f3dd16959c9a8a8b085278e9c4ad97ab463194ba
[oweals/minetest_game.git] / mods / doors / init.lua
1 doors = {}
2
3 -- Registers a door
4 function doors.register_door(name, def)
5         def.groups.not_in_creative_inventory = 1
6
7         local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
8
9         if not def.node_box_bottom then
10                 def.node_box_bottom = box
11         end
12         if not def.node_box_top then
13                 def.node_box_top = box
14         end
15         if not def.selection_box_bottom then
16                 def.selection_box_bottom= box
17         end
18         if not def.selection_box_top then
19                 def.selection_box_top = box
20         end
21
22         if not def.sound_close_door then
23                 def.sound_close_door = "doors_door_close"
24         end
25         if not def.sound_open_door then
26                 def.sound_open_door = "doors_door_open"
27         end
28         
29         
30         minetest.register_craftitem(name, {
31                 description = def.description,
32                 inventory_image = def.inventory_image,
33
34                 on_place = function(itemstack, placer, pointed_thing)
35                         if not pointed_thing.type == "node" then
36                                 return itemstack
37                         end
38
39                         local ptu = pointed_thing.under
40                         local nu = minetest.get_node(ptu)
41                         if minetest.registered_nodes[nu.name].on_rightclick then
42                                 return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
43                         end
44
45                         local pt = pointed_thing.above
46                         local pt2 = {x=pt.x, y=pt.y, z=pt.z}
47                         pt2.y = pt2.y+1
48                         if
49                                 not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
50                                 not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
51                                 not placer or
52                                 not placer:is_player()
53                         then
54                                 return itemstack
55                         end
56
57                         if minetest.is_protected(pt, placer:get_player_name()) or
58                                         minetest.is_protected(pt2, placer:get_player_name()) then
59                                 minetest.record_protection_violation(pt, placer:get_player_name())
60                                 return itemstack
61                         end
62
63                         local p2 = minetest.dir_to_facedir(placer:get_look_dir())
64                         local pt3 = {x=pt.x, y=pt.y, z=pt.z}
65                         if p2 == 0 then
66                                 pt3.x = pt3.x-1
67                         elseif p2 == 1 then
68                                 pt3.z = pt3.z+1
69                         elseif p2 == 2 then
70                                 pt3.x = pt3.x+1
71                         elseif p2 == 3 then
72                                 pt3.z = pt3.z-1
73                         end
74                         if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
75                                 minetest.set_node(pt, {name=name.."_b_1", param2=p2})
76                                 minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
77                         else
78                                 minetest.set_node(pt, {name=name.."_b_2", param2=p2})
79                                 minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
80                                 minetest.get_meta(pt):set_int("right", 1)
81                                 minetest.get_meta(pt2):set_int("right", 1)
82                         end
83
84                         if def.only_placer_can_open then
85                                 local pn = placer:get_player_name()
86                                 local meta = minetest.get_meta(pt)
87                                 meta:set_string("doors_owner", pn)
88                                 meta:set_string("infotext", "Owned by "..pn)
89                                 meta = minetest.get_meta(pt2)
90                                 meta:set_string("doors_owner", pn)
91                                 meta:set_string("infotext", "Owned by "..pn)
92                         end
93
94                         if not minetest.setting_getbool("creative_mode") then
95                                 itemstack:take_item()
96                         end
97                         return itemstack
98                 end,
99         })
100
101         local tt = def.tiles_top
102         local tb = def.tiles_bottom
103         
104         local function after_dig_node(pos, name, digger)
105                 local node = minetest.get_node(pos)
106                 if node.name == name then
107                         minetest.node_dig(pos, node, digger)
108                 end
109         end
110
111         local function check_and_blast(pos, name)
112                 local node = minetest.get_node(pos)
113                 if node.name == name then
114                         minetest.remove_node(pos)
115                 end
116         end
117
118         local function make_on_blast(base_name, dir, door_type, other_door_type)
119                 if def.only_placer_can_open then
120                         return function() end
121                 else
122                         return function(pos, intensity)
123                                 check_and_blast(pos, base_name .. door_type)
124                                 pos.y = pos.y + dir
125                                 check_and_blast(pos, base_name .. other_door_type)
126                         end
127                 end
128         end
129
130         local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
131                 pos.y = pos.y+dir
132                 if not minetest.get_node(pos).name == check_name then
133                         return
134                 end
135                 local p2 = minetest.get_node(pos).param2
136                 p2 = params[p2+1]
137                 
138                 minetest.swap_node(pos, {name=replace_dir, param2=p2})
139                 
140                 pos.y = pos.y-dir
141                 minetest.swap_node(pos, {name=replace, param2=p2})
142
143                 local snd_1 = def.sound_close_door
144                 local snd_2 = def.sound_open_door 
145                 if params[1] == 3 then
146                         snd_1 = def.sound_open_door 
147                         snd_2 = def.sound_close_door
148                 end
149
150                 if minetest.get_meta(pos):get_int("right") ~= 0 then
151                         minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
152                 else
153                         minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
154                 end
155         end
156
157         local function check_player_priv(pos, player)
158                 if not def.only_placer_can_open then
159                         return true
160                 end
161                 local meta = minetest.get_meta(pos)
162                 local pn = player:get_player_name()
163                 return meta:get_string("doors_owner") == pn
164         end
165
166         minetest.register_node(name.."_b_1", {
167                 tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
168                 paramtype = "light",
169                 paramtype2 = "facedir",
170                 drop = name,
171                 drawtype = "nodebox",
172                 node_box = {
173                         type = "fixed",
174                         fixed = def.node_box_bottom
175                 },
176                 selection_box = {
177                         type = "fixed",
178                         fixed = def.selection_box_bottom
179                 },
180                 groups = def.groups,
181                 
182                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
183                         pos.y = pos.y+1
184                         after_dig_node(pos, name.."_t_1", digger)
185                 end,
186                 
187                 on_rightclick = function(pos, node, clicker)
188                         if check_player_priv(pos, clicker) then
189                                 on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
190                         end
191                 end,
192                 
193                 can_dig = check_player_priv,
194                 sounds = def.sounds,
195                 sunlight_propagates = def.sunlight,
196                 on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
197         })
198
199         minetest.register_node(name.."_t_1", {
200                 tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
201                 paramtype = "light",
202                 paramtype2 = "facedir",
203                 drop = "",
204                 drawtype = "nodebox",
205                 node_box = {
206                         type = "fixed",
207                         fixed = def.node_box_top
208                 },
209                 selection_box = {
210                         type = "fixed",
211                         fixed = def.selection_box_top
212                 },
213                 groups = def.groups,
214                 
215                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
216                         pos.y = pos.y-1
217                         after_dig_node(pos, name.."_b_1", digger)
218                 end,
219                 
220                 on_rightclick = function(pos, node, clicker)
221                         if check_player_priv(pos, clicker) then
222                                 on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
223                         end
224                 end,
225                 
226                 can_dig = check_player_priv,
227                 sounds = def.sounds,
228                 sunlight_propagates = def.sunlight,
229                 on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
230         })
231
232         minetest.register_node(name.."_b_2", {
233                 tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
234                 paramtype = "light",
235                 paramtype2 = "facedir",
236                 drop = name,
237                 drawtype = "nodebox",
238                 node_box = {
239                         type = "fixed",
240                         fixed = def.node_box_bottom
241                 },
242                 selection_box = {
243                         type = "fixed",
244                         fixed = def.selection_box_bottom
245                 },
246                 groups = def.groups,
247                 
248                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
249                         pos.y = pos.y+1
250                         after_dig_node(pos, name.."_t_2", digger)
251                 end,
252                 
253                 on_rightclick = function(pos, node, clicker)
254                         if check_player_priv(pos, clicker) then
255                                 on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
256                         end
257                 end,
258                 
259                 can_dig = check_player_priv,
260                 sounds = def.sounds,
261                 sunlight_propagates = def.sunlight,
262                 on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
263         })
264
265         minetest.register_node(name.."_t_2", {
266                 tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
267                 paramtype = "light",
268                 paramtype2 = "facedir",
269                 drop = "",
270                 drawtype = "nodebox",
271                 node_box = {
272                         type = "fixed",
273                         fixed = def.node_box_top
274                 },
275                 selection_box = {
276                         type = "fixed",
277                         fixed = def.selection_box_top
278                 },
279                 groups = def.groups,
280                 
281                 after_dig_node = function(pos, oldnode, oldmetadata, digger)
282                         pos.y = pos.y-1
283                         after_dig_node(pos, name.."_b_2", digger)
284                 end,
285                 
286                 on_rightclick = function(pos, node, clicker)
287                         if check_player_priv(pos, clicker) then
288                                 on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
289                         end
290                 end,
291                 
292                 can_dig = check_player_priv,
293                 sounds = def.sounds,
294                 sunlight_propagates = def.sunlight,
295                 on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
296         })
297
298 end
299
300 doors.register_door("doors:door_wood", {
301         description = "Wooden Door",
302         inventory_image = "doors_wood.png",
303         groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
304         tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
305         tiles_top = {"doors_wood_a.png", "doors_brown.png"},
306         sounds = default.node_sound_wood_defaults(),
307         sunlight = false,
308 })
309
310 minetest.register_craft({
311         output = "doors:door_wood",
312         recipe = {
313                 {"group:wood", "group:wood"},
314                 {"group:wood", "group:wood"},
315                 {"group:wood", "group:wood"}
316         }
317 })
318
319 doors.register_door("doors:door_steel", {
320         description = "Steel Door",
321         inventory_image = "doors_steel.png",
322         groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
323         tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
324         tiles_top = {"doors_steel_a.png", "doors_grey.png"},
325         only_placer_can_open = true,
326         sounds = default.node_sound_wood_defaults(),
327         sunlight = false,
328 })
329
330 minetest.register_craft({
331         output = "doors:door_steel",
332         recipe = {
333                 {"default:steel_ingot", "default:steel_ingot"},
334                 {"default:steel_ingot", "default:steel_ingot"},
335                 {"default:steel_ingot", "default:steel_ingot"}
336         }
337 })
338
339 doors.register_door("doors:door_glass", {
340         description = "Glass Door",
341         inventory_image = "doors_glass.png",
342         groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
343         tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
344         tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
345         sounds = default.node_sound_glass_defaults(),
346         sunlight = true,
347 })
348
349 minetest.register_craft({
350         output = "doors:door_glass",
351         recipe = {
352                 {"default:glass", "default:glass"},
353                 {"default:glass", "default:glass"},
354                 {"default:glass", "default:glass"}
355         }
356 })
357
358 doors.register_door("doors:door_obsidian_glass", {
359         description = "Obsidian Glass Door",
360         inventory_image = "doors_obsidian_glass.png",
361         groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
362         tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
363         tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
364         sounds = default.node_sound_glass_defaults(),
365         sunlight = true,
366 })
367
368 minetest.register_craft({
369         output = "doors:door_obsidian_glass",
370         recipe = {
371                 {"default:obsidian_glass", "default:obsidian_glass"},
372                 {"default:obsidian_glass", "default:obsidian_glass"},
373                 {"default:obsidian_glass", "default:obsidian_glass"}
374         }
375 })
376
377
378 ----trapdoor----
379
380 function doors.register_trapdoor(name, def)
381         local name_closed = name
382         local name_opened = name.."_open"
383
384         def.on_rightclick = function (pos, node)
385                 local newname = node.name == name_closed and name_opened or name_closed
386                 local sound = false
387                 if node.name == name_closed then sound = def.sound_open end
388                 if node.name == name_opened then sound = def.sound_close end
389                 if sound then
390                         minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
391                 end
392                 minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
393         end
394
395         -- Common trapdoor configuration
396         def.drawtype = "nodebox"
397         def.paramtype = "light"
398         def.paramtype2 = "facedir"
399
400         local def_opened = table.copy(def)
401         local def_closed = table.copy(def)
402
403         def_closed.node_box = {
404                 type = "fixed",
405                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
406         }
407         def_closed.selection_box = {
408                 type = "fixed",
409                 fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
410         }
411         def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
412                 def.tile_side, def.tile_side }
413
414         def_opened.node_box = {
415                 type = "fixed",
416                 fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
417         }
418         def_opened.selection_box = {
419                 type = "fixed",
420                 fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
421         }
422         def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
423                 def.tile_front, def.tile_front }
424         def_opened.drop = name_closed
425         def_opened.groups.not_in_creative_inventory = 1
426
427         minetest.register_node(name_opened, def_opened)
428         minetest.register_node(name_closed, def_closed)
429 end
430
431
432
433 doors.register_trapdoor("doors:trapdoor", {
434         description = "Trapdoor",
435         inventory_image = "doors_trapdoor.png",
436         wield_image = "doors_trapdoor.png",
437         tile_front = "doors_trapdoor.png",
438         tile_side = "doors_trapdoor_side.png",
439         groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
440         sounds = default.node_sound_wood_defaults(),
441         sound_open = "doors_door_open",
442         sound_close = "doors_door_close"
443 })
444
445 minetest.register_craft({
446         output = 'doors:trapdoor 2',
447         recipe = {
448                 {'group:wood', 'group:wood', 'group:wood'},
449                 {'group:wood', 'group:wood', 'group:wood'},
450                 {'', '', ''},
451         }
452 })