Beds: Save respawn position when entering bed, only read bed spawns once
[oweals/minetest_game.git] / mods / doors / init.lua
1 --[[
2
3 Copyright (C) 2012 PilzAdam
4   modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
5 Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
6
7 --]]
8
9 -- our API object
10 doors = {}
11
12 -- private data
13 local _doors = {}
14 _doors.registered_doors = {}
15 _doors.registered_trapdoors = {}
16
17 -- returns an object to a door object or nil
18 function doors.get(pos)
19         local node_name = minetest.get_node(pos).name
20         if _doors.registered_doors[node_name] then
21                 -- A normal upright door
22                 return {
23                         pos = pos,
24                         open = function(self, player)
25                                 if self:state() then
26                                         return false
27                                 end
28                                 return _doors.door_toggle(self.pos, nil, player)
29                         end,
30                         close = function(self, player)
31                                 if not self:state() then
32                                         return false
33                                 end
34                                 return _doors.door_toggle(self.pos, nil, player)
35                         end,
36                         toggle = function(self, player)
37                                 return _doors.door_toggle(self.pos, nil, player)
38                         end,
39                         state = function(self)
40                                 local state = minetest.get_meta(self.pos):get_int("state")
41                                 return state %2 == 1
42                         end
43                 }
44         elseif _doors.registered_trapdoors[node_name] then
45                 -- A trapdoor
46                 return {
47                         pos = pos,
48                         open = function(self, player)
49                                 if self:state() then
50                                         return false
51                                 end
52                                 return _doors.trapdoor_toggle(self.pos, nil, player)
53                         end,
54                         close = function(self, player)
55                                 if not self:state() then
56                                         return false
57                                 end
58                                 return _doors.trapdoor_toggle(self.pos, nil, player)
59                         end,
60                         toggle = function(self, player)
61                                 return _doors.trapdoor_toggle(self.pos, nil, player)
62                         end,
63                         state = function(self)
64                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
65                         end
66                 }
67         else
68                 return nil
69         end
70 end
71
72 -- this hidden node is placed on top of the bottom, and prevents
73 -- nodes from being placed in the top half of the door.
74 minetest.register_node("doors:hidden", {
75         description = "Hidden Door Segment",
76         -- can't use airlike otherwise falling nodes will turn to entities
77         -- and will be forever stuck until door is removed.
78         drawtype = "nodebox",
79         paramtype = "light",
80         paramtype2 = "facedir",
81         sunlight_propagates = true,
82         -- has to be walkable for falling nodes to stop falling.
83         walkable = true,
84         pointable = false,
85         diggable = false,
86         buildable_to = false,
87         floodable = false,
88         drop = "",
89         groups = {not_in_creative_inventory = 1},
90         on_blast = function() end,
91         tiles = {"doors_blank.png"},
92         -- 1px transparent block inside door hinge near node top.
93         nodebox = {
94                 type = "fixed",
95                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
96         },
97         -- collision_box needed otherise selection box would be full node size
98         collision_box = {
99                 type = "fixed",
100                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
101         },
102 })
103
104 -- table used to aid door opening/closing
105 local transform = {
106         {
107                 {v = "_a", param2 = 3},
108                 {v = "_a", param2 = 0},
109                 {v = "_a", param2 = 1},
110                 {v = "_a", param2 = 2},
111         },
112         {
113                 {v = "_b", param2 = 1},
114                 {v = "_b", param2 = 2},
115                 {v = "_b", param2 = 3},
116                 {v = "_b", param2 = 0},
117         },
118         {
119                 {v = "_b", param2 = 1},
120                 {v = "_b", param2 = 2},
121                 {v = "_b", param2 = 3},
122                 {v = "_b", param2 = 0},
123         },
124         {
125                 {v = "_a", param2 = 3},
126                 {v = "_a", param2 = 0},
127                 {v = "_a", param2 = 1},
128                 {v = "_a", param2 = 2},
129         },
130 }
131
132 function _doors.door_toggle(pos, node, clicker)
133         local meta = minetest.get_meta(pos)
134         node = node or minetest.get_node(pos)
135         local def = minetest.registered_nodes[node.name]
136         local name = def.door.name
137
138         local state = meta:get_string("state")
139         if state == "" then
140                 -- fix up lvm-placed right-hinged doors, default closed
141                 if node.name:sub(-2) == "_b" then
142                         state = 2
143                 else
144                         state = 0
145                 end
146         else
147                 state = tonumber(state)
148         end
149
150         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
151                 local owner = meta:get_string("doors_owner")
152                 if owner ~= "" then
153                         if clicker:get_player_name() ~= owner then
154                                 return false
155                         end
156                 end
157         end
158
159         local old = state
160         -- until Lua-5.2 we have no bitwise operators :(
161         if state % 2 == 1 then
162                 state = state - 1
163         else
164                 state = state + 1
165         end
166
167         local dir = node.param2
168         if state % 2 == 0 then
169                 minetest.sound_play(def.door.sounds[1],
170                         {pos = pos, gain = 0.3, max_hear_distance = 10})
171         else
172                 minetest.sound_play(def.door.sounds[2],
173                         {pos = pos, gain = 0.3, max_hear_distance = 10})
174         end
175
176         minetest.swap_node(pos, {
177                 name = name .. transform[state + 1][dir+1].v,
178                 param2 = transform[state + 1][dir+1].param2
179         })
180         meta:set_int("state", state)
181
182         return true
183 end
184
185
186 local function on_place_node(place_to, newnode,
187         placer, oldnode, itemstack, pointed_thing)
188         -- Run script hook
189         local _, callback
190         for _, callback in ipairs(core.registered_on_placenodes) do
191                 -- Deepcopy pos, node and pointed_thing because callback can modify them
192                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
193                 local newnode_copy =
194                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
195                 local oldnode_copy =
196                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
197                 local pointed_thing_copy = {
198                         type  = pointed_thing.type,
199                         above = vector.new(pointed_thing.above),
200                         under = vector.new(pointed_thing.under),
201                         ref   = pointed_thing.ref,
202                 }
203                 callback(place_to_copy, newnode_copy, placer,
204                         oldnode_copy, itemstack, pointed_thing_copy)
205         end
206 end
207
208 function doors.register(name, def)
209         if not name:find(":") then
210                 name = "doors:" .. name
211         end
212
213         -- replace old doors of this type automatically
214         minetest.register_lbm({
215                 name = ":doors:replace_" .. name:gsub(":", "_"),
216                 nodenames = {name.."_b_1", name.."_b_2"},
217                 action = function(pos, node)
218                         local l = tonumber(node.name:sub(-1))
219                         local meta = minetest.get_meta(pos)
220                         local h = meta:get_int("right") + 1
221                         local p2 = node.param2
222                         local replace = {
223                                 {{type = "a", state = 0}, {type = "a", state = 3}},
224                                 {{type = "b", state = 1}, {type = "b", state = 2}}
225                         }
226                         local new = replace[l][h]
227                         -- retain infotext and doors_owner fields
228                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
229                         meta:set_int("state", new.state)
230                         -- properly place doors:hidden at the right spot
231                         local p3 = p2
232                         if new.state >= 2 then
233                                 p3 = (p3 + 3) % 4
234                         end
235                         if new.state % 2 == 1 then
236                                 if new.state >= 2 then
237                                         p3 = (p3 + 1) % 4
238                                 else
239                                         p3 = (p3 + 3) % 4
240                                 end
241                         end
242                         -- wipe meta on top node as it's unused
243                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
244                                 {name = "doors:hidden", param2 = p3})
245                 end
246         })
247
248         minetest.register_craftitem(":" .. name, {
249                 description = def.description,
250                 inventory_image = def.inventory_image,
251
252                 on_place = function(itemstack, placer, pointed_thing)
253                         local pos = nil
254
255                         if not pointed_thing.type == "node" then
256                                 return itemstack
257                         end
258
259                         local node = minetest.get_node(pointed_thing.under)
260                         local pdef = minetest.registered_nodes[node.name]
261                         if pdef and pdef.on_rightclick then
262                                 return pdef.on_rightclick(pointed_thing.under,
263                                                 node, placer, itemstack, pointed_thing)
264                         end
265
266                         if pdef and pdef.buildable_to then
267                                 pos = pointed_thing.under
268                         else
269                                 pos = pointed_thing.above
270                                 node = minetest.get_node(pos)
271                                 pdef = minetest.registered_nodes[node.name]
272                                 if not pdef or not pdef.buildable_to then
273                                         return itemstack
274                                 end
275                         end
276
277                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
278                         if not minetest.registered_nodes[
279                                 minetest.get_node(above).name].buildable_to then
280                                 return itemstack
281                         end
282
283                         local pn = placer:get_player_name()
284                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
285                                 return itemstack
286                         end
287
288                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
289
290                         local ref = {
291                                 {x = -1, y = 0, z = 0},
292                                 {x = 0, y = 0, z = 1},
293                                 {x = 1, y = 0, z = 0},
294                                 {x = 0, y = 0, z = -1},
295                         }
296
297                         local aside = {
298                                 x = pos.x + ref[dir + 1].x,
299                                 y = pos.y + ref[dir + 1].y,
300                                 z = pos.z + ref[dir + 1].z,
301                         }
302
303                         local state = 0
304                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
305                                 state = state + 2
306                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
307                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
308                         else
309                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
310                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
311                         end
312
313                         local meta = minetest.get_meta(pos)
314                         meta:set_int("state", state)
315
316                         if def.protected then
317                                 local pn = placer:get_player_name()
318                                 meta:set_string("doors_owner", pn)
319                                 meta:set_string("infotext", "Owned by " .. pn)
320                         end
321
322                         if not minetest.setting_getbool("creative_mode") then
323                                 itemstack:take_item()
324                         end
325
326                         on_place_node(pos, minetest.get_node(pos),
327                                 placer, node, itemstack, pointed_thing)
328
329                         return itemstack
330                 end
331         })
332         def.inventory_image = nil
333
334         if def.recipe then
335                 minetest.register_craft({
336                         output = name,
337                         recipe = def.recipe,
338                 })
339         end
340         def.recipe = nil
341
342         local can_dig = function(pos, digger)
343                 if not def.protected then
344                         return true
345                 end
346                 if minetest.check_player_privs(digger, "protection_bypass") then
347                         return true
348                 end
349                 local meta = minetest.get_meta(pos)
350                 local name = ""
351                 if digger then
352                         name = digger:get_player_name()
353                 end
354                 return meta:get_string("doors_owner") == name
355         end
356
357         if not def.sounds then
358                 def.sounds = default.node_sound_wood_defaults()
359         end
360
361         if not def.sound_open then
362                 def.sound_open = "doors_door_open"
363         end
364
365         if not def.sound_close then
366                 def.sound_close = "doors_door_close"
367         end
368
369         def.groups.not_in_creative_inventory = 1
370         def.groups.door = 1
371         def.drop = name
372         def.door = {
373                 name = name,
374                 sounds = { def.sound_close, def.sound_open },
375         }
376
377         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
378                 _doors.door_toggle(pos, node, clicker)
379                 return itemstack
380         end
381         def.after_dig_node = function(pos, node, meta, digger)
382                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
383                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
384         end
385         def.can_dig = function(pos, player)
386                 return can_dig(pos, player)
387         end
388         def.on_rotate = function(pos, node, user, mode, new_param2)
389                 return false
390         end
391
392         if def.protected then
393                 def.on_blast = function() end
394         else
395                 def.on_blast = function(pos, intensity)
396                         minetest.remove_node(pos)
397                         -- hidden node doesn't get blasted away.
398                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
399                         return {name}
400                 end
401         end
402
403         def.on_destruct = function(pos)
404                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
405         end
406
407         def.drawtype = "mesh"
408         def.paramtype = "light"
409         def.paramtype2 = "facedir"
410         def.sunlight_propagates = true
411         def.walkable = true
412         def.is_ground_content = false
413         def.buildable_to = false
414         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
415         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
416
417         def.mesh = "door_a.obj"
418         minetest.register_node(":" .. name .. "_a", def)
419
420         def.mesh = "door_b.obj"
421         minetest.register_node(":" .. name .. "_b", def)
422
423         _doors.registered_doors[name .. "_a"] = true
424         _doors.registered_doors[name .. "_b"] = true
425 end
426
427 doors.register("door_wood", {
428                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
429                 description = "Wooden Door",
430                 inventory_image = "doors_item_wood.png",
431                 groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
432                 recipe = {
433                         {"group:wood", "group:wood"},
434                         {"group:wood", "group:wood"},
435                         {"group:wood", "group:wood"},
436                 }
437 })
438
439 doors.register("door_steel", {
440                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
441                 description = "Steel Door",
442                 inventory_image = "doors_item_steel.png",
443                 protected = true,
444                 groups = {snappy = 1, cracky = 1, level = 2},
445                 sounds = default.node_sound_stone_defaults(),
446                 sound_open = "doors_steel_door_open",
447                 sound_close = "doors_steel_door_close",
448                 recipe = {
449                         {"default:steel_ingot", "default:steel_ingot"},
450                         {"default:steel_ingot", "default:steel_ingot"},
451                         {"default:steel_ingot", "default:steel_ingot"},
452                 }
453 })
454
455 doors.register("door_glass", {
456                 tiles = {"doors_door_glass.png"},
457                 description = "Glass Door",
458                 inventory_image = "doors_item_glass.png",
459                 groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
460                 sounds = default.node_sound_glass_defaults(),
461                 sound_open = "doors_glass_door_open",
462                 sound_close = "doors_glass_door_close",
463                 recipe = {
464                         {"default:glass", "default:glass"},
465                         {"default:glass", "default:glass"},
466                         {"default:glass", "default:glass"},
467                 }
468 })
469
470 doors.register("door_obsidian_glass", {
471                 tiles = {"doors_door_obsidian_glass.png"},
472                 description = "Obsidian Glass Door",
473                 inventory_image = "doors_item_obsidian_glass.png",
474                 groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
475                 sounds = default.node_sound_glass_defaults(),
476                 sound_open = "doors_glass_door_open",
477                 sound_close = "doors_glass_door_close",
478                 recipe = {
479                         {"default:obsidian_glass", "default:obsidian_glass"},
480                         {"default:obsidian_glass", "default:obsidian_glass"},
481                         {"default:obsidian_glass", "default:obsidian_glass"},
482                 },
483 })
484
485 -- Capture mods using the old API as best as possible.
486 function doors.register_door(name, def)
487         if def.only_placer_can_open then
488                 def.protected = true
489         end
490         def.only_placer_can_open = nil
491
492         local i = name:find(":")
493         local modname = name:sub(1, i - 1)
494         if not def.tiles then
495                 if def.protected then
496                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
497                 else
498                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
499                 end
500                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
501                                 "using deprecated API method \"doors.register_door()\" but " ..
502                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
503                                 "will be used instead.")
504         end
505
506         doors.register(name, def)
507 end
508
509 ----trapdoor----
510
511 function _doors.trapdoor_toggle(pos, node, clicker)
512         node = node or minetest.get_node(pos)
513         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
514                 local meta = minetest.get_meta(pos)
515                 local owner = meta:get_string("doors_owner")
516                 if owner ~= "" then
517                         if clicker:get_player_name() ~= owner then
518                                 return false
519                         end
520                 end
521         end
522
523         local def = minetest.registered_nodes[node.name]
524
525         if string.sub(node.name, -5) == "_open" then
526                 minetest.sound_play(def.sound_close,
527                         {pos = pos, gain = 0.3, max_hear_distance = 10})
528                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
529                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
530         else
531                 minetest.sound_play(def.sound_open,
532                         {pos = pos, gain = 0.3, max_hear_distance = 10})
533                 minetest.swap_node(pos, {name = node.name .. "_open",
534                         param1 = node.param1, param2 = node.param2})
535         end
536 end
537
538 function doors.register_trapdoor(name, def)
539         local name_closed = name
540         local name_opened = name.."_open"
541
542         local function check_player_priv(pos, player)
543                 if not def.protected or
544                                 minetest.check_player_privs(player, "protection_bypass") then
545                         return true
546                 end
547                 local meta = minetest.get_meta(pos)
548                 local player_name = player and player:get_player_name()
549                 return meta:get_string("doors_owner") == player_name
550         end
551
552         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
553                 _doors.trapdoor_toggle(pos, node, clicker)
554                 return itemstack
555         end
556
557         -- Common trapdoor configuration
558         def.drawtype = "nodebox"
559         def.paramtype = "light"
560         def.paramtype2 = "facedir"
561         def.is_ground_content = false
562         def.can_dig = check_player_priv
563
564         if def.protected then
565                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
566                         local pn = placer:get_player_name()
567                         local meta = minetest.get_meta(pos)
568                         meta:set_string("doors_owner", pn)
569                         meta:set_string("infotext", "Owned by "..pn)
570
571                         return minetest.setting_getbool("creative_mode")
572                 end
573
574                 def.on_blast = function() end
575         else
576                 def.on_blast = function(pos, intensity)
577                         minetest.remove_node(pos)
578                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
579                         return {name}
580                 end
581         end
582
583         if not def.sounds then
584                 def.sounds = default.node_sound_wood_defaults()
585         end
586
587         if not def.sound_open then
588                 def.sound_open = "doors_door_open"
589         end
590
591         if not def.sound_close then
592                 def.sound_close = "doors_door_close"
593         end
594
595         local def_opened = table.copy(def)
596         local def_closed = table.copy(def)
597
598         def_closed.node_box = {
599                 type = "fixed",
600                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
601         }
602         def_closed.selection_box = {
603                 type = "fixed",
604                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
605         }
606         def_closed.tiles = {def.tile_front, def.tile_front, def.tile_side, def.tile_side,
607                 def.tile_side, def.tile_side}
608
609         def_opened.node_box = {
610                 type = "fixed",
611                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
612         }
613         def_opened.selection_box = {
614                 type = "fixed",
615                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
616         }
617         def_opened.tiles = {def.tile_side, def.tile_side,
618                         def.tile_side .. '^[transform3',
619                         def.tile_side .. '^[transform1',
620                         def.tile_front, def.tile_front}
621
622         def_opened.drop = name_closed
623         def_opened.groups.not_in_creative_inventory = 1
624
625         minetest.register_node(name_opened, def_opened)
626         minetest.register_node(name_closed, def_closed)
627
628         _doors.registered_trapdoors[name_opened] = true
629         _doors.registered_trapdoors[name_closed] = true
630 end
631
632 doors.register_trapdoor("doors:trapdoor", {
633         description = "Trapdoor",
634         inventory_image = "doors_trapdoor.png",
635         wield_image = "doors_trapdoor.png",
636         tile_front = "doors_trapdoor.png",
637         tile_side = "doors_trapdoor_side.png",
638         groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
639 })
640
641 doors.register_trapdoor("doors:trapdoor_steel", {
642         description = "Steel Trapdoor",
643         inventory_image = "doors_trapdoor_steel.png",
644         wield_image = "doors_trapdoor_steel.png",
645         tile_front = "doors_trapdoor_steel.png",
646         tile_side = "doors_trapdoor_steel_side.png",
647         protected = true,
648         sounds = default.node_sound_stone_defaults(),
649         sound_open = "doors_steel_door_open",
650         sound_close = "doors_steel_door_close",
651         groups = {snappy=1, cracky=1, level=2, door=1},
652 })
653
654 minetest.register_craft({
655         output = 'doors:trapdoor 2',
656         recipe = {
657                 {'group:wood', 'group:wood', 'group:wood'},
658                 {'group:wood', 'group:wood', 'group:wood'},
659                 {'', '', ''},
660         }
661 })
662
663 minetest.register_craft({
664         output = 'doors:trapdoor_steel',
665         recipe = {
666                 {'default:steel_ingot', 'default:steel_ingot'},
667                 {'default:steel_ingot', 'default:steel_ingot'},
668         }
669 })
670
671
672 ----fence gate----
673
674 function doors.register_fencegate(name, def)
675         local fence = {
676                 description = def.description,
677                 drawtype = "mesh",
678                 tiles = {def.texture},
679                 paramtype = "light",
680                 paramtype2 = "facedir",
681                 sunlight_propagates = true,
682                 is_ground_content = false,
683                 drop = name .. "_closed",
684                 connect_sides = {"left", "right"},
685                 groups = def.groups,
686                 sounds = def.sounds,
687                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
688                         local node_def = minetest.registered_nodes[node.name]
689                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
690                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
691                                 max_hear_distance = 8})
692                         return itemstack
693                 end,
694                 selection_box = {
695                         type = "fixed",
696                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
697                 },
698         }
699
700         if not fence.sounds then
701                 fence.sounds = default.node_sound_wood_defaults()
702         end
703
704         fence.groups.fence = 1
705
706         local fence_closed = table.copy(fence)
707         fence_closed.mesh = "doors_fencegate_closed.obj"
708         fence_closed.gate = name .. "_open"
709         fence_closed.sound = "doors_fencegate_open"
710         fence_closed.collision_box = {
711                 type = "fixed",
712                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
713         }
714
715         local fence_open = table.copy(fence)
716         fence_open.mesh = "doors_fencegate_open.obj"
717         fence_open.gate = name .. "_closed"
718         fence_open.sound = "doors_fencegate_close"
719         fence_open.groups.not_in_creative_inventory = 1
720         fence_open.collision_box = {
721                 type = "fixed",
722                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
723                         {-5/8, -3/8, -14/16, -3/8, 3/8, 0}},
724         }
725
726         minetest.register_node(":" .. name .. "_closed", fence_closed)
727         minetest.register_node(":" .. name .. "_open", fence_open)
728
729         minetest.register_craft({
730                 output = name .. "_closed",
731                 recipe = {
732                         {"default:stick", def.material, "default:stick"},
733                         {"default:stick", def.material, "default:stick"}
734                 }
735         })
736 end
737
738 doors.register_fencegate("doors:gate_wood", {
739         description = "Wooden Fence Gate",
740         texture = "default_wood.png",
741         material = "default:wood",
742         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
743 })
744
745 doors.register_fencegate("doors:gate_acacia_wood", {
746         description = "Acacia Fence Gate",
747         texture = "default_acacia_wood.png",
748         material = "default:acacia_wood",
749         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
750 })
751
752 doors.register_fencegate("doors:gate_junglewood", {
753         description = "Junglewood Fence Gate",
754         texture = "default_junglewood.png",
755         material = "default:junglewood",
756         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
757 })
758
759 doors.register_fencegate("doors:gate_pine_wood", {
760         description = "Pine Fence Gate",
761         texture = "default_pine_wood.png",
762         material = "default:pine_wood",
763         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
764 })
765
766 doors.register_fencegate("doors:gate_aspen_wood", {
767         description = "Aspen Fence Gate",
768         texture = "default_aspen_wood.png",
769         material = "default:aspen_wood",
770         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
771 })