6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
9 local function replace_old_owner_information(pos)
10 local meta = minetest.get_meta(pos)
11 local owner = meta:get_string("doors_owner")
12 if owner and owner ~= "" then
13 meta:set_string("owner", owner)
14 meta:set_string("doors_owner", "")
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20 local node_name = minetest.get_node(pos).name
21 if _doors.registered_doors[node_name] then
22 -- A normal upright door
25 open = function(self, player)
29 return _doors.door_toggle(self.pos, nil, player)
31 close = function(self, player)
32 if not self:state() then
35 return _doors.door_toggle(self.pos, nil, player)
37 toggle = function(self, player)
38 return _doors.door_toggle(self.pos, nil, player)
40 state = function(self)
41 local state = minetest.get_meta(self.pos):get_int("state")
45 elseif _doors.registered_trapdoors[node_name] then
49 open = function(self, player)
53 return _doors.trapdoor_toggle(self.pos, nil, player)
55 close = function(self, player)
56 if not self:state() then
59 return _doors.trapdoor_toggle(self.pos, nil, player)
61 toggle = function(self, player)
62 return _doors.trapdoor_toggle(self.pos, nil, player)
64 state = function(self)
65 return minetest.get_node(self.pos).name:sub(-5) == "_open"
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76 description = "Hidden Door Segment",
77 -- can't use airlike otherwise falling nodes will turn to entities
78 -- and will be forever stuck until door is removed.
81 paramtype2 = "facedir",
82 sunlight_propagates = true,
83 -- has to be walkable for falling nodes to stop falling.
90 groups = {not_in_creative_inventory = 1},
91 on_blast = function() end,
92 tiles = {"doors_blank.png"},
93 -- 1px transparent block inside door hinge near node top.
96 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
98 -- collision_box needed otherise selection box would be full node size
101 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
105 -- table used to aid door opening/closing
108 {v = "_a", param2 = 3},
109 {v = "_a", param2 = 0},
110 {v = "_a", param2 = 1},
111 {v = "_a", param2 = 2},
114 {v = "_b", param2 = 1},
115 {v = "_b", param2 = 2},
116 {v = "_b", param2 = 3},
117 {v = "_b", param2 = 0},
120 {v = "_b", param2 = 1},
121 {v = "_b", param2 = 2},
122 {v = "_b", param2 = 3},
123 {v = "_b", param2 = 0},
126 {v = "_a", param2 = 3},
127 {v = "_a", param2 = 0},
128 {v = "_a", param2 = 1},
129 {v = "_a", param2 = 2},
133 function _doors.door_toggle(pos, node, clicker)
134 local meta = minetest.get_meta(pos)
135 node = node or minetest.get_node(pos)
136 local def = minetest.registered_nodes[node.name]
137 local name = def.door.name
139 local state = meta:get_string("state")
141 -- fix up lvm-placed right-hinged doors, default closed
142 if node.name:sub(-2) == "_b" then
148 state = tonumber(state)
151 replace_old_owner_information(pos)
153 if not default.can_interact_with_node(clicker, pos) then
157 -- until Lua-5.2 we have no bitwise operators :(
158 if state % 2 == 1 then
164 local dir = node.param2
165 if state % 2 == 0 then
166 minetest.sound_play(def.door.sounds[1],
167 {pos = pos, gain = 0.3, max_hear_distance = 10})
169 minetest.sound_play(def.door.sounds[2],
170 {pos = pos, gain = 0.3, max_hear_distance = 10})
173 minetest.swap_node(pos, {
174 name = name .. transform[state + 1][dir+1].v,
175 param2 = transform[state + 1][dir+1].param2
177 meta:set_int("state", state)
183 local function on_place_node(place_to, newnode,
184 placer, oldnode, itemstack, pointed_thing)
186 for _, callback in ipairs(minetest.registered_on_placenodes) do
187 -- Deepcopy pos, node and pointed_thing because callback can modify them
188 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
190 {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
192 {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
193 local pointed_thing_copy = {
194 type = pointed_thing.type,
195 above = vector.new(pointed_thing.above),
196 under = vector.new(pointed_thing.under),
197 ref = pointed_thing.ref,
199 callback(place_to_copy, newnode_copy, placer,
200 oldnode_copy, itemstack, pointed_thing_copy)
204 local function can_dig_door(pos, digger)
205 replace_old_owner_information(pos)
206 if default.can_interact_with_node(digger, pos) then
209 minetest.record_protection_violation(pos, digger:get_player_name())
214 function doors.register(name, def)
215 if not name:find(":") then
216 name = "doors:" .. name
219 -- replace old doors of this type automatically
220 minetest.register_lbm({
221 name = ":doors:replace_" .. name:gsub(":", "_"),
222 nodenames = {name.."_b_1", name.."_b_2"},
223 action = function(pos, node)
224 local l = tonumber(node.name:sub(-1))
225 local meta = minetest.get_meta(pos)
226 local h = meta:get_int("right") + 1
227 local p2 = node.param2
229 {{type = "a", state = 0}, {type = "a", state = 3}},
230 {{type = "b", state = 1}, {type = "b", state = 2}}
232 local new = replace[l][h]
233 -- retain infotext and doors_owner fields
234 minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
235 meta:set_int("state", new.state)
236 -- properly place doors:hidden at the right spot
238 if new.state >= 2 then
241 if new.state % 2 == 1 then
242 if new.state >= 2 then
248 -- wipe meta on top node as it's unused
249 minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
250 {name = "doors:hidden", param2 = p3})
254 minetest.register_craftitem(":" .. name, {
255 description = def.description,
256 inventory_image = def.inventory_image,
259 on_place = function(itemstack, placer, pointed_thing)
262 if not pointed_thing.type == "node" then
266 local node = minetest.get_node(pointed_thing.under)
267 local pdef = minetest.registered_nodes[node.name]
268 if pdef and pdef.on_rightclick and
269 not placer:get_player_control().sneak then
270 return pdef.on_rightclick(pointed_thing.under,
271 node, placer, itemstack, pointed_thing)
274 if pdef and pdef.buildable_to then
275 pos = pointed_thing.under
277 pos = pointed_thing.above
278 node = minetest.get_node(pos)
279 pdef = minetest.registered_nodes[node.name]
280 if not pdef or not pdef.buildable_to then
285 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
286 local top_node = minetest.get_node_or_nil(above)
287 local topdef = top_node and minetest.registered_nodes[top_node.name]
289 if not topdef or not topdef.buildable_to then
293 local pn = placer:get_player_name()
294 if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
298 local dir = minetest.dir_to_facedir(placer:get_look_dir())
301 {x = -1, y = 0, z = 0},
302 {x = 0, y = 0, z = 1},
303 {x = 1, y = 0, z = 0},
304 {x = 0, y = 0, z = -1},
308 x = pos.x + ref[dir + 1].x,
309 y = pos.y + ref[dir + 1].y,
310 z = pos.z + ref[dir + 1].z,
314 if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
316 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
317 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
319 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
320 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
323 local meta = minetest.get_meta(pos)
324 meta:set_int("state", state)
326 if def.protected then
327 meta:set_string("owner", pn)
328 meta:set_string("infotext", "Owned by " .. pn)
331 if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
332 itemstack:take_item()
335 on_place_node(pos, minetest.get_node(pos),
336 placer, node, itemstack, pointed_thing)
341 def.inventory_image = nil
344 minetest.register_craft({
351 if not def.sounds then
352 def.sounds = default.node_sound_wood_defaults()
355 if not def.sound_open then
356 def.sound_open = "doors_door_open"
359 if not def.sound_close then
360 def.sound_close = "doors_door_close"
363 def.groups.not_in_creative_inventory = 1
368 sounds = { def.sound_close, def.sound_open },
371 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
372 _doors.door_toggle(pos, node, clicker)
375 def.after_dig_node = function(pos, node, meta, digger)
376 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
377 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
379 def.on_rotate = function(pos, node, user, mode, new_param2)
383 if def.protected then
384 def.can_dig = can_dig_door
385 def.on_blast = function() end
386 def.on_key_use = function(pos, player)
387 local door = doors.get(pos)
390 def.on_skeleton_key_use = function(pos, player, newsecret)
391 replace_old_owner_information(pos)
392 local meta = minetest.get_meta(pos)
393 local owner = meta:get_string("owner")
394 local pname = player:get_player_name()
396 -- verify placer is owner of lockable door
397 if owner ~= pname then
398 minetest.record_protection_violation(pos, pname)
399 minetest.chat_send_player(pname, "You do not own this locked door.")
403 local secret = meta:get_string("key_lock_secret")
406 meta:set_string("key_lock_secret", secret)
409 return secret, "a locked door", owner
412 def.on_blast = function(pos, intensity)
413 minetest.remove_node(pos)
414 -- hidden node doesn't get blasted away.
415 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
420 def.on_destruct = function(pos)
421 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
424 def.drawtype = "mesh"
425 def.paramtype = "light"
426 def.paramtype2 = "facedir"
427 def.sunlight_propagates = true
429 def.is_ground_content = false
430 def.buildable_to = false
431 def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
432 def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
434 def.mesh = "door_a.obj"
435 minetest.register_node(":" .. name .. "_a", def)
437 def.mesh = "door_b.obj"
438 minetest.register_node(":" .. name .. "_b", def)
440 _doors.registered_doors[name .. "_a"] = true
441 _doors.registered_doors[name .. "_b"] = true
444 doors.register("door_wood", {
445 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
446 description = "Wooden Door",
447 inventory_image = "doors_item_wood.png",
448 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
450 {"group:wood", "group:wood"},
451 {"group:wood", "group:wood"},
452 {"group:wood", "group:wood"},
456 doors.register("door_steel", {
457 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
458 description = "Steel Door",
459 inventory_image = "doors_item_steel.png",
461 groups = {cracky = 1, level = 2},
462 sounds = default.node_sound_metal_defaults(),
463 sound_open = "doors_steel_door_open",
464 sound_close = "doors_steel_door_close",
466 {"default:steel_ingot", "default:steel_ingot"},
467 {"default:steel_ingot", "default:steel_ingot"},
468 {"default:steel_ingot", "default:steel_ingot"},
472 doors.register("door_glass", {
473 tiles = {"doors_door_glass.png"},
474 description = "Glass Door",
475 inventory_image = "doors_item_glass.png",
476 groups = {cracky=3, oddly_breakable_by_hand=3},
477 sounds = default.node_sound_glass_defaults(),
478 sound_open = "doors_glass_door_open",
479 sound_close = "doors_glass_door_close",
481 {"default:glass", "default:glass"},
482 {"default:glass", "default:glass"},
483 {"default:glass", "default:glass"},
487 doors.register("door_obsidian_glass", {
488 tiles = {"doors_door_obsidian_glass.png"},
489 description = "Obsidian Glass Door",
490 inventory_image = "doors_item_obsidian_glass.png",
492 sounds = default.node_sound_glass_defaults(),
493 sound_open = "doors_glass_door_open",
494 sound_close = "doors_glass_door_close",
496 {"default:obsidian_glass", "default:obsidian_glass"},
497 {"default:obsidian_glass", "default:obsidian_glass"},
498 {"default:obsidian_glass", "default:obsidian_glass"},
502 -- Capture mods using the old API as best as possible.
503 function doors.register_door(name, def)
504 if def.only_placer_can_open then
507 def.only_placer_can_open = nil
509 local i = name:find(":")
510 local modname = name:sub(1, i - 1)
511 if not def.tiles then
512 if def.protected then
513 def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
515 def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
517 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
518 "using deprecated API method \"doors.register_door()\" but " ..
519 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
520 "will be used instead.")
523 doors.register(name, def)
528 function _doors.trapdoor_toggle(pos, node, clicker)
529 node = node or minetest.get_node(pos)
531 replace_old_owner_information(pos)
533 if not default.can_interact_with_node(clicker, pos) then
537 local def = minetest.registered_nodes[node.name]
539 if string.sub(node.name, -5) == "_open" then
540 minetest.sound_play(def.sound_close,
541 {pos = pos, gain = 0.3, max_hear_distance = 10})
542 minetest.swap_node(pos, {name = string.sub(node.name, 1,
543 string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
545 minetest.sound_play(def.sound_open,
546 {pos = pos, gain = 0.3, max_hear_distance = 10})
547 minetest.swap_node(pos, {name = node.name .. "_open",
548 param1 = node.param1, param2 = node.param2})
552 function doors.register_trapdoor(name, def)
553 if not name:find(":") then
554 name = "doors:" .. name
557 local name_closed = name
558 local name_opened = name.."_open"
560 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
561 _doors.trapdoor_toggle(pos, node, clicker)
565 -- Common trapdoor configuration
566 def.drawtype = "nodebox"
567 def.paramtype = "light"
568 def.paramtype2 = "facedir"
569 def.is_ground_content = false
571 if def.protected then
572 def.can_dig = can_dig_door
573 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
574 local pn = placer:get_player_name()
575 local meta = minetest.get_meta(pos)
576 meta:set_string("owner", pn)
577 meta:set_string("infotext", "Owned by "..pn)
579 return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
582 def.on_blast = function() end
583 def.on_key_use = function(pos, player)
584 local door = doors.get(pos)
587 def.on_skeleton_key_use = function(pos, player, newsecret)
588 replace_old_owner_information(pos)
589 local meta = minetest.get_meta(pos)
590 local owner = meta:get_string("owner")
591 local pname = player:get_player_name()
593 -- verify placer is owner of lockable door
594 if owner ~= pname then
595 minetest.record_protection_violation(pos, pname)
596 minetest.chat_send_player(pname, "You do not own this trapdoor.")
600 local secret = meta:get_string("key_lock_secret")
603 meta:set_string("key_lock_secret", secret)
606 return secret, "a locked trapdoor", owner
609 def.on_blast = function(pos, intensity)
610 minetest.remove_node(pos)
615 if not def.sounds then
616 def.sounds = default.node_sound_wood_defaults()
619 if not def.sound_open then
620 def.sound_open = "doors_door_open"
623 if not def.sound_close then
624 def.sound_close = "doors_door_close"
627 local def_opened = table.copy(def)
628 local def_closed = table.copy(def)
630 def_closed.node_box = {
632 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
634 def_closed.selection_box = {
636 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
638 def_closed.tiles = {def.tile_front,
639 def.tile_front .. '^[transformFY',
640 def.tile_side, def.tile_side,
641 def.tile_side, def.tile_side}
643 def_opened.node_box = {
645 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
647 def_opened.selection_box = {
649 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
651 def_opened.tiles = {def.tile_side, def.tile_side,
652 def.tile_side .. '^[transform3',
653 def.tile_side .. '^[transform1',
654 def.tile_front .. '^[transform46',
655 def.tile_front .. '^[transform6'}
657 def_opened.drop = name_closed
658 def_opened.groups.not_in_creative_inventory = 1
660 minetest.register_node(name_opened, def_opened)
661 minetest.register_node(name_closed, def_closed)
663 _doors.registered_trapdoors[name_opened] = true
664 _doors.registered_trapdoors[name_closed] = true
667 doors.register_trapdoor("doors:trapdoor", {
668 description = "Trapdoor",
669 inventory_image = "doors_trapdoor.png",
670 wield_image = "doors_trapdoor.png",
671 tile_front = "doors_trapdoor.png",
672 tile_side = "doors_trapdoor_side.png",
673 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
676 doors.register_trapdoor("doors:trapdoor_steel", {
677 description = "Steel Trapdoor",
678 inventory_image = "doors_trapdoor_steel.png",
679 wield_image = "doors_trapdoor_steel.png",
680 tile_front = "doors_trapdoor_steel.png",
681 tile_side = "doors_trapdoor_steel_side.png",
683 sounds = default.node_sound_metal_defaults(),
684 sound_open = "doors_steel_door_open",
685 sound_close = "doors_steel_door_close",
686 groups = {cracky = 1, level = 2, door = 1},
689 minetest.register_craft({
690 output = 'doors:trapdoor 2',
692 {'group:wood', 'group:wood', 'group:wood'},
693 {'group:wood', 'group:wood', 'group:wood'},
698 minetest.register_craft({
699 output = 'doors:trapdoor_steel',
701 {'default:steel_ingot', 'default:steel_ingot'},
702 {'default:steel_ingot', 'default:steel_ingot'},
709 function doors.register_fencegate(name, def)
711 description = def.description,
713 tiles = {def.texture},
715 paramtype2 = "facedir",
716 sunlight_propagates = true,
717 is_ground_content = false,
718 drop = name .. "_closed",
719 connect_sides = {"left", "right"},
722 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
723 local node_def = minetest.registered_nodes[node.name]
724 minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
725 minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
726 max_hear_distance = 8})
731 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
735 if not fence.sounds then
736 fence.sounds = default.node_sound_wood_defaults()
739 fence.groups.fence = 1
741 local fence_closed = table.copy(fence)
742 fence_closed.mesh = "doors_fencegate_closed.obj"
743 fence_closed.gate = name .. "_open"
744 fence_closed.sound = "doors_fencegate_open"
745 fence_closed.collision_box = {
747 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
750 local fence_open = table.copy(fence)
751 fence_open.mesh = "doors_fencegate_open.obj"
752 fence_open.gate = name .. "_closed"
753 fence_open.sound = "doors_fencegate_close"
754 fence_open.groups.not_in_creative_inventory = 1
755 fence_open.collision_box = {
757 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
758 {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
761 minetest.register_node(":" .. name .. "_closed", fence_closed)
762 minetest.register_node(":" .. name .. "_open", fence_open)
764 minetest.register_craft({
765 output = name .. "_closed",
767 {"default:stick", def.material, "default:stick"},
768 {"default:stick", def.material, "default:stick"}
773 doors.register_fencegate("doors:gate_wood", {
774 description = "Wooden Fence Gate",
775 texture = "default_wood.png",
776 material = "default:wood",
777 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
780 doors.register_fencegate("doors:gate_acacia_wood", {
781 description = "Acacia Fence Gate",
782 texture = "default_acacia_wood.png",
783 material = "default:acacia_wood",
784 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
787 doors.register_fencegate("doors:gate_junglewood", {
788 description = "Junglewood Fence Gate",
789 texture = "default_junglewood.png",
790 material = "default:junglewood",
791 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
794 doors.register_fencegate("doors:gate_pine_wood", {
795 description = "Pine Fence Gate",
796 texture = "default_pine_wood.png",
797 material = "default:pine_wood",
798 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
801 doors.register_fencegate("doors:gate_aspen_wood", {
802 description = "Aspen Fence Gate",
803 texture = "default_aspen_wood.png",
804 material = "default:aspen_wood",
805 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
811 minetest.register_craft({
813 recipe = "doors:trapdoor",
817 minetest.register_craft({
819 recipe = "doors:door_wood",
823 minetest.register_craft({
825 recipe = "doors:gate_wood_closed",
829 minetest.register_craft({
831 recipe = "doors:gate_acacia_wood_closed",
835 minetest.register_craft({
837 recipe = "doors:gate_junglewood_closed",
841 minetest.register_craft({
843 recipe = "doors:gate_pine_wood_closed",
847 minetest.register_craft({
849 recipe = "doors:gate_aspen_wood_closed",