1 -- Minetest 0.4 mod: player
2 -- See README.txt for licensing and other information.
4 -- The API documentation in here was moved into doc/lua_api.txt
6 -- Set mesh for all players
7 function switch_player_visual()
10 textures = {"player.png", },
11 colors = {{255, 255, 255, 255}, },
13 visual_size = {x=1, y=1},
16 for _, obj in pairs(minetest.get_connected_players()) do
17 obj:set_properties(prop)
18 obj:set_animation({x=1, y=50}, 35, 0)
19 --obj:set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
22 minetest.after(1.0, switch_player_visual)
24 minetest.after(1.0, switch_player_visual)
26 -- Test case for attachments: An object is spawned and attached to the player with the specified name (use your own playername there) 10 seconds after the server starts
29 collisionbox = { 0, 0, 0, 0, 0, 0 },
33 minetest.register_entity("default:test2", test2)
35 function detachments(newobject)
36 newobject:set_detach()
37 print ("Detached test object")
40 function attachments()
43 textures = {"player.png", },
44 colors = {{255, 255, 255, 255}, },
46 visual_size = {x=1, y=1},
49 local pos={x=0,y=0,z=0}
50 local newobject=minetest.env:add_entity(pos, "test:test2")
51 newobject:set_properties(prop)
52 newobject:set_animation({x=1, y=50}, 35, 0)
53 print ("Spawned test object")
55 for _, obj in pairs(minetest.get_connected_players()) do
56 if(obj:get_player_name() == "MirceaKitsune") then
57 newobject:set_attach(obj, "Bone.001", {x=0,y=3,z=0}, {x=0,y=45,z=0})
58 print ("Attached test object to "..obj:get_player_name())
62 minetest.after(5.0, function() detachments(newobject) end)
64 minetest.after(15.0, attachments)]]
66 -- Test case for player to player attachments
68 function attachments_player()
69 for _, obj in pairs(minetest.get_connected_players()) do
70 if(obj:get_player_name() == "MirceaKitsune") then
71 for _, obj2 in pairs(minetest.get_connected_players()) do
72 if(obj2:get_player_name() == "MirceaKitsune1") then
73 obj2:set_attach(obj, "Bone.001", {x=0,y=6,z=0}, {x=0,y=45,z=0})
74 print ("Attached player "..obj2:get_player_name().." to player "..obj:get_player_name())
81 minetest.after(10.0, attachments_player)
83 -- Definitions made by this mod that other mods can use too
87 dofile(minetest.get_modpath("default").."/mapgen.lua")
88 dofile(minetest.get_modpath("default").."/leafdecay.lua")