TNT: Add on_blast to all nodes with an inventory
[oweals/minetest_game.git] / mods / default / player.lua
1 -- Minetest 0.4 mod: player
2 -- See README.txt for licensing and other information.
3
4 -- Player animation blending
5 -- Note: This is currently broken due to a bug in Irrlicht, leave at 0
6 local animation_blend = 0
7
8 default.registered_player_models = { }
9
10 -- Local for speed.
11 local models = default.registered_player_models
12
13 function default.player_register_model(name, def)
14         models[name] = def
15 end
16
17 -- Default player appearance
18 default.player_register_model("character.b3d", {
19         animation_speed = 30,
20         textures = {"character.png", },
21         animations = {
22                 -- Standard animations.
23                 stand     = { x=  0, y= 79, },
24                 lay       = { x=162, y=166, },
25                 walk      = { x=168, y=187, },
26                 mine      = { x=189, y=198, },
27                 walk_mine = { x=200, y=219, },
28                 -- Extra animations (not currently used by the game).
29                 sit       = { x= 81, y=160, },
30         },
31 })
32
33 -- Player stats and animations
34 local player_model = {}
35 local player_textures = {}
36 local player_anim = {}
37 local player_sneak = {}
38 default.player_attached = {}
39
40 function default.player_get_animation(player)
41         local name = player:get_player_name()
42         return {
43                 model = player_model[name],
44                 textures = player_textures[name],
45                 animation = player_anim[name],
46         }
47 end
48
49 -- Called when a player's appearance needs to be updated
50 function default.player_set_model(player, model_name)
51         local name = player:get_player_name()
52         local model = models[model_name]
53         if model then
54                 if player_model[name] == model_name then
55                         return
56                 end
57                 player:set_properties({
58                         mesh = model_name,
59                         textures = player_textures[name] or model.textures,
60                         visual = "mesh",
61                         visual_size = model.visual_size or {x=1, y=1},
62                 })
63                 default.player_set_animation(player, "stand")
64         else
65                 player:set_properties({
66                         textures = { "player.png", "player_back.png", },
67                         visual = "upright_sprite",
68                 })
69         end
70         player_model[name] = model_name
71 end
72
73 function default.player_set_textures(player, textures)
74         local name = player:get_player_name()
75         player_textures[name] = textures
76         player:set_properties({textures = textures,})
77 end
78
79 function default.player_set_animation(player, anim_name, speed)
80         local name = player:get_player_name()
81         if player_anim[name] == anim_name then
82                 return
83         end
84         local model = player_model[name] and models[player_model[name]]
85         if not (model and model.animations[anim_name]) then
86                 return
87         end
88         local anim = model.animations[anim_name]
89         player_anim[name] = anim_name
90         player:set_animation(anim, speed or model.animation_speed, animation_blend)
91 end
92
93 -- Update appearance when the player joins
94 minetest.register_on_joinplayer(function(player)
95         default.player_attached[player:get_player_name()] = false
96         default.player_set_model(player, "character.b3d")
97         player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
98         
99         -- set GUI
100         if not minetest.setting_getbool("creative_mode") then
101                 player:set_inventory_formspec(default.gui_survival_form)
102         end
103         player:hud_set_hotbar_image("gui_hotbar.png")
104         player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
105 end)
106
107 minetest.register_on_leaveplayer(function(player)
108         local name = player:get_player_name()
109         player_model[name] = nil
110         player_anim[name] = nil
111         player_textures[name] = nil
112 end)
113
114 -- Localize for better performance.
115 local player_set_animation = default.player_set_animation
116 local player_attached = default.player_attached
117
118 -- Check each player and apply animations
119 minetest.register_globalstep(function(dtime)
120         for _, player in pairs(minetest.get_connected_players()) do
121                 local name = player:get_player_name()
122                 local model_name = player_model[name]
123                 local model = model_name and models[model_name]
124                 if model and not player_attached[name] then
125                         local controls = player:get_player_control()
126                         local walking = false
127                         local animation_speed_mod = model.animation_speed or 30
128
129                         -- Determine if the player is walking
130                         if controls.up or controls.down or controls.left or controls.right then
131                                 walking = true
132                         end
133
134                         -- Determine if the player is sneaking, and reduce animation speed if so
135                         if controls.sneak then
136                                 animation_speed_mod = animation_speed_mod / 2
137                         end
138
139                         -- Apply animations based on what the player is doing
140                         if player:get_hp() == 0 then
141                                 player_set_animation(player, "lay")
142                         elseif walking then
143                                 if player_sneak[name] ~= controls.sneak then
144                                         player_anim[name] = nil
145                                         player_sneak[name] = controls.sneak
146                                 end
147                                 if controls.LMB then
148                                         player_set_animation(player, "walk_mine", animation_speed_mod)
149                                 else
150                                         player_set_animation(player, "walk", animation_speed_mod)
151                                 end
152                         elseif controls.LMB then
153                                 player_set_animation(player, "mine")
154                         else
155                                 player_set_animation(player, "stand", animation_speed_mod)
156                         end
157                 end
158         end
159 end)