Use group:stick in recipes (fixes #2306)
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 doors.registered_doors = {}
5 doors.registered_trapdoors = {}
6
7 local function replace_old_owner_information(pos)
8         local meta = minetest.get_meta(pos)
9         local owner = meta:get_string("doors_owner")
10         if owner and owner ~= "" then
11                 meta:set_string("owner", owner)
12                 meta:set_string("doors_owner", "")
13         end
14 end
15
16 -- returns an object to a door object or nil
17 function doors.get(pos)
18         local node_name = minetest.get_node(pos).name
19         if doors.registered_doors[node_name] then
20                 -- A normal upright door
21                 return {
22                         pos = pos,
23                         open = function(self, player)
24                                 if self:state() then
25                                         return false
26                                 end
27                                 return doors.door_toggle(self.pos, nil, player)
28                         end,
29                         close = function(self, player)
30                                 if not self:state() then
31                                         return false
32                                 end
33                                 return doors.door_toggle(self.pos, nil, player)
34                         end,
35                         toggle = function(self, player)
36                                 return doors.door_toggle(self.pos, nil, player)
37                         end,
38                         state = function(self)
39                                 local state = minetest.get_meta(self.pos):get_int("state")
40                                 return state %2 == 1
41                         end
42                 }
43         elseif doors.registered_trapdoors[node_name] then
44                 -- A trapdoor
45                 return {
46                         pos = pos,
47                         open = function(self, player)
48                                 if self:state() then
49                                         return false
50                                 end
51                                 return doors.trapdoor_toggle(self.pos, nil, player)
52                         end,
53                         close = function(self, player)
54                                 if not self:state() then
55                                         return false
56                                 end
57                                 return doors.trapdoor_toggle(self.pos, nil, player)
58                         end,
59                         toggle = function(self, player)
60                                 return doors.trapdoor_toggle(self.pos, nil, player)
61                         end,
62                         state = function(self)
63                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
64                         end
65                 }
66         else
67                 return nil
68         end
69 end
70
71 -- this hidden node is placed on top of the bottom, and prevents
72 -- nodes from being placed in the top half of the door.
73 minetest.register_node("doors:hidden", {
74         description = "Hidden Door Segment",
75         -- can't use airlike otherwise falling nodes will turn to entities
76         -- and will be forever stuck until door is removed.
77         drawtype = "nodebox",
78         paramtype = "light",
79         paramtype2 = "facedir",
80         sunlight_propagates = true,
81         -- has to be walkable for falling nodes to stop falling.
82         walkable = true,
83         pointable = false,
84         diggable = false,
85         buildable_to = false,
86         floodable = false,
87         drop = "",
88         groups = {not_in_creative_inventory = 1},
89         on_blast = function() end,
90         tiles = {"doors_blank.png"},
91         -- 1px transparent block inside door hinge near node top.
92         node_box = {
93                 type = "fixed",
94                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
95         },
96         -- collision_box needed otherise selection box would be full node size
97         collision_box = {
98                 type = "fixed",
99                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
100         },
101 })
102
103 -- table used to aid door opening/closing
104 local transform = {
105         {
106                 {v = "_a", param2 = 3},
107                 {v = "_a", param2 = 0},
108                 {v = "_a", param2 = 1},
109                 {v = "_a", param2 = 2},
110         },
111         {
112                 {v = "_b", param2 = 1},
113                 {v = "_b", param2 = 2},
114                 {v = "_b", param2 = 3},
115                 {v = "_b", param2 = 0},
116         },
117         {
118                 {v = "_b", param2 = 1},
119                 {v = "_b", param2 = 2},
120                 {v = "_b", param2 = 3},
121                 {v = "_b", param2 = 0},
122         },
123         {
124                 {v = "_a", param2 = 3},
125                 {v = "_a", param2 = 0},
126                 {v = "_a", param2 = 1},
127                 {v = "_a", param2 = 2},
128         },
129 }
130
131 function doors.door_toggle(pos, node, clicker)
132         local meta = minetest.get_meta(pos)
133         node = node or minetest.get_node(pos)
134         local def = minetest.registered_nodes[node.name]
135         local name = def.door.name
136
137         local state = meta:get_string("state")
138         if state == "" then
139                 -- fix up lvm-placed right-hinged doors, default closed
140                 if node.name:sub(-2) == "_b" then
141                         state = 2
142                 else
143                         state = 0
144                 end
145         else
146                 state = tonumber(state)
147         end
148
149         replace_old_owner_information(pos)
150
151         if clicker and not default.can_interact_with_node(clicker, pos) then
152                 return false
153         end
154
155         -- until Lua-5.2 we have no bitwise operators :(
156         if state % 2 == 1 then
157                 state = state - 1
158         else
159                 state = state + 1
160         end
161
162         local dir = node.param2
163
164         -- It's possible param2 is messed up, so, validate before using
165         -- the input data. This indicates something may have rotated
166         -- the door, even though that is not supported.
167         if not transform[state + 1] or not transform[state + 1][dir + 1] then
168                 return false
169         end
170
171         if state % 2 == 0 then
172                 minetest.sound_play(def.door.sounds[1],
173                         {pos = pos, gain = 0.3, max_hear_distance = 10})
174         else
175                 minetest.sound_play(def.door.sounds[2],
176                         {pos = pos, gain = 0.3, max_hear_distance = 10})
177         end
178
179         minetest.swap_node(pos, {
180                 name = name .. transform[state + 1][dir+1].v,
181                 param2 = transform[state + 1][dir+1].param2
182         })
183         meta:set_int("state", state)
184
185         return true
186 end
187
188
189 local function on_place_node(place_to, newnode,
190         placer, oldnode, itemstack, pointed_thing)
191         -- Run script hook
192         for _, callback in ipairs(minetest.registered_on_placenodes) do
193                 -- Deepcopy pos, node and pointed_thing because callback can modify them
194                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
195                 local newnode_copy =
196                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
197                 local oldnode_copy =
198                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
199                 local pointed_thing_copy = {
200                         type  = pointed_thing.type,
201                         above = vector.new(pointed_thing.above),
202                         under = vector.new(pointed_thing.under),
203                         ref   = pointed_thing.ref,
204                 }
205                 callback(place_to_copy, newnode_copy, placer,
206                         oldnode_copy, itemstack, pointed_thing_copy)
207         end
208 end
209
210 local function can_dig_door(pos, digger)
211         replace_old_owner_information(pos)
212         return default.can_interact_with_node(digger, pos)
213 end
214
215 function doors.register(name, def)
216         if not name:find(":") then
217                 name = "doors:" .. name
218         end
219
220         -- replace old doors of this type automatically
221         minetest.register_lbm({
222                 name = ":doors:replace_" .. name:gsub(":", "_"),
223                 nodenames = {name.."_b_1", name.."_b_2"},
224                 action = function(pos, node)
225                         local l = tonumber(node.name:sub(-1))
226                         local meta = minetest.get_meta(pos)
227                         local h = meta:get_int("right") + 1
228                         local p2 = node.param2
229                         local replace = {
230                                 {{type = "a", state = 0}, {type = "a", state = 3}},
231                                 {{type = "b", state = 1}, {type = "b", state = 2}}
232                         }
233                         local new = replace[l][h]
234                         -- retain infotext and doors_owner fields
235                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
236                         meta:set_int("state", new.state)
237                         -- properly place doors:hidden at the right spot
238                         local p3 = p2
239                         if new.state >= 2 then
240                                 p3 = (p3 + 3) % 4
241                         end
242                         if new.state % 2 == 1 then
243                                 if new.state >= 2 then
244                                         p3 = (p3 + 1) % 4
245                                 else
246                                         p3 = (p3 + 3) % 4
247                                 end
248                         end
249                         -- wipe meta on top node as it's unused
250                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
251                                 {name = "doors:hidden", param2 = p3})
252                 end
253         })
254
255         minetest.register_craftitem(":" .. name, {
256                 description = def.description,
257                 inventory_image = def.inventory_image,
258                 groups = table.copy(def.groups),
259
260                 on_place = function(itemstack, placer, pointed_thing)
261                         local pos
262
263                         if not pointed_thing.type == "node" then
264                                 return itemstack
265                         end
266
267                         local node = minetest.get_node(pointed_thing.under)
268                         local pdef = minetest.registered_nodes[node.name]
269                         if pdef and pdef.on_rightclick and
270                                         not (placer and placer:is_player() and
271                                         placer:get_player_control().sneak) then
272                                 return pdef.on_rightclick(pointed_thing.under,
273                                                 node, placer, itemstack, pointed_thing)
274                         end
275
276                         if pdef and pdef.buildable_to then
277                                 pos = pointed_thing.under
278                         else
279                                 pos = pointed_thing.above
280                                 node = minetest.get_node(pos)
281                                 pdef = minetest.registered_nodes[node.name]
282                                 if not pdef or not pdef.buildable_to then
283                                         return itemstack
284                                 end
285                         end
286
287                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
288                         local top_node = minetest.get_node_or_nil(above)
289                         local topdef = top_node and minetest.registered_nodes[top_node.name]
290
291                         if not topdef or not topdef.buildable_to then
292                                 return itemstack
293                         end
294
295                         local pn = placer and placer:get_player_name() or ""
296                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
297                                 return itemstack
298                         end
299
300                         local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
301
302                         local ref = {
303                                 {x = -1, y = 0, z = 0},
304                                 {x = 0, y = 0, z = 1},
305                                 {x = 1, y = 0, z = 0},
306                                 {x = 0, y = 0, z = -1},
307                         }
308
309                         local aside = {
310                                 x = pos.x + ref[dir + 1].x,
311                                 y = pos.y + ref[dir + 1].y,
312                                 z = pos.z + ref[dir + 1].z,
313                         }
314
315                         local state = 0
316                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
317                                 state = state + 2
318                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
319                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
320                         else
321                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
322                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
323                         end
324
325                         local meta = minetest.get_meta(pos)
326                         meta:set_int("state", state)
327
328                         if def.protected then
329                                 meta:set_string("owner", pn)
330                                 meta:set_string("infotext", "Owned by " .. pn)
331                         end
332
333                         if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
334                                 itemstack:take_item()
335                         end
336
337                         minetest.sound_play(def.sounds.place, {pos = pos})
338
339                         on_place_node(pos, minetest.get_node(pos),
340                                 placer, node, itemstack, pointed_thing)
341
342                         return itemstack
343                 end
344         })
345         def.inventory_image = nil
346
347         if def.recipe then
348                 minetest.register_craft({
349                         output = name,
350                         recipe = def.recipe,
351                 })
352         end
353         def.recipe = nil
354
355         if not def.sounds then
356                 def.sounds = default.node_sound_wood_defaults()
357         end
358
359         if not def.sound_open then
360                 def.sound_open = "doors_door_open"
361         end
362
363         if not def.sound_close then
364                 def.sound_close = "doors_door_close"
365         end
366
367         def.groups.not_in_creative_inventory = 1
368         def.groups.door = 1
369         def.drop = name
370         def.door = {
371                 name = name,
372                 sounds = { def.sound_close, def.sound_open },
373         }
374         if not def.on_rightclick then
375                 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
376                         doors.door_toggle(pos, node, clicker)
377                         return itemstack
378                 end
379         end
380         def.after_dig_node = function(pos, node, meta, digger)
381                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
382                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
383         end
384         def.on_rotate = function(pos, node, user, mode, new_param2)
385                 return false
386         end
387
388         if def.protected then
389                 def.can_dig = can_dig_door
390                 def.on_blast = function() end
391                 def.on_key_use = function(pos, player)
392                         local door = doors.get(pos)
393                         door:toggle(player)
394                 end
395                 def.on_skeleton_key_use = function(pos, player, newsecret)
396                         replace_old_owner_information(pos)
397                         local meta = minetest.get_meta(pos)
398                         local owner = meta:get_string("owner")
399                         local pname = player:get_player_name()
400
401                         -- verify placer is owner of lockable door
402                         if owner ~= pname then
403                                 minetest.record_protection_violation(pos, pname)
404                                 minetest.chat_send_player(pname, "You do not own this locked door.")
405                                 return nil
406                         end
407
408                         local secret = meta:get_string("key_lock_secret")
409                         if secret == "" then
410                                 secret = newsecret
411                                 meta:set_string("key_lock_secret", secret)
412                         end
413
414                         return secret, "a locked door", owner
415                 end
416                 def.node_dig_prediction = ""
417         else
418                 def.on_blast = function(pos, intensity)
419                         minetest.remove_node(pos)
420                         -- hidden node doesn't get blasted away.
421                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
422                         return {name}
423                 end
424         end
425
426         def.on_destruct = function(pos)
427                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
428         end
429
430         def.drawtype = "mesh"
431         def.paramtype = "light"
432         def.paramtype2 = "facedir"
433         def.sunlight_propagates = true
434         def.walkable = true
435         def.is_ground_content = false
436         def.buildable_to = false
437         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
438         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
439
440         def.mesh = "door_a.obj"
441         minetest.register_node(":" .. name .. "_a", def)
442
443         def.mesh = "door_b.obj"
444         minetest.register_node(":" .. name .. "_b", def)
445
446         doors.registered_doors[name .. "_a"] = true
447         doors.registered_doors[name .. "_b"] = true
448 end
449
450 doors.register("door_wood", {
451                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
452                 description = "Wooden Door",
453                 inventory_image = "doors_item_wood.png",
454                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
455                 recipe = {
456                         {"group:wood", "group:wood"},
457                         {"group:wood", "group:wood"},
458                         {"group:wood", "group:wood"},
459                 }
460 })
461
462 doors.register("door_steel", {
463                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
464                 description = "Steel Door",
465                 inventory_image = "doors_item_steel.png",
466                 protected = true,
467                 groups = {cracky = 1, level = 2},
468                 sounds = default.node_sound_metal_defaults(),
469                 sound_open = "doors_steel_door_open",
470                 sound_close = "doors_steel_door_close",
471                 recipe = {
472                         {"default:steel_ingot", "default:steel_ingot"},
473                         {"default:steel_ingot", "default:steel_ingot"},
474                         {"default:steel_ingot", "default:steel_ingot"},
475                 }
476 })
477
478 doors.register("door_glass", {
479                 tiles = {"doors_door_glass.png"},
480                 description = "Glass Door",
481                 inventory_image = "doors_item_glass.png",
482                 groups = {cracky=3, oddly_breakable_by_hand=3},
483                 sounds = default.node_sound_glass_defaults(),
484                 sound_open = "doors_glass_door_open",
485                 sound_close = "doors_glass_door_close",
486                 recipe = {
487                         {"default:glass", "default:glass"},
488                         {"default:glass", "default:glass"},
489                         {"default:glass", "default:glass"},
490                 }
491 })
492
493 doors.register("door_obsidian_glass", {
494                 tiles = {"doors_door_obsidian_glass.png"},
495                 description = "Obsidian Glass Door",
496                 inventory_image = "doors_item_obsidian_glass.png",
497                 groups = {cracky=3},
498                 sounds = default.node_sound_glass_defaults(),
499                 sound_open = "doors_glass_door_open",
500                 sound_close = "doors_glass_door_close",
501                 recipe = {
502                         {"default:obsidian_glass", "default:obsidian_glass"},
503                         {"default:obsidian_glass", "default:obsidian_glass"},
504                         {"default:obsidian_glass", "default:obsidian_glass"},
505                 },
506 })
507
508 -- Capture mods using the old API as best as possible.
509 function doors.register_door(name, def)
510         if def.only_placer_can_open then
511                 def.protected = true
512         end
513         def.only_placer_can_open = nil
514
515         local i = name:find(":")
516         local modname = name:sub(1, i - 1)
517         if not def.tiles then
518                 if def.protected then
519                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
520                 else
521                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
522                 end
523                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
524                                 "using deprecated API method \"doors.register_door()\" but " ..
525                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
526                                 "will be used instead.")
527         end
528
529         doors.register(name, def)
530 end
531
532 ----trapdoor----
533
534 function doors.trapdoor_toggle(pos, node, clicker)
535         node = node or minetest.get_node(pos)
536
537         replace_old_owner_information(pos)
538
539         if clicker and not default.can_interact_with_node(clicker, pos) then
540                 return false
541         end
542
543         local def = minetest.registered_nodes[node.name]
544
545         if string.sub(node.name, -5) == "_open" then
546                 minetest.sound_play(def.sound_close,
547                         {pos = pos, gain = 0.3, max_hear_distance = 10})
548                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
549                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
550         else
551                 minetest.sound_play(def.sound_open,
552                         {pos = pos, gain = 0.3, max_hear_distance = 10})
553                 minetest.swap_node(pos, {name = node.name .. "_open",
554                         param1 = node.param1, param2 = node.param2})
555         end
556 end
557
558 function doors.register_trapdoor(name, def)
559         if not name:find(":") then
560                 name = "doors:" .. name
561         end
562
563         local name_closed = name
564         local name_opened = name.."_open"
565
566         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
567                 doors.trapdoor_toggle(pos, node, clicker)
568                 return itemstack
569         end
570
571         -- Common trapdoor configuration
572         def.drawtype = "nodebox"
573         def.paramtype = "light"
574         def.paramtype2 = "facedir"
575         def.is_ground_content = false
576
577         if def.protected then
578                 def.can_dig = can_dig_door
579                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
580                         local pn = placer:get_player_name()
581                         local meta = minetest.get_meta(pos)
582                         meta:set_string("owner", pn)
583                         meta:set_string("infotext", "Owned by "..pn)
584
585                         return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
586                 end
587
588                 def.on_blast = function() end
589                 def.on_key_use = function(pos, player)
590                         local door = doors.get(pos)
591                         door:toggle(player)
592                 end
593                 def.on_skeleton_key_use = function(pos, player, newsecret)
594                         replace_old_owner_information(pos)
595                         local meta = minetest.get_meta(pos)
596                         local owner = meta:get_string("owner")
597                         local pname = player:get_player_name()
598
599                         -- verify placer is owner of lockable door
600                         if owner ~= pname then
601                                 minetest.record_protection_violation(pos, pname)
602                                 minetest.chat_send_player(pname, "You do not own this trapdoor.")
603                                 return nil
604                         end
605
606                         local secret = meta:get_string("key_lock_secret")
607                         if secret == "" then
608                                 secret = newsecret
609                                 meta:set_string("key_lock_secret", secret)
610                         end
611
612                         return secret, "a locked trapdoor", owner
613                 end
614                 def.node_dig_prediction = ""
615         else
616                 def.on_blast = function(pos, intensity)
617                         minetest.remove_node(pos)
618                         return {name}
619                 end
620         end
621
622         if not def.sounds then
623                 def.sounds = default.node_sound_wood_defaults()
624         end
625
626         if not def.sound_open then
627                 def.sound_open = "doors_door_open"
628         end
629
630         if not def.sound_close then
631                 def.sound_close = "doors_door_close"
632         end
633
634         local def_opened = table.copy(def)
635         local def_closed = table.copy(def)
636
637         def_closed.node_box = {
638                 type = "fixed",
639                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
640         }
641         def_closed.selection_box = {
642                 type = "fixed",
643                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
644         }
645         def_closed.tiles = {def.tile_front,
646                         def.tile_front .. '^[transformFY',
647                         def.tile_side, def.tile_side,
648                         def.tile_side, def.tile_side}
649
650         def_opened.node_box = {
651                 type = "fixed",
652                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
653         }
654         def_opened.selection_box = {
655                 type = "fixed",
656                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
657         }
658         def_opened.tiles = {def.tile_side, def.tile_side,
659                         def.tile_side .. '^[transform3',
660                         def.tile_side .. '^[transform1',
661                         def.tile_front .. '^[transform46',
662                         def.tile_front .. '^[transform6'}
663
664         def_opened.drop = name_closed
665         def_opened.groups.not_in_creative_inventory = 1
666
667         minetest.register_node(name_opened, def_opened)
668         minetest.register_node(name_closed, def_closed)
669
670         doors.registered_trapdoors[name_opened] = true
671         doors.registered_trapdoors[name_closed] = true
672 end
673
674 doors.register_trapdoor("doors:trapdoor", {
675         description = "Wooden Trapdoor",
676         inventory_image = "doors_trapdoor.png",
677         wield_image = "doors_trapdoor.png",
678         tile_front = "doors_trapdoor.png",
679         tile_side = "doors_trapdoor_side.png",
680         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
681 })
682
683 doors.register_trapdoor("doors:trapdoor_steel", {
684         description = "Steel Trapdoor",
685         inventory_image = "doors_trapdoor_steel.png",
686         wield_image = "doors_trapdoor_steel.png",
687         tile_front = "doors_trapdoor_steel.png",
688         tile_side = "doors_trapdoor_steel_side.png",
689         protected = true,
690         sounds = default.node_sound_metal_defaults(),
691         sound_open = "doors_steel_door_open",
692         sound_close = "doors_steel_door_close",
693         groups = {cracky = 1, level = 2, door = 1},
694 })
695
696 minetest.register_craft({
697         output = 'doors:trapdoor 2',
698         recipe = {
699                 {'group:wood', 'group:wood', 'group:wood'},
700                 {'group:wood', 'group:wood', 'group:wood'},
701                 {'', '', ''},
702         }
703 })
704
705 minetest.register_craft({
706         output = 'doors:trapdoor_steel',
707         recipe = {
708                 {'default:steel_ingot', 'default:steel_ingot'},
709                 {'default:steel_ingot', 'default:steel_ingot'},
710         }
711 })
712
713
714 ----fence gate----
715
716 function doors.register_fencegate(name, def)
717         local fence = {
718                 description = def.description,
719                 drawtype = "mesh",
720                 tiles = {},
721                 paramtype = "light",
722                 paramtype2 = "facedir",
723                 sunlight_propagates = true,
724                 is_ground_content = false,
725                 drop = name .. "_closed",
726                 connect_sides = {"left", "right"},
727                 groups = def.groups,
728                 sounds = def.sounds,
729                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
730                         local node_def = minetest.registered_nodes[node.name]
731                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
732                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
733                                 max_hear_distance = 8})
734                         return itemstack
735                 end,
736                 selection_box = {
737                         type = "fixed",
738                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
739                 },
740         }
741
742
743         if type(def.texture) == "string" then
744                 fence.tiles[1] = {name = def.texture, backface_culling = true}
745         elseif def.texture.backface_culling == nil then
746                 fence.tiles[1] = table.copy(def.texture)
747                 fence.tiles[1].backface_culling = true
748         else
749                 fence.tiles[1] = def.texture
750         end
751
752         if not fence.sounds then
753                 fence.sounds = default.node_sound_wood_defaults()
754         end
755
756         fence.groups.fence = 1
757
758         local fence_closed = table.copy(fence)
759         fence_closed.mesh = "doors_fencegate_closed.obj"
760         fence_closed.gate = name .. "_open"
761         fence_closed.sound = "doors_fencegate_open"
762         fence_closed.collision_box = {
763                 type = "fixed",
764                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
765         }
766
767         local fence_open = table.copy(fence)
768         fence_open.mesh = "doors_fencegate_open.obj"
769         fence_open.gate = name .. "_closed"
770         fence_open.sound = "doors_fencegate_close"
771         fence_open.groups.not_in_creative_inventory = 1
772         fence_open.collision_box = {
773                 type = "fixed",
774                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
775                         {-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
776         }
777
778         minetest.register_node(":" .. name .. "_closed", fence_closed)
779         minetest.register_node(":" .. name .. "_open", fence_open)
780
781         minetest.register_craft({
782                 output = name .. "_closed",
783                 recipe = {
784                         {"group:stick", def.material, "group:stick"},
785                         {"group:stick", def.material, "group:stick"}
786                 }
787         })
788 end
789
790 doors.register_fencegate("doors:gate_wood", {
791         description = "Apple Wood Fence Gate",
792         texture = "default_wood.png",
793         material = "default:wood",
794         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
795 })
796
797 doors.register_fencegate("doors:gate_acacia_wood", {
798         description = "Acacia Wood Fence Gate",
799         texture = "default_acacia_wood.png",
800         material = "default:acacia_wood",
801         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
802 })
803
804 doors.register_fencegate("doors:gate_junglewood", {
805         description = "Jungle Wood Fence Gate",
806         texture = "default_junglewood.png",
807         material = "default:junglewood",
808         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
809 })
810
811 doors.register_fencegate("doors:gate_pine_wood", {
812         description = "Pine Wood Fence Gate",
813         texture = "default_pine_wood.png",
814         material = "default:pine_wood",
815         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
816 })
817
818 doors.register_fencegate("doors:gate_aspen_wood", {
819         description = "Aspen Wood Fence Gate",
820         texture = "default_aspen_wood.png",
821         material = "default:aspen_wood",
822         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
823 })
824
825
826 ----fuels----
827
828 minetest.register_craft({
829         type = "fuel",
830         recipe = "doors:trapdoor",
831         burntime = 7,
832 })
833
834 minetest.register_craft({
835         type = "fuel",
836         recipe = "doors:door_wood",
837         burntime = 14,
838 })
839
840 minetest.register_craft({
841         type = "fuel",
842         recipe = "doors:gate_wood_closed",
843         burntime = 7,
844 })
845
846 minetest.register_craft({
847         type = "fuel",
848         recipe = "doors:gate_acacia_wood_closed",
849         burntime = 8,
850 })
851
852 minetest.register_craft({
853         type = "fuel",
854         recipe = "doors:gate_junglewood_closed",
855         burntime = 9,
856 })
857
858 minetest.register_craft({
859         type = "fuel",
860         recipe = "doors:gate_pine_wood_closed",
861         burntime = 6,
862 })
863
864 minetest.register_craft({
865         type = "fuel",
866         recipe = "doors:gate_aspen_wood_closed",
867         burntime = 5,
868 })