4 -- name: The name of the door
5 -- def: a table with the folowing fields:
9 -- tiles_bottom: the tiles of the bottom part of the door {front, side}
10 -- tiles_top: the tiles of the bottom part of the door {front, side}
11 -- If the following fields are not defined the default values are used
14 -- selection_box_bottom
16 -- only_placer_can_open: if true only the player who placed the door can
20 function doors.register_door(name, def)
21 def.groups.not_in_creative_inventory = 1
23 local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
25 if not def.node_box_bottom then
26 def.node_box_bottom = box
28 if not def.node_box_top then
29 def.node_box_top = box
31 if not def.selection_box_bottom then
32 def.selection_box_bottom= box
34 if not def.selection_box_top then
35 def.selection_box_top = box
38 if not def.sound_close_door then
39 def.sound_close_door = "door_close"
41 if not def.sound_open_door then
42 def.sound_open_door = "door_open"
46 minetest.register_craftitem(name, {
47 description = def.description,
48 inventory_image = def.inventory_image,
50 on_place = function(itemstack, placer, pointed_thing)
51 if not pointed_thing.type == "node" then
55 local ptu = pointed_thing.under
56 local nu = minetest.get_node(ptu)
57 if minetest.registered_nodes[nu.name].on_rightclick then
58 return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
61 local pt = pointed_thing.above
62 local pt2 = {x=pt.x, y=pt.y, z=pt.z}
65 not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
66 not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
68 not placer:is_player()
73 if minetest.is_protected(pt, placer:get_player_name()) or
74 minetest.is_protected(pt2, placer:get_player_name()) then
75 minetest.record_protection_violation(pt, placer:get_player_name())
79 local p2 = minetest.dir_to_facedir(placer:get_look_dir())
80 local pt3 = {x=pt.x, y=pt.y, z=pt.z}
90 if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
91 minetest.set_node(pt, {name=name.."_b_1", param2=p2})
92 minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
94 minetest.set_node(pt, {name=name.."_b_2", param2=p2})
95 minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
96 minetest.get_meta(pt):set_int("right", 1)
97 minetest.get_meta(pt2):set_int("right", 1)
100 if def.only_placer_can_open then
101 local pn = placer:get_player_name()
102 local meta = minetest.get_meta(pt)
103 meta:set_string("doors_owner", pn)
104 meta:set_string("infotext", "Owned by "..pn)
105 meta = minetest.get_meta(pt2)
106 meta:set_string("doors_owner", pn)
107 meta:set_string("infotext", "Owned by "..pn)
110 if not minetest.setting_getbool("creative_mode") then
111 itemstack:take_item()
117 local tt = def.tiles_top
118 local tb = def.tiles_bottom
120 local function after_dig_node(pos, name, digger)
121 local node = minetest.get_node(pos)
122 if node.name == name then
123 minetest.node_dig(pos, node, digger)
127 local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
129 if not minetest.get_node(pos).name == check_name then
132 local p2 = minetest.get_node(pos).param2
135 minetest.swap_node(pos, {name=replace_dir, param2=p2})
138 minetest.swap_node(pos, {name=replace, param2=p2})
140 local snd_1 = def.sound_close_door
141 local snd_2 = def.sound_open_door
142 if params[1] == 3 then
143 snd_1 = def.sound_open_door
144 snd_2 = def.sound_close_door
147 if minetest.get_meta(pos):get_int("right") ~= 0 then
148 minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
150 minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
154 local function check_player_priv(pos, player)
155 if not def.only_placer_can_open then
158 local meta = minetest.get_meta(pos)
159 local pn = player:get_player_name()
160 return meta:get_string("doors_owner") == pn
163 minetest.register_node(name.."_b_1", {
164 tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
166 paramtype2 = "facedir",
168 drawtype = "nodebox",
171 fixed = def.node_box_bottom
175 fixed = def.selection_box_bottom
179 after_dig_node = function(pos, oldnode, oldmetadata, digger)
181 after_dig_node(pos, name.."_t_1", digger)
184 on_rightclick = function(pos, node, clicker)
185 if check_player_priv(pos, clicker) then
186 on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
190 can_dig = check_player_priv,
192 sunlight_propagates = def.sunlight
195 minetest.register_node(name.."_t_1", {
196 tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
198 paramtype2 = "facedir",
200 drawtype = "nodebox",
203 fixed = def.node_box_top
207 fixed = def.selection_box_top
211 after_dig_node = function(pos, oldnode, oldmetadata, digger)
213 after_dig_node(pos, name.."_b_1", digger)
216 on_rightclick = function(pos, node, clicker)
217 if check_player_priv(pos, clicker) then
218 on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
222 can_dig = check_player_priv,
224 sunlight_propagates = def.sunlight,
227 minetest.register_node(name.."_b_2", {
228 tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
230 paramtype2 = "facedir",
232 drawtype = "nodebox",
235 fixed = def.node_box_bottom
239 fixed = def.selection_box_bottom
243 after_dig_node = function(pos, oldnode, oldmetadata, digger)
245 after_dig_node(pos, name.."_t_2", digger)
248 on_rightclick = function(pos, node, clicker)
249 if check_player_priv(pos, clicker) then
250 on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
254 can_dig = check_player_priv,
256 sunlight_propagates = def.sunlight
259 minetest.register_node(name.."_t_2", {
260 tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
262 paramtype2 = "facedir",
264 drawtype = "nodebox",
267 fixed = def.node_box_top
271 fixed = def.selection_box_top
275 after_dig_node = function(pos, oldnode, oldmetadata, digger)
277 after_dig_node(pos, name.."_b_2", digger)
280 on_rightclick = function(pos, node, clicker)
281 if check_player_priv(pos, clicker) then
282 on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
286 can_dig = check_player_priv,
288 sunlight_propagates = def.sunlight
293 doors.register_door("doors:door_wood", {
294 description = "Wooden Door",
295 inventory_image = "door_wood.png",
296 groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
297 tiles_bottom = {"door_wood_b.png", "door_brown.png"},
298 tiles_top = {"door_wood_a.png", "door_brown.png"},
299 sounds = default.node_sound_wood_defaults(),
303 minetest.register_craft({
304 output = "doors:door_wood",
306 {"group:wood", "group:wood"},
307 {"group:wood", "group:wood"},
308 {"group:wood", "group:wood"}
312 doors.register_door("doors:door_steel", {
313 description = "Steel Door",
314 inventory_image = "door_steel.png",
315 groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
316 tiles_bottom = {"door_steel_b.png", "door_grey.png"},
317 tiles_top = {"door_steel_a.png", "door_grey.png"},
318 only_placer_can_open = true,
319 sounds = default.node_sound_wood_defaults(),
323 minetest.register_craft({
324 output = "doors:door_steel",
326 {"default:steel_ingot", "default:steel_ingot"},
327 {"default:steel_ingot", "default:steel_ingot"},
328 {"default:steel_ingot", "default:steel_ingot"}
332 doors.register_door("doors:door_glass", {
333 description = "Glass Door",
334 inventory_image = "door_glass.png",
335 groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
336 tiles_bottom = {"door_glass_b.png", "door_glass_side.png"},
337 tiles_top = {"door_glass_a.png", "door_glass_side.png"},
338 sounds = default.node_sound_glass_defaults(),
342 minetest.register_craft({
343 output = "doors:door_glass",
345 {"default:glass", "default:glass"},
346 {"default:glass", "default:glass"},
347 {"default:glass", "default:glass"}
351 doors.register_door("doors:door_obsidian_glass", {
352 description = "Obsidian Glass Door",
353 inventory_image = "door_obsidian_glass.png",
354 groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
355 tiles_bottom = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
356 tiles_top = {"door_obsidian_glass_b.png", "door_obsidian_glass_side.png"},
357 sounds = default.node_sound_glass_defaults(),
361 minetest.register_craft({
362 output = "doors:door_obsidian_glass",
364 {"default:obsidian_glass", "default:obsidian_glass"},
365 {"default:obsidian_glass", "default:obsidian_glass"},
366 {"default:obsidian_glass", "default:obsidian_glass"}
373 local function update_door(pos, node)
374 minetest.set_node(pos, node)
377 local function punch(pos)
378 local meta = minetest.get_meta(pos)
379 local state = meta:get_int("state")
380 local me = minetest.get_node(pos)
383 oben = {x=pos.x, y=pos.y+1, z=pos.z}
386 minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
387 tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
390 minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
391 tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
393 update_door(pos, tmp_node)
394 meta:set_int("state", state)
397 minetest.register_node("doors:trapdoor", {
398 description = "Trapdoor",
399 inventory_image = "door_trapdoor.png",
400 drawtype = "nodebox",
401 tiles = {"door_trapdoor.png", "door_trapdoor.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png"},
403 paramtype2 = "facedir",
404 groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
405 sounds = default.node_sound_wood_defaults(),
406 drop = "doors:trapdoor",
409 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
413 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
415 on_creation = function(pos)
418 on_rightclick = function(pos, node, clicker)
423 minetest.register_node("doors:trapdoor_open", {
424 drawtype = "nodebox",
425 tiles = {"door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor_side.png", "door_trapdoor.png", "door_trapdoor.png"},
427 paramtype2 = "facedir",
430 groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
432 sounds = default.node_sound_wood_defaults(),
433 drop = "doors:trapdoor",
436 fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
440 fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
442 on_rightclick = function(pos, node, clicker)
447 minetest.register_craft({
448 output = 'doors:trapdoor 2',
450 {'group:wood', 'group:wood', 'group:wood'},
451 {'group:wood', 'group:wood', 'group:wood'},