Default: Make some plant nodes non-flammable
[oweals/minetest_game.git] / mods / doors / init.lua
1
2 --[[
3
4 Copyright (C) 2012 PilzAdam
5   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
6 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
7
8 --]]
9
10 -- our API object
11 doors = {}
12
13 -- private data
14 local _doors = {}
15 _doors.registered_doors = {}
16 _doors.registered_trapdoors = {}
17
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20         if _doors.registered_doors[minetest.get_node(pos).name] then
21                 -- A normal upright door
22                 return {
23                         pos = pos,
24                         open = function(self, player)
25                                 if self:state() then
26                                         return false
27                                 end
28                                 return _doors.door_toggle(self.pos, player)
29                         end,
30                         close = function(self, player)
31                                 if not self:state() then
32                                         return false
33                                 end
34                                 return _doors.door_toggle(self.pos, player)
35                         end,
36                         toggle = function(self, player)
37                                 return _doors.door_toggle(self.pos, player)
38                         end,
39                         state = function(self)
40                                 local state = minetest.get_meta(self.pos):get_int("state")
41                                 return state %2 == 1
42                         end
43                 }
44         elseif _doors.registered_trapdoors[minetest.get_node(pos).name] then
45                 -- A trapdoor
46                 return {
47                         pos = pos,
48                         open = function(self, player)
49                                 if self:state() then
50                                         return false
51                                 end
52                                 return _doors.trapdoor_toggle(self.pos, player)
53                         end,
54                         close = function(self, player)
55                                 if not self:state() then
56                                         return false
57                                 end
58                                 return _doors.trapdoor_toggle(self.pos, player)
59                         end,
60                         toggle = function(self, player)
61                                 return _doors.trapdoor_toggle(self.pos, player)
62                         end,
63                         state = function(self)
64                                 local name = minetest.get_node(pos).name
65                                 return name:sub(-5) == "_open"
66                         end
67                 }
68         else
69                 return nil
70         end
71 end
72
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76         description = "Hidden Door Segment",
77         -- can't use airlike otherwise falling nodes will turn to entities
78         -- and will be forever stuck until door is removed.
79         drawtype = "nodebox",
80         paramtype = "light",
81         paramtype2 = "facedir",
82         sunlight_propagates = true,
83         -- has to be walkable for falling nodes to stop falling.
84         walkable = true,
85         pointable = false,
86         diggable = false,
87         buildable_to = false,
88         floodable = false,
89         drop = "",
90         groups = {not_in_creative_inventory = 1},
91         on_blast = function() end,
92         tiles = {"doors_blank.png"},
93         -- 1px transparent block inside door hinge near node top.
94         nodebox = {
95                 type = "fixed",
96                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
97         },
98         -- collision_box needed otherise selection box would be full node size
99         collision_box = {
100                 type = "fixed",
101                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
102         },
103 })
104
105 -- table used to aid door opening/closing
106 local transform = {
107         {
108                 { v = "_a", param2 = 3 },
109                 { v = "_a", param2 = 0 },
110                 { v = "_a", param2 = 1 },
111                 { v = "_a", param2 = 2 },
112         },
113         {
114                 { v = "_b", param2 = 1 },
115                 { v = "_b", param2 = 2 },
116                 { v = "_b", param2 = 3 },
117                 { v = "_b", param2 = 0 },
118         },
119         {
120                 { v = "_b", param2 = 1 },
121                 { v = "_b", param2 = 2 },
122                 { v = "_b", param2 = 3 },
123                 { v = "_b", param2 = 0 },
124         },
125         {
126                 { v = "_a", param2 = 3 },
127                 { v = "_a", param2 = 0 },
128                 { v = "_a", param2 = 1 },
129                 { v = "_a", param2 = 2 },
130         },
131 }
132
133 function _doors.door_toggle(pos, clicker)
134         local meta = minetest.get_meta(pos)
135         local def = minetest.registered_nodes[minetest.get_node(pos).name]
136         local name = def.door.name
137
138         local state = meta:get_string("state")
139         if state == "" then
140                 -- fix up lvm-placed right-hinged doors, default closed
141                 if minetest.get_node(pos).name:sub(-2) == "_b" then
142                         state = 2
143                 end
144         else
145                 state = tonumber(state)
146         end
147
148         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
149                 local owner = meta:get_string("doors_owner")
150                 if owner ~= "" then
151                         if clicker:get_player_name() ~= owner then
152                                 return false
153                         end
154                 end
155         end
156
157         local old = state
158         -- until Lua-5.2 we have no bitwise operators :(
159         if state % 2 == 1 then
160                 state = state - 1
161         else
162                 state = state + 1
163         end
164
165         local dir = minetest.get_node(pos).param2
166         if state % 2 == 0 then
167                 minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10})
168         else
169                 minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10})
170         end
171
172         minetest.swap_node(pos, {
173                 name = name .. transform[state + 1][dir+1].v,
174                 param2 = transform[state + 1][dir+1].param2
175         })
176         meta:set_int("state", state)
177
178         return true
179 end
180
181
182 local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
183         -- Run script hook
184         local _, callback
185         for _, callback in ipairs(core.registered_on_placenodes) do
186                 -- Deepcopy pos, node and pointed_thing because callback can modify them
187                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
188                 local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
189                 local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
190                 local pointed_thing_copy = {
191                         type  = pointed_thing.type,
192                         above = vector.new(pointed_thing.above),
193                         under = vector.new(pointed_thing.under),
194                         ref   = pointed_thing.ref,
195                 }
196                 callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy)
197         end
198 end
199
200 function doors.register(name, def)
201         if not name:find(":") then
202                 name = "doors:" .. name
203         end
204
205         -- replace old doors of this type automatically
206         minetest.register_abm({
207                 nodenames = {name.."_b_1", name.."_b_2"},
208                 interval = 7.0,
209                 chance = 1,
210                 action = function(pos, node, active_object_count, active_object_count_wider)
211                         local l = tonumber(node.name:sub(-1))
212                         local meta = minetest.get_meta(pos)
213                         local h = meta:get_int("right") + 1
214                         local p2 = node.param2
215                         local replace = {
216                                 { { type = "a", state = 0 }, { type = "a", state = 3 } },
217                                 { { type = "b", state = 1 }, { type = "b", state = 2 } }
218                         }
219                         local new = replace[l][h]
220                         -- retain infotext and doors_owner fields
221                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
222                         meta:set_int("state", new.state)
223                         -- properly place doors:hidden at the right spot
224                         local p3 = p2
225                         if new.state >= 2 then
226                                 p3 = (p3 + 3) % 4
227                         end
228                         if new.state % 2 == 1 then
229                                 if new.state >= 2 then
230                                         p3 = (p3 + 1) % 4
231                                 else
232                                         p3 = (p3 + 3) % 4
233                                 end
234                         end
235                         -- wipe meta on top node as it's unused
236                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
237                                 {name = "doors:hidden", param2 = p3})
238                 end
239         })
240
241         minetest.register_craftitem(":" .. name, {
242                 description = def.description,
243                 inventory_image = def.inventory_image,
244
245                 on_place = function(itemstack, placer, pointed_thing)
246                         local pos = nil
247
248                         if not pointed_thing.type == "node" then
249                                 return itemstack
250                         end
251
252                         local node = minetest.get_node(pointed_thing.under)
253                         local pdef = minetest.registered_nodes[node.name]
254                         if pdef and pdef.on_rightclick then
255                                 return pdef.on_rightclick(pointed_thing.under,
256                                                 node, placer, itemstack)
257                         end
258
259                         if pdef and pdef.buildable_to then
260                                 pos = pointed_thing.under
261                         else
262                                 pos = pointed_thing.above
263                                 node = minetest.get_node(pos)
264                                 pdef = minetest.registered_nodes[node.name]
265                                 if not pdef or not pdef.buildable_to then
266                                         return itemstack
267                                 end
268                         end
269
270                         local above = { x = pos.x, y = pos.y + 1, z = pos.z }
271                         if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
272                                 return itemstack
273                         end
274
275                         local pn = placer:get_player_name()
276                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
277                                 return itemstack
278                         end
279
280                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
281
282                         local ref = {
283                                 { x = -1, y = 0, z = 0 },
284                                 { x = 0, y = 0, z = 1 },
285                                 { x = 1, y = 0, z = 0 },
286                                 { x = 0, y = 0, z = -1 },
287                         }
288
289                         local aside = {
290                                 x = pos.x + ref[dir + 1].x,
291                                 y = pos.y + ref[dir + 1].y,
292                                 z = pos.z + ref[dir + 1].z,
293                         }
294
295                         local state = 0
296                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
297                                 state = state + 2
298                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
299                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
300                         else
301                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
302                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
303                         end
304
305                         local meta = minetest.get_meta(pos)
306                         meta:set_int("state", state)
307
308                         if def.protected then
309                                 local pn = placer:get_player_name()
310                                 meta:set_string("doors_owner", pn)
311                                 meta:set_string("infotext", "Owned by " .. pn)
312                         end
313
314                         if not minetest.setting_getbool("creative_mode") then
315                                 itemstack:take_item()
316                         end
317
318                         on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
319
320                         return itemstack
321                 end
322         })
323
324         local can_dig = function(pos, digger)
325                 if not def.protected then
326                         return true
327                 end
328                 if minetest.check_player_privs(digger, "protection_bypass") then
329                         return true
330                 end
331                 local meta = minetest.get_meta(pos)
332                 local name = ""
333                 if digger then
334                         name = digger:get_player_name()
335                 end
336                 return meta:get_string("doors_owner") == name
337         end
338
339         if not def.sounds then
340                 def.sounds = default.node_sound_wood_defaults()
341         end
342
343         if not def.sound_open then
344                 def.sound_open = "doors_door_open"
345         end
346
347         if not def.sound_close then
348                 def.sound_close = "doors_door_close"
349         end
350
351         def.groups.not_in_creative_inventory = 1
352         def.groups.door = 1
353         def.drop = name
354         def.door = {
355                 name = name,
356                 sounds = { def.sound_close, def.sound_open },
357         }
358
359         def.on_rightclick = function(pos, node, clicker)
360                 _doors.door_toggle(pos, clicker)
361         end
362         def.after_dig_node = function(pos, node, meta, digger)
363                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
364                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
365         end
366         def.can_dig = function(pos, player)
367                 return can_dig(pos, player)
368         end
369         def.on_rotate = function(pos, node, user, mode, new_param2)
370                 return false
371         end
372
373         if def.protected then
374                 def.on_blast = function() end
375         else
376                 def.on_blast = function(pos, intensity)
377                         minetest.remove_node(pos)
378                         -- hidden node doesn't get blasted away.
379                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
380                         return {name}
381                 end
382         end
383
384         def.on_destruct = function(pos)
385                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
386         end
387
388         minetest.register_node(":" .. name .. "_a", {
389                 description = def.description,
390                 visual = "mesh",
391                 mesh = "door_a.obj",
392                 tiles = def.tiles,
393                 drawtype = "mesh",
394                 paramtype = "light",
395                 paramtype2 = "facedir",
396                 sunlight_propagates = true,
397                 use_texture_alpha = true,
398                 walkable = true,
399                 is_ground_content = false,
400                 buildable_to = false,
401                 drop = def.drop,
402                 groups = def.groups,
403                 sounds = def.sounds,
404                 door = def.door,
405                 on_rightclick = def.on_rightclick,
406                 after_dig_node = def.after_dig_node,
407                 can_dig = def.can_dig,
408                 on_rotate = def.on_rotate,
409                 on_blast = def.on_blast,
410                 on_destruct = def.on_destruct,
411                 selection_box = {
412                         type = "fixed",
413                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
414                 },
415                 collision_box = {
416                         type = "fixed",
417                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
418                 },
419         })
420
421         minetest.register_node(":" .. name .. "_b", {
422                 description = def.description,
423                 visual = "mesh",
424                 mesh = "door_b.obj",
425                 tiles = def.tiles,
426                 drawtype = "mesh",
427                 paramtype = "light",
428                 paramtype2 = "facedir",
429                 sunlight_propagates = true,
430                 use_texture_alpha = true,
431                 walkable = true,
432                 is_ground_content = false,
433                 buildable_to = false,
434                 drop = def.drop,
435                 groups = def.groups,
436                 sounds = def.sounds,
437                 door = def.door,
438                 on_rightclick = def.on_rightclick,
439                 after_dig_node = def.after_dig_node,
440                 can_dig = def.can_dig,
441                 on_rotate = def.on_rotate,
442                 on_blast = def.on_blast,
443                 on_destruct = def.on_destruct,
444                 selection_box = {
445                         type = "fixed",
446                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
447                 },
448                 collision_box = {
449                         type = "fixed",
450                         fixed = { -1/2,-1/2,-1/2,1/2,3/2,-6/16}
451                 },
452         })
453
454         if def.recipe then
455                 minetest.register_craft({
456                         output = name,
457                         recipe = def.recipe,
458                 })
459         end
460
461         _doors.registered_doors[name .. "_a"] = true
462         _doors.registered_doors[name .. "_b"] = true
463 end
464
465 doors.register("door_wood", {
466                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
467                 description = "Wooden Door",
468                 inventory_image = "doors_item_wood.png",
469                 groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
470                 recipe = {
471                         {"group:wood", "group:wood"},
472                         {"group:wood", "group:wood"},
473                         {"group:wood", "group:wood"},
474                 }
475 })
476
477 doors.register("door_steel", {
478                 tiles = {{ name = "doors_door_steel.png", backface_culling = true }},
479                 description = "Steel Door",
480                 inventory_image = "doors_item_steel.png",
481                 protected = true,
482                 groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
483                 sound_open = "doors_steel_door_open",
484                 sound_close = "doors_steel_door_close",
485                 recipe = {
486                         {"default:steel_ingot", "default:steel_ingot"},
487                         {"default:steel_ingot", "default:steel_ingot"},
488                         {"default:steel_ingot", "default:steel_ingot"},
489                 }
490 })
491
492 doors.register("door_glass", {
493                 tiles = { "doors_door_glass.png"},
494                 description = "Glass Door",
495                 inventory_image = "doors_item_glass.png",
496                 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
497                 sounds = default.node_sound_glass_defaults(),
498                 recipe = {
499                         {"default:glass", "default:glass"},
500                         {"default:glass", "default:glass"},
501                         {"default:glass", "default:glass"},
502                 }
503 })
504
505 doors.register("door_obsidian_glass", {
506                 tiles = { "doors_door_obsidian_glass.png" },
507                 description = "Glass Door",
508                 inventory_image = "doors_item_obsidian_glass.png",
509                 groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
510                 sounds = default.node_sound_glass_defaults(),
511                 recipe = {
512                         {"default:obsidian_glass", "default:obsidian_glass"},
513                         {"default:obsidian_glass", "default:obsidian_glass"},
514                         {"default:obsidian_glass", "default:obsidian_glass"},
515                 },
516 })
517
518 -- Capture mods using the old API as best as possible.
519 function doors.register_door(name, def)
520         if def.only_placer_can_open then
521                 def.protected = true
522         end
523         def.only_placer_can_open = nil
524
525         local i = name:find(":")
526         local modname = name:sub(1, i - 1)
527         if not def.tiles then
528                 if def.protected then
529                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
530                 else
531                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
532                 end
533                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
534                                 "using deprecated API method \"doors.register_door()\" but " ..
535                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
536                                 "will be used instead.")
537         end
538
539         doors.register(name, def)
540 end
541
542 ----trapdoor----
543
544 function _doors.trapdoor_toggle(pos, clicker)
545         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
546                 local meta = minetest.get_meta(pos)
547                 local owner = meta:get_string("doors_owner")
548                 if owner ~= "" then
549                         if clicker:get_player_name() ~= owner then
550                                 return false
551                         end
552                 end
553         end
554
555         local node = minetest.get_node(pos)
556         local def = minetest.registered_nodes[node.name]
557
558         if string.sub(node.name, -5) == "_open" then
559                 minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 10})
560                 minetest.swap_node(pos, {name = string.sub(node.name, 1, string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
561         else
562                 minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 10})
563                 minetest.swap_node(pos, {name = node.name .. "_open", param1 = node.param1, param2 = node.param2})
564         end
565 end
566
567 function doors.register_trapdoor(name, def)
568         local name_closed = name
569         local name_opened = name.."_open"
570
571         local function check_player_priv(pos, player)
572                 if not def.protected or minetest.check_player_privs(player, "protection_bypass") then
573                         return true
574                 end
575                 local meta = minetest.get_meta(pos)
576                 local pn = player:get_player_name()
577                 return meta:get_string("doors_owner") == pn
578         end
579
580         def.on_rightclick = function(pos, node, clicker)
581                 _doors.trapdoor_toggle(pos, clicker)
582         end
583
584         -- Common trapdoor configuration
585         def.drawtype = "nodebox"
586         def.paramtype = "light"
587         def.paramtype2 = "facedir"
588         def.is_ground_content = false
589         def.can_dig = check_player_priv
590
591         if def.protected then
592                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
593                         local pn = placer:get_player_name()
594                         local meta = minetest.get_meta(pos)
595                         meta:set_string("doors_owner", pn)
596                         meta:set_string("infotext", "Owned by "..pn)
597
598                         return minetest.setting_getbool("creative_mode")
599                 end
600
601                 def.on_blast = function() end
602         else
603                 def.on_blast = function(pos, intensity)
604                         minetest.remove_node(pos)
605                         minetest.remove_node({ x = pos.x, y = pos.y + 1, z = pos.z})
606                         return { name }
607                 end
608         end
609
610         if not def.sounds then
611                 def.sounds = default.node_sound_wood_defaults()
612         end
613
614         if not def.sound_open then
615                 def.sound_open = "doors_door_open"
616         end
617
618         if not def.sound_close then
619                 def.sound_close = "doors_door_close"
620         end
621
622         local def_opened = table.copy(def)
623         local def_closed = table.copy(def)
624
625         def_closed.node_box = {
626                 type = "fixed",
627                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
628         }
629         def_closed.selection_box = {
630                 type = "fixed",
631                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
632         }
633         def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
634                 def.tile_side, def.tile_side }
635
636         def_opened.node_box = {
637                 type = "fixed",
638                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
639         }
640         def_opened.selection_box = {
641                 type = "fixed",
642                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
643         }
644         def_opened.tiles = { def.tile_side, def.tile_side,
645                         def.tile_side .. '^[transform3',
646                         def.tile_side .. '^[transform1',
647                         def.tile_front, def.tile_front }
648
649         def_opened.drop = name_closed
650         def_opened.groups.not_in_creative_inventory = 1
651
652         minetest.register_node(name_opened, def_opened)
653         minetest.register_node(name_closed, def_closed)
654
655         _doors.registered_trapdoors[name_opened] = true
656         _doors.registered_trapdoors[name_closed] = true
657 end
658
659 doors.register_trapdoor("doors:trapdoor", {
660         description = "Trapdoor",
661         inventory_image = "doors_trapdoor.png",
662         wield_image = "doors_trapdoor.png",
663         tile_front = "doors_trapdoor.png",
664         tile_side = "doors_trapdoor_side.png",
665         groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
666 })
667
668 doors.register_trapdoor("doors:trapdoor_steel", {
669         description = "Steel Trapdoor",
670         inventory_image = "doors_trapdoor_steel.png",
671         wield_image = "doors_trapdoor_steel.png",
672         tile_front = "doors_trapdoor_steel.png",
673         tile_side = "doors_trapdoor_steel_side.png",
674         protected = true,
675         sound_open = "doors_steel_door_open",
676         sound_close = "doors_steel_door_close",
677         groups = {snappy=1, bendy=2, cracky=1, melty=2, level=2, door=1},
678 })
679
680 minetest.register_craft({
681         output = 'doors:trapdoor 2',
682         recipe = {
683                 {'group:wood', 'group:wood', 'group:wood'},
684                 {'group:wood', 'group:wood', 'group:wood'},
685                 {'', '', ''},
686         }
687 })
688
689 minetest.register_craft({
690         output = 'doors:trapdoor_steel',
691         recipe = {
692                 {'default:steel_ingot', 'default:steel_ingot'},
693                 {'default:steel_ingot', 'default:steel_ingot'},
694         }
695 })
696
697
698 ----fence gate----
699
700 function doors.register_fencegate(name, def)
701         local fence = {
702                 description = def.description,
703                 drawtype = "mesh",
704                 tiles = { def.texture },
705                 paramtype = "light",
706                 paramtype2 = "facedir",
707                 sunlight_propagates = true,
708                 is_ground_content = false,
709                 drop = name .. "_closed",
710                 connect_sides = { "left", "right" },
711                 groups = def.groups,
712                 sounds = def.sounds,
713                 on_rightclick = function(pos, clicker)
714                         local node = minetest.get_node(pos)
715                         local node_def = minetest.registered_nodes[node.name]
716                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
717                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
718                                 max_hear_distance = 8})
719                 end,
720                 selection_box = {
721                         type = "fixed",
722                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
723                 },
724         }
725
726         if not fence.sounds then
727                 fence.sounds = default.node_sound_wood_defaults()
728         end
729
730         fence.groups.fence = 1
731
732         local fence_closed = table.copy(fence)
733         fence_closed.mesh = "doors_fencegate_closed.obj"
734         fence_closed.gate = name .. "_open"
735         fence_closed.sound = "doors_fencegate_open"
736         fence_closed.collision_box = {
737                 type = "fixed",
738                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
739         }
740
741         local fence_open = table.copy(fence)
742         fence_open.mesh = "doors_fencegate_open.obj"
743         fence_open.gate = name .. "_closed"
744         fence_open.sound = "doors_fencegate_close"
745         fence_open.groups.not_in_creative_inventory = 1
746         fence_open.collision_box = {
747                 type = "fixed",
748                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
749                         {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
750         }
751
752         minetest.register_node(":" .. name .. "_closed", fence_closed)
753         minetest.register_node(":" .. name .. "_open", fence_open)
754
755         minetest.register_craft({
756                 output = name .. "_closed",
757                 recipe = {
758                         {"default:stick", def.material, "default:stick"},
759                         {"default:stick", def.material, "default:stick"}
760                 }
761         })
762 end
763
764 doors.register_fencegate("doors:gate_wood", {
765         description = "Wooden Fence Gate",
766         texture = "default_wood.png",
767         material = "default:wood",
768         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
769 })
770
771 doors.register_fencegate("doors:gate_acacia_wood", {
772         description = "Acacia Fence Gate",
773         texture = "default_acacia_wood.png",
774         material = "default:acacia_wood",
775         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
776 })
777
778 doors.register_fencegate("doors:gate_junglewood", {
779         description = "Junglewood Fence Gate",
780         texture = "default_junglewood.png",
781         material = "default:junglewood",
782         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
783 })
784
785 doors.register_fencegate("doors:gate_pine_wood", {
786         description = "Pine Fence Gate",
787         texture = "default_pine_wood.png",
788         material = "default:pine_wood",
789         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
790 })
791
792 doors.register_fencegate("doors:gate_aspen_wood", {
793         description = "Aspen Fence Gate",
794         texture = "default_aspen_wood.png",
795         material = "default:aspen_wood",
796         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
797 })