Keys: Update default.can_interact_with_node to new item meta
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 -- returns an object to a door object or nil
10 function doors.get(pos)
11         local node_name = minetest.get_node(pos).name
12         if _doors.registered_doors[node_name] then
13                 -- A normal upright door
14                 return {
15                         pos = pos,
16                         open = function(self, player)
17                                 if self:state() then
18                                         return false
19                                 end
20                                 return _doors.door_toggle(self.pos, nil, player)
21                         end,
22                         close = function(self, player)
23                                 if not self:state() then
24                                         return false
25                                 end
26                                 return _doors.door_toggle(self.pos, nil, player)
27                         end,
28                         toggle = function(self, player)
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         state = function(self)
32                                 local state = minetest.get_meta(self.pos):get_int("state")
33                                 return state %2 == 1
34                         end
35                 }
36         elseif _doors.registered_trapdoors[node_name] then
37                 -- A trapdoor
38                 return {
39                         pos = pos,
40                         open = function(self, player)
41                                 if self:state() then
42                                         return false
43                                 end
44                                 return _doors.trapdoor_toggle(self.pos, nil, player)
45                         end,
46                         close = function(self, player)
47                                 if not self:state() then
48                                         return false
49                                 end
50                                 return _doors.trapdoor_toggle(self.pos, nil, player)
51                         end,
52                         toggle = function(self, player)
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         state = function(self)
56                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
57                         end
58                 }
59         else
60                 return nil
61         end
62 end
63
64 -- this hidden node is placed on top of the bottom, and prevents
65 -- nodes from being placed in the top half of the door.
66 minetest.register_node("doors:hidden", {
67         description = "Hidden Door Segment",
68         -- can't use airlike otherwise falling nodes will turn to entities
69         -- and will be forever stuck until door is removed.
70         drawtype = "nodebox",
71         paramtype = "light",
72         paramtype2 = "facedir",
73         sunlight_propagates = true,
74         -- has to be walkable for falling nodes to stop falling.
75         walkable = true,
76         pointable = false,
77         diggable = false,
78         buildable_to = false,
79         floodable = false,
80         drop = "",
81         groups = {not_in_creative_inventory = 1},
82         on_blast = function() end,
83         tiles = {"doors_blank.png"},
84         -- 1px transparent block inside door hinge near node top.
85         nodebox = {
86                 type = "fixed",
87                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
88         },
89         -- collision_box needed otherise selection box would be full node size
90         collision_box = {
91                 type = "fixed",
92                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
93         },
94 })
95
96 -- table used to aid door opening/closing
97 local transform = {
98         {
99                 {v = "_a", param2 = 3},
100                 {v = "_a", param2 = 0},
101                 {v = "_a", param2 = 1},
102                 {v = "_a", param2 = 2},
103         },
104         {
105                 {v = "_b", param2 = 1},
106                 {v = "_b", param2 = 2},
107                 {v = "_b", param2 = 3},
108                 {v = "_b", param2 = 0},
109         },
110         {
111                 {v = "_b", param2 = 1},
112                 {v = "_b", param2 = 2},
113                 {v = "_b", param2 = 3},
114                 {v = "_b", param2 = 0},
115         },
116         {
117                 {v = "_a", param2 = 3},
118                 {v = "_a", param2 = 0},
119                 {v = "_a", param2 = 1},
120                 {v = "_a", param2 = 2},
121         },
122 }
123
124 function _doors.door_toggle(pos, node, clicker)
125         local meta = minetest.get_meta(pos)
126         node = node or minetest.get_node(pos)
127         local def = minetest.registered_nodes[node.name]
128         local name = def.door.name
129
130         local state = meta:get_string("state")
131         if state == "" then
132                 -- fix up lvm-placed right-hinged doors, default closed
133                 if node.name:sub(-2) == "_b" then
134                         state = 2
135                 else
136                         state = 0
137                 end
138         else
139                 state = tonumber(state)
140         end
141
142         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
143                 -- is player wielding the right key?
144                 local item = clicker:get_wielded_item()
145                 local owner = meta:get_string("doors_owner")
146                 if item:get_name() == "default:key" then
147                         local key_meta = item:get_meta()
148                         local secret = meta:get_string("key_lock_secret")
149
150                         if key_meta:get_string("secret") == "" then
151                                 key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
152                                 item:set_metadata("")
153                         end
154
155                         if secret ~= key_meta:get_string("secret") then
156                                 return false
157                         end
158
159                 elseif owner ~= "" then
160                         if clicker:get_player_name() ~= owner then
161                                 return false
162                         end
163                 end
164         end
165
166         -- until Lua-5.2 we have no bitwise operators :(
167         if state % 2 == 1 then
168                 state = state - 1
169         else
170                 state = state + 1
171         end
172
173         local dir = node.param2
174         if state % 2 == 0 then
175                 minetest.sound_play(def.door.sounds[1],
176                         {pos = pos, gain = 0.3, max_hear_distance = 10})
177         else
178                 minetest.sound_play(def.door.sounds[2],
179                         {pos = pos, gain = 0.3, max_hear_distance = 10})
180         end
181
182         minetest.swap_node(pos, {
183                 name = name .. transform[state + 1][dir+1].v,
184                 param2 = transform[state + 1][dir+1].param2
185         })
186         meta:set_int("state", state)
187
188         return true
189 end
190
191
192 local function on_place_node(place_to, newnode,
193         placer, oldnode, itemstack, pointed_thing)
194         -- Run script hook
195         for _, callback in ipairs(minetest.registered_on_placenodes) do
196                 -- Deepcopy pos, node and pointed_thing because callback can modify them
197                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
198                 local newnode_copy =
199                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
200                 local oldnode_copy =
201                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
202                 local pointed_thing_copy = {
203                         type  = pointed_thing.type,
204                         above = vector.new(pointed_thing.above),
205                         under = vector.new(pointed_thing.under),
206                         ref   = pointed_thing.ref,
207                 }
208                 callback(place_to_copy, newnode_copy, placer,
209                         oldnode_copy, itemstack, pointed_thing_copy)
210         end
211 end
212
213 local function can_dig_door(pos, digger)
214         local digger_name = digger and digger:get_player_name()
215         if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
216                 return true
217         end
218         return minetest.get_meta(pos):get_string("doors_owner") == digger_name
219 end
220
221 function doors.register(name, def)
222         if not name:find(":") then
223                 name = "doors:" .. name
224         end
225
226         -- replace old doors of this type automatically
227         minetest.register_lbm({
228                 name = ":doors:replace_" .. name:gsub(":", "_"),
229                 nodenames = {name.."_b_1", name.."_b_2"},
230                 action = function(pos, node)
231                         local l = tonumber(node.name:sub(-1))
232                         local meta = minetest.get_meta(pos)
233                         local h = meta:get_int("right") + 1
234                         local p2 = node.param2
235                         local replace = {
236                                 {{type = "a", state = 0}, {type = "a", state = 3}},
237                                 {{type = "b", state = 1}, {type = "b", state = 2}}
238                         }
239                         local new = replace[l][h]
240                         -- retain infotext and doors_owner fields
241                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
242                         meta:set_int("state", new.state)
243                         -- properly place doors:hidden at the right spot
244                         local p3 = p2
245                         if new.state >= 2 then
246                                 p3 = (p3 + 3) % 4
247                         end
248                         if new.state % 2 == 1 then
249                                 if new.state >= 2 then
250                                         p3 = (p3 + 1) % 4
251                                 else
252                                         p3 = (p3 + 3) % 4
253                                 end
254                         end
255                         -- wipe meta on top node as it's unused
256                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
257                                 {name = "doors:hidden", param2 = p3})
258                 end
259         })
260
261         minetest.register_craftitem(":" .. name, {
262                 description = def.description,
263                 inventory_image = def.inventory_image,
264
265                 on_place = function(itemstack, placer, pointed_thing)
266                         local pos
267
268                         if not pointed_thing.type == "node" then
269                                 return itemstack
270                         end
271
272                         local node = minetest.get_node(pointed_thing.under)
273                         local pdef = minetest.registered_nodes[node.name]
274                         if pdef and pdef.on_rightclick and
275                                         not placer:get_player_control().sneak then
276                                 return pdef.on_rightclick(pointed_thing.under,
277                                                 node, placer, itemstack, pointed_thing)
278                         end
279
280                         if pdef and pdef.buildable_to then
281                                 pos = pointed_thing.under
282                         else
283                                 pos = pointed_thing.above
284                                 node = minetest.get_node(pos)
285                                 pdef = minetest.registered_nodes[node.name]
286                                 if not pdef or not pdef.buildable_to then
287                                         return itemstack
288                                 end
289                         end
290
291                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
292                         local top_node = minetest.get_node_or_nil(above)
293                         local topdef = top_node and minetest.registered_nodes[top_node.name]
294
295                         if not topdef or not topdef.buildable_to then
296                                 return itemstack
297                         end
298
299                         local pn = placer:get_player_name()
300                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
301                                 return itemstack
302                         end
303
304                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
305
306                         local ref = {
307                                 {x = -1, y = 0, z = 0},
308                                 {x = 0, y = 0, z = 1},
309                                 {x = 1, y = 0, z = 0},
310                                 {x = 0, y = 0, z = -1},
311                         }
312
313                         local aside = {
314                                 x = pos.x + ref[dir + 1].x,
315                                 y = pos.y + ref[dir + 1].y,
316                                 z = pos.z + ref[dir + 1].z,
317                         }
318
319                         local state = 0
320                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
321                                 state = state + 2
322                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
323                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
324                         else
325                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
326                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
327                         end
328
329                         local meta = minetest.get_meta(pos)
330                         meta:set_int("state", state)
331
332                         if def.protected then
333                                 meta:set_string("doors_owner", pn)
334                                 meta:set_string("infotext", "Owned by " .. pn)
335                         end
336
337                         if not minetest.setting_getbool("creative_mode") then
338                                 itemstack:take_item()
339                         end
340
341                         on_place_node(pos, minetest.get_node(pos),
342                                 placer, node, itemstack, pointed_thing)
343
344                         return itemstack
345                 end
346         })
347         def.inventory_image = nil
348
349         if def.recipe then
350                 minetest.register_craft({
351                         output = name,
352                         recipe = def.recipe,
353                 })
354         end
355         def.recipe = nil
356
357         if not def.sounds then
358                 def.sounds = default.node_sound_wood_defaults()
359         end
360
361         if not def.sound_open then
362                 def.sound_open = "doors_door_open"
363         end
364
365         if not def.sound_close then
366                 def.sound_close = "doors_door_close"
367         end
368
369         def.groups.not_in_creative_inventory = 1
370         def.groups.door = 1
371         def.drop = name
372         def.door = {
373                 name = name,
374                 sounds = { def.sound_close, def.sound_open },
375         }
376
377         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
378                 _doors.door_toggle(pos, node, clicker)
379                 return itemstack
380         end
381         def.after_dig_node = function(pos, node, meta, digger)
382                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
383                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
384         end
385         def.on_rotate = function(pos, node, user, mode, new_param2)
386                 return false
387         end
388
389         if def.protected then
390                 def.can_dig = can_dig_door
391                 def.on_blast = function() end
392                 def.on_key_use = function(pos, player)
393                         local door = doors.get(pos)
394                         door:toggle(player)
395                 end
396                 def.on_skeleton_key_use = function(pos, player, newsecret)
397                         local meta = minetest.get_meta(pos)
398                         local owner = meta:get_string("doors_owner")
399                         local pname = player:get_player_name()
400
401                         -- verify placer is owner of lockable door
402                         if owner ~= pname then
403                                 minetest.record_protection_violation(pos, pname)
404                                 minetest.chat_send_player(pname, "You do not own this locked door.")
405                                 return nil
406                         end
407
408                         local secret = meta:get_string("key_lock_secret")
409                         if secret == "" then
410                                 secret = newsecret
411                                 meta:set_string("key_lock_secret", secret)
412                         end
413
414                         return secret, "a locked door", owner
415                 end
416         else
417                 def.on_blast = function(pos, intensity)
418                         minetest.remove_node(pos)
419                         -- hidden node doesn't get blasted away.
420                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
421                         return {name}
422                 end
423         end
424
425         def.on_destruct = function(pos)
426                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
427         end
428
429         def.drawtype = "mesh"
430         def.paramtype = "light"
431         def.paramtype2 = "facedir"
432         def.sunlight_propagates = true
433         def.walkable = true
434         def.is_ground_content = false
435         def.buildable_to = false
436         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
437         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
438
439         def.mesh = "door_a.obj"
440         minetest.register_node(":" .. name .. "_a", def)
441
442         def.mesh = "door_b.obj"
443         minetest.register_node(":" .. name .. "_b", def)
444
445         _doors.registered_doors[name .. "_a"] = true
446         _doors.registered_doors[name .. "_b"] = true
447 end
448
449 doors.register("door_wood", {
450                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
451                 description = "Wooden Door",
452                 inventory_image = "doors_item_wood.png",
453                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
454                 recipe = {
455                         {"group:wood", "group:wood"},
456                         {"group:wood", "group:wood"},
457                         {"group:wood", "group:wood"},
458                 }
459 })
460
461 doors.register("door_steel", {
462                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
463                 description = "Steel Door",
464                 inventory_image = "doors_item_steel.png",
465                 protected = true,
466                 groups = {cracky = 1, level = 2},
467                 sounds = default.node_sound_metal_defaults(),
468                 sound_open = "doors_steel_door_open",
469                 sound_close = "doors_steel_door_close",
470                 recipe = {
471                         {"default:steel_ingot", "default:steel_ingot"},
472                         {"default:steel_ingot", "default:steel_ingot"},
473                         {"default:steel_ingot", "default:steel_ingot"},
474                 }
475 })
476
477 doors.register("door_glass", {
478                 tiles = {"doors_door_glass.png"},
479                 description = "Glass Door",
480                 inventory_image = "doors_item_glass.png",
481                 groups = {cracky=3, oddly_breakable_by_hand=3},
482                 sounds = default.node_sound_glass_defaults(),
483                 sound_open = "doors_glass_door_open",
484                 sound_close = "doors_glass_door_close",
485                 recipe = {
486                         {"default:glass", "default:glass"},
487                         {"default:glass", "default:glass"},
488                         {"default:glass", "default:glass"},
489                 }
490 })
491
492 doors.register("door_obsidian_glass", {
493                 tiles = {"doors_door_obsidian_glass.png"},
494                 description = "Obsidian Glass Door",
495                 inventory_image = "doors_item_obsidian_glass.png",
496                 groups = {cracky=3},
497                 sounds = default.node_sound_glass_defaults(),
498                 sound_open = "doors_glass_door_open",
499                 sound_close = "doors_glass_door_close",
500                 recipe = {
501                         {"default:obsidian_glass", "default:obsidian_glass"},
502                         {"default:obsidian_glass", "default:obsidian_glass"},
503                         {"default:obsidian_glass", "default:obsidian_glass"},
504                 },
505 })
506
507 -- Capture mods using the old API as best as possible.
508 function doors.register_door(name, def)
509         if def.only_placer_can_open then
510                 def.protected = true
511         end
512         def.only_placer_can_open = nil
513
514         local i = name:find(":")
515         local modname = name:sub(1, i - 1)
516         if not def.tiles then
517                 if def.protected then
518                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
519                 else
520                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
521                 end
522                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
523                                 "using deprecated API method \"doors.register_door()\" but " ..
524                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
525                                 "will be used instead.")
526         end
527
528         doors.register(name, def)
529 end
530
531 ----trapdoor----
532
533 function _doors.trapdoor_toggle(pos, node, clicker)
534         node = node or minetest.get_node(pos)
535         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
536                 -- is player wielding the right key?
537                 local item = clicker:get_wielded_item()
538                 local meta = minetest.get_meta(pos)
539                 local owner = meta:get_string("doors_owner")
540                 if item:get_name() == "default:key" then
541                         local key_meta = item:get_meta()
542                         local secret = meta:get_string("key_lock_secret")
543
544                         if key_meta:get_string("secret") == "" then
545                                 key_meta:set_string("secret", minetest.parse_json(item:get_metadata()).secret)
546                         end
547
548                         if secret ~= key_meta:get_string("secret") then
549                                 return false
550                         end
551
552                 elseif owner ~= "" then
553                         if clicker:get_player_name() ~= owner then
554                                 return false
555                         end
556                 end
557         end
558
559         local def = minetest.registered_nodes[node.name]
560
561         if string.sub(node.name, -5) == "_open" then
562                 minetest.sound_play(def.sound_close,
563                         {pos = pos, gain = 0.3, max_hear_distance = 10})
564                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
565                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
566         else
567                 minetest.sound_play(def.sound_open,
568                         {pos = pos, gain = 0.3, max_hear_distance = 10})
569                 minetest.swap_node(pos, {name = node.name .. "_open",
570                         param1 = node.param1, param2 = node.param2})
571         end
572 end
573
574 function doors.register_trapdoor(name, def)
575         if not name:find(":") then
576                 name = "doors:" .. name
577         end
578
579         local name_closed = name
580         local name_opened = name.."_open"
581
582         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
583                 _doors.trapdoor_toggle(pos, node, clicker)
584                 return itemstack
585         end
586
587         -- Common trapdoor configuration
588         def.drawtype = "nodebox"
589         def.paramtype = "light"
590         def.paramtype2 = "facedir"
591         def.is_ground_content = false
592
593         if def.protected then
594                 def.can_dig = can_dig_door
595                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
596                         local pn = placer:get_player_name()
597                         local meta = minetest.get_meta(pos)
598                         meta:set_string("doors_owner", pn)
599                         meta:set_string("infotext", "Owned by "..pn)
600
601                         return minetest.setting_getbool("creative_mode")
602                 end
603
604                 def.on_blast = function() end
605                 def.on_key_use = function(pos, player)
606                         local door = doors.get(pos)
607                         door:toggle(player)
608                 end
609                 def.on_skeleton_key_use = function(pos, player, newsecret)
610                         local meta = minetest.get_meta(pos)
611                         local owner = meta:get_string("doors_owner")
612                         local pname = player:get_player_name()
613
614                         -- verify placer is owner of lockable door
615                         if owner ~= pname then
616                                 minetest.record_protection_violation(pos, pname)
617                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
618                                 return nil
619                         end
620
621                         local secret = meta:get_string("key_lock_secret")
622                         if secret == "" then
623                                 secret = newsecret
624                                 meta:set_string("key_lock_secret", secret)
625                         end
626
627                         return secret, "a locked trapdoor", owner
628                 end
629         else
630                 def.on_blast = function(pos, intensity)
631                         minetest.remove_node(pos)
632                         return {name}
633                 end
634         end
635
636         if not def.sounds then
637                 def.sounds = default.node_sound_wood_defaults()
638         end
639
640         if not def.sound_open then
641                 def.sound_open = "doors_door_open"
642         end
643
644         if not def.sound_close then
645                 def.sound_close = "doors_door_close"
646         end
647
648         local def_opened = table.copy(def)
649         local def_closed = table.copy(def)
650
651         def_closed.node_box = {
652                 type = "fixed",
653                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
654         }
655         def_closed.selection_box = {
656                 type = "fixed",
657                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
658         }
659         def_closed.tiles = {def.tile_front,
660                         def.tile_front .. '^[transformFY',
661                         def.tile_side, def.tile_side,
662                         def.tile_side, def.tile_side}
663
664         def_opened.node_box = {
665                 type = "fixed",
666                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
667         }
668         def_opened.selection_box = {
669                 type = "fixed",
670                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
671         }
672         def_opened.tiles = {def.tile_side, def.tile_side,
673                         def.tile_side .. '^[transform3',
674                         def.tile_side .. '^[transform1',
675                         def.tile_front .. '^[transform46',
676                         def.tile_front .. '^[transform6'}
677
678         def_opened.drop = name_closed
679         def_opened.groups.not_in_creative_inventory = 1
680
681         minetest.register_node(name_opened, def_opened)
682         minetest.register_node(name_closed, def_closed)
683
684         _doors.registered_trapdoors[name_opened] = true
685         _doors.registered_trapdoors[name_closed] = true
686 end
687
688 doors.register_trapdoor("doors:trapdoor", {
689         description = "Trapdoor",
690         inventory_image = "doors_trapdoor.png",
691         wield_image = "doors_trapdoor.png",
692         tile_front = "doors_trapdoor.png",
693         tile_side = "doors_trapdoor_side.png",
694         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
695 })
696
697 doors.register_trapdoor("doors:trapdoor_steel", {
698         description = "Steel Trapdoor",
699         inventory_image = "doors_trapdoor_steel.png",
700         wield_image = "doors_trapdoor_steel.png",
701         tile_front = "doors_trapdoor_steel.png",
702         tile_side = "doors_trapdoor_steel_side.png",
703         protected = true,
704         sounds = default.node_sound_metal_defaults(),
705         sound_open = "doors_steel_door_open",
706         sound_close = "doors_steel_door_close",
707         groups = {cracky = 1, level = 2, door = 1},
708 })
709
710 minetest.register_craft({
711         output = 'doors:trapdoor 2',
712         recipe = {
713                 {'group:wood', 'group:wood', 'group:wood'},
714                 {'group:wood', 'group:wood', 'group:wood'},
715                 {'', '', ''},
716         }
717 })
718
719 minetest.register_craft({
720         output = 'doors:trapdoor_steel',
721         recipe = {
722                 {'default:steel_ingot', 'default:steel_ingot'},
723                 {'default:steel_ingot', 'default:steel_ingot'},
724         }
725 })
726
727
728 ----fence gate----
729
730 function doors.register_fencegate(name, def)
731         local fence = {
732                 description = def.description,
733                 drawtype = "mesh",
734                 tiles = {def.texture},
735                 paramtype = "light",
736                 paramtype2 = "facedir",
737                 sunlight_propagates = true,
738                 is_ground_content = false,
739                 drop = name .. "_closed",
740                 connect_sides = {"left", "right"},
741                 groups = def.groups,
742                 sounds = def.sounds,
743                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
744                         local node_def = minetest.registered_nodes[node.name]
745                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
746                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
747                                 max_hear_distance = 8})
748                         return itemstack
749                 end,
750                 selection_box = {
751                         type = "fixed",
752                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
753                 },
754         }
755
756         if not fence.sounds then
757                 fence.sounds = default.node_sound_wood_defaults()
758         end
759
760         fence.groups.fence = 1
761
762         local fence_closed = table.copy(fence)
763         fence_closed.mesh = "doors_fencegate_closed.obj"
764         fence_closed.gate = name .. "_open"
765         fence_closed.sound = "doors_fencegate_open"
766         fence_closed.collision_box = {
767                 type = "fixed",
768                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
769         }
770
771         local fence_open = table.copy(fence)
772         fence_open.mesh = "doors_fencegate_open.obj"
773         fence_open.gate = name .. "_closed"
774         fence_open.sound = "doors_fencegate_close"
775         fence_open.groups.not_in_creative_inventory = 1
776         fence_open.collision_box = {
777                 type = "fixed",
778                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
779                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
780         }
781
782         minetest.register_node(":" .. name .. "_closed", fence_closed)
783         minetest.register_node(":" .. name .. "_open", fence_open)
784
785         minetest.register_craft({
786                 output = name .. "_closed",
787                 recipe = {
788                         {"default:stick", def.material, "default:stick"},
789                         {"default:stick", def.material, "default:stick"}
790                 }
791         })
792 end
793
794 doors.register_fencegate("doors:gate_wood", {
795         description = "Wooden Fence Gate",
796         texture = "default_wood.png",
797         material = "default:wood",
798         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
799 })
800
801 doors.register_fencegate("doors:gate_acacia_wood", {
802         description = "Acacia Fence Gate",
803         texture = "default_acacia_wood.png",
804         material = "default:acacia_wood",
805         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
806 })
807
808 doors.register_fencegate("doors:gate_junglewood", {
809         description = "Junglewood Fence Gate",
810         texture = "default_junglewood.png",
811         material = "default:junglewood",
812         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
813 })
814
815 doors.register_fencegate("doors:gate_pine_wood", {
816         description = "Pine Fence Gate",
817         texture = "default_pine_wood.png",
818         material = "default:pine_wood",
819         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
820 })
821
822 doors.register_fencegate("doors:gate_aspen_wood", {
823         description = "Aspen Fence Gate",
824         texture = "default_aspen_wood.png",
825         material = "default:aspen_wood",
826         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
827 })
828
829
830 ----fuels----
831
832 minetest.register_craft({
833         type = "fuel",
834         recipe = "doors:trapdoor",
835         burntime = 7,
836 })
837
838 minetest.register_craft({
839         type = "fuel",
840         recipe = "doors:door_wood",
841         burntime = 14,
842 })
843
844 minetest.register_craft({
845         type = "fuel",
846         recipe = "doors:gate_wood_closed",
847         burntime = 7,
848 })
849
850 minetest.register_craft({
851         type = "fuel",
852         recipe = "doors:gate_acacia_wood_closed",
853         burntime = 8,
854 })
855
856 minetest.register_craft({
857         type = "fuel",
858         recipe = "doors:gate_junglewood_closed",
859         burntime = 9,
860 })
861
862 minetest.register_craft({
863         type = "fuel",
864         recipe = "doors:gate_pine_wood_closed",
865         burntime = 6,
866 })
867
868 minetest.register_craft({
869         type = "fuel",
870         recipe = "doors:gate_aspen_wood_closed",
871         burntime = 5,
872 })