Fix door hardness detection for open/close sounds
[oweals/minetest_game.git] / mods / doors / init.lua
1 doors = {}
2
3 -- Registers a door
4 --  name: The name of the door
5 --  def: a table with the folowing fields:
6 --    description
7 --    inventory_image
8 --    groups
9 --    tiles_bottom: the tiles of the bottom part of the door {front, side}
10 --    tiles_top: the tiles of the bottom part of the door {front, side}
11 --    If the following fields are not defined the default values are used
12 --    node_box_bottom
13 --    node_box_top
14 --    selection_box_bottom
15 --    selection_box_top
16 --    only_placer_can_open: if true only the player who placed the door can
17 --                          open it
18
19
20 function doors.register_door(name, def)
21         def.groups.not_in_creative_inventory = 1
22
23         local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
24
25         if not def.node_box_bottom then
26                 def.node_box_bottom = box
27         end
28         if not def.node_box_top then
29                 def.node_box_top = box
30         end
31         if not def.selection_box_bottom then
32                 def.selection_box_bottom= box
33         end
34         if not def.selection_box_top then
35                 def.selection_box_top = box
36         end
37
38         if not def.sound_close_door then
39                 def.sound_close_door = "door_close"
40         end
41         if not def.sound_open_door then
42                 def.sound_open_door = "door_open"
43         end
44         
45         
46         minetest.register_craftitem(name, {
47                 description = def.description,
48                 inventory_image = def.inventory_image,
49
50                 on_place = function(itemstack, placer, pointed_thing)
51                         if not pointed_thing.type == "node" then
52                                 return itemstack
53                         end
54
55                         local ptu = pointed_thing.under
56                         local nu = minetest.get_node(ptu)
57                         if minetest.registered_nodes[nu.name].on_rightclick then
58                                 return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
59                         end
60
61                         local pt = pointed_thing.above
62                         local pt2 = {x=pt.x, y=pt.y, z=pt.z}
63                         pt2.y = pt2.y+1
64                         if
65                                 not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
66                                 not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
67                                 not placer or
68                                 not placer:is_player()
69                         then
70                                 return itemstack
71                         end
72
73                         if minetest.is_protected(pt, placer:get_player_name()) or
74                                         minetest.is_protected(pt2, placer:get_player_name()) then
75                                 minetest.record_protection_violation(pt, placer:get_player_name())
76                                 return itemstack
77                         end
78
79                         local p2 = minetest.dir_to_facedir(placer:get_look_dir())
80                         local pt3 = {x=pt.x, y=pt.y, z=pt.z}
81                         if p2 == 0 then
82                                 pt3.x = pt3.x-1
83                         elseif p2 == 1 then
84                                 pt3.z = pt3.z+1
85                         elseif p2 == 2 then
86                                 pt3.x = pt3.x+1
87                         elseif p2 == 3 then
88                                 pt3.z = pt3.z-1
89                         end
90                         if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
91                                 minetest.set_node(pt, {name=name.."_b_1", param2=p2})
92                                 minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
93                         else
94                                 minetest.set_node(pt, {name=name.."_b_2", param2=p2})
95                                 minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
96                                 minetest.get_meta(pt):set_int("right", 1)
97                                 minetest.get_meta(pt2):set_int("right", 1)
98                         end
99
100                         if def.only_placer_can_open then
101                                 local pn = placer:get_player_name()
102                                 local meta = minetest.get_meta(pt)
103                                 meta:set_string("doors_owner", pn)
104                                 meta:set_string("infotext", "Owned by "..pn)
105                                 meta = minetest.get_meta(pt2)
106                                 meta:set_string("doors_owner", pn)
107                                 meta:set_string("infotext", "Owned by "..pn)
108                         end
109
110                         if not minetest.setting_getbool("creative_mode") then
111                                 itemstack:take_item()
112                         end
113                         return itemstack
114                 end,
115         })
116
117         local tt = def.tiles_top
118         local tb = def.tiles_bottom
119         
120         local function after_dig_node(pos, name, digger)
121                 local node = minetest.get_node(pos)
122                 if node.name == name then
123                         minetest.node_dig(pos, node, digger)
124                 end
125         end
126
127         local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
128                 pos.y = pos.y+dir
129                 if not minetest.get_node(pos).name == check_name then
130                         return
131                 end
132                 local p2 = minetest.get_node(pos).param2
133                 p2 = params[p2+1]
134                 
135                 minetest.swap_node(pos, {name=replace_dir, param2=p2})
136                 
137                 pos.y = pos.y-dir
138                 minetest.swap_node(pos, {name=replace, param2=p2})
139
140                 local snd_1 = def.sound_close_door
141                 local snd_2 = def.sound_open_door 
142                 if params[1] == 3 then
143                         snd_1 = def.sound_open_door 
144                         snd_2 = def.sound_close_door
145                 end
146
147                 if minetest.get_meta(pos):get_int("right") ~= 0 then
148                         minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
149                 else
150                         minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
151                 end
152         end
153
154         local function check_player_priv(pos, player)
155                 if not def.only_placer_can_open then
156                         return true
157                 end
158                 local meta = minetest.get_meta(pos)
159                 local pn = player:get_player_name()
160                 return meta:get_string("doors_owner") == pn
161         end
162
163         minetest.register_node(name.."_b_1", {
164                 tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
165                 paramtype = "light",
166                 paramtype2 = "facedir",
167                 drop = name,
168                 drawtype = "nodebox",
169                 node_box = {
170                         type = "fixed",
171                         fixed = def.node_box_bottom
172                 },
173                 selection_box = {
174                         type = "fixed",
175                         fixed = def.selection_box_bottom
176                 },
177                 groups = def.groups,
178                 
179                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
180                         pos.y = pos.y+1
181                         after_dig_node(pos, name.."_t_1", digger)
182                 end,
183                 
184                 on_rightclick = function(pos, node, clicker)
185                         if check_player_priv(pos, clicker) then
186                                 on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
187                         end
188                 end,
189                 
190                 can_dig = check_player_priv,
191                 sounds = def.sounds,
192                 sunlight_propagates = def.sunlight
193         })
194
195         minetest.register_node(name.."_t_1", {
196                 tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
197                 paramtype = "light",
198                 paramtype2 = "facedir",
199                 drop = "",
200                 drawtype = "nodebox",
201                 node_box = {
202                         type = "fixed",
203                         fixed = def.node_box_top
204                 },
205                 selection_box = {
206                         type = "fixed",
207                         fixed = def.selection_box_top
208                 },
209                 groups = def.groups,
210                 
211                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
212                         pos.y = pos.y-1
213                         after_dig_node(pos, name.."_b_1", digger)
214                 end,
215                 
216                 on_rightclick = function(pos, node, clicker)
217                         if check_player_priv(pos, clicker) then
218                                 on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
219                         end
220                 end,
221                 
222                 can_dig = check_player_priv,
223                 sounds = def.sounds,
224                 sunlight_propagates = def.sunlight,
225         })
226
227         minetest.register_node(name.."_b_2", {
228                 tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
229                 paramtype = "light",
230                 paramtype2 = "facedir",
231                 drop = name,
232                 drawtype = "nodebox",
233                 node_box = {
234                         type = "fixed",
235                         fixed = def.node_box_bottom
236                 },
237                 selection_box = {
238                         type = "fixed",
239                         fixed = def.selection_box_bottom
240                 },
241                 groups = def.groups,
242                 
243                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
244                         pos.y = pos.y+1
245                         after_dig_node(pos, name.."_t_2", digger)
246                 end,
247                 
248                 on_rightclick = function(pos, node, clicker)
249                         if check_player_priv(pos, clicker) then
250                                 on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
251                         end
252                 end,
253                 
254                 can_dig = check_player_priv,
255                 sounds = def.sounds,
256                 sunlight_propagates = def.sunlight
257         })
258
259         minetest.register_node(name.."_t_2", {
260                 tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
261                 paramtype = "light",
262                 paramtype2 = "facedir",
263                 drop = "",
264                 drawtype = "nodebox",
265                 node_box = {
266                         type = "fixed",
267                         fixed = def.node_box_top
268                 },
269                 selection_box = {
270                         type = "fixed",
271                         fixed = def.selection_box_top
272                 },
273                 groups = def.groups,
274                 
275                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
276                         pos.y = pos.y-1
277                         after_dig_node(pos, name.."_b_2", digger)
278                 end,
279                 
280                 on_rightclick = function(pos, node, clicker)
281                         if check_player_priv(pos, clicker) then
282                                 on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
283                         end
284                 end,
285                 
286                 can_dig = check_player_priv,
287                 sounds = def.sounds,
288                 sunlight_propagates = def.sunlight
289         })
290
291 end
292
293 doors.register_door("doors:door_wood", {
294         description = "Wooden Door",
295         inventory_image = "door_wood.png",
296         groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
297         tiles_bottom = {"door_wood_b.png", "door_brown.png"},
298         tiles_top = {"door_wood_a.png", "door_brown.png"},
299         sounds = default.node_sound_wood_defaults(),
300         sunlight = false,
301 })
302
303 minetest.register_craft({
304         output = "doors:door_wood",
305         recipe = {
306                 {"group:wood", "group:wood"},
307                 {"group:wood", "group:wood"},
308                 {"group:wood", "group:wood"}
309         }
310 })
311
312 doors.register_door("doors:door_steel", {
313         description = "Steel Door",
314         inventory_image = "door_steel.png",
315         groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
316         tiles_bottom = {"door_steel_b.png", "door_grey.png"},
317         tiles_top = {"door_steel_a.png", "door_grey.png"},
318         only_placer_can_open = true,
319         sounds = default.node_sound_wood_defaults(),
320         sunlight = false,
321 })
322
323 minetest.register_craft({
324         output = "doors:door_steel",
325         recipe = {
326                 {"default:steel_ingot", "default:steel_ingot"},
327                 {"default:steel_ingot", "default:steel_ingot"},
328                 {"default:steel_ingot", "default:steel_ingot"}
329         }
330 })
331
332 doors.register_door("doors:door_glass", {
333         description = "Glass Door",
334         inventory_image = "door_glass.png",
335         groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
336         tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
337         tiles_top = {"door_glass_a.png", "door_glass_side.png"},
338         sounds = default.node_sound_glass_defaults(),
339         sunlight = true,
340 })
341
342 minetest.register_craft({
343         output = "doors:door_glass",
344         recipe = {
345                 {"default:glass", "default:glass"},
346                 {"default:glass", "default:glass"},
347                 {"default:glass", "default:glass"}
348         }
349 })
350
351 doors.register_door("doors:door_obsidian_glass", {
352         description = "Obsidian Glass Door",
353         inventory_image = "door_obsidian_glass.png",
354         groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
355         tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
356         tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
357         sounds = default.node_sound_glass_defaults(),
358         sunlight = true,
359 })
360
361 minetest.register_craft({
362         output = "doors:door_obsidian_glass",
363         recipe = {
364                 {"default:obsidian_glass", "default:obsidian_glass"},
365                 {"default:obsidian_glass", "default:obsidian_glass"},
366                 {"default:obsidian_glass", "default:obsidian_glass"}
367         }
368 })
369
370
371 ----trapdoor----
372
373 local function update_door(pos, node) 
374         minetest.set_node(pos, node)
375 end
376
377 local function punch(pos)
378         local meta = minetest.get_meta(pos)
379         local state = meta:get_int("state")
380         local me = minetest.get_node(pos)
381         local tmp_node
382         local tmp_node2
383         oben = {x=pos.x, y=pos.y+1, z=pos.z}
384                 if state == 1 then
385                         state = 0
386                         minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
387                         tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
388                 else
389                         state = 1
390                         minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
391                         tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
392                 end
393                 update_door(pos, tmp_node)
394                 meta:set_int("state", state)
395 end
396
397 minetest.register_node("doors:trapdoor", {
398         description = "Trapdoor",
399         inventory_image = "door_trapdoor.png",
400         drawtype = "nodebox",
401         tiles = {"door_trapdoor.png", "door_trapdoor.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
402         paramtype = "light",
403         paramtype2 = "facedir",
404         groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
405         sounds = default.node_sound_wood_defaults(),
406         drop = "doors:trapdoor",
407         node_box = {
408                 type = "fixed",
409                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
410         },
411         selection_box = {
412                 type = "fixed",
413                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
414         },
415         on_creation = function(pos)
416                 state = 0
417         end,
418         on_rightclick = function(pos, node, clicker)
419                 punch(pos)
420         end,
421 })
422
423 minetest.register_node("doors:trapdoor_open", {
424         drawtype = "nodebox",
425         tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png",  "door_trapdoor_side.png",  "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
426         paramtype = "light",
427         paramtype2 = "facedir",
428         pointable = true,
429         stack_max = 0,
430         groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
431         climbable = true,
432         sounds = default.node_sound_wood_defaults(),
433         drop = "doors:trapdoor",
434         node_box = {
435                 type = "fixed",
436                 fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
437         },
438         selection_box = {
439                 type = "fixed",
440                 fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
441         },
442         on_rightclick = function(pos, node, clicker)
443                 punch(pos)
444         end,
445 })
446
447 minetest.register_craft({
448         output = 'doors:trapdoor 2',
449         recipe = {
450                 {'group:wood', 'group:wood', 'group:wood'},
451                 {'group:wood', 'group:wood', 'group:wood'},
452                 {'', '', ''},
453         }
454 })