Doors: Fix uninitialized state variable
[oweals/minetest_game.git] / mods / doors / init.lua
1
2 --[[
3
4 Copyright (C) 2012 PilzAdam
5   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
6 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
7
8 --]]
9
10 -- our API object
11 doors = {}
12
13 -- private data
14 local _doors = {}
15 _doors.registered_doors = {}
16 _doors.registered_trapdoors = {}
17
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20         if _doors.registered_doors[minetest.get_node(pos).name] then
21                 -- A normal upright door
22                 return {
23                         pos = pos,
24                         open = function(self, player)
25                                 if self:state() then
26                                         return false
27                                 end
28                                 return _doors.door_toggle(self.pos, player)
29                         end,
30                         close = function(self, player)
31                                 if not self:state() then
32                                         return false
33                                 end
34                                 return _doors.door_toggle(self.pos, player)
35                         end,
36                         toggle = function(self, player)
37                                 return _doors.door_toggle(self.pos, player)
38                         end,
39                         state = function(self)
40                                 local state = minetest.get_meta(self.pos):get_int("state")
41                                 return state %2 == 1
42                         end
43                 }
44         elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
45                 -- A trapdoor
46                 return {
47                         pos = pos,
48                         open = function(self, player)
49                                 if self:state() then
50                                         return false
51                                 end
52                                 return _doors.trapdoor_toggle(self.pos, player)
53                         end,
54                         close = function(self, player)
55                                 if not self:state() then
56                                         return false
57                                 end
58                                 return _doors.trapdoor_toggle(self.pos, player)
59                         end,
60                         toggle = function(self, player)
61                                 return _doors.trapdoor_toggle(self.pos, player)
62                         end,
63                         state = function(self)
64                                 local name = minetest.get_node(pos).name
65                                 return name:sub(-5) == "_open"
66                         end
67                 }
68         else
69                 return nil
70         end
71 end
72
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76         description = "Hidden Door Segment",
77         -- can't use airlike otherwise falling nodes will turn to entities
78         -- and will be forever stuck until door is removed.
79         drawtype = "nodebox",
80         paramtype = "light",
81         paramtype2 = "facedir",
82         sunlight_propagates = true,
83         -- has to be walkable for falling nodes to stop falling.
84         walkable = true,
85         pointable = false,
86         diggable = false,
87         buildable_to = false,
88         floodable = false,
89         drop = "",
90         groups = {not_in_creative_inventory = 1},
91         on_blast = function() end,
92         tiles = {"doors_blank.png"},
93         -- 1px transparent block inside door hinge near node top.
94         nodebox = {
95                 type = "fixed",
96                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
97         },
98         -- collision_box needed otherise selection box would be full node size
99         collision_box = {
100                 type = "fixed",
101                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
102         },
103 })
104
105 -- table used to aid door opening/closing
106 local transform = {
107         {
108                 { v = "_a", param2 = 3 },
109                 { v = "_a", param2 = 0 },
110                 { v = "_a", param2 = 1 },
111                 { v = "_a", param2 = 2 },
112         },
113         {
114                 { v = "_b", param2 = 1 },
115                 { v = "_b", param2 = 2 },
116                 { v = "_b", param2 = 3 },
117                 { v = "_b", param2 = 0 },
118         },
119         {
120                 { v = "_b", param2 = 1 },
121                 { v = "_b", param2 = 2 },
122                 { v = "_b", param2 = 3 },
123                 { v = "_b", param2 = 0 },
124         },
125         {
126                 { v = "_a", param2 = 3 },
127                 { v = "_a", param2 = 0 },
128                 { v = "_a", param2 = 1 },
129                 { v = "_a", param2 = 2 },
130         },
131 }
132
133 function _doors.door_toggle(pos, clicker)
134         local meta = minetest.get_meta(pos)
135         local def = minetest.registered_nodes[minetest.get_node(pos).name]
136         local name = def.door.name
137
138         local state = meta:get_string("state")
139         if state == "" then
140                 -- fix up lvm-placed right-hinged doors, default closed
141                 if minetest.get_node(pos).name:sub(-2) == "_b" then
142                         state = 2
143                 else
144                         state = 0
145                 end
146         else
147                 state = tonumber(state)
148         end
149
150         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
151                 local owner = meta:get_string("doors_owner")
152                 if owner ~= "" then
153                         if clicker:get_player_name() ~= owner then
154                                 return false
155                         end
156                 end
157         end
158
159         local old = state
160         -- until Lua-5.2 we have no bitwise operators :(
161         if state % 2 == 1 then
162                 state = state - 1
163         else
164                 state = state + 1
165         end
166
167         local dir = minetest.get_node(pos).param2
168         if state % 2 == 0 then
169                 minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
170         else
171                 minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
172         end
173
174         minetest.swap_node(pos, {
175                 name = name .. transform[state + 1][dir+1].v,
176                 param2 = transform[state + 1][dir+1].param2
177         })
178         meta:set_int("state", state)
179
180         return true
181 end
182
183
184 local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
185         -- Run script hook
186         local _, callback
187         for _, callback in ipairs(core.registered_on_placenodes) do
188                 -- Deepcopy pos, node and pointed_thing because callback can modify them
189                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
190                 local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
191                 local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
192                 local pointed_thing_copy = {
193                         type  = pointed_thing.type,
194                         above = vector.new(pointed_thing.above),
195                         under = vector.new(pointed_thing.under),
196                         ref   = pointed_thing.ref,
197                 }
198                 callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
199         end
200 end
201
202 function doors.register(name, def)
203         if not name:find(":") then
204                 name = "doors:" .. name
205         end
206
207         -- replace old doors of this type automatically
208         minetest.register_lbm({
209                 name = ":doors:replace_" .. name:gsub(":", "_"),
210                 nodenames = {name.."_b_1", name.."_b_2"},
211                 action = function(pos, node)
212                         local l = tonumber(node.name:sub(-1))
213                         local meta = minetest.get_meta(pos)
214                         local h = meta:get_int("right") + 1
215                         local p2 = node.param2
216                         local replace = {
217                                 { { type = "a", state = 0 }, { type = "a", state = 3 } },
218                                 { { type = "b", state = 1 }, { type = "b", state = 2 } }
219                         }
220                         local new = replace[l][h]
221                         -- retain infotext and doors_owner fields
222                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
223                         meta:set_int("state", new.state)
224                         -- properly place doors:hidden at the right spot
225                         local p3 = p2
226                         if new.state >= 2 then
227                                 p3 = (p3 + 3) % 4
228                         end
229                         if new.state % 2 == 1 then
230                                 if new.state >= 2 then
231                                         p3 = (p3 + 1) % 4
232                                 else
233                                         p3 = (p3 + 3) % 4
234                                 end
235                         end
236                         -- wipe meta on top node as it's unused
237                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
238                                 {name = "doors:hidden", param2 = p3})
239                 end
240         })
241
242         minetest.register_craftitem(":" .. name, {
243                 description = def.description,
244                 inventory_image = def.inventory_image,
245
246                 on_place = function(itemstack, placer, pointed_thing)
247                         local pos = nil
248
249                         if not pointed_thing.type == "node" then
250                                 return itemstack
251                         end
252
253                         local node = minetest.get_node(pointed_thing.under)
254                         local pdef = minetest.registered_nodes[node.name]
255                         if pdef and pdef.on_rightclick then
256                                 return pdef.on_rightclick(pointed_thing.under,
257                                                 node, placer, itemstack)
258                         end
259
260                         if pdef and pdef.buildable_to then
261                                 pos = pointed_thing.under
262                         else
263                                 pos = pointed_thing.above
264                                 node = minetest.get_node(pos)
265                                 pdef = minetest.registered_nodes[node.name]
266                                 if not pdef or not pdef.buildable_to then
267                                         return itemstack
268                                 end
269                         end
270
271                         local above = { x = pos.x, y = pos.y + 1, z = pos.z }
272                         if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
273                                 return itemstack
274                         end
275
276                         local pn = placer:get_player_name()
277                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
278                                 return itemstack
279                         end
280
281                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
282
283                         local ref = {
284                                 { x = -1, y = 0, z = 0 },
285                                 { x = 0, y = 0, z = 1 },
286                                 { x = 1, y = 0, z = 0 },
287                                 { x = 0, y = 0, z = -1 },
288                         }
289
290                         local aside = {
291                                 x = pos.x + ref[dir + 1].x,
292                                 y = pos.y + ref[dir + 1].y,
293                                 z = pos.z + ref[dir + 1].z,
294                         }
295
296                         local state = 0
297                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
298                                 state = state + 2
299                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
300                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
301                         else
302                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
303                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
304                         end
305
306                         local meta = minetest.get_meta(pos)
307                         meta:set_int("state", state)
308
309                         if def.protected then
310                                 local pn = placer:get_player_name()
311                                 meta:set_string("doors_owner", pn)
312                                 meta:set_string("infotext", "Owned by " .. pn)
313                         end
314
315                         if not minetest.setting_getbool("creative_mode") then
316                                 itemstack:take_item()
317                         end
318
319                         on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
320
321                         return itemstack
322                 end
323         })
324
325         local can_dig = function(pos, digger)
326                 if not def.protected then
327                         return true
328                 end
329                 if minetest.check_player_privs(digger, "protection_bypass") then
330                         return true
331                 end
332                 local meta = minetest.get_meta(pos)
333                 local name = ""
334                 if digger then
335                         name = digger:get_player_name()
336                 end
337                 return meta:get_string("doors_owner") == name
338         end
339
340         if not def.sounds then
341                 def.sounds = default.node_sound_wood_defaults()
342         end
343
344         if not def.sound_open then
345                 def.sound_open = "doors_door_open"
346         end
347
348         if not def.sound_close then
349                 def.sound_close = "doors_door_close"
350         end
351
352         def.groups.not_in_creative_inventory = 1
353         def.groups.door = 1
354         def.drop = name
355         def.door = {
356                 name = name,
357                 sounds = { def.sound_close, def.sound_open },
358         }
359
360         def.on_rightclick = function(pos, node, clicker)
361                 _doors.door_toggle(pos, clicker)
362         end
363         def.after_dig_node = function(pos, node, meta, digger)
364                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
365                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
366         end
367         def.can_dig = function(pos, player)
368                 return can_dig(pos, player)
369         end
370         def.on_rotate = function(pos, node, user, mode, new_param2)
371                 return false
372         end
373
374         if def.protected then
375                 def.on_blast = function() end
376         else
377                 def.on_blast = function(pos, intensity)
378                         minetest.remove_node(pos)
379                         -- hidden node doesn't get blasted away.
380                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
381                         return {name}
382                 end
383         end
384
385         def.on_destruct = function(pos)
386                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
387         end
388
389         minetest.register_node(":" .. name .. "_a", {
390                 description = def.description,
391                 visual = "mesh",
392                 mesh = "door_a.obj",
393                 tiles = def.tiles,
394                 drawtype = "mesh",
395                 paramtype = "light",
396                 paramtype2 = "facedir",
397                 sunlight_propagates = true,
398                 walkable = true,
399                 is_ground_content = false,
400                 buildable_to = false,
401                 drop = def.drop,
402                 groups = def.groups,
403                 sounds = def.sounds,
404                 door = def.door,
405                 on_rightclick = def.on_rightclick,
406                 after_dig_node = def.after_dig_node,
407                 can_dig = def.can_dig,
408                 on_rotate = def.on_rotate,
409                 on_blast = def.on_blast,
410                 on_destruct = def.on_destruct,
411                 selection_box = {
412                         type = "fixed",
413                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
414                 },
415                 collision_box = {
416                         type = "fixed",
417                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
418                 },
419         })
420
421         minetest.register_node(":" .. name .. "_b", {
422                 description = def.description,
423                 visual = "mesh",
424                 mesh = "door_b.obj",
425                 tiles = def.tiles,
426                 drawtype = "mesh",
427                 paramtype = "light",
428                 paramtype2 = "facedir",
429                 sunlight_propagates = true,
430                 walkable = true,
431                 is_ground_content = false,
432                 buildable_to = false,
433                 drop = def.drop,
434                 groups = def.groups,
435                 sounds = def.sounds,
436                 door = def.door,
437                 on_rightclick = def.on_rightclick,
438                 after_dig_node = def.after_dig_node,
439                 can_dig = def.can_dig,
440                 on_rotate = def.on_rotate,
441                 on_blast = def.on_blast,
442                 on_destruct = def.on_destruct,
443                 selection_box = {
444                         type = "fixed",
445                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
446                 },
447                 collision_box = {
448                         type = "fixed",
449                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
450                 },
451         })
452
453         if def.recipe then
454                 minetest.register_craft({
455                         output = name,
456                         recipe = def.recipe,
457                 })
458         end
459
460         _doors.registered_doors[name .. "_a"] = true
461         _doors.registered_doors[name .. "_b"] = true
462 end
463
464 doors.register("door_wood", {
465                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
466                 description = "Wooden Door",
467                 inventory_image = "doors_item_wood.png",
468                 groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
469                 recipe = {
470                         {"group:wood", "group:wood"},
471                         {"group:wood", "group:wood"},
472                         {"group:wood", "group:wood"},
473                 }
474 })
475
476 doors.register("door_steel", {
477                 tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
478                 description = "Steel Door",
479                 inventory_image = "doors_item_steel.png",
480                 protected = true,
481                 groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
482                 sound_open = "doors_steel_door_open",
483                 sound_close = "doors_steel_door_close",
484                 recipe = {
485                         {"default:steel_ingot", "default:steel_ingot"},
486                         {"default:steel_ingot", "default:steel_ingot"},
487                         {"default:steel_ingot", "default:steel_ingot"},
488                 }
489 })
490
491 doors.register("door_glass", {
492                 tiles = { "doors_door_glass.png"},
493                 description = "Glass Door",
494                 inventory_image = "doors_item_glass.png",
495                 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
496                 sounds = default.node_sound_glass_defaults(),
497                 recipe = {
498                         {"default:glass", "default:glass"},
499                         {"default:glass", "default:glass"},
500                         {"default:glass", "default:glass"},
501                 }
502 })
503
504 doors.register("door_obsidian_glass", {
505                 tiles = { "doors_door_obsidian_glass.png" },
506                 description = "Obsidian Glass Door",
507                 inventory_image = "doors_item_obsidian_glass.png",
508                 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
509                 sounds = default.node_sound_glass_defaults(),
510                 recipe = {
511                         {"default:obsidian_glass", "default:obsidian_glass"},
512                         {"default:obsidian_glass", "default:obsidian_glass"},
513                         {"default:obsidian_glass", "default:obsidian_glass"},
514                 },
515 })
516
517 -- Capture mods using the old API as best as possible.
518 function doors.register_door(name, def)
519         if def.only_placer_can_open then
520                 def.protected = true
521         end
522         def.only_placer_can_open = nil
523
524         local i = name:find(":")
525         local modname = name:sub(1, i - 1)
526         if not def.tiles then
527                 if def.protected then
528                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
529                 else
530                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
531                 end
532                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
533                                 "using deprecated API method \"doors.register_door()\" but " ..
534                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
535                                 "will be used instead.")
536         end
537
538         doors.register(name, def)
539 end
540
541 ----trapdoor----
542
543 function _doors.trapdoor_toggle(pos, clicker)
544         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
545                 local meta = minetest.get_meta(pos)
546                 local owner = meta:get_string("doors_owner")
547                 if owner ~= "" then
548                         if clicker:get_player_name() ~= owner then
549                                 return false
550                         end
551                 end
552         end
553
554         local node = minetest.get_node(pos)
555         local def = minetest.registered_nodes[node.name]
556
557         if string.sub(node.name, -5) == "_open" then
558                 minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
559                 minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
560         else
561                 minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
562                 minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
563         end
564 end
565
566 function doors.register_trapdoor(name, def)
567         local name_closed = name
568         local name_opened = name.."_open"
569
570         local function check_player_priv(pos, player)
571                 if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
572                         return true
573                 end
574                 local meta = minetest.get_meta(pos)
575                 local pn = player:get_player_name()
576                 return meta:get_string("doors_owner") == pn
577         end
578
579         def.on_rightclick = function(pos, node, clicker)
580                 _doors.trapdoor_toggle(pos, clicker)
581         end
582
583         -- Common trapdoor configuration
584         def.drawtype = "nodebox"
585         def.paramtype = "light"
586         def.paramtype2 = "facedir"
587         def.is_ground_content = false
588         def.can_dig = check_player_priv
589
590         if def.protected then
591                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
592                         local pn = placer:get_player_name()
593                         local meta = minetest.get_meta(pos)
594                         meta:set_string("doors_owner", pn)
595                         meta:set_string("infotext", "Owned by "..pn)
596
597                         return minetest.setting_getbool("creative_mode")
598                 end
599
600                 def.on_blast = function() end
601         else
602                 def.on_blast = function(pos, intensity)
603                         minetest.remove_node(pos)
604                         minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
605                         return { name }
606                 end
607         end
608
609         if not def.sounds then
610                 def.sounds = default.node_sound_wood_defaults()
611         end
612
613         if not def.sound_open then
614                 def.sound_open = "doors_door_open"
615         end
616
617         if not def.sound_close then
618                 def.sound_close = "doors_door_close"
619         end
620
621         local def_opened = table.copy(def)
622         local def_closed = table.copy(def)
623
624         def_closed.node_box = {
625                 type = "fixed",
626                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
627         }
628         def_closed.selection_box = {
629                 type = "fixed",
630                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
631         }
632         def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
633                 def.tile_side, def.tile_side }
634
635         def_opened.node_box = {
636                 type = "fixed",
637                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
638         }
639         def_opened.selection_box = {
640                 type = "fixed",
641                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
642         }
643         def_opened.tiles = { def.tile_side, def.tile_side,
644                         def.tile_side .. '^[transform3',
645                         def.tile_side .. '^[transform1',
646                         def.tile_front, def.tile_front }
647
648         def_opened.drop = name_closed
649         def_opened.groups.not_in_creative_inventory = 1
650
651         minetest.register_node(name_opened, def_opened)
652         minetest.register_node(name_closed, def_closed)
653
654         _doors.registered_trapdoors[name_opened] = true
655         _doors.registered_trapdoors[name_closed] = true
656 end
657
658 doors.register_trapdoor("doors:trapdoor", {
659         description = "Trapdoor",
660         inventory_image = "doors_trapdoor.png",
661         wield_image = "doors_trapdoor.png",
662         tile_front = "doors_trapdoor.png",
663         tile_side = "doors_trapdoor_side.png",
664         groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
665 })
666
667 doors.register_trapdoor("doors:trapdoor_steel", {
668         description = "Steel Trapdoor",
669         inventory_image = "doors_trapdoor_steel.png",
670         wield_image = "doors_trapdoor_steel.png",
671         tile_front = "doors_trapdoor_steel.png",
672         tile_side = "doors_trapdoor_steel_side.png",
673         protected = true,
674         sound_open = "doors_steel_door_open",
675         sound_close = "doors_steel_door_close",
676         groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
677 })
678
679 minetest.register_craft({
680         output = 'doors:trapdoor 2',
681         recipe = {
682                 {'group:wood', 'group:wood', 'group:wood'},
683                 {'group:wood', 'group:wood', 'group:wood'},
684                 {'', '', ''},
685         }
686 })
687
688 minetest.register_craft({
689         output = 'doors:trapdoor_steel',
690         recipe = {
691                 {'default:steel_ingot', 'default:steel_ingot'},
692                 {'default:steel_ingot', 'default:steel_ingot'},
693         }
694 })
695
696
697 ----fence gate----
698
699 function doors.register_fencegate(name, def)
700         local fence = {
701                 description = def.description,
702                 drawtype = "mesh",
703                 tiles = { def.texture },
704                 paramtype = "light",
705                 paramtype2 = "facedir",
706                 sunlight_propagates = true,
707                 is_ground_content = false,
708                 drop = name .. "_closed",
709                 connect_sides = { "left", "right" },
710                 groups = def.groups,
711                 sounds = def.sounds,
712                 on_rightclick = function(pos, clicker)
713                         local node = minetest.get_node(pos)
714                         local node_def = minetest.registered_nodes[node.name]
715                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
716                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
717                                 max_hear_distance = 8})
718                 end,
719                 selection_box = {
720                         type = "fixed",
721                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
722                 },
723         }
724
725         if not fence.sounds then
726                 fence.sounds = default.node_sound_wood_defaults()
727         end
728
729         fence.groups.fence = 1
730
731         local fence_closed = table.copy(fence)
732         fence_closed.mesh = "doors_fencegate_closed.obj"
733         fence_closed.gate = name .. "_open"
734         fence_closed.sound = "doors_fencegate_open"
735         fence_closed.collision_box = {
736                 type = "fixed",
737                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
738         }
739
740         local fence_open = table.copy(fence)
741         fence_open.mesh = "doors_fencegate_open.obj"
742         fence_open.gate = name .. "_closed"
743         fence_open.sound = "doors_fencegate_close"
744         fence_open.groups.not_in_creative_inventory = 1
745         fence_open.collision_box = {
746                 type = "fixed",
747                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
748                         {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
749         }
750
751         minetest.register_node(":" .. name .. "_closed", fence_closed)
752         minetest.register_node(":" .. name .. "_open", fence_open)
753
754         minetest.register_craft({
755                 output = name .. "_closed",
756                 recipe = {
757                         {"default:stick", def.material, "default:stick"},
758                         {"default:stick", def.material, "default:stick"}
759                 }
760         })
761 end
762
763 doors.register_fencegate("doors:gate_wood", {
764         description = "Wooden Fence Gate",
765         texture = "default_wood.png",
766         material = "default:wood",
767         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
768 })
769
770 doors.register_fencegate("doors:gate_acacia_wood", {
771         description = "Acacia Fence Gate",
772         texture = "default_acacia_wood.png",
773         material = "default:acacia_wood",
774         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
775 })
776
777 doors.register_fencegate("doors:gate_junglewood", {
778         description = "Junglewood Fence Gate",
779         texture = "default_junglewood.png",
780         material = "default:junglewood",
781         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
782 })
783
784 doors.register_fencegate("doors:gate_pine_wood", {
785         description = "Pine Fence Gate",
786         texture = "default_pine_wood.png",
787         material = "default:pine_wood",
788         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
789 })
790
791 doors.register_fencegate("doors:gate_aspen_wood", {
792         description = "Aspen Fence Gate",
793         texture = "default_aspen_wood.png",
794         material = "default:aspen_wood",
795         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
796 })