Remove unused and clean up missused variable-value assignments.
[oweals/minetest_game.git] / mods / doors / init.lua
1 --[[
2
3 Copyright (C) 2012 PilzAdam
4   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
5 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
6
7 --]]
8
9 -- our API object
10 doors = {}
11
12 -- private data
13 local _doors = {}
14 _doors.registered_doors = {}
15 _doors.registered_trapdoors = {}
16
17 -- returns an object to a door object or nil
18 function doors.get(pos)
19         local node_name = minetest.get_node(pos).name
20         if _doors.registered_doors[node_name] then
21                 -- A normal upright door
22                 return {
23                         pos = pos,
24                         open = function(self, player)
25                                 if self:state() then
26                                         return false
27                                 end
28                                 return _doors.door_toggle(self.pos, nil, player)
29                         end,
30                         close = function(self, player)
31                                 if not self:state() then
32                                         return false
33                                 end
34                                 return _doors.door_toggle(self.pos, nil, player)
35                         end,
36                         toggle = function(self, player)
37                                 return _doors.door_toggle(self.pos, nil, player)
38                         end,
39                         state = function(self)
40                                 local state = minetest.get_meta(self.pos):get_int("state")
41                                 return state %2 == 1
42                         end
43                 }
44         elseif _doors.registered_trapdoors[node_name] then
45                 -- A trapdoor
46                 return {
47                         pos = pos,
48                         open = function(self, player)
49                                 if self:state() then
50                                         return false
51                                 end
52                                 return _doors.trapdoor_toggle(self.pos, nil, player)
53                         end,
54                         close = function(self, player)
55                                 if not self:state() then
56                                         return false
57                                 end
58                                 return _doors.trapdoor_toggle(self.pos, nil, player)
59                         end,
60                         toggle = function(self, player)
61                                 return _doors.trapdoor_toggle(self.pos, nil, player)
62                         end,
63                         state = function(self)
64                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
65                         end
66                 }
67         else
68                 return nil
69         end
70 end
71
72 -- this hidden node is placed on top of the bottom, and prevents
73 -- nodes from being placed in the top half of the door.
74 minetest.register_node("doors:hidden", {
75         description = "Hidden Door Segment",
76         -- can't use airlike otherwise falling nodes will turn to entities
77         -- and will be forever stuck until door is removed.
78         drawtype = "nodebox",
79         paramtype = "light",
80         paramtype2 = "facedir",
81         sunlight_propagates = true,
82         -- has to be walkable for falling nodes to stop falling.
83         walkable = true,
84         pointable = false,
85         diggable = false,
86         buildable_to = false,
87         floodable = false,
88         drop = "",
89         groups = {not_in_creative_inventory = 1},
90         on_blast = function() end,
91         tiles = {"doors_blank.png"},
92         -- 1px transparent block inside door hinge near node top.
93         nodebox = {
94                 type = "fixed",
95                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
96         },
97         -- collision_box needed otherise selection box would be full node size
98         collision_box = {
99                 type = "fixed",
100                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
101         },
102 })
103
104 -- table used to aid door opening/closing
105 local transform = {
106         {
107                 {v = "_a", param2 = 3},
108                 {v = "_a", param2 = 0},
109                 {v = "_a", param2 = 1},
110                 {v = "_a", param2 = 2},
111         },
112         {
113                 {v = "_b", param2 = 1},
114                 {v = "_b", param2 = 2},
115                 {v = "_b", param2 = 3},
116                 {v = "_b", param2 = 0},
117         },
118         {
119                 {v = "_b", param2 = 1},
120                 {v = "_b", param2 = 2},
121                 {v = "_b", param2 = 3},
122                 {v = "_b", param2 = 0},
123         },
124         {
125                 {v = "_a", param2 = 3},
126                 {v = "_a", param2 = 0},
127                 {v = "_a", param2 = 1},
128                 {v = "_a", param2 = 2},
129         },
130 }
131
132 function _doors.door_toggle(pos, node, clicker)
133         local meta = minetest.get_meta(pos)
134         node = node or minetest.get_node(pos)
135         local def = minetest.registered_nodes[node.name]
136         local name = def.door.name
137
138         local state = meta:get_string("state")
139         if state == "" then
140                 -- fix up lvm-placed right-hinged doors, default closed
141                 if node.name:sub(-2) == "_b" then
142                         state = 2
143                 else
144                         state = 0
145                 end
146         else
147                 state = tonumber(state)
148         end
149
150         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
151                 local owner = meta:get_string("doors_owner")
152                 if owner ~= "" then
153                         if clicker:get_player_name() ~= owner then
154                                 return false
155                         end
156                 end
157         end
158
159         -- until Lua-5.2 we have no bitwise operators :(
160         if state % 2 == 1 then
161                 state = state - 1
162         else
163                 state = state + 1
164         end
165
166         local dir = node.param2
167         if state % 2 == 0 then
168                 minetest.sound_play(def.door.sounds[1],
169                         {pos = pos, gain = 0.3, max_hear_distance = 10})
170         else
171                 minetest.sound_play(def.door.sounds[2],
172                         {pos = pos, gain = 0.3, max_hear_distance = 10})
173         end
174
175         minetest.swap_node(pos, {
176                 name = name .. transform[state + 1][dir+1].v,
177                 param2 = transform[state + 1][dir+1].param2
178         })
179         meta:set_int("state", state)
180
181         return true
182 end
183
184
185 local function on_place_node(place_to, newnode,
186         placer, oldnode, itemstack, pointed_thing)
187         -- Run script hook
188         for _, callback in ipairs(core.registered_on_placenodes) do
189                 -- Deepcopy pos, node and pointed_thing because callback can modify them
190                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
191                 local newnode_copy =
192                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
193                 local oldnode_copy =
194                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
195                 local pointed_thing_copy = {
196                         type  = pointed_thing.type,
197                         above = vector.new(pointed_thing.above),
198                         under = vector.new(pointed_thing.under),
199                         ref   = pointed_thing.ref,
200                 }
201                 callback(place_to_copy, newnode_copy, placer,
202                         oldnode_copy, itemstack, pointed_thing_copy)
203         end
204 end
205
206 function doors.register(name, def)
207         if not name:find(":") then
208                 name = "doors:" .. name
209         end
210
211         -- replace old doors of this type automatically
212         minetest.register_lbm({
213                 name = ":doors:replace_" .. name:gsub(":", "_"),
214                 nodenames = {name.."_b_1", name.."_b_2"},
215                 action = function(pos, node)
216                         local l = tonumber(node.name:sub(-1))
217                         local meta = minetest.get_meta(pos)
218                         local h = meta:get_int("right") + 1
219                         local p2 = node.param2
220                         local replace = {
221                                 {{type = "a", state = 0}, {type = "a", state = 3}},
222                                 {{type = "b", state = 1}, {type = "b", state = 2}}
223                         }
224                         local new = replace[l][h]
225                         -- retain infotext and doors_owner fields
226                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
227                         meta:set_int("state", new.state)
228                         -- properly place doors:hidden at the right spot
229                         local p3 = p2
230                         if new.state >= 2 then
231                                 p3 = (p3 + 3) % 4
232                         end
233                         if new.state % 2 == 1 then
234                                 if new.state >= 2 then
235                                         p3 = (p3 + 1) % 4
236                                 else
237                                         p3 = (p3 + 3) % 4
238                                 end
239                         end
240                         -- wipe meta on top node as it's unused
241                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
242                                 {name = "doors:hidden", param2 = p3})
243                 end
244         })
245
246         minetest.register_craftitem(":" .. name, {
247                 description = def.description,
248                 inventory_image = def.inventory_image,
249
250                 on_place = function(itemstack, placer, pointed_thing)
251                         local pos
252
253                         if not pointed_thing.type == "node" then
254                                 return itemstack
255                         end
256
257                         local node = minetest.get_node(pointed_thing.under)
258                         local pdef = minetest.registered_nodes[node.name]
259                         if pdef and pdef.on_rightclick then
260                                 return pdef.on_rightclick(pointed_thing.under,
261                                                 node, placer, itemstack, pointed_thing)
262                         end
263
264                         if pdef and pdef.buildable_to then
265                                 pos = pointed_thing.under
266                         else
267                                 pos = pointed_thing.above
268                                 node = minetest.get_node(pos)
269                                 pdef = minetest.registered_nodes[node.name]
270                                 if not pdef or not pdef.buildable_to then
271                                         return itemstack
272                                 end
273                         end
274
275                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
276                         if not minetest.registered_nodes[
277                                 minetest.get_node(above).name].buildable_to then
278                                 return itemstack
279                         end
280
281                         local pn = placer:get_player_name()
282                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
283                                 return itemstack
284                         end
285
286                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
287
288                         local ref = {
289                                 {x = -1, y = 0, z = 0},
290                                 {x = 0, y = 0, z = 1},
291                                 {x = 1, y = 0, z = 0},
292                                 {x = 0, y = 0, z = -1},
293                         }
294
295                         local aside = {
296                                 x = pos.x + ref[dir + 1].x,
297                                 y = pos.y + ref[dir + 1].y,
298                                 z = pos.z + ref[dir + 1].z,
299                         }
300
301                         local state = 0
302                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
303                                 state = state + 2
304                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
305                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
306                         else
307                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
308                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
309                         end
310
311                         local meta = minetest.get_meta(pos)
312                         meta:set_int("state", state)
313
314                         if def.protected then
315                                 meta:set_string("doors_owner", pn)
316                                 meta:set_string("infotext", "Owned by " .. pn)
317                         end
318
319                         if not minetest.setting_getbool("creative_mode") then
320                                 itemstack:take_item()
321                         end
322
323                         on_place_node(pos, minetest.get_node(pos),
324                                 placer, node, itemstack, pointed_thing)
325
326                         return itemstack
327                 end
328         })
329         def.inventory_image = nil
330
331         if def.recipe then
332                 minetest.register_craft({
333                         output = name,
334                         recipe = def.recipe,
335                 })
336         end
337         def.recipe = nil
338
339         local can_dig = function(pos, digger)
340                 if not def.protected then
341                         return true
342                 end
343                 if minetest.check_player_privs(digger, "protection_bypass") then
344                         return true
345                 end
346                 local meta = minetest.get_meta(pos)
347                 local name
348                 if digger then
349                         name = digger:get_player_name()
350                 end
351                 return meta:get_string("doors_owner") == name
352         end
353
354         if not def.sounds then
355                 def.sounds = default.node_sound_wood_defaults()
356         end
357
358         if not def.sound_open then
359                 def.sound_open = "doors_door_open"
360         end
361
362         if not def.sound_close then
363                 def.sound_close = "doors_door_close"
364         end
365
366         def.groups.not_in_creative_inventory = 1
367         def.groups.door = 1
368         def.drop = name
369         def.door = {
370                 name = name,
371                 sounds = { def.sound_close, def.sound_open },
372         }
373
374         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
375                 _doors.door_toggle(pos, node, clicker)
376                 return itemstack
377         end
378         def.after_dig_node = function(pos, node, meta, digger)
379                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
380                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
381         end
382         def.can_dig = function(pos, player)
383                 return can_dig(pos, player)
384         end
385         def.on_rotate = function(pos, node, user, mode, new_param2)
386                 return false
387         end
388
389         if def.protected then
390                 def.on_blast = function() end
391         else
392                 def.on_blast = function(pos, intensity)
393                         minetest.remove_node(pos)
394                         -- hidden node doesn't get blasted away.
395                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
396                         return {name}
397                 end
398         end
399
400         def.on_destruct = function(pos)
401                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
402         end
403
404         def.drawtype = "mesh"
405         def.paramtype = "light"
406         def.paramtype2 = "facedir"
407         def.sunlight_propagates = true
408         def.walkable = true
409         def.is_ground_content = false
410         def.buildable_to = false
411         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
412         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
413
414         def.mesh = "door_a.obj"
415         minetest.register_node(":" .. name .. "_a", def)
416
417         def.mesh = "door_b.obj"
418         minetest.register_node(":" .. name .. "_b", def)
419
420         _doors.registered_doors[name .. "_a"] = true
421         _doors.registered_doors[name .. "_b"] = true
422 end
423
424 doors.register("door_wood", {
425                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
426                 description = "Wooden Door",
427                 inventory_image = "doors_item_wood.png",
428                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
429                 recipe = {
430                         {"group:wood", "group:wood"},
431                         {"group:wood", "group:wood"},
432                         {"group:wood", "group:wood"},
433                 }
434 })
435
436 doors.register("door_steel", {
437                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
438                 description = "Steel Door",
439                 inventory_image = "doors_item_steel.png",
440                 protected = true,
441                 groups = {snappy = 1, cracky = 1, level = 2},
442                 sounds = default.node_sound_stone_defaults(),
443                 sound_open = "doors_steel_door_open",
444                 sound_close = "doors_steel_door_close",
445                 recipe = {
446                         {"default:steel_ingot", "default:steel_ingot"},
447                         {"default:steel_ingot", "default:steel_ingot"},
448                         {"default:steel_ingot", "default:steel_ingot"},
449                 }
450 })
451
452 doors.register("door_glass", {
453                 tiles = {"doors_door_glass.png"},
454                 description = "Glass Door",
455                 inventory_image = "doors_item_glass.png",
456                 groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
457                 sounds = default.node_sound_glass_defaults(),
458                 sound_open = "doors_glass_door_open",
459                 sound_close = "doors_glass_door_close",
460                 recipe = {
461                         {"default:glass", "default:glass"},
462                         {"default:glass", "default:glass"},
463                         {"default:glass", "default:glass"},
464                 }
465 })
466
467 doors.register("door_obsidian_glass", {
468                 tiles = {"doors_door_obsidian_glass.png"},
469                 description = "Obsidian Glass Door",
470                 inventory_image = "doors_item_obsidian_glass.png",
471                 groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
472                 sounds = default.node_sound_glass_defaults(),
473                 sound_open = "doors_glass_door_open",
474                 sound_close = "doors_glass_door_close",
475                 recipe = {
476                         {"default:obsidian_glass", "default:obsidian_glass"},
477                         {"default:obsidian_glass", "default:obsidian_glass"},
478                         {"default:obsidian_glass", "default:obsidian_glass"},
479                 },
480 })
481
482 -- Capture mods using the old API as best as possible.
483 function doors.register_door(name, def)
484         if def.only_placer_can_open then
485                 def.protected = true
486         end
487         def.only_placer_can_open = nil
488
489         local i = name:find(":")
490         local modname = name:sub(1, i - 1)
491         if not def.tiles then
492                 if def.protected then
493                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
494                 else
495                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
496                 end
497                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
498                                 "using deprecated API method \"doors.register_door()\" but " ..
499                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
500                                 "will be used instead.")
501         end
502
503         doors.register(name, def)
504 end
505
506 ----trapdoor----
507
508 function _doors.trapdoor_toggle(pos, node, clicker)
509         node = node or minetest.get_node(pos)
510         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
511                 local meta = minetest.get_meta(pos)
512                 local owner = meta:get_string("doors_owner")
513                 if owner ~= "" then
514                         if clicker:get_player_name() ~= owner then
515                                 return false
516                         end
517                 end
518         end
519
520         local def = minetest.registered_nodes[node.name]
521
522         if string.sub(node.name, -5) == "_open" then
523                 minetest.sound_play(def.sound_close,
524                         {pos = pos, gain = 0.3, max_hear_distance = 10})
525                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
526                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
527         else
528                 minetest.sound_play(def.sound_open,
529                         {pos = pos, gain = 0.3, max_hear_distance = 10})
530                 minetest.swap_node(pos, {name = node.name .. "_open",
531                         param1 = node.param1, param2 = node.param2})
532         end
533 end
534
535 function doors.register_trapdoor(name, def)
536         local name_closed = name
537         local name_opened = name.."_open"
538
539         local function check_player_priv(pos, player)
540                 if not def.protected or
541                                 minetest.check_player_privs(player, "protection_bypass") then
542                         return true
543                 end
544                 local meta = minetest.get_meta(pos)
545                 local player_name = player and player:get_player_name()
546                 return meta:get_string("doors_owner") == player_name
547         end
548
549         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
550                 _doors.trapdoor_toggle(pos, node, clicker)
551                 return itemstack
552         end
553
554         -- Common trapdoor configuration
555         def.drawtype = "nodebox"
556         def.paramtype = "light"
557         def.paramtype2 = "facedir"
558         def.is_ground_content = false
559         def.can_dig = check_player_priv
560
561         if def.protected then
562                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
563                         local pn = placer:get_player_name()
564                         local meta = minetest.get_meta(pos)
565                         meta:set_string("doors_owner", pn)
566                         meta:set_string("infotext", "Owned by "..pn)
567
568                         return minetest.setting_getbool("creative_mode")
569                 end
570
571                 def.on_blast = function() end
572         else
573                 def.on_blast = function(pos, intensity)
574                         minetest.remove_node(pos)
575                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
576                         return {name}
577                 end
578         end
579
580         if not def.sounds then
581                 def.sounds = default.node_sound_wood_defaults()
582         end
583
584         if not def.sound_open then
585                 def.sound_open = "doors_door_open"
586         end
587
588         if not def.sound_close then
589                 def.sound_close = "doors_door_close"
590         end
591
592         local def_opened = table.copy(def)
593         local def_closed = table.copy(def)
594
595         def_closed.node_box = {
596                 type = "fixed",
597                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
598         }
599         def_closed.selection_box = {
600                 type = "fixed",
601                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
602         }
603         def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
604                 def.tile_side, def.tile_side}
605
606         def_opened.node_box = {
607                 type = "fixed",
608                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
609         }
610         def_opened.selection_box = {
611                 type = "fixed",
612                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
613         }
614         def_opened.tiles = {def.tile_side, def.tile_side,
615                         def.tile_side .. '^[transform3',
616                         def.tile_side .. '^[transform1',
617                         def.tile_front, def.tile_front}
618
619         def_opened.drop = name_closed
620         def_opened.groups.not_in_creative_inventory = 1
621
622         minetest.register_node(name_opened, def_opened)
623         minetest.register_node(name_closed, def_closed)
624
625         _doors.registered_trapdoors[name_opened] = true
626         _doors.registered_trapdoors[name_closed] = true
627 end
628
629 doors.register_trapdoor("doors:trapdoor", {
630         description = "Trapdoor",
631         inventory_image = "doors_trapdoor.png",
632         wield_image = "doors_trapdoor.png",
633         tile_front = "doors_trapdoor.png",
634         tile_side = "doors_trapdoor_side.png",
635         groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
636 })
637
638 doors.register_trapdoor("doors:trapdoor_steel", {
639         description = "Steel Trapdoor",
640         inventory_image = "doors_trapdoor_steel.png",
641         wield_image = "doors_trapdoor_steel.png",
642         tile_front = "doors_trapdoor_steel.png",
643         tile_side = "doors_trapdoor_steel_side.png",
644         protected = true,
645         sounds = default.node_sound_stone_defaults(),
646         sound_open = "doors_steel_door_open",
647         sound_close = "doors_steel_door_close",
648         groups = {snappy=1, cracky=1, level=2, door=1},
649 })
650
651 minetest.register_craft({
652         output = 'doors:trapdoor 2',
653         recipe = {
654                 {'group:wood', 'group:wood', 'group:wood'},
655                 {'group:wood', 'group:wood', 'group:wood'},
656                 {'', '', ''},
657         }
658 })
659
660 minetest.register_craft({
661         output = 'doors:trapdoor_steel',
662         recipe = {
663                 {'default:steel_ingot', 'default:steel_ingot'},
664                 {'default:steel_ingot', 'default:steel_ingot'},
665         }
666 })
667
668
669 ----fence gate----
670
671 function doors.register_fencegate(name, def)
672         local fence = {
673                 description = def.description,
674                 drawtype = "mesh",
675                 tiles = {def.texture},
676                 paramtype = "light",
677                 paramtype2 = "facedir",
678                 sunlight_propagates = true,
679                 is_ground_content = false,
680                 drop = name .. "_closed",
681                 connect_sides = {"left", "right"},
682                 groups = def.groups,
683                 sounds = def.sounds,
684                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
685                         local node_def = minetest.registered_nodes[node.name]
686                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
687                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
688                                 max_hear_distance = 8})
689                         return itemstack
690                 end,
691                 selection_box = {
692                         type = "fixed",
693                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
694                 },
695         }
696
697         if not fence.sounds then
698                 fence.sounds = default.node_sound_wood_defaults()
699         end
700
701         fence.groups.fence = 1
702
703         local fence_closed = table.copy(fence)
704         fence_closed.mesh = "doors_fencegate_closed.obj"
705         fence_closed.gate = name .. "_open"
706         fence_closed.sound = "doors_fencegate_open"
707         fence_closed.collision_box = {
708                 type = "fixed",
709                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
710         }
711
712         local fence_open = table.copy(fence)
713         fence_open.mesh = "doors_fencegate_open.obj"
714         fence_open.gate = name .. "_closed"
715         fence_open.sound = "doors_fencegate_close"
716         fence_open.groups.not_in_creative_inventory = 1
717         fence_open.collision_box = {
718                 type = "fixed",
719                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
720                         {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
721         }
722
723         minetest.register_node(":" .. name .. "_closed", fence_closed)
724         minetest.register_node(":" .. name .. "_open", fence_open)
725
726         minetest.register_craft({
727                 output = name .. "_closed",
728                 recipe = {
729                         {"default:stick", def.material, "default:stick"},
730                         {"default:stick", def.material, "default:stick"}
731                 }
732         })
733 end
734
735 doors.register_fencegate("doors:gate_wood", {
736         description = "Wooden Fence Gate",
737         texture = "default_wood.png",
738         material = "default:wood",
739         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
740 })
741
742 doors.register_fencegate("doors:gate_acacia_wood", {
743         description = "Acacia Fence Gate",
744         texture = "default_acacia_wood.png",
745         material = "default:acacia_wood",
746         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
747 })
748
749 doors.register_fencegate("doors:gate_junglewood", {
750         description = "Junglewood Fence Gate",
751         texture = "default_junglewood.png",
752         material = "default:junglewood",
753         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
754 })
755
756 doors.register_fencegate("doors:gate_pine_wood", {
757         description = "Pine Fence Gate",
758         texture = "default_pine_wood.png",
759         material = "default:pine_wood",
760         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
761 })
762
763 doors.register_fencegate("doors:gate_aspen_wood", {
764         description = "Aspen Fence Gate",
765         texture = "default_aspen_wood.png",
766         material = "default:aspen_wood",
767         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
768 })