Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 -- returns an object to a door object or nil
10 function doors.get(pos)
11         local node_name = minetest.get_node(pos).name
12         if _doors.registered_doors[node_name] then
13                 -- A normal upright door
14                 return {
15                         pos = pos,
16                         open = function(self, player)
17                                 if self:state() then
18                                         return false
19                                 end
20                                 return _doors.door_toggle(self.pos, nil, player)
21                         end,
22                         close = function(self, player)
23                                 if not self:state() then
24                                         return false
25                                 end
26                                 return _doors.door_toggle(self.pos, nil, player)
27                         end,
28                         toggle = function(self, player)
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         state = function(self)
32                                 local state = minetest.get_meta(self.pos):get_int("state")
33                                 return state %2 == 1
34                         end
35                 }
36         elseif _doors.registered_trapdoors[node_name] then
37                 -- A trapdoor
38                 return {
39                         pos = pos,
40                         open = function(self, player)
41                                 if self:state() then
42                                         return false
43                                 end
44                                 return _doors.trapdoor_toggle(self.pos, nil, player)
45                         end,
46                         close = function(self, player)
47                                 if not self:state() then
48                                         return false
49                                 end
50                                 return _doors.trapdoor_toggle(self.pos, nil, player)
51                         end,
52                         toggle = function(self, player)
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         state = function(self)
56                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
57                         end
58                 }
59         else
60                 return nil
61         end
62 end
63
64 -- this hidden node is placed on top of the bottom, and prevents
65 -- nodes from being placed in the top half of the door.
66 minetest.register_node("doors:hidden", {
67         description = "Hidden Door Segment",
68         -- can't use airlike otherwise falling nodes will turn to entities
69         -- and will be forever stuck until door is removed.
70         drawtype = "nodebox",
71         paramtype = "light",
72         paramtype2 = "facedir",
73         sunlight_propagates = true,
74         -- has to be walkable for falling nodes to stop falling.
75         walkable = true,
76         pointable = false,
77         diggable = false,
78         buildable_to = false,
79         floodable = false,
80         drop = "",
81         groups = {not_in_creative_inventory = 1},
82         on_blast = function() end,
83         tiles = {"doors_blank.png"},
84         -- 1px transparent block inside door hinge near node top.
85         nodebox = {
86                 type = "fixed",
87                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
88         },
89         -- collision_box needed otherise selection box would be full node size
90         collision_box = {
91                 type = "fixed",
92                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
93         },
94 })
95
96 -- table used to aid door opening/closing
97 local transform = {
98         {
99                 {v = "_a", param2 = 3},
100                 {v = "_a", param2 = 0},
101                 {v = "_a", param2 = 1},
102                 {v = "_a", param2 = 2},
103         },
104         {
105                 {v = "_b", param2 = 1},
106                 {v = "_b", param2 = 2},
107                 {v = "_b", param2 = 3},
108                 {v = "_b", param2 = 0},
109         },
110         {
111                 {v = "_b", param2 = 1},
112                 {v = "_b", param2 = 2},
113                 {v = "_b", param2 = 3},
114                 {v = "_b", param2 = 0},
115         },
116         {
117                 {v = "_a", param2 = 3},
118                 {v = "_a", param2 = 0},
119                 {v = "_a", param2 = 1},
120                 {v = "_a", param2 = 2},
121         },
122 }
123
124 function _doors.door_toggle(pos, node, clicker)
125         local meta = minetest.get_meta(pos)
126         node = node or minetest.get_node(pos)
127         local def = minetest.registered_nodes[node.name]
128         local name = def.door.name
129
130         local state = meta:get_string("state")
131         if state == "" then
132                 -- fix up lvm-placed right-hinged doors, default closed
133                 if node.name:sub(-2) == "_b" then
134                         state = 2
135                 else
136                         state = 0
137                 end
138         else
139                 state = tonumber(state)
140         end
141
142         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
143                 -- is player wielding the right key?
144                 local item = clicker:get_wielded_item()
145                 local owner = meta:get_string("doors_owner")
146                 if item:get_name() == "default:key" then
147                         local key_meta = minetest.parse_json(item:get_metadata())
148                         local secret = meta:get_string("key_lock_secret")
149                         if secret ~= key_meta.secret then
150                                 return false
151                         end
152
153                 elseif owner ~= "" then
154                         if clicker:get_player_name() ~= owner then
155                                 return false
156                         end
157                 end
158         end
159
160         -- until Lua-5.2 we have no bitwise operators :(
161         if state % 2 == 1 then
162                 state = state - 1
163         else
164                 state = state + 1
165         end
166
167         local dir = node.param2
168         if state % 2 == 0 then
169                 minetest.sound_play(def.door.sounds[1],
170                         {pos = pos, gain = 0.3, max_hear_distance = 10})
171         else
172                 minetest.sound_play(def.door.sounds[2],
173                         {pos = pos, gain = 0.3, max_hear_distance = 10})
174         end
175
176         minetest.swap_node(pos, {
177                 name = name .. transform[state + 1][dir+1].v,
178                 param2 = transform[state + 1][dir+1].param2
179         })
180         meta:set_int("state", state)
181
182         return true
183 end
184
185
186 local function on_place_node(place_to, newnode,
187         placer, oldnode, itemstack, pointed_thing)
188         -- Run script hook
189         for _, callback in ipairs(minetest.registered_on_placenodes) do
190                 -- Deepcopy pos, node and pointed_thing because callback can modify them
191                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
192                 local newnode_copy =
193                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
194                 local oldnode_copy =
195                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
196                 local pointed_thing_copy = {
197                         type  = pointed_thing.type,
198                         above = vector.new(pointed_thing.above),
199                         under = vector.new(pointed_thing.under),
200                         ref   = pointed_thing.ref,
201                 }
202                 callback(place_to_copy, newnode_copy, placer,
203                         oldnode_copy, itemstack, pointed_thing_copy)
204         end
205 end
206
207 local function can_dig_door(pos, digger)
208         local digger_name = digger and digger:get_player_name()
209         if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
210                 return true
211         end
212         return minetest.get_meta(pos):get_string("doors_owner") == digger_name
213 end
214
215 function doors.register(name, def)
216         if not name:find(":") then
217                 name = "doors:" .. name
218         end
219
220         -- replace old doors of this type automatically
221         minetest.register_lbm({
222                 name = ":doors:replace_" .. name:gsub(":", "_"),
223                 nodenames = {name.."_b_1", name.."_b_2"},
224                 action = function(pos, node)
225                         local l = tonumber(node.name:sub(-1))
226                         local meta = minetest.get_meta(pos)
227                         local h = meta:get_int("right") + 1
228                         local p2 = node.param2
229                         local replace = {
230                                 {{type = "a", state = 0}, {type = "a", state = 3}},
231                                 {{type = "b", state = 1}, {type = "b", state = 2}}
232                         }
233                         local new = replace[l][h]
234                         -- retain infotext and doors_owner fields
235                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
236                         meta:set_int("state", new.state)
237                         -- properly place doors:hidden at the right spot
238                         local p3 = p2
239                         if new.state >= 2 then
240                                 p3 = (p3 + 3) % 4
241                         end
242                         if new.state % 2 == 1 then
243                                 if new.state >= 2 then
244                                         p3 = (p3 + 1) % 4
245                                 else
246                                         p3 = (p3 + 3) % 4
247                                 end
248                         end
249                         -- wipe meta on top node as it's unused
250                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
251                                 {name = "doors:hidden", param2 = p3})
252                 end
253         })
254
255         minetest.register_craftitem(":" .. name, {
256                 description = def.description,
257                 inventory_image = def.inventory_image,
258
259                 on_place = function(itemstack, placer, pointed_thing)
260                         local pos
261
262                         if not pointed_thing.type == "node" then
263                                 return itemstack
264                         end
265
266                         local node = minetest.get_node(pointed_thing.under)
267                         local pdef = minetest.registered_nodes[node.name]
268                         if pdef and pdef.on_rightclick and
269                                         not placer:get_player_control().sneak then
270                                 return pdef.on_rightclick(pointed_thing.under,
271                                                 node, placer, itemstack, pointed_thing)
272                         end
273
274                         if pdef and pdef.buildable_to then
275                                 pos = pointed_thing.under
276                         else
277                                 pos = pointed_thing.above
278                                 node = minetest.get_node(pos)
279                                 pdef = minetest.registered_nodes[node.name]
280                                 if not pdef or not pdef.buildable_to then
281                                         return itemstack
282                                 end
283                         end
284
285                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
286                         local top_node = minetest.get_node_or_nil(above)
287                         local topdef = top_node and minetest.registered_nodes[top_node.name]
288
289                         if not topdef or not topdef.buildable_to then
290                                 return itemstack
291                         end
292
293                         local pn = placer:get_player_name()
294                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
295                                 return itemstack
296                         end
297
298                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
299
300                         local ref = {
301                                 {x = -1, y = 0, z = 0},
302                                 {x = 0, y = 0, z = 1},
303                                 {x = 1, y = 0, z = 0},
304                                 {x = 0, y = 0, z = -1},
305                         }
306
307                         local aside = {
308                                 x = pos.x + ref[dir + 1].x,
309                                 y = pos.y + ref[dir + 1].y,
310                                 z = pos.z + ref[dir + 1].z,
311                         }
312
313                         local state = 0
314                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
315                                 state = state + 2
316                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
317                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
318                         else
319                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
320                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
321                         end
322
323                         local meta = minetest.get_meta(pos)
324                         meta:set_int("state", state)
325
326                         if def.protected then
327                                 meta:set_string("doors_owner", pn)
328                                 meta:set_string("infotext", "Owned by " .. pn)
329                         end
330
331                         if not minetest.setting_getbool("creative_mode") then
332                                 itemstack:take_item()
333                         end
334
335                         on_place_node(pos, minetest.get_node(pos),
336                                 placer, node, itemstack, pointed_thing)
337
338                         return itemstack
339                 end
340         })
341         def.inventory_image = nil
342
343         if def.recipe then
344                 minetest.register_craft({
345                         output = name,
346                         recipe = def.recipe,
347                 })
348         end
349         def.recipe = nil
350
351         if not def.sounds then
352                 def.sounds = default.node_sound_wood_defaults()
353         end
354
355         if not def.sound_open then
356                 def.sound_open = "doors_door_open"
357         end
358
359         if not def.sound_close then
360                 def.sound_close = "doors_door_close"
361         end
362
363         def.groups.not_in_creative_inventory = 1
364         def.groups.door = 1
365         def.drop = name
366         def.door = {
367                 name = name,
368                 sounds = { def.sound_close, def.sound_open },
369         }
370
371         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
372                 _doors.door_toggle(pos, node, clicker)
373                 return itemstack
374         end
375         def.after_dig_node = function(pos, node, meta, digger)
376                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
377                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
378         end
379         def.on_rotate = function(pos, node, user, mode, new_param2)
380                 return false
381         end
382
383         if def.protected then
384                 def.can_dig = can_dig_door
385                 def.on_blast = function() end
386                 def.on_key_use = function(pos, player)
387                         local door = doors.get(pos)
388                         door:toggle(player)
389                 end
390                 def.on_skeleton_key_use = function(pos, player, newsecret)
391                         local meta = minetest.get_meta(pos)
392                         local owner = meta:get_string("doors_owner")
393                         local pname = player:get_player_name()
394
395                         -- verify placer is owner of lockable door
396                         if owner ~= pname then
397                                 minetest.record_protection_violation(pos, pname)
398                                 minetest.chat_send_player(pname, "You do not own this locked door.")
399                                 return nil
400                         end
401
402                         local secret = meta:get_string("key_lock_secret")
403                         if secret == "" then
404                                 secret = newsecret
405                                 meta:set_string("key_lock_secret", secret)
406                         end
407
408                         return secret, "a locked door", owner
409                 end
410         else
411                 def.on_blast = function(pos, intensity)
412                         minetest.remove_node(pos)
413                         -- hidden node doesn't get blasted away.
414                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
415                         return {name}
416                 end
417         end
418
419         def.on_destruct = function(pos)
420                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
421         end
422
423         def.drawtype = "mesh"
424         def.paramtype = "light"
425         def.paramtype2 = "facedir"
426         def.sunlight_propagates = true
427         def.walkable = true
428         def.is_ground_content = false
429         def.buildable_to = false
430         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
431         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
432
433         def.mesh = "door_a.obj"
434         minetest.register_node(":" .. name .. "_a", def)
435
436         def.mesh = "door_b.obj"
437         minetest.register_node(":" .. name .. "_b", def)
438
439         _doors.registered_doors[name .. "_a"] = true
440         _doors.registered_doors[name .. "_b"] = true
441 end
442
443 doors.register("door_wood", {
444                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
445                 description = "Wooden Door",
446                 inventory_image = "doors_item_wood.png",
447                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
448                 recipe = {
449                         {"group:wood", "group:wood"},
450                         {"group:wood", "group:wood"},
451                         {"group:wood", "group:wood"},
452                 }
453 })
454
455 doors.register("door_steel", {
456                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
457                 description = "Steel Door",
458                 inventory_image = "doors_item_steel.png",
459                 protected = true,
460                 groups = {cracky = 1, level = 2},
461                 sounds = default.node_sound_metal_defaults(),
462                 sound_open = "doors_steel_door_open",
463                 sound_close = "doors_steel_door_close",
464                 recipe = {
465                         {"default:steel_ingot", "default:steel_ingot"},
466                         {"default:steel_ingot", "default:steel_ingot"},
467                         {"default:steel_ingot", "default:steel_ingot"},
468                 }
469 })
470
471 doors.register("door_glass", {
472                 tiles = {"doors_door_glass.png"},
473                 description = "Glass Door",
474                 inventory_image = "doors_item_glass.png",
475                 groups = {cracky=3, oddly_breakable_by_hand=3},
476                 sounds = default.node_sound_glass_defaults(),
477                 sound_open = "doors_glass_door_open",
478                 sound_close = "doors_glass_door_close",
479                 recipe = {
480                         {"default:glass", "default:glass"},
481                         {"default:glass", "default:glass"},
482                         {"default:glass", "default:glass"},
483                 }
484 })
485
486 doors.register("door_obsidian_glass", {
487                 tiles = {"doors_door_obsidian_glass.png"},
488                 description = "Obsidian Glass Door",
489                 inventory_image = "doors_item_obsidian_glass.png",
490                 groups = {cracky=3},
491                 sounds = default.node_sound_glass_defaults(),
492                 sound_open = "doors_glass_door_open",
493                 sound_close = "doors_glass_door_close",
494                 recipe = {
495                         {"default:obsidian_glass", "default:obsidian_glass"},
496                         {"default:obsidian_glass", "default:obsidian_glass"},
497                         {"default:obsidian_glass", "default:obsidian_glass"},
498                 },
499 })
500
501 -- Capture mods using the old API as best as possible.
502 function doors.register_door(name, def)
503         if def.only_placer_can_open then
504                 def.protected = true
505         end
506         def.only_placer_can_open = nil
507
508         local i = name:find(":")
509         local modname = name:sub(1, i - 1)
510         if not def.tiles then
511                 if def.protected then
512                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
513                 else
514                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
515                 end
516                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
517                                 "using deprecated API method \"doors.register_door()\" but " ..
518                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
519                                 "will be used instead.")
520         end
521
522         doors.register(name, def)
523 end
524
525 ----trapdoor----
526
527 function _doors.trapdoor_toggle(pos, node, clicker)
528         node = node or minetest.get_node(pos)
529         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
530                 -- is player wielding the right key?
531                 local item = clicker:get_wielded_item()
532                 local meta = minetest.get_meta(pos)
533                 local owner = meta:get_string("doors_owner")
534                 if item:get_name() == "default:key" then
535                         local key_meta = minetest.parse_json(item:get_metadata())
536                         local secret = meta:get_string("key_lock_secret")
537                         if secret ~= key_meta.secret then
538                                 return false
539                         end
540
541                 elseif owner ~= "" then
542                         if clicker:get_player_name() ~= owner then
543                                 return false
544                         end
545                 end
546         end
547
548         local def = minetest.registered_nodes[node.name]
549
550         if string.sub(node.name, -5) == "_open" then
551                 minetest.sound_play(def.sound_close,
552                         {pos = pos, gain = 0.3, max_hear_distance = 10})
553                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
554                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
555         else
556                 minetest.sound_play(def.sound_open,
557                         {pos = pos, gain = 0.3, max_hear_distance = 10})
558                 minetest.swap_node(pos, {name = node.name .. "_open",
559                         param1 = node.param1, param2 = node.param2})
560         end
561 end
562
563 function doors.register_trapdoor(name, def)
564         if not name:find(":") then
565                 name = "doors:" .. name
566         end
567
568         local name_closed = name
569         local name_opened = name.."_open"
570
571         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
572                 _doors.trapdoor_toggle(pos, node, clicker)
573                 return itemstack
574         end
575
576         -- Common trapdoor configuration
577         def.drawtype = "nodebox"
578         def.paramtype = "light"
579         def.paramtype2 = "facedir"
580         def.is_ground_content = false
581
582         if def.protected then
583                 def.can_dig = can_dig_door
584                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
585                         local pn = placer:get_player_name()
586                         local meta = minetest.get_meta(pos)
587                         meta:set_string("doors_owner", pn)
588                         meta:set_string("infotext", "Owned by "..pn)
589
590                         return minetest.setting_getbool("creative_mode")
591                 end
592
593                 def.on_blast = function() end
594                 def.on_key_use = function(pos, player)
595                         local door = doors.get(pos)
596                         door:toggle(player)
597                 end
598                 def.on_skeleton_key_use = function(pos, player, newsecret)
599                         local meta = minetest.get_meta(pos)
600                         local owner = meta:get_string("doors_owner")
601                         local pname = player:get_player_name()
602
603                         -- verify placer is owner of lockable door
604                         if owner ~= pname then
605                                 minetest.record_protection_violation(pos, pname)
606                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
607                                 return nil
608                         end
609
610                         local secret = meta:get_string("key_lock_secret")
611                         if secret == "" then
612                                 secret = newsecret
613                                 meta:set_string("key_lock_secret", secret)
614                         end
615
616                         return secret, "a locked trapdoor", owner
617                 end
618         else
619                 def.on_blast = function(pos, intensity)
620                         minetest.remove_node(pos)
621                         return {name}
622                 end
623         end
624
625         if not def.sounds then
626                 def.sounds = default.node_sound_wood_defaults()
627         end
628
629         if not def.sound_open then
630                 def.sound_open = "doors_door_open"
631         end
632
633         if not def.sound_close then
634                 def.sound_close = "doors_door_close"
635         end
636
637         local def_opened = table.copy(def)
638         local def_closed = table.copy(def)
639
640         def_closed.node_box = {
641                 type = "fixed",
642                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
643         }
644         def_closed.selection_box = {
645                 type = "fixed",
646                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
647         }
648         def_closed.tiles = {def.tile_front,
649                         def.tile_front .. '^[transformFY',
650                         def.tile_side, def.tile_side,
651                         def.tile_side, def.tile_side}
652
653         def_opened.node_box = {
654                 type = "fixed",
655                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
656         }
657         def_opened.selection_box = {
658                 type = "fixed",
659                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
660         }
661         def_opened.tiles = {def.tile_side, def.tile_side,
662                         def.tile_side .. '^[transform3',
663                         def.tile_side .. '^[transform1',
664                         def.tile_front .. '^[transform46',
665                         def.tile_front .. '^[transform6'}
666
667         def_opened.drop = name_closed
668         def_opened.groups.not_in_creative_inventory = 1
669
670         minetest.register_node(name_opened, def_opened)
671         minetest.register_node(name_closed, def_closed)
672
673         _doors.registered_trapdoors[name_opened] = true
674         _doors.registered_trapdoors[name_closed] = true
675 end
676
677 doors.register_trapdoor("doors:trapdoor", {
678         description = "Trapdoor",
679         inventory_image = "doors_trapdoor.png",
680         wield_image = "doors_trapdoor.png",
681         tile_front = "doors_trapdoor.png",
682         tile_side = "doors_trapdoor_side.png",
683         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
684 })
685
686 doors.register_trapdoor("doors:trapdoor_steel", {
687         description = "Steel Trapdoor",
688         inventory_image = "doors_trapdoor_steel.png",
689         wield_image = "doors_trapdoor_steel.png",
690         tile_front = "doors_trapdoor_steel.png",
691         tile_side = "doors_trapdoor_steel_side.png",
692         protected = true,
693         sounds = default.node_sound_metal_defaults(),
694         sound_open = "doors_steel_door_open",
695         sound_close = "doors_steel_door_close",
696         groups = {cracky = 1, level = 2, door = 1},
697 })
698
699 minetest.register_craft({
700         output = 'doors:trapdoor 2',
701         recipe = {
702                 {'group:wood', 'group:wood', 'group:wood'},
703                 {'group:wood', 'group:wood', 'group:wood'},
704                 {'', '', ''},
705         }
706 })
707
708 minetest.register_craft({
709         output = 'doors:trapdoor_steel',
710         recipe = {
711                 {'default:steel_ingot', 'default:steel_ingot'},
712                 {'default:steel_ingot', 'default:steel_ingot'},
713         }
714 })
715
716
717 ----fence gate----
718
719 function doors.register_fencegate(name, def)
720         local fence = {
721                 description = def.description,
722                 drawtype = "mesh",
723                 tiles = {def.texture},
724                 paramtype = "light",
725                 paramtype2 = "facedir",
726                 sunlight_propagates = true,
727                 is_ground_content = false,
728                 drop = name .. "_closed",
729                 connect_sides = {"left", "right"},
730                 groups = def.groups,
731                 sounds = def.sounds,
732                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
733                         local node_def = minetest.registered_nodes[node.name]
734                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
735                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
736                                 max_hear_distance = 8})
737                         return itemstack
738                 end,
739                 selection_box = {
740                         type = "fixed",
741                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
742                 },
743         }
744
745         if not fence.sounds then
746                 fence.sounds = default.node_sound_wood_defaults()
747         end
748
749         fence.groups.fence = 1
750
751         local fence_closed = table.copy(fence)
752         fence_closed.mesh = "doors_fencegate_closed.obj"
753         fence_closed.gate = name .. "_open"
754         fence_closed.sound = "doors_fencegate_open"
755         fence_closed.collision_box = {
756                 type = "fixed",
757                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
758         }
759
760         local fence_open = table.copy(fence)
761         fence_open.mesh = "doors_fencegate_open.obj"
762         fence_open.gate = name .. "_closed"
763         fence_open.sound = "doors_fencegate_close"
764         fence_open.groups.not_in_creative_inventory = 1
765         fence_open.collision_box = {
766                 type = "fixed",
767                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
768                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
769         }
770
771         minetest.register_node(":" .. name .. "_closed", fence_closed)
772         minetest.register_node(":" .. name .. "_open", fence_open)
773
774         minetest.register_craft({
775                 output = name .. "_closed",
776                 recipe = {
777                         {"default:stick", def.material, "default:stick"},
778                         {"default:stick", def.material, "default:stick"}
779                 }
780         })
781 end
782
783 doors.register_fencegate("doors:gate_wood", {
784         description = "Wooden Fence Gate",
785         texture = "default_wood.png",
786         material = "default:wood",
787         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
788 })
789
790 doors.register_fencegate("doors:gate_acacia_wood", {
791         description = "Acacia Fence Gate",
792         texture = "default_acacia_wood.png",
793         material = "default:acacia_wood",
794         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
795 })
796
797 doors.register_fencegate("doors:gate_junglewood", {
798         description = "Junglewood Fence Gate",
799         texture = "default_junglewood.png",
800         material = "default:junglewood",
801         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
802 })
803
804 doors.register_fencegate("doors:gate_pine_wood", {
805         description = "Pine Fence Gate",
806         texture = "default_pine_wood.png",
807         material = "default:pine_wood",
808         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
809 })
810
811 doors.register_fencegate("doors:gate_aspen_wood", {
812         description = "Aspen Fence Gate",
813         texture = "default_aspen_wood.png",
814         material = "default:aspen_wood",
815         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
816 })
817
818
819 ----fuels----
820
821 minetest.register_craft({
822         type = "fuel",
823         recipe = "doors:trapdoor",
824         burntime = 7,
825 })
826
827 minetest.register_craft({
828         type = "fuel",
829         recipe = "doors:door_wood",
830         burntime = 14,
831 })
832
833 minetest.register_craft({
834         type = "fuel",
835         recipe = "doors:gate_wood_closed",
836         burntime = 7,
837 })
838
839 minetest.register_craft({
840         type = "fuel",
841         recipe = "doors:gate_acacia_wood_closed",
842         burntime = 8,
843 })
844
845 minetest.register_craft({
846         type = "fuel",
847         recipe = "doors:gate_junglewood_closed",
848         burntime = 9,
849 })
850
851 minetest.register_craft({
852         type = "fuel",
853         recipe = "doors:gate_pine_wood_closed",
854         burntime = 6,
855 })
856
857 minetest.register_craft({
858         type = "fuel",
859         recipe = "doors:gate_aspen_wood_closed",
860         burntime = 5,
861 })