Add nil checks for placer
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 local function replace_old_owner_information(pos)
10         local meta = minetest.get_meta(pos)
11         local owner = meta:get_string("doors_owner")
12         if owner and owner ~= "" then
13                 meta:set_string("owner", owner)
14                 meta:set_string("doors_owner", "")
15         end
16 end
17
18 -- returns an object to a door object or nil
19 function doors.get(pos)
20         local node_name = minetest.get_node(pos).name
21         if _doors.registered_doors[node_name] then
22                 -- A normal upright door
23                 return {
24                         pos = pos,
25                         open = function(self, player)
26                                 if self:state() then
27                                         return false
28                                 end
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         close = function(self, player)
32                                 if not self:state() then
33                                         return false
34                                 end
35                                 return _doors.door_toggle(self.pos, nil, player)
36                         end,
37                         toggle = function(self, player)
38                                 return _doors.door_toggle(self.pos, nil, player)
39                         end,
40                         state = function(self)
41                                 local state = minetest.get_meta(self.pos):get_int("state")
42                                 return state %2 == 1
43                         end
44                 }
45         elseif _doors.registered_trapdoors[node_name] then
46                 -- A trapdoor
47                 return {
48                         pos = pos,
49                         open = function(self, player)
50                                 if self:state() then
51                                         return false
52                                 end
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         close = function(self, player)
56                                 if not self:state() then
57                                         return false
58                                 end
59                                 return _doors.trapdoor_toggle(self.pos, nil, player)
60                         end,
61                         toggle = function(self, player)
62                                 return _doors.trapdoor_toggle(self.pos, nil, player)
63                         end,
64                         state = function(self)
65                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
66                         end
67                 }
68         else
69                 return nil
70         end
71 end
72
73 -- this hidden node is placed on top of the bottom, and prevents
74 -- nodes from being placed in the top half of the door.
75 minetest.register_node("doors:hidden", {
76         description = "Hidden Door Segment",
77         -- can't use airlike otherwise falling nodes will turn to entities
78         -- and will be forever stuck until door is removed.
79         drawtype = "nodebox",
80         paramtype = "light",
81         paramtype2 = "facedir",
82         sunlight_propagates = true,
83         -- has to be walkable for falling nodes to stop falling.
84         walkable = true,
85         pointable = false,
86         diggable = false,
87         buildable_to = false,
88         floodable = false,
89         drop = "",
90         groups = {not_in_creative_inventory = 1},
91         on_blast = function() end,
92         tiles = {"doors_blank.png"},
93         -- 1px transparent block inside door hinge near node top.
94         node_box = {
95                 type = "fixed",
96                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
97         },
98         -- collision_box needed otherise selection box would be full node size
99         collision_box = {
100                 type = "fixed",
101                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
102         },
103 })
104
105 -- table used to aid door opening/closing
106 local transform = {
107         {
108                 {v = "_a", param2 = 3},
109                 {v = "_a", param2 = 0},
110                 {v = "_a", param2 = 1},
111                 {v = "_a", param2 = 2},
112         },
113         {
114                 {v = "_b", param2 = 1},
115                 {v = "_b", param2 = 2},
116                 {v = "_b", param2 = 3},
117                 {v = "_b", param2 = 0},
118         },
119         {
120                 {v = "_b", param2 = 1},
121                 {v = "_b", param2 = 2},
122                 {v = "_b", param2 = 3},
123                 {v = "_b", param2 = 0},
124         },
125         {
126                 {v = "_a", param2 = 3},
127                 {v = "_a", param2 = 0},
128                 {v = "_a", param2 = 1},
129                 {v = "_a", param2 = 2},
130         },
131 }
132
133 function _doors.door_toggle(pos, node, clicker)
134         local meta = minetest.get_meta(pos)
135         node = node or minetest.get_node(pos)
136         local def = minetest.registered_nodes[node.name]
137         local name = def.door.name
138
139         local state = meta:get_string("state")
140         if state == "" then
141                 -- fix up lvm-placed right-hinged doors, default closed
142                 if node.name:sub(-2) == "_b" then
143                         state = 2
144                 else
145                         state = 0
146                 end
147         else
148                 state = tonumber(state)
149         end
150
151         replace_old_owner_information(pos)
152
153         if clicker and not default.can_interact_with_node(clicker, pos) then
154                 return false
155         end
156
157         -- until Lua-5.2 we have no bitwise operators :(
158         if state % 2 == 1 then
159                 state = state - 1
160         else
161                 state = state + 1
162         end
163
164         local dir = node.param2
165         if state % 2 == 0 then
166                 minetest.sound_play(def.door.sounds[1],
167                         {pos = pos, gain = 0.3, max_hear_distance = 10})
168         else
169                 minetest.sound_play(def.door.sounds[2],
170                         {pos = pos, gain = 0.3, max_hear_distance = 10})
171         end
172
173         minetest.swap_node(pos, {
174                 name = name .. transform[state + 1][dir+1].v,
175                 param2 = transform[state + 1][dir+1].param2
176         })
177         meta:set_int("state", state)
178
179         return true
180 end
181
182
183 local function on_place_node(place_to, newnode,
184         placer, oldnode, itemstack, pointed_thing)
185         -- Run script hook
186         for _, callback in ipairs(minetest.registered_on_placenodes) do
187                 -- Deepcopy pos, node and pointed_thing because callback can modify them
188                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
189                 local newnode_copy =
190                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
191                 local oldnode_copy =
192                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
193                 local pointed_thing_copy = {
194                         type  = pointed_thing.type,
195                         above = vector.new(pointed_thing.above),
196                         under = vector.new(pointed_thing.under),
197                         ref   = pointed_thing.ref,
198                 }
199                 callback(place_to_copy, newnode_copy, placer,
200                         oldnode_copy, itemstack, pointed_thing_copy)
201         end
202 end
203
204 local function can_dig_door(pos, digger)
205         replace_old_owner_information(pos)
206         if default.can_interact_with_node(digger, pos) then
207                 return true
208         else
209                 minetest.record_protection_violation(pos, digger:get_player_name())
210                 return false
211         end
212 end
213
214 function doors.register(name, def)
215         if not name:find(":") then
216                 name = "doors:" .. name
217         end
218
219         -- replace old doors of this type automatically
220         minetest.register_lbm({
221                 name = ":doors:replace_" .. name:gsub(":", "_"),
222                 nodenames = {name.."_b_1", name.."_b_2"},
223                 action = function(pos, node)
224                         local l = tonumber(node.name:sub(-1))
225                         local meta = minetest.get_meta(pos)
226                         local h = meta:get_int("right") + 1
227                         local p2 = node.param2
228                         local replace = {
229                                 {{type = "a", state = 0}, {type = "a", state = 3}},
230                                 {{type = "b", state = 1}, {type = "b", state = 2}}
231                         }
232                         local new = replace[l][h]
233                         -- retain infotext and doors_owner fields
234                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
235                         meta:set_int("state", new.state)
236                         -- properly place doors:hidden at the right spot
237                         local p3 = p2
238                         if new.state >= 2 then
239                                 p3 = (p3 + 3) % 4
240                         end
241                         if new.state % 2 == 1 then
242                                 if new.state >= 2 then
243                                         p3 = (p3 + 1) % 4
244                                 else
245                                         p3 = (p3 + 3) % 4
246                                 end
247                         end
248                         -- wipe meta on top node as it's unused
249                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
250                                 {name = "doors:hidden", param2 = p3})
251                 end
252         })
253
254         minetest.register_craftitem(":" .. name, {
255                 description = def.description,
256                 inventory_image = def.inventory_image,
257                 groups = table.copy(def.groups),
258
259                 on_place = function(itemstack, placer, pointed_thing)
260                         local pos
261
262                         if not pointed_thing.type == "node" then
263                                 return itemstack
264                         end
265
266                         local node = minetest.get_node(pointed_thing.under)
267                         local pdef = minetest.registered_nodes[node.name]
268                         if pdef and pdef.on_rightclick and
269                                         not (placer and placer:is_player() and
270                                         placer:get_player_control().sneak) then
271                                 return pdef.on_rightclick(pointed_thing.under,
272                                                 node, placer, itemstack, pointed_thing)
273                         end
274
275                         if pdef and pdef.buildable_to then
276                                 pos = pointed_thing.under
277                         else
278                                 pos = pointed_thing.above
279                                 node = minetest.get_node(pos)
280                                 pdef = minetest.registered_nodes[node.name]
281                                 if not pdef or not pdef.buildable_to then
282                                         return itemstack
283                                 end
284                         end
285
286                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
287                         local top_node = minetest.get_node_or_nil(above)
288                         local topdef = top_node and minetest.registered_nodes[top_node.name]
289
290                         if not topdef or not topdef.buildable_to then
291                                 return itemstack
292                         end
293
294                         local pn = placer and placer:get_player_name() or ""
295                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
296                                 return itemstack
297                         end
298
299                         local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
300
301                         local ref = {
302                                 {x = -1, y = 0, z = 0},
303                                 {x = 0, y = 0, z = 1},
304                                 {x = 1, y = 0, z = 0},
305                                 {x = 0, y = 0, z = -1},
306                         }
307
308                         local aside = {
309                                 x = pos.x + ref[dir + 1].x,
310                                 y = pos.y + ref[dir + 1].y,
311                                 z = pos.z + ref[dir + 1].z,
312                         }
313
314                         local state = 0
315                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
316                                 state = state + 2
317                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
318                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
319                         else
320                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
321                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
322                         end
323
324                         local meta = minetest.get_meta(pos)
325                         meta:set_int("state", state)
326
327                         if def.protected then
328                                 meta:set_string("owner", pn)
329                                 meta:set_string("infotext", "Owned by " .. pn)
330                         end
331
332                         if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
333                                 itemstack:take_item()
334                         end
335
336                         minetest.sound_play(def.sounds.place, {pos = pos})
337
338                         on_place_node(pos, minetest.get_node(pos),
339                                 placer, node, itemstack, pointed_thing)
340
341                         return itemstack
342                 end
343         })
344         def.inventory_image = nil
345
346         if def.recipe then
347                 minetest.register_craft({
348                         output = name,
349                         recipe = def.recipe,
350                 })
351         end
352         def.recipe = nil
353
354         if not def.sounds then
355                 def.sounds = default.node_sound_wood_defaults()
356         end
357
358         if not def.sound_open then
359                 def.sound_open = "doors_door_open"
360         end
361
362         if not def.sound_close then
363                 def.sound_close = "doors_door_close"
364         end
365
366         def.groups.not_in_creative_inventory = 1
367         def.groups.door = 1
368         def.drop = name
369         def.door = {
370                 name = name,
371                 sounds = { def.sound_close, def.sound_open },
372         }
373
374         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
375                 _doors.door_toggle(pos, node, clicker)
376                 return itemstack
377         end
378         def.after_dig_node = function(pos, node, meta, digger)
379                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
380                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
381         end
382         def.on_rotate = function(pos, node, user, mode, new_param2)
383                 return false
384         end
385
386         if def.protected then
387                 def.can_dig = can_dig_door
388                 def.on_blast = function() end
389                 def.on_key_use = function(pos, player)
390                         local door = doors.get(pos)
391                         door:toggle(player)
392                 end
393                 def.on_skeleton_key_use = function(pos, player, newsecret)
394                         replace_old_owner_information(pos)
395                         local meta = minetest.get_meta(pos)
396                         local owner = meta:get_string("owner")
397                         local pname = player:get_player_name()
398
399                         -- verify placer is owner of lockable door
400                         if owner ~= pname then
401                                 minetest.record_protection_violation(pos, pname)
402                                 minetest.chat_send_player(pname, "You do not own this locked door.")
403                                 return nil
404                         end
405
406                         local secret = meta:get_string("key_lock_secret")
407                         if secret == "" then
408                                 secret = newsecret
409                                 meta:set_string("key_lock_secret", secret)
410                         end
411
412                         return secret, "a locked door", owner
413                 end
414         else
415                 def.on_blast = function(pos, intensity)
416                         minetest.remove_node(pos)
417                         -- hidden node doesn't get blasted away.
418                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
419                         return {name}
420                 end
421         end
422
423         def.on_destruct = function(pos)
424                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
425         end
426
427         def.drawtype = "mesh"
428         def.paramtype = "light"
429         def.paramtype2 = "facedir"
430         def.sunlight_propagates = true
431         def.walkable = true
432         def.is_ground_content = false
433         def.buildable_to = false
434         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
435         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
436
437         def.mesh = "door_a.obj"
438         minetest.register_node(":" .. name .. "_a", def)
439
440         def.mesh = "door_b.obj"
441         minetest.register_node(":" .. name .. "_b", def)
442
443         _doors.registered_doors[name .. "_a"] = true
444         _doors.registered_doors[name .. "_b"] = true
445 end
446
447 doors.register("door_wood", {
448                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
449                 description = "Wooden Door",
450                 inventory_image = "doors_item_wood.png",
451                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
452                 recipe = {
453                         {"group:wood", "group:wood"},
454                         {"group:wood", "group:wood"},
455                         {"group:wood", "group:wood"},
456                 }
457 })
458
459 doors.register("door_steel", {
460                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
461                 description = "Steel Door",
462                 inventory_image = "doors_item_steel.png",
463                 protected = true,
464                 groups = {cracky = 1, level = 2},
465                 sounds = default.node_sound_metal_defaults(),
466                 sound_open = "doors_steel_door_open",
467                 sound_close = "doors_steel_door_close",
468                 recipe = {
469                         {"default:steel_ingot", "default:steel_ingot"},
470                         {"default:steel_ingot", "default:steel_ingot"},
471                         {"default:steel_ingot", "default:steel_ingot"},
472                 }
473 })
474
475 doors.register("door_glass", {
476                 tiles = {"doors_door_glass.png"},
477                 description = "Glass Door",
478                 inventory_image = "doors_item_glass.png",
479                 groups = {cracky=3, oddly_breakable_by_hand=3},
480                 sounds = default.node_sound_glass_defaults(),
481                 sound_open = "doors_glass_door_open",
482                 sound_close = "doors_glass_door_close",
483                 recipe = {
484                         {"default:glass", "default:glass"},
485                         {"default:glass", "default:glass"},
486                         {"default:glass", "default:glass"},
487                 }
488 })
489
490 doors.register("door_obsidian_glass", {
491                 tiles = {"doors_door_obsidian_glass.png"},
492                 description = "Obsidian Glass Door",
493                 inventory_image = "doors_item_obsidian_glass.png",
494                 groups = {cracky=3},
495                 sounds = default.node_sound_glass_defaults(),
496                 sound_open = "doors_glass_door_open",
497                 sound_close = "doors_glass_door_close",
498                 recipe = {
499                         {"default:obsidian_glass", "default:obsidian_glass"},
500                         {"default:obsidian_glass", "default:obsidian_glass"},
501                         {"default:obsidian_glass", "default:obsidian_glass"},
502                 },
503 })
504
505 -- Capture mods using the old API as best as possible.
506 function doors.register_door(name, def)
507         if def.only_placer_can_open then
508                 def.protected = true
509         end
510         def.only_placer_can_open = nil
511
512         local i = name:find(":")
513         local modname = name:sub(1, i - 1)
514         if not def.tiles then
515                 if def.protected then
516                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
517                 else
518                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
519                 end
520                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
521                                 "using deprecated API method \"doors.register_door()\" but " ..
522                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
523                                 "will be used instead.")
524         end
525
526         doors.register(name, def)
527 end
528
529 ----trapdoor----
530
531 function _doors.trapdoor_toggle(pos, node, clicker)
532         node = node or minetest.get_node(pos)
533
534         replace_old_owner_information(pos)
535
536         if clicker and not default.can_interact_with_node(clicker, pos) then
537                 return false
538         end
539
540         local def = minetest.registered_nodes[node.name]
541
542         if string.sub(node.name, -5) == "_open" then
543                 minetest.sound_play(def.sound_close,
544                         {pos = pos, gain = 0.3, max_hear_distance = 10})
545                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
546                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
547         else
548                 minetest.sound_play(def.sound_open,
549                         {pos = pos, gain = 0.3, max_hear_distance = 10})
550                 minetest.swap_node(pos, {name = node.name .. "_open",
551                         param1 = node.param1, param2 = node.param2})
552         end
553 end
554
555 function doors.register_trapdoor(name, def)
556         if not name:find(":") then
557                 name = "doors:" .. name
558         end
559
560         local name_closed = name
561         local name_opened = name.."_open"
562
563         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
564                 _doors.trapdoor_toggle(pos, node, clicker)
565                 return itemstack
566         end
567
568         -- Common trapdoor configuration
569         def.drawtype = "nodebox"
570         def.paramtype = "light"
571         def.paramtype2 = "facedir"
572         def.is_ground_content = false
573
574         if def.protected then
575                 def.can_dig = can_dig_door
576                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
577                         local pn = placer:get_player_name()
578                         local meta = minetest.get_meta(pos)
579                         meta:set_string("owner", pn)
580                         meta:set_string("infotext", "Owned by "..pn)
581
582                         return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
583                 end
584
585                 def.on_blast = function() end
586                 def.on_key_use = function(pos, player)
587                         local door = doors.get(pos)
588                         door:toggle(player)
589                 end
590                 def.on_skeleton_key_use = function(pos, player, newsecret)
591                         replace_old_owner_information(pos)
592                         local meta = minetest.get_meta(pos)
593                         local owner = meta:get_string("owner")
594                         local pname = player:get_player_name()
595
596                         -- verify placer is owner of lockable door
597                         if owner ~= pname then
598                                 minetest.record_protection_violation(pos, pname)
599                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
600                                 return nil
601                         end
602
603                         local secret = meta:get_string("key_lock_secret")
604                         if secret == "" then
605                                 secret = newsecret
606                                 meta:set_string("key_lock_secret", secret)
607                         end
608
609                         return secret, "a locked trapdoor", owner
610                 end
611         else
612                 def.on_blast = function(pos, intensity)
613                         minetest.remove_node(pos)
614                         return {name}
615                 end
616         end
617
618         if not def.sounds then
619                 def.sounds = default.node_sound_wood_defaults()
620         end
621
622         if not def.sound_open then
623                 def.sound_open = "doors_door_open"
624         end
625
626         if not def.sound_close then
627                 def.sound_close = "doors_door_close"
628         end
629
630         local def_opened = table.copy(def)
631         local def_closed = table.copy(def)
632
633         def_closed.node_box = {
634                 type = "fixed",
635                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
636         }
637         def_closed.selection_box = {
638                 type = "fixed",
639                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
640         }
641         def_closed.tiles = {def.tile_front,
642                         def.tile_front .. '^[transformFY',
643                         def.tile_side, def.tile_side,
644                         def.tile_side, def.tile_side}
645
646         def_opened.node_box = {
647                 type = "fixed",
648                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
649         }
650         def_opened.selection_box = {
651                 type = "fixed",
652                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
653         }
654         def_opened.tiles = {def.tile_side, def.tile_side,
655                         def.tile_side .. '^[transform3',
656                         def.tile_side .. '^[transform1',
657                         def.tile_front .. '^[transform46',
658                         def.tile_front .. '^[transform6'}
659
660         def_opened.drop = name_closed
661         def_opened.groups.not_in_creative_inventory = 1
662
663         minetest.register_node(name_opened, def_opened)
664         minetest.register_node(name_closed, def_closed)
665
666         _doors.registered_trapdoors[name_opened] = true
667         _doors.registered_trapdoors[name_closed] = true
668 end
669
670 doors.register_trapdoor("doors:trapdoor", {
671         description = "Trapdoor",
672         inventory_image = "doors_trapdoor.png",
673         wield_image = "doors_trapdoor.png",
674         tile_front = "doors_trapdoor.png",
675         tile_side = "doors_trapdoor_side.png",
676         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
677 })
678
679 doors.register_trapdoor("doors:trapdoor_steel", {
680         description = "Steel Trapdoor",
681         inventory_image = "doors_trapdoor_steel.png",
682         wield_image = "doors_trapdoor_steel.png",
683         tile_front = "doors_trapdoor_steel.png",
684         tile_side = "doors_trapdoor_steel_side.png",
685         protected = true,
686         sounds = default.node_sound_metal_defaults(),
687         sound_open = "doors_steel_door_open",
688         sound_close = "doors_steel_door_close",
689         groups = {cracky = 1, level = 2, door = 1},
690 })
691
692 minetest.register_craft({
693         output = 'doors:trapdoor 2',
694         recipe = {
695                 {'group:wood', 'group:wood', 'group:wood'},
696                 {'group:wood', 'group:wood', 'group:wood'},
697                 {'', '', ''},
698         }
699 })
700
701 minetest.register_craft({
702         output = 'doors:trapdoor_steel',
703         recipe = {
704                 {'default:steel_ingot', 'default:steel_ingot'},
705                 {'default:steel_ingot', 'default:steel_ingot'},
706         }
707 })
708
709
710 ----fence gate----
711
712 function doors.register_fencegate(name, def)
713         local fence = {
714                 description = def.description,
715                 drawtype = "mesh",
716                 tiles = {},
717                 paramtype = "light",
718                 paramtype2 = "facedir",
719                 sunlight_propagates = true,
720                 is_ground_content = false,
721                 drop = name .. "_closed",
722                 connect_sides = {"left", "right"},
723                 groups = def.groups,
724                 sounds = def.sounds,
725                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
726                         local node_def = minetest.registered_nodes[node.name]
727                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
728                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
729                                 max_hear_distance = 8})
730                         return itemstack
731                 end,
732                 selection_box = {
733                         type = "fixed",
734                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
735                 },
736         }
737
738
739         if type(def.texture) == "string" then
740                 fence.tiles[1] = {name = def.texture, backface_culling = true}
741         elseif def.texture.backface_culling == nil then
742                 fence.tiles[1] = table.copy(def.texture)
743                 fence.tiles[1].backface_culling = true
744         else
745                 fence.tiles[1] = def.texture
746         end
747
748         if not fence.sounds then
749                 fence.sounds = default.node_sound_wood_defaults()
750         end
751
752         fence.groups.fence = 1
753
754         local fence_closed = table.copy(fence)
755         fence_closed.mesh = "doors_fencegate_closed.obj"
756         fence_closed.gate = name .. "_open"
757         fence_closed.sound = "doors_fencegate_open"
758         fence_closed.collision_box = {
759                 type = "fixed",
760                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
761         }
762
763         local fence_open = table.copy(fence)
764         fence_open.mesh = "doors_fencegate_open.obj"
765         fence_open.gate = name .. "_closed"
766         fence_open.sound = "doors_fencegate_close"
767         fence_open.groups.not_in_creative_inventory = 1
768         fence_open.collision_box = {
769                 type = "fixed",
770                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
771                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
772         }
773
774         minetest.register_node(":" .. name .. "_closed", fence_closed)
775         minetest.register_node(":" .. name .. "_open", fence_open)
776
777         minetest.register_craft({
778                 output = name .. "_closed",
779                 recipe = {
780                         {"default:stick", def.material, "default:stick"},
781                         {"default:stick", def.material, "default:stick"}
782                 }
783         })
784 end
785
786 doors.register_fencegate("doors:gate_wood", {
787         description = "Wooden Fence Gate",
788         texture = "default_wood.png",
789         material = "default:wood",
790         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
791 })
792
793 doors.register_fencegate("doors:gate_acacia_wood", {
794         description = "Acacia Fence Gate",
795         texture = "default_acacia_wood.png",
796         material = "default:acacia_wood",
797         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
798 })
799
800 doors.register_fencegate("doors:gate_junglewood", {
801         description = "Jungle Wood Fence Gate",
802         texture = "default_junglewood.png",
803         material = "default:junglewood",
804         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
805 })
806
807 doors.register_fencegate("doors:gate_pine_wood", {
808         description = "Pine Fence Gate",
809         texture = "default_pine_wood.png",
810         material = "default:pine_wood",
811         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
812 })
813
814 doors.register_fencegate("doors:gate_aspen_wood", {
815         description = "Aspen Fence Gate",
816         texture = "default_aspen_wood.png",
817         material = "default:aspen_wood",
818         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
819 })
820
821
822 ----fuels----
823
824 minetest.register_craft({
825         type = "fuel",
826         recipe = "doors:trapdoor",
827         burntime = 7,
828 })
829
830 minetest.register_craft({
831         type = "fuel",
832         recipe = "doors:door_wood",
833         burntime = 14,
834 })
835
836 minetest.register_craft({
837         type = "fuel",
838         recipe = "doors:gate_wood_closed",
839         burntime = 7,
840 })
841
842 minetest.register_craft({
843         type = "fuel",
844         recipe = "doors:gate_acacia_wood_closed",
845         burntime = 8,
846 })
847
848 minetest.register_craft({
849         type = "fuel",
850         recipe = "doors:gate_junglewood_closed",
851         burntime = 9,
852 })
853
854 minetest.register_craft({
855         type = "fuel",
856         recipe = "doors:gate_pine_wood_closed",
857         burntime = 6,
858 })
859
860 minetest.register_craft({
861         type = "fuel",
862         recipe = "doors:gate_aspen_wood_closed",
863         burntime = 5,
864 })