Creative: Make the placenode registration check for non-player placers
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 local function replace_old_owner_information(pos)
10         local meta = minetest.get_meta(pos)
11         local owner = meta:get_string("doors_owner")
12         if owner and owner ~= "" then
13                 meta:set_string("owner", owner)
14                 meta:set_string("doors_owner", "")
15         end
16 end
17
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20         local node_name = minetest.get_node(pos).name
21         if _doors.registered_doors[node_name] then
22                 -- A normal upright door
23                 return {
24                         pos = pos,
25                         open = function(self, player)
26                                 if self:state() then
27                                         return false
28                                 end
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         close = function(self, player)
32                                 if not self:state() then
33                                         return false
34                                 end
35                                 return _doors.door_toggle(self.pos, nil, player)
36                         end,
37                         toggle = function(self, player)
38                                 return _doors.door_toggle(self.pos, nil, player)
39                         end,
40                         state = function(self)
41                                 local state = minetest.get_meta(self.pos):get_int("state")
42                                 return state %2 == 1
43                         end
44                 }
45         elseif _doors.registered_trapdoors[node_name] then
46                 -- A trapdoor
47                 return {
48                         pos = pos,
49                         open = function(self, player)
50                                 if self:state() then
51                                         return false
52                                 end
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         close = function(self, player)
56                                 if not self:state() then
57                                         return false
58                                 end
59                                 return _doors.trapdoor_toggle(self.pos, nil, player)
60                         end,
61                         toggle = function(self, player)
62                                 return _doors.trapdoor_toggle(self.pos, nil, player)
63                         end,
64                         state = function(self)
65                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
66                         end
67                 }
68         else
69                 return nil
70         end
71 end
72
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76         description = "Hidden Door Segment",
77         -- can't use airlike otherwise falling nodes will turn to entities
78         -- and will be forever stuck until door is removed.
79         drawtype = "nodebox",
80         paramtype = "light",
81         paramtype2 = "facedir",
82         sunlight_propagates = true,
83         -- has to be walkable for falling nodes to stop falling.
84         walkable = true,
85         pointable = false,
86         diggable = false,
87         buildable_to = false,
88         floodable = false,
89         drop = "",
90         groups = {not_in_creative_inventory = 1},
91         on_blast = function() end,
92         tiles = {"doors_blank.png"},
93         -- 1px transparent block inside door hinge near node top.
94         node_box = {
95                 type = "fixed",
96                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
97         },
98         -- collision_box needed otherise selection box would be full node size
99         collision_box = {
100                 type = "fixed",
101                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
102         },
103 })
104
105 -- table used to aid door opening/closing
106 local transform = {
107         {
108                 {v = "_a", param2 = 3},
109                 {v = "_a", param2 = 0},
110                 {v = "_a", param2 = 1},
111                 {v = "_a", param2 = 2},
112         },
113         {
114                 {v = "_b", param2 = 1},
115                 {v = "_b", param2 = 2},
116                 {v = "_b", param2 = 3},
117                 {v = "_b", param2 = 0},
118         },
119         {
120                 {v = "_b", param2 = 1},
121                 {v = "_b", param2 = 2},
122                 {v = "_b", param2 = 3},
123                 {v = "_b", param2 = 0},
124         },
125         {
126                 {v = "_a", param2 = 3},
127                 {v = "_a", param2 = 0},
128                 {v = "_a", param2 = 1},
129                 {v = "_a", param2 = 2},
130         },
131 }
132
133 function _doors.door_toggle(pos, node, clicker)
134         local meta = minetest.get_meta(pos)
135         node = node or minetest.get_node(pos)
136         local def = minetest.registered_nodes[node.name]
137         local name = def.door.name
138
139         local state = meta:get_string("state")
140         if state == "" then
141                 -- fix up lvm-placed right-hinged doors, default closed
142                 if node.name:sub(-2) == "_b" then
143                         state = 2
144                 else
145                         state = 0
146                 end
147         else
148                 state = tonumber(state)
149         end
150
151         replace_old_owner_information(pos)
152
153         if clicker and not default.can_interact_with_node(clicker, pos) then
154                 return false
155         end
156
157         -- until Lua-5.2 we have no bitwise operators :(
158         if state % 2 == 1 then
159                 state = state - 1
160         else
161                 state = state + 1
162         end
163
164         local dir = node.param2
165         if state % 2 == 0 then
166                 minetest.sound_play(def.door.sounds[1],
167                         {pos = pos, gain = 0.3, max_hear_distance = 10})
168         else
169                 minetest.sound_play(def.door.sounds[2],
170                         {pos = pos, gain = 0.3, max_hear_distance = 10})
171         end
172
173         minetest.swap_node(pos, {
174                 name = name .. transform[state + 1][dir+1].v,
175                 param2 = transform[state + 1][dir+1].param2
176         })
177         meta:set_int("state", state)
178
179         return true
180 end
181
182
183 local function on_place_node(place_to, newnode,
184         placer, oldnode, itemstack, pointed_thing)
185         -- Run script hook
186         for _, callback in ipairs(minetest.registered_on_placenodes) do
187                 -- Deepcopy pos, node and pointed_thing because callback can modify them
188                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
189                 local newnode_copy =
190                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
191                 local oldnode_copy =
192                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
193                 local pointed_thing_copy = {
194                         type  = pointed_thing.type,
195                         above = vector.new(pointed_thing.above),
196                         under = vector.new(pointed_thing.under),
197                         ref   = pointed_thing.ref,
198                 }
199                 callback(place_to_copy, newnode_copy, placer,
200                         oldnode_copy, itemstack, pointed_thing_copy)
201         end
202 end
203
204 local function can_dig_door(pos, digger)
205         replace_old_owner_information(pos)
206         if default.can_interact_with_node(digger, pos) then
207                 return true
208         else
209                 minetest.record_protection_violation(pos, digger:get_player_name())
210                 return false
211         end
212 end
213
214 function doors.register(name, def)
215         if not name:find(":") then
216                 name = "doors:" .. name
217         end
218
219         -- replace old doors of this type automatically
220         minetest.register_lbm({
221                 name = ":doors:replace_" .. name:gsub(":", "_"),
222                 nodenames = {name.."_b_1", name.."_b_2"},
223                 action = function(pos, node)
224                         local l = tonumber(node.name:sub(-1))
225                         local meta = minetest.get_meta(pos)
226                         local h = meta:get_int("right") + 1
227                         local p2 = node.param2
228                         local replace = {
229                                 {{type = "a", state = 0}, {type = "a", state = 3}},
230                                 {{type = "b", state = 1}, {type = "b", state = 2}}
231                         }
232                         local new = replace[l][h]
233                         -- retain infotext and doors_owner fields
234                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
235                         meta:set_int("state", new.state)
236                         -- properly place doors:hidden at the right spot
237                         local p3 = p2
238                         if new.state >= 2 then
239                                 p3 = (p3 + 3) % 4
240                         end
241                         if new.state % 2 == 1 then
242                                 if new.state >= 2 then
243                                         p3 = (p3 + 1) % 4
244                                 else
245                                         p3 = (p3 + 3) % 4
246                                 end
247                         end
248                         -- wipe meta on top node as it's unused
249                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
250                                 {name = "doors:hidden", param2 = p3})
251                 end
252         })
253
254         minetest.register_craftitem(":" .. name, {
255                 description = def.description,
256                 inventory_image = def.inventory_image,
257                 groups = table.copy(def.groups),
258
259                 on_place = function(itemstack, placer, pointed_thing)
260                         local pos
261
262                         if not pointed_thing.type == "node" then
263                                 return itemstack
264                         end
265
266                         local node = minetest.get_node(pointed_thing.under)
267                         local pdef = minetest.registered_nodes[node.name]
268                         if pdef and pdef.on_rightclick and
269                                         not placer:get_player_control().sneak then
270                                 return pdef.on_rightclick(pointed_thing.under,
271                                                 node, placer, itemstack, pointed_thing)
272                         end
273
274                         if pdef and pdef.buildable_to then
275                                 pos = pointed_thing.under
276                         else
277                                 pos = pointed_thing.above
278                                 node = minetest.get_node(pos)
279                                 pdef = minetest.registered_nodes[node.name]
280                                 if not pdef or not pdef.buildable_to then
281                                         return itemstack
282                                 end
283                         end
284
285                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
286                         local top_node = minetest.get_node_or_nil(above)
287                         local topdef = top_node and minetest.registered_nodes[top_node.name]
288
289                         if not topdef or not topdef.buildable_to then
290                                 return itemstack
291                         end
292
293                         local pn = placer:get_player_name()
294                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
295                                 return itemstack
296                         end
297
298                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
299
300                         local ref = {
301                                 {x = -1, y = 0, z = 0},
302                                 {x = 0, y = 0, z = 1},
303                                 {x = 1, y = 0, z = 0},
304                                 {x = 0, y = 0, z = -1},
305                         }
306
307                         local aside = {
308                                 x = pos.x + ref[dir + 1].x,
309                                 y = pos.y + ref[dir + 1].y,
310                                 z = pos.z + ref[dir + 1].z,
311                         }
312
313                         local state = 0
314                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
315                                 state = state + 2
316                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
317                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
318                         else
319                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
320                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
321                         end
322
323                         local meta = minetest.get_meta(pos)
324                         meta:set_int("state", state)
325
326                         if def.protected then
327                                 meta:set_string("owner", pn)
328                                 meta:set_string("infotext", "Owned by " .. pn)
329                         end
330
331                         if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
332                                 itemstack:take_item()
333                         end
334
335                         minetest.sound_play(def.sounds.place, {pos = pos})
336
337                         on_place_node(pos, minetest.get_node(pos),
338                                 placer, node, itemstack, pointed_thing)
339
340                         return itemstack
341                 end
342         })
343         def.inventory_image = nil
344
345         if def.recipe then
346                 minetest.register_craft({
347                         output = name,
348                         recipe = def.recipe,
349                 })
350         end
351         def.recipe = nil
352
353         if not def.sounds then
354                 def.sounds = default.node_sound_wood_defaults()
355         end
356
357         if not def.sound_open then
358                 def.sound_open = "doors_door_open"
359         end
360
361         if not def.sound_close then
362                 def.sound_close = "doors_door_close"
363         end
364
365         def.groups.not_in_creative_inventory = 1
366         def.groups.door = 1
367         def.drop = name
368         def.door = {
369                 name = name,
370                 sounds = { def.sound_close, def.sound_open },
371         }
372
373         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
374                 _doors.door_toggle(pos, node, clicker)
375                 return itemstack
376         end
377         def.after_dig_node = function(pos, node, meta, digger)
378                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
379                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
380         end
381         def.on_rotate = function(pos, node, user, mode, new_param2)
382                 return false
383         end
384
385         if def.protected then
386                 def.can_dig = can_dig_door
387                 def.on_blast = function() end
388                 def.on_key_use = function(pos, player)
389                         local door = doors.get(pos)
390                         door:toggle(player)
391                 end
392                 def.on_skeleton_key_use = function(pos, player, newsecret)
393                         replace_old_owner_information(pos)
394                         local meta = minetest.get_meta(pos)
395                         local owner = meta:get_string("owner")
396                         local pname = player:get_player_name()
397
398                         -- verify placer is owner of lockable door
399                         if owner ~= pname then
400                                 minetest.record_protection_violation(pos, pname)
401                                 minetest.chat_send_player(pname, "You do not own this locked door.")
402                                 return nil
403                         end
404
405                         local secret = meta:get_string("key_lock_secret")
406                         if secret == "" then
407                                 secret = newsecret
408                                 meta:set_string("key_lock_secret", secret)
409                         end
410
411                         return secret, "a locked door", owner
412                 end
413         else
414                 def.on_blast = function(pos, intensity)
415                         minetest.remove_node(pos)
416                         -- hidden node doesn't get blasted away.
417                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
418                         return {name}
419                 end
420         end
421
422         def.on_destruct = function(pos)
423                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
424         end
425
426         def.drawtype = "mesh"
427         def.paramtype = "light"
428         def.paramtype2 = "facedir"
429         def.sunlight_propagates = true
430         def.walkable = true
431         def.is_ground_content = false
432         def.buildable_to = false
433         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
434         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
435
436         def.mesh = "door_a.obj"
437         minetest.register_node(":" .. name .. "_a", def)
438
439         def.mesh = "door_b.obj"
440         minetest.register_node(":" .. name .. "_b", def)
441
442         _doors.registered_doors[name .. "_a"] = true
443         _doors.registered_doors[name .. "_b"] = true
444 end
445
446 doors.register("door_wood", {
447                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
448                 description = "Wooden Door",
449                 inventory_image = "doors_item_wood.png",
450                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
451                 recipe = {
452                         {"group:wood", "group:wood"},
453                         {"group:wood", "group:wood"},
454                         {"group:wood", "group:wood"},
455                 }
456 })
457
458 doors.register("door_steel", {
459                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
460                 description = "Steel Door",
461                 inventory_image = "doors_item_steel.png",
462                 protected = true,
463                 groups = {cracky = 1, level = 2},
464                 sounds = default.node_sound_metal_defaults(),
465                 sound_open = "doors_steel_door_open",
466                 sound_close = "doors_steel_door_close",
467                 recipe = {
468                         {"default:steel_ingot", "default:steel_ingot"},
469                         {"default:steel_ingot", "default:steel_ingot"},
470                         {"default:steel_ingot", "default:steel_ingot"},
471                 }
472 })
473
474 doors.register("door_glass", {
475                 tiles = {"doors_door_glass.png"},
476                 description = "Glass Door",
477                 inventory_image = "doors_item_glass.png",
478                 groups = {cracky=3, oddly_breakable_by_hand=3},
479                 sounds = default.node_sound_glass_defaults(),
480                 sound_open = "doors_glass_door_open",
481                 sound_close = "doors_glass_door_close",
482                 recipe = {
483                         {"default:glass", "default:glass"},
484                         {"default:glass", "default:glass"},
485                         {"default:glass", "default:glass"},
486                 }
487 })
488
489 doors.register("door_obsidian_glass", {
490                 tiles = {"doors_door_obsidian_glass.png"},
491                 description = "Obsidian Glass Door",
492                 inventory_image = "doors_item_obsidian_glass.png",
493                 groups = {cracky=3},
494                 sounds = default.node_sound_glass_defaults(),
495                 sound_open = "doors_glass_door_open",
496                 sound_close = "doors_glass_door_close",
497                 recipe = {
498                         {"default:obsidian_glass", "default:obsidian_glass"},
499                         {"default:obsidian_glass", "default:obsidian_glass"},
500                         {"default:obsidian_glass", "default:obsidian_glass"},
501                 },
502 })
503
504 -- Capture mods using the old API as best as possible.
505 function doors.register_door(name, def)
506         if def.only_placer_can_open then
507                 def.protected = true
508         end
509         def.only_placer_can_open = nil
510
511         local i = name:find(":")
512         local modname = name:sub(1, i - 1)
513         if not def.tiles then
514                 if def.protected then
515                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
516                 else
517                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
518                 end
519                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
520                                 "using deprecated API method \"doors.register_door()\" but " ..
521                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
522                                 "will be used instead.")
523         end
524
525         doors.register(name, def)
526 end
527
528 ----trapdoor----
529
530 function _doors.trapdoor_toggle(pos, node, clicker)
531         node = node or minetest.get_node(pos)
532
533         replace_old_owner_information(pos)
534
535         if clicker and not default.can_interact_with_node(clicker, pos) then
536                 return false
537         end
538
539         local def = minetest.registered_nodes[node.name]
540
541         if string.sub(node.name, -5) == "_open" then
542                 minetest.sound_play(def.sound_close,
543                         {pos = pos, gain = 0.3, max_hear_distance = 10})
544                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
545                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
546         else
547                 minetest.sound_play(def.sound_open,
548                         {pos = pos, gain = 0.3, max_hear_distance = 10})
549                 minetest.swap_node(pos, {name = node.name .. "_open",
550                         param1 = node.param1, param2 = node.param2})
551         end
552 end
553
554 function doors.register_trapdoor(name, def)
555         if not name:find(":") then
556                 name = "doors:" .. name
557         end
558
559         local name_closed = name
560         local name_opened = name.."_open"
561
562         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
563                 _doors.trapdoor_toggle(pos, node, clicker)
564                 return itemstack
565         end
566
567         -- Common trapdoor configuration
568         def.drawtype = "nodebox"
569         def.paramtype = "light"
570         def.paramtype2 = "facedir"
571         def.is_ground_content = false
572
573         if def.protected then
574                 def.can_dig = can_dig_door
575                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
576                         local pn = placer:get_player_name()
577                         local meta = minetest.get_meta(pos)
578                         meta:set_string("owner", pn)
579                         meta:set_string("infotext", "Owned by "..pn)
580
581                         return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
582                 end
583
584                 def.on_blast = function() end
585                 def.on_key_use = function(pos, player)
586                         local door = doors.get(pos)
587                         door:toggle(player)
588                 end
589                 def.on_skeleton_key_use = function(pos, player, newsecret)
590                         replace_old_owner_information(pos)
591                         local meta = minetest.get_meta(pos)
592                         local owner = meta:get_string("owner")
593                         local pname = player:get_player_name()
594
595                         -- verify placer is owner of lockable door
596                         if owner ~= pname then
597                                 minetest.record_protection_violation(pos, pname)
598                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
599                                 return nil
600                         end
601
602                         local secret = meta:get_string("key_lock_secret")
603                         if secret == "" then
604                                 secret = newsecret
605                                 meta:set_string("key_lock_secret", secret)
606                         end
607
608                         return secret, "a locked trapdoor", owner
609                 end
610         else
611                 def.on_blast = function(pos, intensity)
612                         minetest.remove_node(pos)
613                         return {name}
614                 end
615         end
616
617         if not def.sounds then
618                 def.sounds = default.node_sound_wood_defaults()
619         end
620
621         if not def.sound_open then
622                 def.sound_open = "doors_door_open"
623         end
624
625         if not def.sound_close then
626                 def.sound_close = "doors_door_close"
627         end
628
629         local def_opened = table.copy(def)
630         local def_closed = table.copy(def)
631
632         def_closed.node_box = {
633                 type = "fixed",
634                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
635         }
636         def_closed.selection_box = {
637                 type = "fixed",
638                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
639         }
640         def_closed.tiles = {def.tile_front,
641                         def.tile_front .. '^[transformFY',
642                         def.tile_side, def.tile_side,
643                         def.tile_side, def.tile_side}
644
645         def_opened.node_box = {
646                 type = "fixed",
647                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
648         }
649         def_opened.selection_box = {
650                 type = "fixed",
651                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
652         }
653         def_opened.tiles = {def.tile_side, def.tile_side,
654                         def.tile_side .. '^[transform3',
655                         def.tile_side .. '^[transform1',
656                         def.tile_front .. '^[transform46',
657                         def.tile_front .. '^[transform6'}
658
659         def_opened.drop = name_closed
660         def_opened.groups.not_in_creative_inventory = 1
661
662         minetest.register_node(name_opened, def_opened)
663         minetest.register_node(name_closed, def_closed)
664
665         _doors.registered_trapdoors[name_opened] = true
666         _doors.registered_trapdoors[name_closed] = true
667 end
668
669 doors.register_trapdoor("doors:trapdoor", {
670         description = "Trapdoor",
671         inventory_image = "doors_trapdoor.png",
672         wield_image = "doors_trapdoor.png",
673         tile_front = "doors_trapdoor.png",
674         tile_side = "doors_trapdoor_side.png",
675         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
676 })
677
678 doors.register_trapdoor("doors:trapdoor_steel", {
679         description = "Steel Trapdoor",
680         inventory_image = "doors_trapdoor_steel.png",
681         wield_image = "doors_trapdoor_steel.png",
682         tile_front = "doors_trapdoor_steel.png",
683         tile_side = "doors_trapdoor_steel_side.png",
684         protected = true,
685         sounds = default.node_sound_metal_defaults(),
686         sound_open = "doors_steel_door_open",
687         sound_close = "doors_steel_door_close",
688         groups = {cracky = 1, level = 2, door = 1},
689 })
690
691 minetest.register_craft({
692         output = 'doors:trapdoor 2',
693         recipe = {
694                 {'group:wood', 'group:wood', 'group:wood'},
695                 {'group:wood', 'group:wood', 'group:wood'},
696                 {'', '', ''},
697         }
698 })
699
700 minetest.register_craft({
701         output = 'doors:trapdoor_steel',
702         recipe = {
703                 {'default:steel_ingot', 'default:steel_ingot'},
704                 {'default:steel_ingot', 'default:steel_ingot'},
705         }
706 })
707
708
709 ----fence gate----
710
711 function doors.register_fencegate(name, def)
712         local fence = {
713                 description = def.description,
714                 drawtype = "mesh",
715                 tiles = {},
716                 paramtype = "light",
717                 paramtype2 = "facedir",
718                 sunlight_propagates = true,
719                 is_ground_content = false,
720                 drop = name .. "_closed",
721                 connect_sides = {"left", "right"},
722                 groups = def.groups,
723                 sounds = def.sounds,
724                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
725                         local node_def = minetest.registered_nodes[node.name]
726                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
727                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
728                                 max_hear_distance = 8})
729                         return itemstack
730                 end,
731                 selection_box = {
732                         type = "fixed",
733                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
734                 },
735         }
736
737
738         if type(def.texture) == "string" then
739                 fence.tiles[1] = {name = def.texture, backface_culling = true}
740         elseif def.texture.backface_culling == nil then
741                 fence.tiles[1] = table.copy(def.texture)
742                 fence.tiles[1].backface_culling = true
743         else
744                 fence.tiles[1] = def.texture
745         end
746
747         if not fence.sounds then
748                 fence.sounds = default.node_sound_wood_defaults()
749         end
750
751         fence.groups.fence = 1
752
753         local fence_closed = table.copy(fence)
754         fence_closed.mesh = "doors_fencegate_closed.obj"
755         fence_closed.gate = name .. "_open"
756         fence_closed.sound = "doors_fencegate_open"
757         fence_closed.collision_box = {
758                 type = "fixed",
759                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
760         }
761
762         local fence_open = table.copy(fence)
763         fence_open.mesh = "doors_fencegate_open.obj"
764         fence_open.gate = name .. "_closed"
765         fence_open.sound = "doors_fencegate_close"
766         fence_open.groups.not_in_creative_inventory = 1
767         fence_open.collision_box = {
768                 type = "fixed",
769                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
770                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
771         }
772
773         minetest.register_node(":" .. name .. "_closed", fence_closed)
774         minetest.register_node(":" .. name .. "_open", fence_open)
775
776         minetest.register_craft({
777                 output = name .. "_closed",
778                 recipe = {
779                         {"default:stick", def.material, "default:stick"},
780                         {"default:stick", def.material, "default:stick"}
781                 }
782         })
783 end
784
785 doors.register_fencegate("doors:gate_wood", {
786         description = "Wooden Fence Gate",
787         texture = "default_wood.png",
788         material = "default:wood",
789         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
790 })
791
792 doors.register_fencegate("doors:gate_acacia_wood", {
793         description = "Acacia Fence Gate",
794         texture = "default_acacia_wood.png",
795         material = "default:acacia_wood",
796         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
797 })
798
799 doors.register_fencegate("doors:gate_junglewood", {
800         description = "Jungle Wood Fence Gate",
801         texture = "default_junglewood.png",
802         material = "default:junglewood",
803         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
804 })
805
806 doors.register_fencegate("doors:gate_pine_wood", {
807         description = "Pine Fence Gate",
808         texture = "default_pine_wood.png",
809         material = "default:pine_wood",
810         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
811 })
812
813 doors.register_fencegate("doors:gate_aspen_wood", {
814         description = "Aspen Fence Gate",
815         texture = "default_aspen_wood.png",
816         material = "default:aspen_wood",
817         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
818 })
819
820
821 ----fuels----
822
823 minetest.register_craft({
824         type = "fuel",
825         recipe = "doors:trapdoor",
826         burntime = 7,
827 })
828
829 minetest.register_craft({
830         type = "fuel",
831         recipe = "doors:door_wood",
832         burntime = 14,
833 })
834
835 minetest.register_craft({
836         type = "fuel",
837         recipe = "doors:gate_wood_closed",
838         burntime = 7,
839 })
840
841 minetest.register_craft({
842         type = "fuel",
843         recipe = "doors:gate_acacia_wood_closed",
844         burntime = 8,
845 })
846
847 minetest.register_craft({
848         type = "fuel",
849         recipe = "doors:gate_junglewood_closed",
850         burntime = 9,
851 })
852
853 minetest.register_craft({
854         type = "fuel",
855         recipe = "doors:gate_pine_wood_closed",
856         burntime = 6,
857 })
858
859 minetest.register_craft({
860         type = "fuel",
861         recipe = "doors:gate_aspen_wood_closed",
862         burntime = 5,
863 })