoor_steel.png",
628 tile_front = "doors_trapdoor_steel.png",
629 tile_side = "doors_trapdoor_steel_side.png",
631 groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
634 minetest.register_craft({
635 output = 'doors:trapdoor 2',
637 {'group:wood', 'group:wood', 'group:wood'},
638 {'group:wood', 'group:wood', 'group:wood'},
643 minetest.register_craft({
644 output = 'doors:trapdoor_steel',
646 {'default:steel_ingot', 'default:steel_ingot'},
647 {'default:steel_ingot', 'default:steel_ingot'},
655 description = "Fence Gate",
657 tiles = {"default_wood.png"},
659 paramtype2 = "facedir",
660 sunlight_propagates = true,
661 is_ground_content = false,
662 drop = "doors:gate_closed",
663 connect_sides = { "left", "right" },
664 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
665 flammable = 2, fence = 1},
666 on_rightclick = function(pos, clicker)
667 local node = minetest.get_node(pos)
668 local def = minetest.registered_nodes[node.name]
669 minetest.swap_node(pos, {name = def.gate, param2 = node.param2})
670 minetest.sound_play(def.sound, {pos = pos, gain = 0.3,
671 max_hear_distance = 8})
675 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
679 local fence_closed = table.copy(fence)
680 fence_closed.mesh = "doors_fencegate_closed.obj"
681 fence_closed.gate = "doors:gate_open"
682 fence_closed.sound = "doors_fencegate_open"
683 fence_closed.collision_box = {
685 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
688 local fence_open = table.copy(fence)
689 fence_open.mesh = "doors_fencegate_open.obj"
690 fence_open.gate = "doors:gate_closed"
691 fence_open.sound = "doors_fencegate_close"
692 fence_open.groups.not_in_creative_inventory = 1
693 fence_open.collision_box = {
695 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
696 {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
699 minetest.register_node("doors:gate_closed", fence_closed)
700 minetest.register_node("doors:gate_open", fence_open)
702 minetest.register_craft({
703 output = "doors:gate_closed",
705 {"default:stick", "group:wood", "default:stick"},
706 {"default:stick", "group:wood", "default:stick"},