Always return the leftover ItemStack for on_place and on_rightclick
[oweals/minetest_game.git] / mods / doors / init.lua
1 --[[
2
3 Copyright (C) 2012 PilzAdam
4   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
5 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
6
7 --]]
8
9 -- our API object
10 doors = {}
11
12 -- private data
13 local _doors = {}
14 _doors.registered_doors = {}
15 _doors.registered_trapdoors = {}
16
17 -- returns an object to a door object or nil
18 function doors.get(pos)
19         if _doors.registered_doors[minetest.get_node(pos).name] then
20                 -- A normal upright door
21                 return {
22                         pos = pos,
23                         open = function(self, player)
24                                 if self:state() then
25                                         return false
26                                 end
27                                 return _doors.door_toggle(self.pos, player)
28                         end,
29                         close = function(self, player)
30                                 if not self:state() then
31                                         return false
32                                 end
33                                 return _doors.door_toggle(self.pos, player)
34                         end,
35                         toggle = function(self, player)
36                                 return _doors.door_toggle(self.pos, player)
37                         end,
38                         state = function(self)
39                                 local state = minetest.get_meta(self.pos):get_int("state")
40                                 return state %2 == 1
41                         end
42                 }
43         elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
44                 -- A trapdoor
45                 return {
46                         pos = pos,
47                         open = function(self, player)
48                                 if self:state() then
49                                         return false
50                                 end
51                                 return _doors.trapdoor_toggle(self.pos, player)
52                         end,
53                         close = function(self, player)
54                                 if not self:state() then
55                                         return false
56                                 end
57                                 return _doors.trapdoor_toggle(self.pos, player)
58                         end,
59                         toggle = function(self, player)
60                                 return _doors.trapdoor_toggle(self.pos, player)
61                         end,
62                         state = function(self)
63                                 local name = minetest.get_node(pos).name
64                                 return name:sub(-5) == "_open"
65                         end
66                 }
67         else
68                 return nil
69         end
70 end
71
72 -- this hidden node is placed on top of the bottom, and prevents
73 -- nodes from being placed in the top half of the door.
74 minetest.register_node("doors:hidden", {
75         description = "Hidden Door Segment",
76         -- can't use airlike otherwise falling nodes will turn to entities
77         -- and will be forever stuck until door is removed.
78         drawtype = "nodebox",
79         paramtype = "light",
80         paramtype2 = "facedir",
81         sunlight_propagates = true,
82         -- has to be walkable for falling nodes to stop falling.
83         walkable = true,
84         pointable = false,
85         diggable = false,
86         buildable_to = false,
87         floodable = false,
88         drop = "",
89         groups = {not_in_creative_inventory = 1},
90         on_blast = function() end,
91         tiles = {"doors_blank.png"},
92         -- 1px transparent block inside door hinge near node top.
93         nodebox = {
94                 type = "fixed",
95                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
96         },
97         -- collision_box needed otherise selection box would be full node size
98         collision_box = {
99                 type = "fixed",
100                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
101         },
102 })
103
104 -- table used to aid door opening/closing
105 local transform = {
106         {
107                 {v = "_a", param2 = 3},
108                 {v = "_a", param2 = 0},
109                 {v = "_a", param2 = 1},
110                 {v = "_a", param2 = 2},
111         },
112         {
113                 {v = "_b", param2 = 1},
114                 {v = "_b", param2 = 2},
115                 {v = "_b", param2 = 3},
116                 {v = "_b", param2 = 0},
117         },
118         {
119                 {v = "_b", param2 = 1},
120                 {v = "_b", param2 = 2},
121                 {v = "_b", param2 = 3},
122                 {v = "_b", param2 = 0},
123         },
124         {
125                 {v = "_a", param2 = 3},
126                 {v = "_a", param2 = 0},
127                 {v = "_a", param2 = 1},
128                 {v = "_a", param2 = 2},
129         },
130 }
131
132 function _doors.door_toggle(pos, clicker)
133         local meta = minetest.get_meta(pos)
134         local def = minetest.registered_nodes[minetest.get_node(pos).name]
135         local name = def.door.name
136
137         local state = meta:get_string("state")
138         if state == "" then
139                 -- fix up lvm-placed right-hinged doors, default closed
140                 if minetest.get_node(pos).name:sub(-2) == "_b" then
141                         state = 2
142                 else
143                         state = 0
144                 end
145         else
146                 state = tonumber(state)
147         end
148
149         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
150                 local owner = meta:get_string("doors_owner")
151                 if owner ~= "" then
152                         if clicker:get_player_name() ~= owner then
153                                 return false
154                         end
155                 end
156         end
157
158         local old = state
159         -- until Lua-5.2 we have no bitwise operators :(
160         if state % 2 == 1 then
161                 state = state - 1
162         else
163                 state = state + 1
164         end
165
166         local dir = minetest.get_node(pos).param2
167         if state % 2 == 0 then
168                 minetest.sound_play(def.door.sounds[1],
169                         {pos = pos, gain = 0.3, max_hear_distance = 10})
170         else
171                 minetest.sound_play(def.door.sounds[2],
172                         {pos = pos, gain = 0.3, max_hear_distance = 10})
173         end
174
175         minetest.swap_node(pos, {
176                 name = name .. transform[state + 1][dir+1].v,
177                 param2 = transform[state + 1][dir+1].param2
178         })
179         meta:set_int("state", state)
180
181         return true
182 end
183
184
185 local function on_place_node(place_to, newnode,
186         placer, oldnode, itemstack, pointed_thing)
187         -- Run script hook
188         local _, callback
189         for _, callback in ipairs(core.registered_on_placenodes) do
190                 -- Deepcopy pos, node and pointed_thing because callback can modify them
191                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
192                 local newnode_copy =
193                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
194                 local oldnode_copy =
195                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
196                 local pointed_thing_copy = {
197                         type  = pointed_thing.type,
198                         above = vector.new(pointed_thing.above),
199                         under = vector.new(pointed_thing.under),
200                         ref   = pointed_thing.ref,
201                 }
202                 callback(place_to_copy, newnode_copy, placer,
203                         oldnode_copy, itemstack, pointed_thing_copy)
204         end
205 end
206
207 function doors.register(name, def)
208         if not name:find(":") then
209                 name = "doors:" .. name
210         end
211
212         -- replace old doors of this type automatically
213         minetest.register_lbm({
214                 name = ":doors:replace_" .. name:gsub(":", "_"),
215                 nodenames = {name.."_b_1", name.."_b_2"},
216                 action = function(pos, node)
217                         local l = tonumber(node.name:sub(-1))
218                         local meta = minetest.get_meta(pos)
219                         local h = meta:get_int("right") + 1
220                         local p2 = node.param2
221                         local replace = {
222                                 {{type = "a", state = 0}, {type = "a", state = 3}},
223                                 {{type = "b", state = 1}, {type = "b", state = 2}}
224                         }
225                         local new = replace[l][h]
226                         -- retain infotext and doors_owner fields
227                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
228                         meta:set_int("state", new.state)
229                         -- properly place doors:hidden at the right spot
230                         local p3 = p2
231                         if new.state >= 2 then
232                                 p3 = (p3 + 3) % 4
233                         end
234                         if new.state % 2 == 1 then
235                                 if new.state >= 2 then
236                                         p3 = (p3 + 1) % 4
237                                 else
238                                         p3 = (p3 + 3) % 4
239                                 end
240                         end
241                         -- wipe meta on top node as it's unused
242                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
243                                 {name = "doors:hidden", param2 = p3})
244                 end
245         })
246
247         minetest.register_craftitem(":" .. name, {
248                 description = def.description,
249                 inventory_image = def.inventory_image,
250
251                 on_place = function(itemstack, placer, pointed_thing)
252                         local pos = nil
253
254                         if not pointed_thing.type == "node" then
255                                 return itemstack
256                         end
257
258                         local node = minetest.get_node(pointed_thing.under)
259                         local pdef = minetest.registered_nodes[node.name]
260                         if pdef and pdef.on_rightclick then
261                                 return pdef.on_rightclick(pointed_thing.under,
262                                                 node, placer, itemstack, pointed_thing)
263                         end
264
265                         if pdef and pdef.buildable_to then
266                                 pos = pointed_thing.under
267                         else
268                                 pos = pointed_thing.above
269                                 node = minetest.get_node(pos)
270                                 pdef = minetest.registered_nodes[node.name]
271                                 if not pdef or not pdef.buildable_to then
272                                         return itemstack
273                                 end
274                         end
275
276                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
277                         if not minetest.registered_nodes[
278                                 minetest.get_node(above).name].buildable_to then
279                                 return itemstack
280                         end
281
282                         local pn = placer:get_player_name()
283                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
284                                 return itemstack
285                         end
286
287                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
288
289                         local ref = {
290                                 {x = -1, y = 0, z = 0},
291                                 {x = 0, y = 0, z = 1},
292                                 {x = 1, y = 0, z = 0},
293                                 {x = 0, y = 0, z = -1},
294                         }
295
296                         local aside = {
297                                 x = pos.x + ref[dir + 1].x,
298                                 y = pos.y + ref[dir + 1].y,
299                                 z = pos.z + ref[dir + 1].z,
300                         }
301
302                         local state = 0
303                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
304                                 state = state + 2
305                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
306                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
307                         else
308                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
309                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
310                         end
311
312                         local meta = minetest.get_meta(pos)
313                         meta:set_int("state", state)
314
315                         if def.protected then
316                                 local pn = placer:get_player_name()
317                                 meta:set_string("doors_owner", pn)
318                                 meta:set_string("infotext", "Owned by " .. pn)
319                         end
320
321                         if not minetest.setting_getbool("creative_mode") then
322                                 itemstack:take_item()
323                         end
324
325                         on_place_node(pos, minetest.get_node(pos),
326                                 placer, node, itemstack, pointed_thing)
327
328                         return itemstack
329                 end
330         })
331         def.inventory_image = nil
332
333         if def.recipe then
334                 minetest.register_craft({
335                         output = name,
336                         recipe = def.recipe,
337                 })
338         end
339         def.recipe = nil
340
341         local can_dig = function(pos, digger)
342                 if not def.protected then
343                         return true
344                 end
345                 if minetest.check_player_privs(digger, "protection_bypass") then
346                         return true
347                 end
348                 local meta = minetest.get_meta(pos)
349                 local name = ""
350                 if digger then
351                         name = digger:get_player_name()
352                 end
353                 return meta:get_string("doors_owner") == name
354         end
355
356         if not def.sounds then
357                 def.sounds = default.node_sound_wood_defaults()
358         end
359
360         if not def.sound_open then
361                 def.sound_open = "doors_door_open"
362         end
363
364         if not def.sound_close then
365                 def.sound_close = "doors_door_close"
366         end
367
368         def.groups.not_in_creative_inventory = 1
369         def.groups.door = 1
370         def.drop = name
371         def.door = {
372                 name = name,
373                 sounds = { def.sound_close, def.sound_open },
374         }
375
376         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
377                 _doors.door_toggle(pos, clicker)
378                 return itemstack
379         end
380         def.after_dig_node = function(pos, node, meta, digger)
381                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
382                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
383         end
384         def.can_dig = function(pos, player)
385                 return can_dig(pos, player)
386         end
387         def.on_rotate = function(pos, node, user, mode, new_param2)
388                 return false
389         end
390
391         if def.protected then
392                 def.on_blast = function() end
393         else
394                 def.on_blast = function(pos, intensity)
395                         minetest.remove_node(pos)
396                         -- hidden node doesn't get blasted away.
397                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
398                         return {name}
399                 end
400         end
401
402         def.on_destruct = function(pos)
403                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
404         end
405
406         def.drawtype = "mesh"
407         def.paramtype = "light"
408         def.paramtype2 = "facedir"
409         def.sunlight_propagates = true
410         def.walkable = true
411         def.is_ground_content = false
412         def.buildable_to = false
413         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
414         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
415
416         def.mesh = "door_a.obj"
417         minetest.register_node(":" .. name .. "_a", def)
418
419         def.mesh = "door_b.obj"
420         minetest.register_node(":" .. name .. "_b", def)
421
422         _doors.registered_doors[name .. "_a"] = true
423         _doors.registered_doors[name .. "_b"] = true
424 end
425
426 doors.register("door_wood", {
427                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
428                 description = "Wooden Door",
429                 inventory_image = "doors_item_wood.png",
430                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
431                 recipe = {
432                         {"group:wood", "group:wood"},
433                         {"group:wood", "group:wood"},
434                         {"group:wood", "group:wood"},
435                 }
436 })
437
438 doors.register("door_steel", {
439                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
440                 description = "Steel Door",
441                 inventory_image = "doors_item_steel.png",
442                 protected = true,
443                 groups = {snappy = 1, cracky = 1, level = 2},
444                 sounds = default.node_sound_stone_defaults(),
445                 sound_open = "doors_steel_door_open",
446                 sound_close = "doors_steel_door_close",
447                 recipe = {
448                         {"default:steel_ingot", "default:steel_ingot"},
449                         {"default:steel_ingot", "default:steel_ingot"},
450                         {"default:steel_ingot", "default:steel_ingot"},
451                 }
452 })
453
454 doors.register("door_glass", {
455                 tiles = {"doors_door_glass.png"},
456                 description = "Glass Door",
457                 inventory_image = "doors_item_glass.png",
458                 groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
459                 sounds = default.node_sound_glass_defaults(),
460                 sound_open = "doors_glass_door_open",
461                 sound_close = "doors_glass_door_close",
462                 recipe = {
463                         {"default:glass", "default:glass"},
464                         {"default:glass", "default:glass"},
465                         {"default:glass", "default:glass"},
466                 }
467 })
468
469 doors.register("door_obsidian_glass", {
470                 tiles = {"doors_door_obsidian_glass.png"},
471                 description = "Obsidian Glass Door",
472                 inventory_image = "doors_item_obsidian_glass.png",
473                 groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
474                 sounds = default.node_sound_glass_defaults(),
475                 sound_open = "doors_glass_door_open",
476                 sound_close = "doors_glass_door_close",
477                 recipe = {
478                         {"default:obsidian_glass", "default:obsidian_glass"},
479                         {"default:obsidian_glass", "default:obsidian_glass"},
480                         {"default:obsidian_glass", "default:obsidian_glass"},
481                 },
482 })
483
484 -- Capture mods using the old API as best as possible.
485 function doors.register_door(name, def)
486         if def.only_placer_can_open then
487                 def.protected = true
488         end
489         def.only_placer_can_open = nil
490
491         local i = name:find(":")
492         local modname = name:sub(1, i - 1)
493         if not def.tiles then
494                 if def.protected then
495                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
496                 else
497                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
498                 end
499                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
500                                 "using deprecated API method \"doors.register_door()\" but " ..
501                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
502                                 "will be used instead.")
503         end
504
505         doors.register(name, def)
506 end
507
508 ----trapdoor----
509
510 function _doors.trapdoor_toggle(pos, clicker)
511         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
512                 local meta = minetest.get_meta(pos)
513                 local owner = meta:get_string("doors_owner")
514                 if owner ~= "" then
515                         if clicker:get_player_name() ~= owner then
516                                 return false
517                         end
518                 end
519         end
520
521         local node = minetest.get_node(pos)
522         local def = minetest.registered_nodes[node.name]
523
524         if string.sub(node.name, -5) == "_open" then
525                 minetest.sound_play(def.sound_close,
526                         {pos = pos, gain = 0.3, max_hear_distance = 10})
527                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
528                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
529         else
530                 minetest.sound_play(def.sound_open,
531                         {pos = pos, gain = 0.3, max_hear_distance = 10})
532                 minetest.swap_node(pos, {name = node.name .. "_open",
533                         param1 = node.param1, param2 = node.param2})
534         end
535 end
536
537 function doors.register_trapdoor(name, def)
538         local name_closed = name
539         local name_opened = name.."_open"
540
541         local function check_player_priv(pos, player)
542                 if not def.protected or
543                                 minetest.check_player_privs(player, "protection_bypass") then
544                         return true
545                 end
546                 local meta = minetest.get_meta(pos)
547                 local pn = player:get_player_name()
548                 return meta:get_string("doors_owner") == pn
549         end
550
551         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
552                 _doors.trapdoor_toggle(pos, clicker)
553                 return itemstack
554         end
555
556         -- Common trapdoor configuration
557         def.drawtype = "nodebox"
558         def.paramtype = "light"
559         def.paramtype2 = "facedir"
560         def.is_ground_content = false
561         def.can_dig = check_player_priv
562
563         if def.protected then
564                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
565                         local pn = placer:get_player_name()
566                         local meta = minetest.get_meta(pos)
567                         meta:set_string("doors_owner", pn)
568                         meta:set_string("infotext", "Owned by "..pn)
569
570                         return minetest.setting_getbool("creative_mode")
571                 end
572
573                 def.on_blast = function() end
574         else
575                 def.on_blast = function(pos, intensity)
576                         minetest.remove_node(pos)
577                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
578                         return {name}
579                 end
580         end
581
582         if not def.sounds then
583                 def.sounds = default.node_sound_wood_defaults()
584         end
585
586         if not def.sound_open then
587                 def.sound_open = "doors_door_open"
588         end
589
590         if not def.sound_close then
591                 def.sound_close = "doors_door_close"
592         end
593
594         local def_opened = table.copy(def)
595         local def_closed = table.copy(def)
596
597         def_closed.node_box = {
598                 type = "fixed",
599                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
600         }
601         def_closed.selection_box = {
602                 type = "fixed",
603                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
604         }
605         def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
606                 def.tile_side, def.tile_side}
607
608         def_opened.node_box = {
609                 type = "fixed",
610                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
611         }
612         def_opened.selection_box = {
613                 type = "fixed",
614                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
615         }
616         def_opened.tiles = {def.tile_side, def.tile_side,
617                         def.tile_side .. '^[transform3',
618                         def.tile_side .. '^[transform1',
619                         def.tile_front, def.tile_front}
620
621         def_opened.drop = name_closed
622         def_opened.groups.not_in_creative_inventory = 1
623
624         minetest.register_node(name_opened, def_opened)
625         minetest.register_node(name_closed, def_closed)
626
627         _doors.registered_trapdoors[name_opened] = true
628         _doors.registered_trapdoors[name_closed] = true
629 end
630
631 doors.register_trapdoor("doors:trapdoor", {
632         description = "Trapdoor",
633         inventory_image = "doors_trapdoor.png",
634         wield_image = "doors_trapdoor.png",
635         tile_front = "doors_trapdoor.png",
636         tile_side = "doors_trapdoor_side.png",
637         groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
638 })
639
640 doors.register_trapdoor("doors:trapdoor_steel", {
641         description = "Steel Trapdoor",
642         inventory_image = "doors_trapdoor_steel.png",
643         wield_image = "doors_trapdoor_steel.png",
644         tile_front = "doors_trapdoor_steel.png",
645         tile_side = "doors_trapdoor_steel_side.png",
646         protected = true,
647         sounds = default.node_sound_stone_defaults(),
648         sound_open = "doors_steel_door_open",
649         sound_close = "doors_steel_door_close",
650         groups = {snappy=1, cracky=1, level=2, door=1},
651 })
652
653 minetest.register_craft({
654         output = 'doors:trapdoor 2',
655         recipe = {
656                 {'group:wood', 'group:wood', 'group:wood'},
657                 {'group:wood', 'group:wood', 'group:wood'},
658                 {'', '', ''},
659         }
660 })
661
662 minetest.register_craft({
663         output = 'doors:trapdoor_steel',
664         recipe = {
665                 {'default:steel_ingot', 'default:steel_ingot'},
666                 {'default:steel_ingot', 'default:steel_ingot'},
667         }
668 })
669
670
671 ----fence gate----
672
673 function doors.register_fencegate(name, def)
674         local fence = {
675                 description = def.description,
676                 drawtype = "mesh",
677                 tiles = {def.texture},
678                 paramtype = "light",
679                 paramtype2 = "facedir",
680                 sunlight_propagates = true,
681                 is_ground_content = false,
682                 drop = name .. "_closed",
683                 connect_sides = {"left", "right"},
684                 groups = def.groups,
685                 sounds = def.sounds,
686                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
687                         local node = minetest.get_node(pos)
688                         local node_def = minetest.registered_nodes[node.name]
689                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
690                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
691                                 max_hear_distance = 8})
692                         return itemstack
693                 end,
694                 selection_box = {
695                         type = "fixed",
696                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
697                 },
698         }
699
700         if not fence.sounds then
701                 fence.sounds = default.node_sound_wood_defaults()
702         end
703
704         fence.groups.fence = 1
705
706         local fence_closed = table.copy(fence)
707         fence_closed.mesh = "doors_fencegate_closed.obj"
708         fence_closed.gate = name .. "_open"
709         fence_closed.sound = "doors_fencegate_open"
710         fence_closed.collision_box = {
711                 type = "fixed",
712                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
713         }
714
715         local fence_open = table.copy(fence)
716         fence_open.mesh = "doors_fencegate_open.obj"
717         fence_open.gate = name .. "_closed"
718         fence_open.sound = "doors_fencegate_close"
719         fence_open.groups.not_in_creative_inventory = 1
720         fence_open.collision_box = {
721                 type = "fixed",
722                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
723                         {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
724         }
725
726         minetest.register_node(":" .. name .. "_closed", fence_closed)
727         minetest.register_node(":" .. name .. "_open", fence_open)
728
729         minetest.register_craft({
730                 output = name .. "_closed",
731                 recipe = {
732                         {"default:stick", def.material, "default:stick"},
733                         {"default:stick", def.material, "default:stick"}
734                 }
735         })
736 end
737
738 doors.register_fencegate("doors:gate_wood", {
739         description = "Wooden Fence Gate",
740         texture = "default_wood.png",
741         material = "default:wood",
742         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
743 })
744
745 doors.register_fencegate("doors:gate_acacia_wood", {
746         description = "Acacia Fence Gate",
747         texture = "default_acacia_wood.png",
748         material = "default:acacia_wood",
749         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
750 })
751
752 doors.register_fencegate("doors:gate_junglewood", {
753         description = "Junglewood Fence Gate",
754         texture = "default_junglewood.png",
755         material = "default:junglewood",
756         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
757 })
758
759 doors.register_fencegate("doors:gate_pine_wood", {
760         description = "Pine Fence Gate",
761         texture = "default_pine_wood.png",
762         material = "default:pine_wood",
763         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
764 })
765
766 doors.register_fencegate("doors:gate_aspen_wood", {
767         description = "Aspen Fence Gate",
768         texture = "default_aspen_wood.png",
769         material = "default:aspen_wood",
770         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
771 })