Use minetest instead of core namespace, discourage via luacheck
[oweals/minetest_game.git] / mods / doors / init.lua
1 --[[
2
3 Copyright (C) 2012 PilzAdam
4   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
5 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
6
7 --]]
8
9 -- our API object
10 doors = {}
11
12 -- private data
13 local _doors = {}
14 _doors.registered_doors = {}
15 _doors.registered_trapdoors = {}
16
17 -- returns an object to a door object or nil
18 function doors.get(pos)
19         local node_name = minetest.get_node(pos).name
20         if _doors.registered_doors[node_name] then
21                 -- A normal upright door
22                 return {
23                         pos = pos,
24                         open = function(self, player)
25                                 if self:state() then
26                                         return false
27                                 end
28                                 return _doors.door_toggle(self.pos, nil, player)
29                         end,
30                         close = function(self, player)
31                                 if not self:state() then
32                                         return false
33                                 end
34                                 return _doors.door_toggle(self.pos, nil, player)
35                         end,
36                         toggle = function(self, player)
37                                 return _doors.door_toggle(self.pos, nil, player)
38                         end,
39                         state = function(self)
40                                 local state = minetest.get_meta(self.pos):get_int("state")
41                                 return state %2 == 1
42                         end
43                 }
44         elseif _doors.registered_trapdoors[node_name] then
45                 -- A trapdoor
46                 return {
47                         pos = pos,
48                         open = function(self, player)
49                                 if self:state() then
50                                         return false
51                                 end
52                                 return _doors.trapdoor_toggle(self.pos, nil, player)
53                         end,
54                         close = function(self, player)
55                                 if not self:state() then
56                                         return false
57                                 end
58                                 return _doors.trapdoor_toggle(self.pos, nil, player)
59                         end,
60                         toggle = function(self, player)
61                                 return _doors.trapdoor_toggle(self.pos, nil, player)
62                         end,
63                         state = function(self)
64                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
65                         end
66                 }
67         else
68                 return nil
69         end
70 end
71
72 -- this hidden node is placed on top of the bottom, and prevents
73 -- nodes from being placed in the top half of the door.
74 minetest.register_node("doors:hidden", {
75         description = "Hidden Door Segment",
76         -- can't use airlike otherwise falling nodes will turn to entities
77         -- and will be forever stuck until door is removed.
78         drawtype = "nodebox",
79         paramtype = "light",
80         paramtype2 = "facedir",
81         sunlight_propagates = true,
82         -- has to be walkable for falling nodes to stop falling.
83         walkable = true,
84         pointable = false,
85         diggable = false,
86         buildable_to = false,
87         floodable = false,
88         drop = "",
89         groups = {not_in_creative_inventory = 1},
90         on_blast = function() end,
91         tiles = {"doors_blank.png"},
92         -- 1px transparent block inside door hinge near node top.
93         nodebox = {
94                 type = "fixed",
95                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
96         },
97         -- collision_box needed otherise selection box would be full node size
98         collision_box = {
99                 type = "fixed",
100                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
101         },
102 })
103
104 -- table used to aid door opening/closing
105 local transform = {
106         {
107                 {v = "_a", param2 = 3},
108                 {v = "_a", param2 = 0},
109                 {v = "_a", param2 = 1},
110                 {v = "_a", param2 = 2},
111         },
112         {
113                 {v = "_b", param2 = 1},
114                 {v = "_b", param2 = 2},
115                 {v = "_b", param2 = 3},
116                 {v = "_b", param2 = 0},
117         },
118         {
119                 {v = "_b", param2 = 1},
120                 {v = "_b", param2 = 2},
121                 {v = "_b", param2 = 3},
122                 {v = "_b", param2 = 0},
123         },
124         {
125                 {v = "_a", param2 = 3},
126                 {v = "_a", param2 = 0},
127                 {v = "_a", param2 = 1},
128                 {v = "_a", param2 = 2},
129         },
130 }
131
132 function _doors.door_toggle(pos, node, clicker)
133         local meta = minetest.get_meta(pos)
134         node = node or minetest.get_node(pos)
135         local def = minetest.registered_nodes[node.name]
136         local name = def.door.name
137
138         local state = meta:get_string("state")
139         if state == "" then
140                 -- fix up lvm-placed right-hinged doors, default closed
141                 if node.name:sub(-2) == "_b" then
142                         state = 2
143                 else
144                         state = 0
145                 end
146         else
147                 state = tonumber(state)
148         end
149
150         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
151                 local owner = meta:get_string("doors_owner")
152                 if owner ~= "" then
153                         if clicker:get_player_name() ~= owner then
154                                 return false
155                         end
156                 end
157         end
158
159         -- until Lua-5.2 we have no bitwise operators :(
160         if state % 2 == 1 then
161                 state = state - 1
162         else
163                 state = state + 1
164         end
165
166         local dir = node.param2
167         if state % 2 == 0 then
168                 minetest.sound_play(def.door.sounds[1],
169                         {pos = pos, gain = 0.3, max_hear_distance = 10})
170         else
171                 minetest.sound_play(def.door.sounds[2],
172                         {pos = pos, gain = 0.3, max_hear_distance = 10})
173         end
174
175         minetest.swap_node(pos, {
176                 name = name .. transform[state + 1][dir+1].v,
177                 param2 = transform[state + 1][dir+1].param2
178         })
179         meta:set_int("state", state)
180
181         return true
182 end
183
184
185 local function on_place_node(place_to, newnode,
186         placer, oldnode, itemstack, pointed_thing)
187         -- Run script hook
188         for _, callback in ipairs(minetest.registered_on_placenodes) do
189                 -- Deepcopy pos, node and pointed_thing because callback can modify them
190                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
191                 local newnode_copy =
192                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
193                 local oldnode_copy =
194                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
195                 local pointed_thing_copy = {
196                         type  = pointed_thing.type,
197                         above = vector.new(pointed_thing.above),
198                         under = vector.new(pointed_thing.under),
199                         ref   = pointed_thing.ref,
200                 }
201                 callback(place_to_copy, newnode_copy, placer,
202                         oldnode_copy, itemstack, pointed_thing_copy)
203         end
204 end
205
206 local function can_dig_door(pos, digger)
207         local digger_name = digger and digger:get_player_name()
208         if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
209                 return true
210         end
211         return minetest.get_meta(pos):get_string("doors_owner") == digger_name
212 end
213
214 function doors.register(name, def)
215         if not name:find(":") then
216                 name = "doors:" .. name
217         end
218
219         -- replace old doors of this type automatically
220         minetest.register_lbm({
221                 name = ":doors:replace_" .. name:gsub(":", "_"),
222                 nodenames = {name.."_b_1", name.."_b_2"},
223                 action = function(pos, node)
224                         local l = tonumber(node.name:sub(-1))
225                         local meta = minetest.get_meta(pos)
226                         local h = meta:get_int("right") + 1
227                         local p2 = node.param2
228                         local replace = {
229                                 {{type = "a", state = 0}, {type = "a", state = 3}},
230                                 {{type = "b", state = 1}, {type = "b", state = 2}}
231                         }
232                         local new = replace[l][h]
233                         -- retain infotext and doors_owner fields
234                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
235                         meta:set_int("state", new.state)
236                         -- properly place doors:hidden at the right spot
237                         local p3 = p2
238                         if new.state >= 2 then
239                                 p3 = (p3 + 3) % 4
240                         end
241                         if new.state % 2 == 1 then
242                                 if new.state >= 2 then
243                                         p3 = (p3 + 1) % 4
244                                 else
245                                         p3 = (p3 + 3) % 4
246                                 end
247                         end
248                         -- wipe meta on top node as it's unused
249                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
250                                 {name = "doors:hidden", param2 = p3})
251                 end
252         })
253
254         minetest.register_craftitem(":" .. name, {
255                 description = def.description,
256                 inventory_image = def.inventory_image,
257
258                 on_place = function(itemstack, placer, pointed_thing)
259                         local pos
260
261                         if not pointed_thing.type == "node" then
262                                 return itemstack
263                         end
264
265                         local node = minetest.get_node(pointed_thing.under)
266                         local pdef = minetest.registered_nodes[node.name]
267                         if pdef and pdef.on_rightclick then
268                                 return pdef.on_rightclick(pointed_thing.under,
269                                                 node, placer, itemstack, pointed_thing)
270                         end
271
272                         if pdef and pdef.buildable_to then
273                                 pos = pointed_thing.under
274                         else
275                                 pos = pointed_thing.above
276                                 node = minetest.get_node(pos)
277                                 pdef = minetest.registered_nodes[node.name]
278                                 if not pdef or not pdef.buildable_to then
279                                         return itemstack
280                                 end
281                         end
282
283                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
284                         local top_node = minetest.get_node_or_nil(above)
285                         local topdef = top_node and minetest.registered_nodes[top_node.name]
286
287                         if not topdef or not topdef.buildable_to then
288                                 return itemstack
289                         end
290
291                         local pn = placer:get_player_name()
292                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
293                                 return itemstack
294                         end
295
296                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
297
298                         local ref = {
299                                 {x = -1, y = 0, z = 0},
300                                 {x = 0, y = 0, z = 1},
301                                 {x = 1, y = 0, z = 0},
302                                 {x = 0, y = 0, z = -1},
303                         }
304
305                         local aside = {
306                                 x = pos.x + ref[dir + 1].x,
307                                 y = pos.y + ref[dir + 1].y,
308                                 z = pos.z + ref[dir + 1].z,
309                         }
310
311                         local state = 0
312                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
313                                 state = state + 2
314                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
315                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
316                         else
317                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
318                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
319                         end
320
321                         local meta = minetest.get_meta(pos)
322                         meta:set_int("state", state)
323
324                         if def.protected then
325                                 meta:set_string("doors_owner", pn)
326                                 meta:set_string("infotext", "Owned by " .. pn)
327                         end
328
329                         if not minetest.setting_getbool("creative_mode") then
330                                 itemstack:take_item()
331                         end
332
333                         on_place_node(pos, minetest.get_node(pos),
334                                 placer, node, itemstack, pointed_thing)
335
336                         return itemstack
337                 end
338         })
339         def.inventory_image = nil
340
341         if def.recipe then
342                 minetest.register_craft({
343                         output = name,
344                         recipe = def.recipe,
345                 })
346         end
347         def.recipe = nil
348
349         if not def.sounds then
350                 def.sounds = default.node_sound_wood_defaults()
351         end
352
353         if not def.sound_open then
354                 def.sound_open = "doors_door_open"
355         end
356
357         if not def.sound_close then
358                 def.sound_close = "doors_door_close"
359         end
360
361         def.groups.not_in_creative_inventory = 1
362         def.groups.door = 1
363         def.drop = name
364         def.door = {
365                 name = name,
366                 sounds = { def.sound_close, def.sound_open },
367         }
368
369         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
370                 _doors.door_toggle(pos, node, clicker)
371                 return itemstack
372         end
373         def.after_dig_node = function(pos, node, meta, digger)
374                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
375                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
376         end
377         def.on_rotate = screwdriver and screwdriver.rotate_simple or false
378
379         if def.protected then
380                 def.can_dig = can_dig_door
381                 def.on_blast = function() end
382         else
383                 def.on_blast = function(pos, intensity)
384                         minetest.remove_node(pos)
385                         -- hidden node doesn't get blasted away.
386                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
387                         return {name}
388                 end
389         end
390
391         def.on_destruct = function(pos)
392                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
393         end
394
395         def.drawtype = "mesh"
396         def.paramtype = "light"
397         def.paramtype2 = "facedir"
398         def.sunlight_propagates = true
399         def.walkable = true
400         def.is_ground_content = false
401         def.buildable_to = false
402         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
403         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
404
405         def.mesh = "door_a.obj"
406         minetest.register_node(":" .. name .. "_a", def)
407
408         def.mesh = "door_b.obj"
409         minetest.register_node(":" .. name .. "_b", def)
410
411         _doors.registered_doors[name .. "_a"] = true
412         _doors.registered_doors[name .. "_b"] = true
413 end
414
415 doors.register("door_wood", {
416                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
417                 description = "Wooden Door",
418                 inventory_image = "doors_item_wood.png",
419                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
420                 recipe = {
421                         {"group:wood", "group:wood"},
422                         {"group:wood", "group:wood"},
423                         {"group:wood", "group:wood"},
424                 }
425 })
426
427 doors.register("door_steel", {
428                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
429                 description = "Steel Door",
430                 inventory_image = "doors_item_steel.png",
431                 protected = true,
432                 groups = {cracky = 1, level = 2},
433                 sounds = default.node_sound_stone_defaults(),
434                 sound_open = "doors_steel_door_open",
435                 sound_close = "doors_steel_door_close",
436                 recipe = {
437                         {"default:steel_ingot", "default:steel_ingot"},
438                         {"default:steel_ingot", "default:steel_ingot"},
439                         {"default:steel_ingot", "default:steel_ingot"},
440                 }
441 })
442
443 doors.register("door_glass", {
444                 tiles = {"doors_door_glass.png"},
445                 description = "Glass Door",
446                 inventory_image = "doors_item_glass.png",
447                 groups = {cracky=3, oddly_breakable_by_hand=3},
448                 sounds = default.node_sound_glass_defaults(),
449                 sound_open = "doors_glass_door_open",
450                 sound_close = "doors_glass_door_close",
451                 recipe = {
452                         {"default:glass", "default:glass"},
453                         {"default:glass", "default:glass"},
454                         {"default:glass", "default:glass"},
455                 }
456 })
457
458 doors.register("door_obsidian_glass", {
459                 tiles = {"doors_door_obsidian_glass.png"},
460                 description = "Obsidian Glass Door",
461                 inventory_image = "doors_item_obsidian_glass.png",
462                 groups = {cracky=3},
463                 sounds = default.node_sound_glass_defaults(),
464                 sound_open = "doors_glass_door_open",
465                 sound_close = "doors_glass_door_close",
466                 recipe = {
467                         {"default:obsidian_glass", "default:obsidian_glass"},
468                         {"default:obsidian_glass", "default:obsidian_glass"},
469                         {"default:obsidian_glass", "default:obsidian_glass"},
470                 },
471 })
472
473 -- Capture mods using the old API as best as possible.
474 function doors.register_door(name, def)
475         if def.only_placer_can_open then
476                 def.protected = true
477         end
478         def.only_placer_can_open = nil
479
480         local i = name:find(":")
481         local modname = name:sub(1, i - 1)
482         if not def.tiles then
483                 if def.protected then
484                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
485                 else
486                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
487                 end
488                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
489                                 "using deprecated API method \"doors.register_door()\" but " ..
490                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
491                                 "will be used instead.")
492         end
493
494         doors.register(name, def)
495 end
496
497 ----trapdoor----
498
499 function _doors.trapdoor_toggle(pos, node, clicker)
500         node = node or minetest.get_node(pos)
501         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
502                 local meta = minetest.get_meta(pos)
503                 local owner = meta:get_string("doors_owner")
504                 if owner ~= "" then
505                         if clicker:get_player_name() ~= owner then
506                                 return false
507                         end
508                 end
509         end
510
511         local def = minetest.registered_nodes[node.name]
512
513         if string.sub(node.name, -5) == "_open" then
514                 minetest.sound_play(def.sound_close,
515                         {pos = pos, gain = 0.3, max_hear_distance = 10})
516                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
517                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
518         else
519                 minetest.sound_play(def.sound_open,
520                         {pos = pos, gain = 0.3, max_hear_distance = 10})
521                 minetest.swap_node(pos, {name = node.name .. "_open",
522                         param1 = node.param1, param2 = node.param2})
523         end
524 end
525
526 function doors.register_trapdoor(name, def)
527         if not name:find(":") then
528                 name = "doors:" .. name
529         end
530         
531         local name_closed = name
532         local name_opened = name.."_open"
533
534         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
535                 _doors.trapdoor_toggle(pos, node, clicker)
536                 return itemstack
537         end
538
539         -- Common trapdoor configuration
540         def.drawtype = "nodebox"
541         def.paramtype = "light"
542         def.paramtype2 = "facedir"
543         def.is_ground_content = false
544
545         if def.protected then
546                 def.can_dig = can_dig_door
547                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
548                         local pn = placer:get_player_name()
549                         local meta = minetest.get_meta(pos)
550                         meta:set_string("doors_owner", pn)
551                         meta:set_string("infotext", "Owned by "..pn)
552
553                         return minetest.setting_getbool("creative_mode")
554                 end
555
556                 def.on_blast = function() end
557         else
558                 def.on_blast = function(pos, intensity)
559                         minetest.remove_node(pos)
560                         return {name}
561                 end
562         end
563
564         if not def.sounds then
565                 def.sounds = default.node_sound_wood_defaults()
566         end
567
568         if not def.sound_open then
569                 def.sound_open = "doors_door_open"
570         end
571
572         if not def.sound_close then
573                 def.sound_close = "doors_door_close"
574         end
575
576         local def_opened = table.copy(def)
577         local def_closed = table.copy(def)
578
579         def_closed.node_box = {
580                 type = "fixed",
581                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
582         }
583         def_closed.selection_box = {
584                 type = "fixed",
585                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
586         }
587         def_closed.tiles = {def.tile_front,
588                         def.tile_front .. '^[transformFY',
589                         def.tile_side, def.tile_side,
590                         def.tile_side, def.tile_side}
591
592         def_opened.node_box = {
593                 type = "fixed",
594                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
595         }
596         def_opened.selection_box = {
597                 type = "fixed",
598                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
599         }
600         def_opened.tiles = {def.tile_side, def.tile_side,
601                         def.tile_side .. '^[transform3',
602                         def.tile_side .. '^[transform1',
603                         def.tile_front .. '^[transform46',
604                         def.tile_front .. '^[transform6'}
605
606         def_opened.drop = name_closed
607         def_opened.groups.not_in_creative_inventory = 1
608
609         minetest.register_node(name_opened, def_opened)
610         minetest.register_node(name_closed, def_closed)
611
612         _doors.registered_trapdoors[name_opened] = true
613         _doors.registered_trapdoors[name_closed] = true
614 end
615
616 doors.register_trapdoor("doors:trapdoor", {
617         description = "Trapdoor",
618         inventory_image = "doors_trapdoor.png",
619         wield_image = "doors_trapdoor.png",
620         tile_front = "doors_trapdoor.png",
621         tile_side = "doors_trapdoor_side.png",
622         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
623 })
624
625 doors.register_trapdoor("doors:trapdoor_steel", {
626         description = "Steel Trapdoor",
627         inventory_image = "doors_trapdoor_steel.png",
628         wield_image = "doors_trapdoor_steel.png",
629         tile_front = "doors_trapdoor_steel.png",
630         tile_side = "doors_trapdoor_steel_side.png",
631         protected = true,
632         sounds = default.node_sound_stone_defaults(),
633         sound_open = "doors_steel_door_open",
634         sound_close = "doors_steel_door_close",
635         groups = {cracky = 1, level = 2, door = 1},
636 })
637
638 minetest.register_craft({
639         output = 'doors:trapdoor 2',
640         recipe = {
641                 {'group:wood', 'group:wood', 'group:wood'},
642                 {'group:wood', 'group:wood', 'group:wood'},
643                 {'', '', ''},
644         }
645 })
646
647 minetest.register_craft({
648         output = 'doors:trapdoor_steel',
649         recipe = {
650                 {'default:steel_ingot', 'default:steel_ingot'},
651                 {'default:steel_ingot', 'default:steel_ingot'},
652         }
653 })
654
655
656 ----fence gate----
657
658 function doors.register_fencegate(name, def)
659         local fence = {
660                 description = def.description,
661                 drawtype = "mesh",
662                 tiles = {def.texture},
663                 paramtype = "light",
664                 paramtype2 = "facedir",
665                 sunlight_propagates = true,
666                 is_ground_content = false,
667                 drop = name .. "_closed",
668                 connect_sides = {"left", "right"},
669                 groups = def.groups,
670                 sounds = def.sounds,
671                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
672                         local node_def = minetest.registered_nodes[node.name]
673                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
674                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
675                                 max_hear_distance = 8})
676                         return itemstack
677                 end,
678                 selection_box = {
679                         type = "fixed",
680                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
681                 },
682         }
683
684         if not fence.sounds then
685                 fence.sounds = default.node_sound_wood_defaults()
686         end
687
688         fence.groups.fence = 1
689
690         local fence_closed = table.copy(fence)
691         fence_closed.mesh = "doors_fencegate_closed.obj"
692         fence_closed.gate = name .. "_open"
693         fence_closed.sound = "doors_fencegate_open"
694         fence_closed.collision_box = {
695                 type = "fixed",
696                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
697         }
698
699         local fence_open = table.copy(fence)
700         fence_open.mesh = "doors_fencegate_open.obj"
701         fence_open.gate = name .. "_closed"
702         fence_open.sound = "doors_fencegate_close"
703         fence_open.groups.not_in_creative_inventory = 1
704         fence_open.collision_box = {
705                 type = "fixed",
706                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
707                         {-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
708         }
709
710         minetest.register_node(":" .. name .. "_closed", fence_closed)
711         minetest.register_node(":" .. name .. "_open", fence_open)
712
713         minetest.register_craft({
714                 output = name .. "_closed",
715                 recipe = {
716                         {"default:stick", def.material, "default:stick"},
717                         {"default:stick", def.material, "default:stick"}
718                 }
719         })
720 end
721
722 doors.register_fencegate("doors:gate_wood", {
723         description = "Wooden Fence Gate",
724         texture = "default_wood.png",
725         material = "default:wood",
726         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
727 })
728
729 doors.register_fencegate("doors:gate_acacia_wood", {
730         description = "Acacia Fence Gate",
731         texture = "default_acacia_wood.png",
732         material = "default:acacia_wood",
733         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
734 })
735
736 doors.register_fencegate("doors:gate_junglewood", {
737         description = "Junglewood Fence Gate",
738         texture = "default_junglewood.png",
739         material = "default:junglewood",
740         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
741 })
742
743 doors.register_fencegate("doors:gate_pine_wood", {
744         description = "Pine Fence Gate",
745         texture = "default_pine_wood.png",
746         material = "default:pine_wood",
747         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
748 })
749
750 doors.register_fencegate("doors:gate_aspen_wood", {
751         description = "Aspen Fence Gate",
752         texture = "default_aspen_wood.png",
753         material = "default:aspen_wood",
754         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
755 })