1 -- mods/default/nodes.lua
4 --[[ Node name convention:
6 Although many node names are in combined-word form, the required form for new
7 node names is words separated by underscores. If both forms are used in written
8 language (for example pinewood and pine wood) the underscore form should be used.
17 (1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
26 default:desert_stonebrick
29 default:sandstonebrick
36 (1. Material [2. Modified forms])
39 default:dirt_with_grass
40 default:dirt_with_grass_footsteps
41 default:dirt_with_dry_grass
42 default:dirt_with_snow
58 (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
79 default:acacia_sapling
83 (1. In stone 2. Block)
85 default:stone_with_coal
88 default:stone_with_iron
91 default:stone_with_copper
95 default:stone_with_gold
98 default:stone_with_mese
101 default:stone_with_diamond
104 Plantlife (non-cubic)
105 ---------------------
125 (1. Source 2. Flowing)
128 default:water_flowing
130 default:river_water_source
131 default:river_water_flowing
136 Tools / "Advanced" crafting / Non-"natural"
137 -------------------------------------------
152 default:obsidian_glass
164 default:nyancat_rainbow
172 minetest.register_node("default:stone", {
173 description = "Stone",
174 tiles = {"default_stone.png"},
175 groups = {cracky = 3, stone = 1},
176 drop = 'default:cobble',
177 legacy_mineral = true,
178 sounds = default.node_sound_stone_defaults(),
181 minetest.register_node("default:cobble", {
182 description = "Cobblestone",
183 tiles = {"default_cobble.png"},
184 is_ground_content = false,
185 groups = {cracky = 3, stone = 2},
186 sounds = default.node_sound_stone_defaults(),
189 minetest.register_node("default:stonebrick", {
190 description = "Stone Brick",
191 tiles = {"default_stone_brick.png"},
192 is_ground_content = false,
193 groups = {cracky = 2, stone = 1},
194 sounds = default.node_sound_stone_defaults(),
197 minetest.register_node("default:mossycobble", {
198 description = "Mossy Cobblestone",
199 tiles = {"default_mossycobble.png"},
200 is_ground_content = false,
201 groups = {cracky = 3, stone = 1},
202 sounds = default.node_sound_stone_defaults(),
206 minetest.register_node("default:desert_stone", {
207 description = "Desert Stone",
208 tiles = {"default_desert_stone.png"},
209 groups = {cracky = 3, stone = 1},
210 drop = 'default:desert_cobble',
211 legacy_mineral = true,
212 sounds = default.node_sound_stone_defaults(),
215 minetest.register_node("default:desert_cobble", {
216 description = "Desert Cobblestone",
217 tiles = {"default_desert_cobble.png"},
218 is_ground_content = false,
219 groups = {cracky = 3, stone = 2},
220 sounds = default.node_sound_stone_defaults(),
223 minetest.register_node("default:desert_stonebrick", {
224 description = "Desert Stone Brick",
225 tiles = {"default_desert_stone_brick.png"},
226 is_ground_content = false,
227 groups = {cracky = 2, stone = 1},
228 sounds = default.node_sound_stone_defaults(),
232 minetest.register_node("default:sandstone", {
233 description = "Sandstone",
234 tiles = {"default_sandstone.png"},
235 groups = {crumbly = 2, cracky = 3},
236 sounds = default.node_sound_stone_defaults(),
239 minetest.register_node("default:sandstonebrick", {
240 description = "Sandstone Brick",
241 tiles = {"default_sandstone_brick.png"},
242 is_ground_content = false,
243 groups = {cracky = 2},
244 sounds = default.node_sound_stone_defaults(),
248 minetest.register_node("default:obsidian", {
249 description = "Obsidian",
250 tiles = {"default_obsidian.png"},
251 sounds = default.node_sound_stone_defaults(),
252 groups = {cracky = 1, level = 2},
255 minetest.register_node("default:obsidianbrick", {
256 description = "Obsidian Brick",
257 tiles = {"default_obsidian_brick.png"},
258 is_ground_content = false,
259 sounds = default.node_sound_stone_defaults(),
260 groups = {cracky = 1, level = 2},
267 minetest.register_node("default:dirt", {
268 description = "Dirt",
269 tiles = {"default_dirt.png"},
270 groups = {crumbly = 3, soil = 1},
271 sounds = default.node_sound_dirt_defaults(),
274 minetest.register_node("default:dirt_with_grass", {
275 description = "Dirt with Grass",
276 tiles = {"default_grass.png", "default_dirt.png",
277 {name = "default_dirt.png^default_grass_side.png",
278 tileable_vertical = false}},
279 groups = {crumbly = 3, soil = 1},
280 drop = 'default:dirt',
281 sounds = default.node_sound_dirt_defaults({
282 footstep = {name = "default_grass_footstep", gain = 0.25},
286 minetest.register_node("default:dirt_with_grass_footsteps", {
287 description = "Dirt with Grass and Footsteps",
288 tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
289 {name = "default_dirt.png^default_grass_side.png",
290 tileable_vertical = false}},
291 groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
292 drop = 'default:dirt',
293 sounds = default.node_sound_dirt_defaults({
294 footstep = {name = "default_grass_footstep", gain = 0.25},
298 minetest.register_node("default:dirt_with_dry_grass", {
299 description = "Dirt with Dry Grass",
300 tiles = {"default_dry_grass.png",
302 {name = "default_dirt.png^default_dry_grass_side.png",
303 tileable_vertical = false}},
304 groups = {crumbly = 3, soil = 1},
305 drop = 'default:dirt',
306 sounds = default.node_sound_dirt_defaults({
307 footstep = {name = "default_grass_footstep", gain = 0.4},
311 minetest.register_node("default:dirt_with_snow", {
312 description = "Dirt with Snow",
313 tiles = {"default_snow.png", "default_dirt.png",
314 {name = "default_dirt.png^default_snow_side.png",
315 tileable_vertical = false}},
316 groups = {crumbly = 3, soil = 1},
317 drop = 'default:dirt',
318 sounds = default.node_sound_dirt_defaults({
319 footstep = {name = "default_snow_footstep", gain = 0.25},
324 minetest.register_node("default:sand", {
325 description = "Sand",
326 tiles = {"default_sand.png"},
327 groups = {crumbly = 3, falling_node = 1, sand = 1},
328 sounds = default.node_sound_sand_defaults(),
331 minetest.register_node("default:desert_sand", {
332 description = "Desert Sand",
333 tiles = {"default_desert_sand.png"},
334 groups = {crumbly = 3, falling_node = 1, sand = 1},
335 sounds = default.node_sound_sand_defaults(),
339 minetest.register_node("default:gravel", {
340 description = "Gravel",
341 tiles = {"default_gravel.png"},
342 groups = {crumbly = 2, falling_node = 1},
343 sounds = default.node_sound_dirt_defaults({
344 footstep = {name = "default_gravel_footstep", gain = 0.5},
345 dug = {name = "default_gravel_footstep", gain = 1.0},
350 minetest.register_node("default:clay", {
351 description = "Clay",
352 tiles = {"default_clay.png"},
353 groups = {crumbly = 3},
354 drop = 'default:clay_lump 4',
355 sounds = default.node_sound_dirt_defaults(),
359 minetest.register_node("default:snow", {
360 description = "Snow",
361 tiles = {"default_snow.png"},
362 inventory_image = "default_snowball.png",
363 wield_image = "default_snowball.png",
366 drawtype = "nodebox",
370 {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
373 groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
374 sounds = default.node_sound_dirt_defaults({
375 footstep = {name = "default_snow_footstep", gain = 0.25},
376 dug = {name = "default_snow_footstep", gain = 0.75},
379 on_construct = function(pos)
381 if minetest.get_node(pos).name == "default:dirt_with_grass" then
382 minetest.set_node(pos, {name = "default:dirt_with_snow"})
387 minetest.register_node("default:snowblock", {
388 description = "Snow Block",
389 tiles = {"default_snow.png"},
390 groups = {crumbly = 3, puts_out_fire = 1},
391 sounds = default.node_sound_dirt_defaults({
392 footstep = {name = "default_snow_footstep", gain = 0.25},
393 dug = {name = "default_snow_footstep", gain = 0.75},
398 minetest.register_node("default:ice", {
400 tiles = {"default_ice.png"},
401 is_ground_content = false,
403 groups = {cracky = 3, puts_out_fire = 1},
404 sounds = default.node_sound_glass_defaults(),
411 minetest.register_node("default:tree", {
412 description = "Tree",
413 tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
414 paramtype2 = "facedir",
415 is_ground_content = false,
416 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
417 sounds = default.node_sound_wood_defaults(),
419 on_place = minetest.rotate_node
422 minetest.register_node("default:wood", {
423 description = "Wooden Planks",
424 tiles = {"default_wood.png"},
425 is_ground_content = false,
426 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
427 sounds = default.node_sound_wood_defaults(),
430 minetest.register_node("default:sapling", {
431 description = "Sapling",
432 drawtype = "plantlike",
434 tiles = {"default_sapling.png"},
435 inventory_image = "default_sapling.png",
436 wield_image = "default_sapling.png",
438 sunlight_propagates = true,
442 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
444 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
445 attached_node = 1, sapling = 1},
446 sounds = default.node_sound_leaves_defaults(),
449 minetest.register_node("default:leaves", {
450 description = "Leaves",
451 drawtype = "allfaces_optional",
454 tiles = {"default_leaves.png"},
455 special_tiles = {"default_leaves_simple.png"},
457 is_ground_content = false,
458 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
463 -- player will get sapling with 1/20 chance
464 items = {'default:sapling'},
468 -- player will get leaves only if he get no saplings,
469 -- this is because max_items is 1
470 items = {'default:leaves'},
474 sounds = default.node_sound_leaves_defaults(),
476 after_place_node = default.after_place_leaves,
479 minetest.register_node("default:apple", {
480 description = "Apple",
481 drawtype = "plantlike",
483 tiles = {"default_apple.png"},
484 inventory_image = "default_apple.png",
486 sunlight_propagates = true,
488 is_ground_content = false,
491 fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
493 groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
494 leafdecay = 3, leafdecay_drop = 1},
495 on_use = minetest.item_eat(2),
496 sounds = default.node_sound_leaves_defaults(),
498 after_place_node = function(pos, placer, itemstack)
499 if placer:is_player() then
500 minetest.set_node(pos, {name = "default:apple", param2 = 1})
506 minetest.register_node("default:jungletree", {
507 description = "Jungle Tree",
508 tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
509 "default_jungletree.png"},
510 paramtype2 = "facedir",
511 is_ground_content = false,
512 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
513 sounds = default.node_sound_wood_defaults(),
515 on_place = minetest.rotate_node
518 minetest.register_node("default:junglewood", {
519 description = "Junglewood Planks",
520 tiles = {"default_junglewood.png"},
521 is_ground_content = false,
522 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
523 sounds = default.node_sound_wood_defaults(),
526 minetest.register_node("default:jungleleaves", {
527 description = "Jungle Leaves",
528 drawtype = "allfaces_optional",
531 tiles = {"default_jungleleaves.png"},
532 special_tiles = {"default_jungleleaves_simple.png"},
534 is_ground_content = false,
535 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
539 {items = {'default:junglesapling'}, rarity = 20},
540 {items = {'default:jungleleaves'}}
543 sounds = default.node_sound_leaves_defaults(),
545 after_place_node = default.after_place_leaves,
548 minetest.register_node("default:junglesapling", {
549 description = "Jungle Sapling",
550 drawtype = "plantlike",
552 tiles = {"default_junglesapling.png"},
553 inventory_image = "default_junglesapling.png",
554 wield_image = "default_junglesapling.png",
556 sunlight_propagates = true,
560 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
562 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
563 attached_node = 1, sapling = 1},
564 sounds = default.node_sound_leaves_defaults(),
568 minetest.register_node("default:pine_tree", {
569 description = "Pine Tree",
570 tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
571 "default_pine_tree.png"},
572 paramtype2 = "facedir",
573 is_ground_content = false,
574 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
575 sounds = default.node_sound_wood_defaults(),
577 on_place = minetest.rotate_node
580 minetest.register_node("default:pine_wood", {
581 description = "Pine Wood Planks",
582 tiles = {"default_pine_wood.png"},
583 is_ground_content = false,
584 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
585 sounds = default.node_sound_wood_defaults(),
588 minetest.register_node("default:pine_needles",{
589 description = "Pine Needles",
590 drawtype = "allfaces_optional",
592 tiles = {"default_pine_needles.png"},
595 is_ground_content = false,
596 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
600 {items = {"default:pine_sapling"}, rarity = 20},
601 {items = {"default:pine_needles"}}
604 sounds = default.node_sound_leaves_defaults(),
606 after_place_node = default.after_place_leaves,
609 minetest.register_node("default:pine_sapling", {
610 description = "Pine Sapling",
611 drawtype = "plantlike",
613 tiles = {"default_pine_sapling.png"},
614 inventory_image = "default_pine_sapling.png",
615 wield_image = "default_pine_sapling.png",
617 sunlight_propagates = true,
621 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
623 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
624 attached_node = 1, sapling = 1},
625 sounds = default.node_sound_leaves_defaults(),
629 minetest.register_node("default:acacia_tree", {
630 description = "Acacia Tree",
631 tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
632 "default_acacia_tree.png"},
633 paramtype2 = "facedir",
634 is_ground_content = false,
635 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
636 sounds = default.node_sound_wood_defaults(),
638 on_place = minetest.rotate_node
641 minetest.register_node("default:acacia_wood", {
642 description = "Acacia Wood Planks",
643 tiles = {"default_acacia_wood.png"},
644 is_ground_content = false,
645 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
646 sounds = default.node_sound_wood_defaults(),
649 minetest.register_node("default:acacia_leaves", {
650 description = "Acacia Leaves",
651 drawtype = "allfaces_optional",
653 tiles = {"default_acacia_leaves.png"},
656 is_ground_content = false,
657 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
661 {items = {"default:acacia_sapling"}, rarity = 20},
662 {items = {"default:acacia_leaves"}}
665 sounds = default.node_sound_leaves_defaults(),
667 after_place_node = default.after_place_leaves,
670 minetest.register_node("default:acacia_sapling", {
671 description = "Acacia Tree Sapling",
672 drawtype = "plantlike",
674 tiles = {"default_acacia_sapling.png"},
675 inventory_image = "default_acacia_sapling.png",
676 wield_image = "default_acacia_sapling.png",
678 sunlight_propagates = true,
682 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
684 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
685 attached_node = 1, sapling = 1},
686 sounds = default.node_sound_leaves_defaults(),
693 minetest.register_node("default:stone_with_coal", {
694 description = "Coal Ore",
695 tiles = {"default_stone.png^default_mineral_coal.png"},
696 groups = {cracky = 3},
697 drop = 'default:coal_lump',
698 sounds = default.node_sound_stone_defaults(),
701 minetest.register_node("default:coalblock", {
702 description = "Coal Block",
703 tiles = {"default_coal_block.png"},
704 is_ground_content = false,
705 groups = {cracky = 3},
706 sounds = default.node_sound_stone_defaults(),
710 minetest.register_node("default:stone_with_iron", {
711 description = "Iron Ore",
712 tiles = {"default_stone.png^default_mineral_iron.png"},
713 groups = {cracky = 2},
714 drop = 'default:iron_lump',
715 sounds = default.node_sound_stone_defaults(),
718 minetest.register_node("default:steelblock", {
719 description = "Steel Block",
720 tiles = {"default_steel_block.png"},
721 is_ground_content = false,
722 groups = {cracky = 1, level = 2},
723 sounds = default.node_sound_stone_defaults(),
727 minetest.register_node("default:stone_with_copper", {
728 description = "Copper Ore",
729 tiles = {"default_stone.png^default_mineral_copper.png"},
730 groups = {cracky = 2},
731 drop = 'default:copper_lump',
732 sounds = default.node_sound_stone_defaults(),
735 minetest.register_node("default:copperblock", {
736 description = "Copper Block",
737 tiles = {"default_copper_block.png"},
738 is_ground_content = false,
739 groups = {cracky = 1, level = 2},
740 sounds = default.node_sound_stone_defaults(),
743 minetest.register_node("default:bronzeblock", {
744 description = "Bronze Block",
745 tiles = {"default_bronze_block.png"},
746 is_ground_content = false,
747 groups = {cracky = 1, level = 2},
748 sounds = default.node_sound_stone_defaults(),
752 minetest.register_node("default:stone_with_mese", {
753 description = "Mese Ore",
754 tiles = {"default_stone.png^default_mineral_mese.png"},
756 groups = {cracky = 1},
757 drop = "default:mese_crystal",
758 sounds = default.node_sound_stone_defaults(),
762 minetest.register_node("default:mese", {
763 description = "Mese Block",
764 tiles = {"default_mese_block.png"},
766 groups = {cracky = 1, level = 2},
767 sounds = default.node_sound_stone_defaults(),
772 minetest.register_node("default:stone_with_gold", {
773 description = "Gold Ore",
774 tiles = {"default_stone.png^default_mineral_gold.png"},
775 groups = {cracky = 2},
776 drop = "default:gold_lump",
777 sounds = default.node_sound_stone_defaults(),
780 minetest.register_node("default:goldblock", {
781 description = "Gold Block",
782 tiles = {"default_gold_block.png"},
783 is_ground_content = false,
784 groups = {cracky = 1},
785 sounds = default.node_sound_stone_defaults(),
789 minetest.register_node("default:stone_with_diamond", {
790 description = "Diamond Ore",
791 tiles = {"default_stone.png^default_mineral_diamond.png"},
792 groups = {cracky = 1},
793 drop = "default:diamond",
794 sounds = default.node_sound_stone_defaults(),
797 minetest.register_node("default:diamondblock", {
798 description = "Diamond Block",
799 tiles = {"default_diamond_block.png"},
800 is_ground_content = false,
801 groups = {cracky = 1, level = 3},
802 sounds = default.node_sound_stone_defaults(),
806 -- Plantlife (non-cubic)
809 minetest.register_node("default:cactus", {
810 description = "Cactus",
811 tiles = {"default_cactus_top.png", "default_cactus_top.png",
812 "default_cactus_side.png"},
813 paramtype2 = "facedir",
814 groups = {snappy = 1, choppy = 3, flammable = 2},
815 sounds = default.node_sound_wood_defaults(),
816 on_place = minetest.rotate_node,
818 after_dig_node = function(pos, node, metadata, digger)
819 default.dig_up(pos, node, digger)
823 minetest.register_node("default:papyrus", {
824 description = "Papyrus",
825 drawtype = "plantlike",
826 tiles = {"default_papyrus.png"},
827 inventory_image = "default_papyrus.png",
828 wield_image = "default_papyrus.png",
830 sunlight_propagates = true,
834 fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
836 groups = {snappy = 3, flammable = 2},
837 sounds = default.node_sound_leaves_defaults(),
839 after_dig_node = function(pos, node, metadata, digger)
840 default.dig_up(pos, node, digger)
844 minetest.register_node("default:dry_shrub", {
845 description = "Dry Shrub",
846 drawtype = "plantlike",
849 tiles = {"default_dry_shrub.png"},
850 inventory_image = "default_dry_shrub.png",
851 wield_image = "default_dry_shrub.png",
853 sunlight_propagates = true,
856 groups = {snappy = 3, flammable = 3, attached_node = 1},
857 sounds = default.node_sound_leaves_defaults(),
860 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
864 minetest.register_node("default:junglegrass", {
865 description = "Jungle Grass",
866 drawtype = "plantlike",
869 tiles = {"default_junglegrass.png"},
870 inventory_image = "default_junglegrass.png",
871 wield_image = "default_junglegrass.png",
873 sunlight_propagates = true,
876 groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
877 sounds = default.node_sound_leaves_defaults(),
880 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
885 minetest.register_node("default:grass_1", {
886 description = "Grass",
887 drawtype = "plantlike",
889 tiles = {"default_grass_1.png"},
890 -- Use texture of a taller grass stage in inventory
891 inventory_image = "default_grass_3.png",
892 wield_image = "default_grass_3.png",
894 sunlight_propagates = true,
897 groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
898 sounds = default.node_sound_leaves_defaults(),
901 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
904 on_place = function(itemstack, placer, pointed_thing)
905 -- place a random grass node
906 local stack = ItemStack("default:grass_" .. math.random(1,5))
907 local ret = minetest.item_place(stack, placer, pointed_thing)
908 return ItemStack("default:grass_1 " ..
909 itemstack:get_count() - (1 - ret:get_count()))
914 minetest.register_node("default:grass_" .. i, {
915 description = "Grass",
916 drawtype = "plantlike",
918 tiles = {"default_grass_" .. i .. ".png"},
919 inventory_image = "default_grass_" .. i .. ".png",
920 wield_image = "default_grass_" .. i .. ".png",
922 sunlight_propagates = true,
925 drop = "default:grass_1",
926 groups = {snappy = 3, flammable = 3, flora = 1,
927 attached_node = 1, not_in_creative_inventory = 1},
928 sounds = default.node_sound_leaves_defaults(),
931 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
937 minetest.register_node("default:dry_grass_1", {
938 description = "Dry Grass",
939 drawtype = "plantlike",
941 tiles = {"default_dry_grass_1.png"},
942 inventory_image = "default_dry_grass_3.png",
943 wield_image = "default_dry_grass_3.png",
945 sunlight_propagates = true,
948 groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
949 sounds = default.node_sound_leaves_defaults(),
952 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
955 on_place = function(itemstack, placer, pointed_thing)
956 -- place a random dry grass node
957 local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
958 local ret = minetest.item_place(stack, placer, pointed_thing)
959 return ItemStack("default:dry_grass_1 " ..
960 itemstack:get_count() - (1 - ret:get_count()))
965 minetest.register_node("default:dry_grass_" .. i, {
966 description = "Dry Grass",
967 drawtype = "plantlike",
969 tiles = {"default_dry_grass_" .. i .. ".png"},
970 inventory_image = "default_dry_grass_" .. i .. ".png",
971 wield_image = "default_dry_grass_" .. i .. ".png",
973 sunlight_propagates = true,
976 groups = {snappy = 3, flammable = 3, flora = 1,
977 attached_node = 1, not_in_creative_inventory=1},
978 drop = "default:dry_grass_1",
979 sounds = default.node_sound_leaves_defaults(),
982 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
991 minetest.register_node("default:water_source", {
992 description = "Water Source",
993 inventory_image = minetest.inventorycube("default_water.png"),
997 name = "default_water_source_animated.png",
999 type = "vertical_frames",
1007 -- New-style water source material (mostly unused)
1009 name = "default_water_source_animated.png",
1011 type = "vertical_frames",
1016 backface_culling = false,
1020 paramtype = "light",
1024 buildable_to = true,
1025 is_ground_content = false,
1028 liquidtype = "source",
1029 liquid_alternative_flowing = "default:water_flowing",
1030 liquid_alternative_source = "default:water_source",
1031 liquid_viscosity = 1,
1032 post_effect_color = {a = 120, r = 30, g = 60, b = 90},
1033 groups = {water = 3, liquid = 3, puts_out_fire = 1},
1036 minetest.register_node("default:water_flowing", {
1037 description = "Flowing Water",
1038 inventory_image = minetest.inventorycube("default_water.png"),
1039 drawtype = "flowingliquid",
1040 tiles = {"default_water.png"},
1043 name = "default_water_flowing_animated.png",
1044 backface_culling = false,
1046 type = "vertical_frames",
1053 name = "default_water_flowing_animated.png",
1054 backface_culling = true,
1056 type = "vertical_frames",
1064 paramtype = "light",
1065 paramtype2 = "flowingliquid",
1069 buildable_to = true,
1070 is_ground_content = false,
1073 liquidtype = "flowing",
1074 liquid_alternative_flowing = "default:water_flowing",
1075 liquid_alternative_source = "default:water_source",
1076 liquid_viscosity = 1,
1077 post_effect_color = {a = 120, r = 30, g = 60, b = 90},
1078 groups = {water = 3, liquid = 3, puts_out_fire = 1,
1079 not_in_creative_inventory = 1},
1083 minetest.register_node("default:river_water_source", {
1084 description = "River Water Source",
1085 inventory_image = minetest.inventorycube("default_river_water.png"),
1086 drawtype = "liquid",
1089 name = "default_river_water_source_animated.png",
1091 type = "vertical_frames",
1100 name = "default_river_water_source_animated.png",
1102 type = "vertical_frames",
1107 backface_culling = false,
1111 paramtype = "light",
1115 buildable_to = true,
1116 is_ground_content = false,
1119 liquidtype = "source",
1120 liquid_alternative_flowing = "default:river_water_flowing",
1121 liquid_alternative_source = "default:river_water_source",
1122 liquid_viscosity = 1,
1123 liquid_renewable = false,
1125 post_effect_color = {a = 120, r = 30, g = 76, b = 90},
1126 groups = {water = 3, liquid = 3, puts_out_fire = 1},
1129 minetest.register_node("default:river_water_flowing", {
1130 description = "Flowing River Water",
1131 inventory_image = minetest.inventorycube("default_river_water.png"),
1132 drawtype = "flowingliquid",
1133 tiles = {"default_river_water.png"},
1136 name = "default_river_water_flowing_animated.png",
1137 backface_culling = false,
1139 type = "vertical_frames",
1146 name = "default_river_water_flowing_animated.png",
1147 backface_culling = true,
1149 type = "vertical_frames",
1157 paramtype = "light",
1158 paramtype2 = "flowingliquid",
1162 buildable_to = true,
1163 is_ground_content = false,
1166 liquidtype = "flowing",
1167 liquid_alternative_flowing = "default:river_water_flowing",
1168 liquid_alternative_source = "default:river_water_source",
1169 liquid_viscosity = 1,
1170 liquid_renewable = false,
1172 post_effect_color = {a = 120, r = 30, g = 76, b = 90},
1173 groups = {water = 3, liquid = 3, puts_out_fire = 1,
1174 not_in_creative_inventory = 1},
1178 minetest.register_node("default:lava_source", {
1179 description = "Lava Source",
1180 inventory_image = minetest.inventorycube("default_lava.png"),
1181 drawtype = "liquid",
1184 name = "default_lava_source_animated.png",
1186 type = "vertical_frames",
1194 -- New-style lava source material (mostly unused)
1196 name = "default_lava_source_animated.png",
1198 type = "vertical_frames",
1203 backface_culling = false,
1206 paramtype = "light",
1207 light_source = default.LIGHT_MAX - 1,
1211 buildable_to = true,
1212 is_ground_content = false,
1215 liquidtype = "source",
1216 liquid_alternative_flowing = "default:lava_flowing",
1217 liquid_alternative_source = "default:lava_source",
1218 liquid_viscosity = 7,
1219 liquid_renewable = false,
1220 damage_per_second = 4 * 2,
1221 post_effect_color = {a = 192, r = 255, g = 64, b = 0},
1222 groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
1225 minetest.register_node("default:lava_flowing", {
1226 description = "Flowing Lava",
1227 inventory_image = minetest.inventorycube("default_lava.png"),
1228 drawtype = "flowingliquid",
1229 tiles = {"default_lava.png"},
1232 name = "default_lava_flowing_animated.png",
1233 backface_culling = false,
1235 type = "vertical_frames",
1242 name = "default_lava_flowing_animated.png",
1243 backface_culling = true,
1245 type = "vertical_frames",
1252 paramtype = "light",
1253 paramtype2 = "flowingliquid",
1254 light_source = default.LIGHT_MAX - 1,
1258 buildable_to = true,
1259 is_ground_content = false,
1262 liquidtype = "flowing",
1263 liquid_alternative_flowing = "default:lava_flowing",
1264 liquid_alternative_source = "default:lava_source",
1265 liquid_viscosity = 7,
1266 liquid_renewable = false,
1267 damage_per_second = 4 * 2,
1268 post_effect_color = {a = 192, r = 255, g = 64, b = 0},
1269 groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
1270 not_in_creative_inventory = 1},
1274 -- Tools / "Advanced" crafting / Non-"natural"
1277 minetest.register_node("default:torch", {
1278 description = "Torch",
1279 drawtype = "torchlike",
1282 name = "default_torch_on_floor_animated.png",
1284 type = "vertical_frames",
1291 name="default_torch_on_ceiling_animated.png",
1293 type = "vertical_frames",
1300 name="default_torch_animated.png",
1302 type = "vertical_frames",
1309 inventory_image = "default_torch_on_floor.png",
1310 wield_image = "default_torch_on_floor.png",
1311 paramtype = "light",
1312 paramtype2 = "wallmounted",
1313 sunlight_propagates = true,
1314 is_ground_content = false,
1316 light_source = default.LIGHT_MAX - 1,
1318 type = "wallmounted",
1319 wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
1320 wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
1321 wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
1323 groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
1324 legacy_wallmounted = true,
1325 sounds = default.node_sound_defaults(),
1329 local chest_formspec =
1332 default.gui_bg_img ..
1333 default.gui_slots ..
1334 "list[current_name;main;0,0.3;8,4;]" ..
1335 "list[current_player;main;0,4.85;8,1;]" ..
1336 "list[current_player;main;0,6.08;8,3;8]" ..
1337 "listring[current_name;main]" ..
1338 "listring[current_player;main]" ..
1339 default.get_hotbar_bg(0,4.85)
1341 local function get_locked_chest_formspec(pos)
1342 local spos = pos.x .. "," .. pos.y .. "," .. pos.z
1346 default.gui_bg_img ..
1347 default.gui_slots ..
1348 "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
1349 "list[current_player;main;0,4.85;8,1;]" ..
1350 "list[current_player;main;0,6.08;8,3;8]" ..
1351 "listring[nodemeta:" .. spos .. ";main]" ..
1352 "listring[current_player;main]" ..
1353 default.get_hotbar_bg(0,4.85)
1357 local function has_locked_chest_privilege(meta, player)
1358 if player:get_player_name() ~= meta:get_string("owner") then
1364 minetest.register_node("default:chest", {
1365 description = "Chest",
1366 tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
1367 "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
1368 paramtype2 = "facedir",
1369 groups = {choppy = 2, oddly_breakable_by_hand = 2},
1370 legacy_facedir_simple = true,
1371 is_ground_content = false,
1372 sounds = default.node_sound_wood_defaults(),
1374 on_construct = function(pos)
1375 local meta = minetest.get_meta(pos)
1376 meta:set_string("formspec", chest_formspec)
1377 meta:set_string("infotext", "Chest")
1378 local inv = meta:get_inventory()
1379 inv:set_size("main", 8*4)
1381 can_dig = function(pos,player)
1382 local meta = minetest.get_meta(pos);
1383 local inv = meta:get_inventory()
1384 return inv:is_empty("main")
1386 on_metadata_inventory_move = function(pos, from_list, from_index,
1387 to_list, to_index, count, player)
1388 minetest.log("action", player:get_player_name() ..
1389 " moves stuff in chest at " .. minetest.pos_to_string(pos))
1391 on_metadata_inventory_put = function(pos, listname, index, stack, player)
1392 minetest.log("action", player:get_player_name() ..
1393 " moves stuff to chest at " .. minetest.pos_to_string(pos))
1395 on_metadata_inventory_take = function(pos, listname, index, stack, player)
1396 minetest.log("action", player:get_player_name() ..
1397 " takes stuff from chest at " .. minetest.pos_to_string(pos))
1401 minetest.register_node("default:chest_locked", {
1402 description = "Locked Chest",
1403 tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
1404 "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
1405 paramtype2 = "facedir",
1406 groups = {choppy = 2, oddly_breakable_by_hand = 2},
1407 legacy_facedir_simple = true,
1408 is_ground_content = false,
1409 sounds = default.node_sound_wood_defaults(),
1411 after_place_node = function(pos, placer)
1412 local meta = minetest.get_meta(pos)
1413 meta:set_string("owner", placer:get_player_name() or "")
1414 meta:set_string("infotext", "Locked Chest (owned by " ..
1415 meta:get_string("owner") .. ")")
1417 on_construct = function(pos)
1418 local meta = minetest.get_meta(pos)
1419 meta:set_string("infotext", "Locked Chest")
1420 meta:set_string("owner", "")
1421 local inv = meta:get_inventory()
1422 inv:set_size("main", 8 * 4)
1424 can_dig = function(pos,player)
1425 local meta = minetest.get_meta(pos);
1426 local inv = meta:get_inventory()
1427 return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
1429 allow_metadata_inventory_move = function(pos, from_list, from_index,
1430 to_list, to_index, count, player)
1431 local meta = minetest.get_meta(pos)
1432 if not has_locked_chest_privilege(meta, player) then
1437 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
1438 local meta = minetest.get_meta(pos)
1439 if not has_locked_chest_privilege(meta, player) then
1442 return stack:get_count()
1444 allow_metadata_inventory_take = function(pos, listname, index, stack, player)
1445 local meta = minetest.get_meta(pos)
1446 if not has_locked_chest_privilege(meta, player) then
1449 return stack:get_count()
1451 on_metadata_inventory_put = function(pos, listname, index, stack, player)
1452 minetest.log("action", player:get_player_name() ..
1453 " moves stuff to locked chest at " .. minetest.pos_to_string(pos))
1455 on_metadata_inventory_take = function(pos, listname, index, stack, player)
1456 minetest.log("action", player:get_player_name() ..
1457 " takes stuff from locked chest at " .. minetest.pos_to_string(pos))
1459 on_rightclick = function(pos, node, clicker)
1460 local meta = minetest.get_meta(pos)
1461 if has_locked_chest_privilege(meta, clicker) then
1462 minetest.show_formspec(
1463 clicker:get_player_name(),
1464 "default:chest_locked",
1465 get_locked_chest_formspec(pos)
1469 on_blast = function() end,
1473 local bookshelf_formspec =
1476 default.gui_bg_img ..
1477 default.gui_slots ..
1478 "list[context;books;0,0.3;8,2;]" ..
1479 "list[current_player;main;0,2.85;8,1;]" ..
1480 "list[current_player;main;0,4.08;8,3;8]" ..
1481 "listring[context;books]" ..
1482 "listring[current_player;main]" ..
1483 default.get_hotbar_bg(0,2.85)
1485 minetest.register_node("default:bookshelf", {
1486 description = "Bookshelf",
1487 tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
1488 is_ground_content = false,
1489 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
1490 sounds = default.node_sound_wood_defaults(),
1492 on_construct = function(pos)
1493 local meta = minetest.get_meta(pos)
1494 meta:set_string("formspec", bookshelf_formspec)
1495 local inv = meta:get_inventory()
1496 inv:set_size("books", 8 * 2)
1498 can_dig = function(pos,player)
1499 local meta = minetest.get_meta(pos);
1500 local inv = meta:get_inventory()
1501 return inv:is_empty("books")
1504 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
1505 local meta = minetest.get_meta(pos)
1506 local inv = meta:get_inventory()
1507 local to_stack = inv:get_stack(listname, index)
1508 if listname == "books" then
1509 if minetest.get_item_group(stack:get_name(), "book") ~= 0
1510 and to_stack:is_empty() then
1518 allow_metadata_inventory_move = function(pos, from_list, from_index,
1519 to_list, to_index, count, player)
1520 local meta = minetest.get_meta(pos)
1521 local inv = meta:get_inventory()
1522 local stack = inv:get_stack(from_list, from_index)
1523 local to_stack = inv:get_stack(to_list, to_index)
1524 if to_list == "books" then
1525 if minetest.get_item_group(stack:get_name(), "book") ~= 0
1526 and to_stack:is_empty() then
1534 on_metadata_inventory_move = function(pos, from_list, from_index,
1535 to_list, to_index, count, player)
1536 minetest.log("action", player:get_player_name() ..
1537 " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
1539 on_metadata_inventory_put = function(pos, listname, index, stack, player)
1540 minetest.log("action", player:get_player_name() ..
1541 " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
1543 on_metadata_inventory_take = function(pos, listname, index, stack, player)
1544 minetest.log("action", player:get_player_name() ..
1545 " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
1550 minetest.register_node("default:sign_wall", {
1551 description = "Sign",
1552 drawtype = "nodebox",
1553 tiles = {"default_sign.png"},
1554 inventory_image = "default_sign_wall.png",
1555 wield_image = "default_sign_wall.png",
1556 paramtype = "light",
1557 paramtype2 = "wallmounted",
1558 sunlight_propagates = true,
1559 is_ground_content = false,
1562 type = "wallmounted",
1563 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
1564 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
1565 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
1567 groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
1568 legacy_wallmounted = true,
1569 sounds = default.node_sound_defaults(),
1571 on_construct = function(pos)
1572 --local n = minetest.get_node(pos)
1573 local meta = minetest.get_meta(pos)
1574 meta:set_string("formspec", "field[text;;${text}]")
1575 meta:set_string("infotext", "\"\"")
1577 on_receive_fields = function(pos, formname, fields, sender)
1578 --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
1579 if minetest.is_protected(pos, sender:get_player_name()) then
1580 minetest.record_protection_violation(pos, sender:get_player_name())
1583 local meta = minetest.get_meta(pos)
1584 if not fields.text then return end
1585 minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
1586 fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
1587 meta:set_string("text", fields.text)
1588 meta:set_string("infotext", '"' .. fields.text .. '"')
1593 minetest.register_node("default:ladder", {
1594 description = "Ladder",
1595 drawtype = "signlike",
1596 tiles = {"default_ladder.png"},
1597 inventory_image = "default_ladder.png",
1598 wield_image = "default_ladder.png",
1599 paramtype = "light",
1600 paramtype2 = "wallmounted",
1601 sunlight_propagates = true,
1604 is_ground_content = false,
1606 type = "wallmounted",
1607 --wall_top = = <default>
1608 --wall_bottom = = <default>
1609 --wall_side = = <default>
1611 groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
1612 legacy_wallmounted = true,
1613 sounds = default.node_sound_wood_defaults(),
1617 local fence_texture =
1618 "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
1619 minetest.register_node("default:fence_wood", {
1620 description = "Wooden Fence",
1621 drawtype = "fencelike",
1622 tiles = {"default_wood.png"},
1623 inventory_image = fence_texture,
1624 wield_image = fence_texture,
1625 paramtype = "light",
1626 sunlight_propagates = true,
1627 is_ground_content = false,
1630 fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
1632 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
1633 sounds = default.node_sound_wood_defaults(),
1637 minetest.register_node("default:glass", {
1638 description = "Glass",
1639 drawtype = "glasslike_framed_optional",
1640 tiles = {"default_glass.png", "default_glass_detail.png"},
1641 inventory_image = minetest.inventorycube("default_glass.png"),
1642 paramtype = "light",
1643 sunlight_propagates = true,
1644 is_ground_content = false,
1645 groups = {cracky = 3, oddly_breakable_by_hand = 3},
1646 sounds = default.node_sound_glass_defaults(),
1649 minetest.register_node("default:obsidian_glass", {
1650 description = "Obsidian Glass",
1651 drawtype = "glasslike_framed_optional",
1652 tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
1653 inventory_image = minetest.inventorycube("default_obsidian_glass.png"),
1654 paramtype = "light",
1655 is_ground_content = false,
1656 sunlight_propagates = true,
1657 sounds = default.node_sound_glass_defaults(),
1658 groups = {cracky = 3, oddly_breakable_by_hand = 3},
1662 minetest.register_node("default:rail", {
1663 description = "Rail",
1664 drawtype = "raillike",
1665 tiles = {"default_rail.png", "default_rail_curved.png",
1666 "default_rail_t_junction.png", "default_rail_crossing.png"},
1667 inventory_image = "default_rail.png",
1668 wield_image = "default_rail.png",
1669 paramtype = "light",
1670 sunlight_propagates = true,
1672 is_ground_content = false,
1675 -- but how to specify the dimensions for curved and sideways rails?
1676 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
1678 groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
1679 connect_to_raillike = minetest.raillike_group("rail")},
1683 minetest.register_node("default:brick", {
1684 description = "Brick Block",
1685 tiles = {"default_brick.png"},
1686 is_ground_content = false,
1687 groups = {cracky = 3},
1688 sounds = default.node_sound_stone_defaults(),
1692 minetest.register_node("default:meselamp", {
1693 description = "Mese Lamp",
1694 drawtype = "glasslike",
1695 tiles = {"default_meselamp.png"},
1696 paramtype = "light",
1697 sunlight_propagates = true,
1698 is_ground_content = false,
1699 groups = {cracky = 3, oddly_breakable_by_hand = 3},
1700 sounds = default.node_sound_glass_defaults(),
1701 light_source = default.LIGHT_MAX,
1708 minetest.register_node("default:cloud", {
1709 description = "Cloud",
1710 tiles = {"default_cloud.png"},
1711 is_ground_content = false,
1712 sounds = default.node_sound_defaults(),
1713 groups = {not_in_creative_inventory = 1},
1716 minetest.register_node("default:nyancat", {
1717 description = "Nyan Cat",
1718 tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
1719 "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
1720 paramtype2 = "facedir",
1721 groups = {cracky = 2},
1722 is_ground_content = false,
1723 legacy_facedir_simple = true,
1724 sounds = default.node_sound_defaults(),
1727 minetest.register_node("default:nyancat_rainbow", {
1728 description = "Nyan Cat Rainbow",
1730 "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
1731 "default_nc_rb.png", "default_nc_rb.png"
1733 paramtype2 = "facedir",
1734 groups = {cracky = 2},
1735 is_ground_content = false,
1736 sounds = default.node_sound_defaults(),