Use creative.is_enabled_for for creative mode if possible (#1558)
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 local function replace_old_owner_information(pos)
10         local meta = minetest.get_meta(pos)
11         local owner = meta:get_string("doors_owner")
12         if owner and owner ~= "" then
13                 meta:set_string("owner", owner)
14                 meta:set_string("doors_owner", "")
15         end
16 end
17
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20         local node_name = minetest.get_node(pos).name
21         if _doors.registered_doors[node_name] then
22                 -- A normal upright door
23                 return {
24                         pos = pos,
25                         open = function(self, player)
26                                 if self:state() then
27                                         return false
28                                 end
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         close = function(self, player)
32                                 if not self:state() then
33                                         return false
34                                 end
35                                 return _doors.door_toggle(self.pos, nil, player)
36                         end,
37                         toggle = function(self, player)
38                                 return _doors.door_toggle(self.pos, nil, player)
39                         end,
40                         state = function(self)
41                                 local state = minetest.get_meta(self.pos):get_int("state")
42                                 return state %2 == 1
43                         end
44                 }
45         elseif _doors.registered_trapdoors[node_name] then
46                 -- A trapdoor
47                 return {
48                         pos = pos,
49                         open = function(self, player)
50                                 if self:state() then
51                                         return false
52                                 end
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         close = function(self, player)
56                                 if not self:state() then
57                                         return false
58                                 end
59                                 return _doors.trapdoor_toggle(self.pos, nil, player)
60                         end,
61                         toggle = function(self, player)
62                                 return _doors.trapdoor_toggle(self.pos, nil, player)
63                         end,
64                         state = function(self)
65                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
66                         end
67                 }
68         else
69                 return nil
70         end
71 end
72
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76         description = "Hidden Door Segment",
77         -- can't use airlike otherwise falling nodes will turn to entities
78         -- and will be forever stuck until door is removed.
79         drawtype = "nodebox",
80         paramtype = "light",
81         paramtype2 = "facedir",
82         sunlight_propagates = true,
83         -- has to be walkable for falling nodes to stop falling.
84         walkable = true,
85         pointable = false,
86         diggable = false,
87         buildable_to = false,
88         floodable = false,
89         drop = "",
90         groups = {not_in_creative_inventory = 1},
91         on_blast = function() end,
92         tiles = {"doors_blank.png"},
93         -- 1px transparent block inside door hinge near node top.
94         nodebox = {
95                 type = "fixed",
96                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
97         },
98         -- collision_box needed otherise selection box would be full node size
99         collision_box = {
100                 type = "fixed",
101                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
102         },
103 })
104
105 -- table used to aid door opening/closing
106 local transform = {
107         {
108                 {v = "_a", param2 = 3},
109                 {v = "_a", param2 = 0},
110                 {v = "_a", param2 = 1},
111                 {v = "_a", param2 = 2},
112         },
113         {
114                 {v = "_b", param2 = 1},
115                 {v = "_b", param2 = 2},
116                 {v = "_b", param2 = 3},
117                 {v = "_b", param2 = 0},
118         },
119         {
120                 {v = "_b", param2 = 1},
121                 {v = "_b", param2 = 2},
122                 {v = "_b", param2 = 3},
123                 {v = "_b", param2 = 0},
124         },
125         {
126                 {v = "_a", param2 = 3},
127                 {v = "_a", param2 = 0},
128                 {v = "_a", param2 = 1},
129                 {v = "_a", param2 = 2},
130         },
131 }
132
133 function _doors.door_toggle(pos, node, clicker)
134         local meta = minetest.get_meta(pos)
135         node = node or minetest.get_node(pos)
136         local def = minetest.registered_nodes[node.name]
137         local name = def.door.name
138
139         local state = meta:get_string("state")
140         if state == "" then
141                 -- fix up lvm-placed right-hinged doors, default closed
142                 if node.name:sub(-2) == "_b" then
143                         state = 2
144                 else
145                         state = 0
146                 end
147         else
148                 state = tonumber(state)
149         end
150
151         replace_old_owner_information(pos)
152
153         if not default.can_interact_with_node(clicker, pos) then
154                 return false
155         end
156
157         -- until Lua-5.2 we have no bitwise operators :(
158         if state % 2 == 1 then
159                 state = state - 1
160         else
161                 state = state + 1
162         end
163
164         local dir = node.param2
165         if state % 2 == 0 then
166                 minetest.sound_play(def.door.sounds[1],
167                         {pos = pos, gain = 0.3, max_hear_distance = 10})
168         else
169                 minetest.sound_play(def.door.sounds[2],
170                         {pos = pos, gain = 0.3, max_hear_distance = 10})
171         end
172
173         minetest.swap_node(pos, {
174                 name = name .. transform[state + 1][dir+1].v,
175                 param2 = transform[state + 1][dir+1].param2
176         })
177         meta:set_int("state", state)
178
179         return true
180 end
181
182
183 local function on_place_node(place_to, newnode,
184         placer, oldnode, itemstack, pointed_thing)
185         -- Run script hook
186         for _, callback in ipairs(minetest.registered_on_placenodes) do
187                 -- Deepcopy pos, node and pointed_thing because callback can modify them
188                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
189                 local newnode_copy =
190                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
191                 local oldnode_copy =
192                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
193                 local pointed_thing_copy = {
194                         type  = pointed_thing.type,
195                         above = vector.new(pointed_thing.above),
196                         under = vector.new(pointed_thing.under),
197                         ref   = pointed_thing.ref,
198                 }
199                 callback(place_to_copy, newnode_copy, placer,
200                         oldnode_copy, itemstack, pointed_thing_copy)
201         end
202 end
203
204 local function can_dig_door(pos, digger)
205         replace_old_owner_information(pos)
206         if default.can_interact_with_node(digger, pos) then
207                 return true
208         else
209                 minetest.record_protection_violation(pos, digger:get_player_name())
210                 return false
211         end
212 end
213
214 function doors.register(name, def)
215         if not name:find(":") then
216                 name = "doors:" .. name
217         end
218
219         -- replace old doors of this type automatically
220         minetest.register_lbm({
221                 name = ":doors:replace_" .. name:gsub(":", "_"),
222                 nodenames = {name.."_b_1", name.."_b_2"},
223                 action = function(pos, node)
224                         local l = tonumber(node.name:sub(-1))
225                         local meta = minetest.get_meta(pos)
226                         local h = meta:get_int("right") + 1
227                         local p2 = node.param2
228                         local replace = {
229                                 {{type = "a", state = 0}, {type = "a", state = 3}},
230                                 {{type = "b", state = 1}, {type = "b", state = 2}}
231                         }
232                         local new = replace[l][h]
233                         -- retain infotext and doors_owner fields
234                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
235                         meta:set_int("state", new.state)
236                         -- properly place doors:hidden at the right spot
237                         local p3 = p2
238                         if new.state >= 2 then
239                                 p3 = (p3 + 3) % 4
240                         end
241                         if new.state % 2 == 1 then
242                                 if new.state >= 2 then
243                                         p3 = (p3 + 1) % 4
244                                 else
245                                         p3 = (p3 + 3) % 4
246                                 end
247                         end
248                         -- wipe meta on top node as it's unused
249                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
250                                 {name = "doors:hidden", param2 = p3})
251                 end
252         })
253
254         minetest.register_craftitem(":" .. name, {
255                 description = def.description,
256                 inventory_image = def.inventory_image,
257                 groups = def.groups,
258
259                 on_place = function(itemstack, placer, pointed_thing)
260                         local pos
261
262                         if not pointed_thing.type == "node" then
263                                 return itemstack
264                         end
265
266                         local node = minetest.get_node(pointed_thing.under)
267                         local pdef = minetest.registered_nodes[node.name]
268                         if pdef and pdef.on_rightclick and
269                                         not placer:get_player_control().sneak then
270                                 return pdef.on_rightclick(pointed_thing.under,
271                                                 node, placer, itemstack, pointed_thing)
272                         end
273
274                         if pdef and pdef.buildable_to then
275                                 pos = pointed_thing.under
276                         else
277                                 pos = pointed_thing.above
278                                 node = minetest.get_node(pos)
279                                 pdef = minetest.registered_nodes[node.name]
280                                 if not pdef or not pdef.buildable_to then
281                                         return itemstack
282                                 end
283                         end
284
285                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
286                         local top_node = minetest.get_node_or_nil(above)
287                         local topdef = top_node and minetest.registered_nodes[top_node.name]
288
289                         if not topdef or not topdef.buildable_to then
290                                 return itemstack
291                         end
292
293                         local pn = placer:get_player_name()
294                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
295                                 return itemstack
296                         end
297
298                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
299
300                         local ref = {
301                                 {x = -1, y = 0, z = 0},
302                                 {x = 0, y = 0, z = 1},
303                                 {x = 1, y = 0, z = 0},
304                                 {x = 0, y = 0, z = -1},
305                         }
306
307                         local aside = {
308                                 x = pos.x + ref[dir + 1].x,
309                                 y = pos.y + ref[dir + 1].y,
310                                 z = pos.z + ref[dir + 1].z,
311                         }
312
313                         local state = 0
314                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
315                                 state = state + 2
316                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
317                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
318                         else
319                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
320                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
321                         end
322
323                         local meta = minetest.get_meta(pos)
324                         meta:set_int("state", state)
325
326                         if def.protected then
327                                 meta:set_string("owner", pn)
328                                 meta:set_string("infotext", "Owned by " .. pn)
329                         end
330
331                         if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
332                                 itemstack:take_item()
333                         end
334
335                         on_place_node(pos, minetest.get_node(pos),
336                                 placer, node, itemstack, pointed_thing)
337
338                         return itemstack
339                 end
340         })
341         def.inventory_image = nil
342
343         if def.recipe then
344                 minetest.register_craft({
345                         output = name,
346                         recipe = def.recipe,
347                 })
348         end
349         def.recipe = nil
350
351         if not def.sounds then
352                 def.sounds = default.node_sound_wood_defaults()
353         end
354
355         if not def.sound_open then
356                 def.sound_open = "doors_door_open"
357         end
358
359         if not def.sound_close then
360                 def.sound_close = "doors_door_close"
361         end
362
363         def.groups.not_in_creative_inventory = 1
364         def.groups.door = 1
365         def.drop = name
366         def.door = {
367                 name = name,
368                 sounds = { def.sound_close, def.sound_open },
369         }
370
371         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
372                 _doors.door_toggle(pos, node, clicker)
373                 return itemstack
374         end
375         def.after_dig_node = function(pos, node, meta, digger)
376                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
377                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
378         end
379         def.on_rotate = function(pos, node, user, mode, new_param2)
380                 return false
381         end
382
383         if def.protected then
384                 def.can_dig = can_dig_door
385                 def.on_blast = function() end
386                 def.on_key_use = function(pos, player)
387                         local door = doors.get(pos)
388                         door:toggle(player)
389                 end
390                 def.on_skeleton_key_use = function(pos, player, newsecret)
391                         replace_old_owner_information(pos)
392                         local meta = minetest.get_meta(pos)
393                         local owner = meta:get_string("owner")
394                         local pname = player:get_player_name()
395
396                         -- verify placer is owner of lockable door
397                         if owner ~= pname then
398                                 minetest.record_protection_violation(pos, pname)
399                                 minetest.chat_send_player(pname, "You do not own this locked door.")
400                                 return nil
401                         end
402
403                         local secret = meta:get_string("key_lock_secret")
404                         if secret == "" then
405                                 secret = newsecret
406                                 meta:set_string("key_lock_secret", secret)
407                         end
408
409                         return secret, "a locked door", owner
410                 end
411         else
412                 def.on_blast = function(pos, intensity)
413                         minetest.remove_node(pos)
414                         -- hidden node doesn't get blasted away.
415                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
416                         return {name}
417                 end
418         end
419
420         def.on_destruct = function(pos)
421                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
422         end
423
424         def.drawtype = "mesh"
425         def.paramtype = "light"
426         def.paramtype2 = "facedir"
427         def.sunlight_propagates = true
428         def.walkable = true
429         def.is_ground_content = false
430         def.buildable_to = false
431         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
432         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
433
434         def.mesh = "door_a.obj"
435         minetest.register_node(":" .. name .. "_a", def)
436
437         def.mesh = "door_b.obj"
438         minetest.register_node(":" .. name .. "_b", def)
439
440         _doors.registered_doors[name .. "_a"] = true
441         _doors.registered_doors[name .. "_b"] = true
442 end
443
444 doors.register("door_wood", {
445                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
446                 description = "Wooden Door",
447                 inventory_image = "doors_item_wood.png",
448                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
449                 recipe = {
450                         {"group:wood", "group:wood"},
451                         {"group:wood", "group:wood"},
452                         {"group:wood", "group:wood"},
453                 }
454 })
455
456 doors.register("door_steel", {
457                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
458                 description = "Steel Door",
459                 inventory_image = "doors_item_steel.png",
460                 protected = true,
461                 groups = {cracky = 1, level = 2},
462                 sounds = default.node_sound_metal_defaults(),
463                 sound_open = "doors_steel_door_open",
464                 sound_close = "doors_steel_door_close",
465                 recipe = {
466                         {"default:steel_ingot", "default:steel_ingot"},
467                         {"default:steel_ingot", "default:steel_ingot"},
468                         {"default:steel_ingot", "default:steel_ingot"},
469                 }
470 })
471
472 doors.register("door_glass", {
473                 tiles = {"doors_door_glass.png"},
474                 description = "Glass Door",
475                 inventory_image = "doors_item_glass.png",
476                 groups = {cracky=3, oddly_breakable_by_hand=3},
477                 sounds = default.node_sound_glass_defaults(),
478                 sound_open = "doors_glass_door_open",
479                 sound_close = "doors_glass_door_close",
480                 recipe = {
481                         {"default:glass", "default:glass"},
482                         {"default:glass", "default:glass"},
483                         {"default:glass", "default:glass"},
484                 }
485 })
486
487 doors.register("door_obsidian_glass", {
488                 tiles = {"doors_door_obsidian_glass.png"},
489                 description = "Obsidian Glass Door",
490                 inventory_image = "doors_item_obsidian_glass.png",
491                 groups = {cracky=3},
492                 sounds = default.node_sound_glass_defaults(),
493                 sound_open = "doors_glass_door_open",
494                 sound_close = "doors_glass_door_close",
495                 recipe = {
496                         {"default:obsidian_glass", "default:obsidian_glass"},
497                         {"default:obsidian_glass", "default:obsidian_glass"},
498                         {"default:obsidian_glass", "default:obsidian_glass"},
499                 },
500 })
501
502 -- Capture mods using the old API as best as possible.
503 function doors.register_door(name, def)
504         if def.only_placer_can_open then
505                 def.protected = true
506         end
507         def.only_placer_can_open = nil
508
509         local i = name:find(":")
510         local modname = name:sub(1, i - 1)
511         if not def.tiles then
512                 if def.protected then
513                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
514                 else
515                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
516                 end
517                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
518                                 "using deprecated API method \"doors.register_door()\" but " ..
519                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
520                                 "will be used instead.")
521         end
522
523         doors.register(name, def)
524 end
525
526 ----trapdoor----
527
528 function _doors.trapdoor_toggle(pos, node, clicker)
529         node = node or minetest.get_node(pos)
530
531         replace_old_owner_information(pos)
532
533         if not default.can_interact_with_node(clicker, pos) then
534                 return false
535         end
536
537         local def = minetest.registered_nodes[node.name]
538
539         if string.sub(node.name, -5) == "_open" then
540                 minetest.sound_play(def.sound_close,
541                         {pos = pos, gain = 0.3, max_hear_distance = 10})
542                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
543                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
544         else
545                 minetest.sound_play(def.sound_open,
546                         {pos = pos, gain = 0.3, max_hear_distance = 10})
547                 minetest.swap_node(pos, {name = node.name .. "_open",
548                         param1 = node.param1, param2 = node.param2})
549         end
550 end
551
552 function doors.register_trapdoor(name, def)
553         if not name:find(":") then
554                 name = "doors:" .. name
555         end
556
557         local name_closed = name
558         local name_opened = name.."_open"
559
560         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
561                 _doors.trapdoor_toggle(pos, node, clicker)
562                 return itemstack
563         end
564
565         -- Common trapdoor configuration
566         def.drawtype = "nodebox"
567         def.paramtype = "light"
568         def.paramtype2 = "facedir"
569         def.is_ground_content = false
570
571         if def.protected then
572                 def.can_dig = can_dig_door
573                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
574                         local pn = placer:get_player_name()
575                         local meta = minetest.get_meta(pos)
576                         meta:set_string("owner", pn)
577                         meta:set_string("infotext", "Owned by "..pn)
578
579                         return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
580                 end
581
582                 def.on_blast = function() end
583                 def.on_key_use = function(pos, player)
584                         local door = doors.get(pos)
585                         door:toggle(player)
586                 end
587                 def.on_skeleton_key_use = function(pos, player, newsecret)
588                         replace_old_owner_information(pos)
589                         local meta = minetest.get_meta(pos)
590                         local owner = meta:get_string("owner")
591                         local pname = player:get_player_name()
592
593                         -- verify placer is owner of lockable door
594                         if owner ~= pname then
595                                 minetest.record_protection_violation(pos, pname)
596                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
597                                 return nil
598                         end
599
600                         local secret = meta:get_string("key_lock_secret")
601                         if secret == "" then
602                                 secret = newsecret
603                                 meta:set_string("key_lock_secret", secret)
604                         end
605
606                         return secret, "a locked trapdoor", owner
607                 end
608         else
609                 def.on_blast = function(pos, intensity)
610                         minetest.remove_node(pos)
611                         return {name}
612                 end
613         end
614
615         if not def.sounds then
616                 def.sounds = default.node_sound_wood_defaults()
617         end
618
619         if not def.sound_open then
620                 def.sound_open = "doors_door_open"
621         end
622
623         if not def.sound_close then
624                 def.sound_close = "doors_door_close"
625         end
626
627         local def_opened = table.copy(def)
628         local def_closed = table.copy(def)
629
630         def_closed.node_box = {
631                 type = "fixed",
632                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
633         }
634         def_closed.selection_box = {
635                 type = "fixed",
636                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
637         }
638         def_closed.tiles = {def.tile_front,
639                         def.tile_front .. '^[transformFY',
640                         def.tile_side, def.tile_side,
641                         def.tile_side, def.tile_side}
642
643         def_opened.node_box = {
644                 type = "fixed",
645                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
646         }
647         def_opened.selection_box = {
648                 type = "fixed",
649                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
650         }
651         def_opened.tiles = {def.tile_side, def.tile_side,
652                         def.tile_side .. '^[transform3',
653                         def.tile_side .. '^[transform1',
654                         def.tile_front .. '^[transform46',
655                         def.tile_front .. '^[transform6'}
656
657         def_opened.drop = name_closed
658         def_opened.groups.not_in_creative_inventory = 1
659
660         minetest.register_node(name_opened, def_opened)
661         minetest.register_node(name_closed, def_closed)
662
663         _doors.registered_trapdoors[name_opened] = true
664         _doors.registered_trapdoors[name_closed] = true
665 end
666
667 doors.register_trapdoor("doors:trapdoor", {
668         description = "Trapdoor",
669         inventory_image = "doors_trapdoor.png",
670         wield_image = "doors_trapdoor.png",
671         tile_front = "doors_trapdoor.png",
672         tile_side = "doors_trapdoor_side.png",
673         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
674 })
675
676 doors.register_trapdoor("doors:trapdoor_steel", {
677         description = "Steel Trapdoor",
678         inventory_image = "doors_trapdoor_steel.png",
679         wield_image = "doors_trapdoor_steel.png",
680         tile_front = "doors_trapdoor_steel.png",
681         tile_side = "doors_trapdoor_steel_side.png",
682         protected = true,
683         sounds = default.node_sound_metal_defaults(),
684         sound_open = "doors_steel_door_open",
685         sound_close = "doors_steel_door_close",
686         groups = {cracky = 1, level = 2, door = 1},
687 })
688
689 minetest.register_craft({
690         output = 'doors:trapdoor 2',
691         recipe = {
692                 {'group:wood', 'group:wood', 'group:wood'},
693                 {'group:wood', 'group:wood', 'group:wood'},
694                 {'', '', ''},
695         }
696 })
697
698 minetest.register_craft({
699         output = 'doors:trapdoor_steel',
700         recipe = {
701                 {'default:steel_ingot', 'default:steel_ingot'},
702                 {'default:steel_ingot', 'default:steel_ingot'},
703         }
704 })
705
706
707 ----fence gate----
708
709 function doors.register_fencegate(name, def)
710         local fence = {
711                 description = def.description,
712                 drawtype = "mesh",
713                 tiles = {def.texture},
714                 paramtype = "light",
715                 paramtype2 = "facedir",
716                 sunlight_propagates = true,
717                 is_ground_content = false,
718                 drop = name .. "_closed",
719                 connect_sides = {"left", "right"},
720                 groups = def.groups,
721                 sounds = def.sounds,
722                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
723                         local node_def = minetest.registered_nodes[node.name]
724                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
725                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
726                                 max_hear_distance = 8})
727                         return itemstack
728                 end,
729                 selection_box = {
730                         type = "fixed",
731                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
732                 },
733         }
734
735         if not fence.sounds then
736                 fence.sounds = default.node_sound_wood_defaults()
737         end
738
739         fence.groups.fence = 1
740
741         local fence_closed = table.copy(fence)
742         fence_closed.mesh = "doors_fencegate_closed.obj"
743         fence_closed.gate = name .. "_open"
744         fence_closed.sound = "doors_fencegate_open"
745         fence_closed.collision_box = {
746                 type = "fixed",
747                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
748         }
749
750         local fence_open = table.copy(fence)
751         fence_open.mesh = "doors_fencegate_open.obj"
752         fence_open.gate = name .. "_closed"
753         fence_open.sound = "doors_fencegate_close"
754         fence_open.groups.not_in_creative_inventory = 1
755         fence_open.collision_box = {
756                 type = "fixed",
757                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
758                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
759         }
760
761         minetest.register_node(":" .. name .. "_closed", fence_closed)
762         minetest.register_node(":" .. name .. "_open", fence_open)
763
764         minetest.register_craft({
765                 output = name .. "_closed",
766                 recipe = {
767                         {"default:stick", def.material, "default:stick"},
768                         {"default:stick", def.material, "default:stick"}
769                 }
770         })
771 end
772
773 doors.register_fencegate("doors:gate_wood", {
774         description = "Wooden Fence Gate",
775         texture = "default_wood.png",
776         material = "default:wood",
777         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
778 })
779
780 doors.register_fencegate("doors:gate_acacia_wood", {
781         description = "Acacia Fence Gate",
782         texture = "default_acacia_wood.png",
783         material = "default:acacia_wood",
784         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
785 })
786
787 doors.register_fencegate("doors:gate_junglewood", {
788         description = "Junglewood Fence Gate",
789         texture = "default_junglewood.png",
790         material = "default:junglewood",
791         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
792 })
793
794 doors.register_fencegate("doors:gate_pine_wood", {
795         description = "Pine Fence Gate",
796         texture = "default_pine_wood.png",
797         material = "default:pine_wood",
798         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
799 })
800
801 doors.register_fencegate("doors:gate_aspen_wood", {
802         description = "Aspen Fence Gate",
803         texture = "default_aspen_wood.png",
804         material = "default:aspen_wood",
805         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
806 })
807
808
809 ----fuels----
810
811 minetest.register_craft({
812         type = "fuel",
813         recipe = "doors:trapdoor",
814         burntime = 7,
815 })
816
817 minetest.register_craft({
818         type = "fuel",
819         recipe = "doors:door_wood",
820         burntime = 14,
821 })
822
823 minetest.register_craft({
824         type = "fuel",
825         recipe = "doors:gate_wood_closed",
826         burntime = 7,
827 })
828
829 minetest.register_craft({
830         type = "fuel",
831         recipe = "doors:gate_acacia_wood_closed",
832         burntime = 8,
833 })
834
835 minetest.register_craft({
836         type = "fuel",
837         recipe = "doors:gate_junglewood_closed",
838         burntime = 9,
839 })
840
841 minetest.register_craft({
842         type = "fuel",
843         recipe = "doors:gate_pine_wood_closed",
844         burntime = 6,
845 })
846
847 minetest.register_craft({
848         type = "fuel",
849         recipe = "doors:gate_aspen_wood_closed",
850         burntime = 5,
851 })