1 -- Minetest 0.4 mod: player
2 -- See README.txt for licensing and other information.
4 -- Player animation blending
5 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
6 local animation_blend = 0
8 default.registered_player_models = { }
11 local models = default.registered_player_models
13 function default.player_register_model(name, def)
17 -- Default player appearance
18 default.player_register_model("character.b3d", {
20 textures = {"character.png", },
22 -- Standard animations.
23 stand = { x= 0, y= 79, },
24 lay = { x=162, y=166, },
25 walk = { x=168, y=187, },
26 mine = { x=189, y=198, },
27 walk_mine = { x=200, y=219, },
28 sit = { x= 81, y=160, },
32 -- Player stats and animations
33 local player_model = {}
34 local player_textures = {}
35 local player_anim = {}
36 local player_sneak = {}
37 default.player_attached = {}
39 function default.player_get_animation(player)
40 local name = player:get_player_name()
42 model = player_model[name],
43 textures = player_textures[name],
44 animation = player_anim[name],
48 -- Called when a player's appearance needs to be updated
49 function default.player_set_model(player, model_name)
50 local name = player:get_player_name()
51 local model = models[model_name]
53 if player_model[name] == model_name then
56 player:set_properties({
58 textures = player_textures[name] or model.textures,
60 visual_size = model.visual_size or {x=1, y=1},
62 default.player_set_animation(player, "stand")
64 player:set_properties({
65 textures = { "player.png", "player_back.png", },
66 visual = "upright_sprite",
69 player_model[name] = model_name
72 function default.player_set_textures(player, textures)
73 local name = player:get_player_name()
74 player_textures[name] = textures
75 player:set_properties({textures = textures,})
78 function default.player_set_animation(player, anim_name, speed)
79 local name = player:get_player_name()
80 if player_anim[name] == anim_name then
83 local model = player_model[name] and models[player_model[name]]
84 if not (model and model.animations[anim_name]) then
87 local anim = model.animations[anim_name]
88 player_anim[name] = anim_name
89 player:set_animation(anim, speed or model.animation_speed, animation_blend)
92 -- Update appearance when the player joins
93 minetest.register_on_joinplayer(function(player)
94 default.player_attached[player:get_player_name()] = false
95 default.player_set_model(player, "character.b3d")
96 player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
99 if not (creative and creative.is_enabled_for
100 and creative.is_enabled_for(player:get_player_name())) then
101 player:set_inventory_formspec(default.gui_survival_form)
103 player:hud_set_hotbar_image("gui_hotbar.png")
104 player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
107 minetest.register_on_leaveplayer(function(player)
108 local name = player:get_player_name()
109 player_model[name] = nil
110 player_anim[name] = nil
111 player_textures[name] = nil
114 -- Localize for better performance.
115 local player_set_animation = default.player_set_animation
116 local player_attached = default.player_attached
118 -- Check each player and apply animations
119 minetest.register_globalstep(function(dtime)
120 for _, player in pairs(minetest.get_connected_players()) do
121 local name = player:get_player_name()
122 local model_name = player_model[name]
123 local model = model_name and models[model_name]
124 if model and not player_attached[name] then
125 local controls = player:get_player_control()
126 local walking = false
127 local animation_speed_mod = model.animation_speed or 30
129 -- Determine if the player is walking
130 if controls.up or controls.down or controls.left or controls.right then
134 -- Determine if the player is sneaking, and reduce animation speed if so
135 if controls.sneak then
136 animation_speed_mod = animation_speed_mod / 2
139 -- Apply animations based on what the player is doing
140 if player:get_hp() == 0 then
141 player_set_animation(player, "lay")
143 if player_sneak[name] ~= controls.sneak then
144 player_anim[name] = nil
145 player_sneak[name] = controls.sneak
148 player_set_animation(player, "walk_mine", animation_speed_mod)
150 player_set_animation(player, "walk", animation_speed_mod)
152 elseif controls.LMB then
153 player_set_animation(player, "mine")
155 player_set_animation(player, "stand", animation_speed_mod)