1 -- mods/default/nodes.lua
4 --[[ Node name convention:
6 Although many node names are in combined-word form, the required form for new
7 node names is words separated by underscores. If both forms are used in written
8 language (for example pinewood and pine wood) the underscore form should be used.
17 (1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
26 default:desert_stonebrick
29 default:sandstonebrick
36 (1. Material [2. Modified forms])
39 default:dirt_with_grass
40 default:dirt_with_grass_footsteps
41 default:dirt_with_dry_grass
42 default:dirt_with_snow
58 (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
79 default:acacia_sapling
87 (1. In stone 2. Block)
89 default:stone_with_coal
92 default:stone_with_iron
95 default:stone_with_copper
99 default:stone_with_gold
102 default:stone_with_mese
105 default:stone_with_diamond
108 Plantlife (non-cubic)
109 ---------------------
129 (1. Source 2. Flowing)
132 default:water_flowing
134 default:river_water_source
135 default:river_water_flowing
140 Tools / "Advanced" crafting / Non-"natural"
141 -------------------------------------------
149 default:sign_wall_wood
150 default:sign_wall_steel
156 default:fence_acacia_wood
157 default:fence_junglewood
158 default:fence_pine_wood
159 default:fence_aspen_wood
162 default:obsidian_glass
174 default:nyancat_rainbow
182 minetest.register_node("default:stone", {
183 description = "Stone",
184 tiles = {"default_stone.png"},
185 groups = {cracky = 3, stone = 1},
186 drop = 'default:cobble',
187 legacy_mineral = true,
188 sounds = default.node_sound_stone_defaults(),
191 minetest.register_node("default:cobble", {
192 description = "Cobblestone",
193 tiles = {"default_cobble.png"},
194 is_ground_content = false,
195 groups = {cracky = 3, stone = 2},
196 sounds = default.node_sound_stone_defaults(),
199 minetest.register_node("default:stonebrick", {
200 description = "Stone Brick",
201 tiles = {"default_stone_brick.png"},
202 is_ground_content = false,
203 groups = {cracky = 2, stone = 1},
204 sounds = default.node_sound_stone_defaults(),
207 minetest.register_node("default:mossycobble", {
208 description = "Mossy Cobblestone",
209 tiles = {"default_mossycobble.png"},
210 is_ground_content = false,
211 groups = {cracky = 3, stone = 1},
212 sounds = default.node_sound_stone_defaults(),
216 minetest.register_node("default:desert_stone", {
217 description = "Desert Stone",
218 tiles = {"default_desert_stone.png"},
219 groups = {cracky = 3, stone = 1},
220 drop = 'default:desert_cobble',
221 legacy_mineral = true,
222 sounds = default.node_sound_stone_defaults(),
225 minetest.register_node("default:desert_cobble", {
226 description = "Desert Cobblestone",
227 tiles = {"default_desert_cobble.png"},
228 is_ground_content = false,
229 groups = {cracky = 3, stone = 2},
230 sounds = default.node_sound_stone_defaults(),
233 minetest.register_node("default:desert_stonebrick", {
234 description = "Desert Stone Brick",
235 tiles = {"default_desert_stone_brick.png"},
236 is_ground_content = false,
237 groups = {cracky = 2, stone = 1},
238 sounds = default.node_sound_stone_defaults(),
242 minetest.register_node("default:sandstone", {
243 description = "Sandstone",
244 tiles = {"default_sandstone.png"},
245 groups = {crumbly = 2, cracky = 3},
246 sounds = default.node_sound_stone_defaults(),
249 minetest.register_node("default:sandstonebrick", {
250 description = "Sandstone Brick",
251 tiles = {"default_sandstone_brick.png"},
252 is_ground_content = false,
253 groups = {cracky = 2},
254 sounds = default.node_sound_stone_defaults(),
258 minetest.register_node("default:obsidian", {
259 description = "Obsidian",
260 tiles = {"default_obsidian.png"},
261 sounds = default.node_sound_stone_defaults(),
262 groups = {cracky = 1, level = 2},
265 minetest.register_node("default:obsidianbrick", {
266 description = "Obsidian Brick",
267 tiles = {"default_obsidian_brick.png"},
268 is_ground_content = false,
269 sounds = default.node_sound_stone_defaults(),
270 groups = {cracky = 1, level = 2},
277 minetest.register_node("default:dirt", {
278 description = "Dirt",
279 tiles = {"default_dirt.png"},
280 groups = {crumbly = 3, soil = 1},
281 sounds = default.node_sound_dirt_defaults(),
284 minetest.register_node("default:dirt_with_grass", {
285 description = "Dirt with Grass",
286 tiles = {"default_grass.png", "default_dirt.png",
287 {name = "default_dirt.png^default_grass_side.png",
288 tileable_vertical = false}},
289 groups = {crumbly = 3, soil = 1},
290 drop = 'default:dirt',
291 sounds = default.node_sound_dirt_defaults({
292 footstep = {name = "default_grass_footstep", gain = 0.25},
296 minetest.register_node("default:dirt_with_grass_footsteps", {
297 description = "Dirt with Grass and Footsteps",
298 tiles = {"default_grass.png^default_footprint.png", "default_dirt.png",
299 {name = "default_dirt.png^default_grass_side.png",
300 tileable_vertical = false}},
301 groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
302 drop = 'default:dirt',
303 sounds = default.node_sound_dirt_defaults({
304 footstep = {name = "default_grass_footstep", gain = 0.25},
308 minetest.register_node("default:dirt_with_dry_grass", {
309 description = "Dirt with Dry Grass",
310 tiles = {"default_dry_grass.png",
312 {name = "default_dirt.png^default_dry_grass_side.png",
313 tileable_vertical = false}},
314 groups = {crumbly = 3, soil = 1},
315 drop = 'default:dirt',
316 sounds = default.node_sound_dirt_defaults({
317 footstep = {name = "default_grass_footstep", gain = 0.4},
321 minetest.register_node("default:dirt_with_snow", {
322 description = "Dirt with Snow",
323 tiles = {"default_snow.png", "default_dirt.png",
324 {name = "default_dirt.png^default_snow_side.png",
325 tileable_vertical = false}},
326 groups = {crumbly = 3, soil = 1},
327 drop = 'default:dirt',
328 sounds = default.node_sound_dirt_defaults({
329 footstep = {name = "default_snow_footstep", gain = 0.15},
333 minetest.register_node("default:sand", {
334 description = "Sand",
335 tiles = {"default_sand.png"},
336 groups = {crumbly = 3, falling_node = 1, sand = 1},
337 sounds = default.node_sound_sand_defaults(),
340 minetest.register_node("default:desert_sand", {
341 description = "Desert Sand",
342 tiles = {"default_desert_sand.png"},
343 groups = {crumbly = 3, falling_node = 1, sand = 1},
344 sounds = default.node_sound_sand_defaults(),
348 minetest.register_node("default:gravel", {
349 description = "Gravel",
350 tiles = {"default_gravel.png"},
351 groups = {crumbly = 2, falling_node = 1},
352 sounds = default.node_sound_dirt_defaults({
353 footstep = {name = "default_gravel_footstep", gain = 0.5},
354 dug = {name = "default_gravel_footstep", gain = 1.0},
359 minetest.register_node("default:clay", {
360 description = "Clay",
361 tiles = {"default_clay.png"},
362 groups = {crumbly = 3},
363 drop = 'default:clay_lump 4',
364 sounds = default.node_sound_dirt_defaults(),
368 minetest.register_node("default:snow", {
369 description = "Snow",
370 tiles = {"default_snow.png"},
371 inventory_image = "default_snowball.png",
372 wield_image = "default_snowball.png",
375 drawtype = "nodebox",
379 {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
382 groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
383 sounds = default.node_sound_dirt_defaults({
384 footstep = {name = "default_snow_footstep", gain = 0.15},
385 dug = {name = "default_snow_footstep", gain = 0.2},
386 dig = {name = "default_snow_footstep", gain = 0.2}
389 on_construct = function(pos)
391 if minetest.get_node(pos).name == "default:dirt_with_grass" then
392 minetest.set_node(pos, {name = "default:dirt_with_snow"})
397 minetest.register_node("default:snowblock", {
398 description = "Snow Block",
399 tiles = {"default_snow.png"},
400 groups = {crumbly = 3, puts_out_fire = 1},
401 sounds = default.node_sound_dirt_defaults({
402 footstep = {name = "default_snow_footstep", gain = 0.15},
403 dug = {name = "default_snow_footstep", gain = 0.2},
404 dig = {name = "default_snow_footstep", gain = 0.2}
408 minetest.register_node("default:ice", {
410 tiles = {"default_ice.png"},
411 is_ground_content = false,
413 groups = {cracky = 3, puts_out_fire = 1},
414 sounds = default.node_sound_glass_defaults(),
421 minetest.register_node("default:tree", {
422 description = "Tree",
423 tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
424 paramtype2 = "facedir",
425 is_ground_content = false,
426 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
427 sounds = default.node_sound_wood_defaults(),
429 on_place = minetest.rotate_node
432 minetest.register_node("default:wood", {
433 description = "Wooden Planks",
434 tiles = {"default_wood.png"},
435 is_ground_content = false,
436 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
437 sounds = default.node_sound_wood_defaults(),
440 minetest.register_node("default:sapling", {
441 description = "Sapling",
442 drawtype = "plantlike",
444 tiles = {"default_sapling.png"},
445 inventory_image = "default_sapling.png",
446 wield_image = "default_sapling.png",
448 sunlight_propagates = true,
452 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
454 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
455 attached_node = 1, sapling = 1},
456 sounds = default.node_sound_leaves_defaults(),
459 minetest.register_node("default:leaves", {
460 description = "Leaves",
461 drawtype = "allfaces_optional",
464 tiles = {"default_leaves.png"},
465 special_tiles = {"default_leaves_simple.png"},
467 is_ground_content = false,
468 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
473 -- player will get sapling with 1/20 chance
474 items = {'default:sapling'},
478 -- player will get leaves only if he get no saplings,
479 -- this is because max_items is 1
480 items = {'default:leaves'},
484 sounds = default.node_sound_leaves_defaults(),
486 after_place_node = default.after_place_leaves,
489 minetest.register_node("default:apple", {
490 description = "Apple",
491 drawtype = "plantlike",
493 tiles = {"default_apple.png"},
494 inventory_image = "default_apple.png",
496 sunlight_propagates = true,
498 is_ground_content = false,
501 fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
503 groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
504 leafdecay = 3, leafdecay_drop = 1},
505 on_use = minetest.item_eat(2),
506 sounds = default.node_sound_leaves_defaults(),
508 after_place_node = function(pos, placer, itemstack)
509 if placer:is_player() then
510 minetest.set_node(pos, {name = "default:apple", param2 = 1})
516 minetest.register_node("default:jungletree", {
517 description = "Jungle Tree",
518 tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
519 "default_jungletree.png"},
520 paramtype2 = "facedir",
521 is_ground_content = false,
522 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
523 sounds = default.node_sound_wood_defaults(),
525 on_place = minetest.rotate_node
528 minetest.register_node("default:junglewood", {
529 description = "Junglewood Planks",
530 tiles = {"default_junglewood.png"},
531 is_ground_content = false,
532 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
533 sounds = default.node_sound_wood_defaults(),
536 minetest.register_node("default:jungleleaves", {
537 description = "Jungle Leaves",
538 drawtype = "allfaces_optional",
541 tiles = {"default_jungleleaves.png"},
542 special_tiles = {"default_jungleleaves_simple.png"},
544 is_ground_content = false,
545 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
549 {items = {'default:junglesapling'}, rarity = 20},
550 {items = {'default:jungleleaves'}}
553 sounds = default.node_sound_leaves_defaults(),
555 after_place_node = default.after_place_leaves,
558 minetest.register_node("default:junglesapling", {
559 description = "Jungle Sapling",
560 drawtype = "plantlike",
562 tiles = {"default_junglesapling.png"},
563 inventory_image = "default_junglesapling.png",
564 wield_image = "default_junglesapling.png",
566 sunlight_propagates = true,
570 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
572 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
573 attached_node = 1, sapling = 1},
574 sounds = default.node_sound_leaves_defaults(),
578 minetest.register_node("default:pine_tree", {
579 description = "Pine Tree",
580 tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
581 "default_pine_tree.png"},
582 paramtype2 = "facedir",
583 is_ground_content = false,
584 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
585 sounds = default.node_sound_wood_defaults(),
587 on_place = minetest.rotate_node
590 minetest.register_node("default:pine_wood", {
591 description = "Pine Wood Planks",
592 tiles = {"default_pine_wood.png"},
593 is_ground_content = false,
594 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
595 sounds = default.node_sound_wood_defaults(),
598 minetest.register_node("default:pine_needles",{
599 description = "Pine Needles",
600 drawtype = "allfaces_optional",
602 tiles = {"default_pine_needles.png"},
605 is_ground_content = false,
606 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
610 {items = {"default:pine_sapling"}, rarity = 20},
611 {items = {"default:pine_needles"}}
614 sounds = default.node_sound_leaves_defaults(),
616 after_place_node = default.after_place_leaves,
619 minetest.register_node("default:pine_sapling", {
620 description = "Pine Sapling",
621 drawtype = "plantlike",
623 tiles = {"default_pine_sapling.png"},
624 inventory_image = "default_pine_sapling.png",
625 wield_image = "default_pine_sapling.png",
627 sunlight_propagates = true,
631 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
633 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
634 attached_node = 1, sapling = 1},
635 sounds = default.node_sound_leaves_defaults(),
639 minetest.register_node("default:acacia_tree", {
640 description = "Acacia Tree",
641 tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
642 "default_acacia_tree.png"},
643 paramtype2 = "facedir",
644 is_ground_content = false,
645 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
646 sounds = default.node_sound_wood_defaults(),
648 on_place = minetest.rotate_node
651 minetest.register_node("default:acacia_wood", {
652 description = "Acacia Wood Planks",
653 tiles = {"default_acacia_wood.png"},
654 is_ground_content = false,
655 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
656 sounds = default.node_sound_wood_defaults(),
659 minetest.register_node("default:acacia_leaves", {
660 description = "Acacia Leaves",
661 drawtype = "allfaces_optional",
663 tiles = {"default_acacia_leaves.png"},
666 is_ground_content = false,
667 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
671 {items = {"default:acacia_sapling"}, rarity = 20},
672 {items = {"default:acacia_leaves"}}
675 sounds = default.node_sound_leaves_defaults(),
677 after_place_node = default.after_place_leaves,
680 minetest.register_node("default:acacia_sapling", {
681 description = "Acacia Tree Sapling",
682 drawtype = "plantlike",
684 tiles = {"default_acacia_sapling.png"},
685 inventory_image = "default_acacia_sapling.png",
686 wield_image = "default_acacia_sapling.png",
688 sunlight_propagates = true,
692 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
694 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
695 attached_node = 1, sapling = 1},
696 sounds = default.node_sound_leaves_defaults(),
699 minetest.register_node("default:aspen_tree", {
700 description = "Aspen Tree",
701 tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
702 "default_aspen_tree.png"},
703 paramtype2 = "facedir",
704 is_ground_content = false,
705 groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
706 sounds = default.node_sound_wood_defaults(),
708 on_place = minetest.rotate_node
711 minetest.register_node("default:aspen_wood", {
712 description = "Aspen Wood Planks",
713 tiles = {"default_aspen_wood.png"},
714 is_ground_content = false,
715 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
716 sounds = default.node_sound_wood_defaults(),
719 minetest.register_node("default:aspen_leaves", {
720 description = "Aspen Leaves",
721 drawtype = "allfaces_optional",
723 tiles = {"default_aspen_leaves.png"},
726 is_ground_content = false,
727 groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
731 {items = {"default:aspen_sapling"}, rarity = 20},
732 {items = {"default:aspen_leaves"}}
735 sounds = default.node_sound_leaves_defaults(),
737 after_place_node = default.after_place_leaves,
740 minetest.register_node("default:aspen_sapling", {
741 description = "Aspen Tree Sapling",
742 drawtype = "plantlike",
744 tiles = {"default_aspen_sapling.png"},
745 inventory_image = "default_aspen_sapling.png",
746 wield_image = "default_aspen_sapling.png",
748 sunlight_propagates = true,
752 fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
754 groups = {snappy = 2, dig_immediate = 3, flammable = 2,
755 attached_node = 1, sapling = 1},
756 sounds = default.node_sound_leaves_defaults(),
762 minetest.register_node("default:stone_with_coal", {
763 description = "Coal Ore",
764 tiles = {"default_stone.png^default_mineral_coal.png"},
765 groups = {cracky = 3},
766 drop = 'default:coal_lump',
767 sounds = default.node_sound_stone_defaults(),
770 minetest.register_node("default:coalblock", {
771 description = "Coal Block",
772 tiles = {"default_coal_block.png"},
773 is_ground_content = false,
774 groups = {cracky = 3},
775 sounds = default.node_sound_stone_defaults(),
779 minetest.register_node("default:stone_with_iron", {
780 description = "Iron Ore",
781 tiles = {"default_stone.png^default_mineral_iron.png"},
782 groups = {cracky = 2},
783 drop = 'default:iron_lump',
784 sounds = default.node_sound_stone_defaults(),
787 minetest.register_node("default:steelblock", {
788 description = "Steel Block",
789 tiles = {"default_steel_block.png"},
790 is_ground_content = false,
791 groups = {cracky = 1, level = 2},
792 sounds = default.node_sound_stone_defaults(),
796 minetest.register_node("default:stone_with_copper", {
797 description = "Copper Ore",
798 tiles = {"default_stone.png^default_mineral_copper.png"},
799 groups = {cracky = 2},
800 drop = 'default:copper_lump',
801 sounds = default.node_sound_stone_defaults(),
804 minetest.register_node("default:copperblock", {
805 description = "Copper Block",
806 tiles = {"default_copper_block.png"},
807 is_ground_content = false,
808 groups = {cracky = 1, level = 2},
809 sounds = default.node_sound_stone_defaults(),
812 minetest.register_node("default:bronzeblock", {
813 description = "Bronze Block",
814 tiles = {"default_bronze_block.png"},
815 is_ground_content = false,
816 groups = {cracky = 1, level = 2},
817 sounds = default.node_sound_stone_defaults(),
821 minetest.register_node("default:stone_with_mese", {
822 description = "Mese Ore",
823 tiles = {"default_stone.png^default_mineral_mese.png"},
824 groups = {cracky = 1},
825 drop = "default:mese_crystal",
826 sounds = default.node_sound_stone_defaults(),
829 minetest.register_node("default:mese", {
830 description = "Mese Block",
831 tiles = {"default_mese_block.png"},
833 groups = {cracky = 1, level = 2},
834 sounds = default.node_sound_stone_defaults(),
839 minetest.register_node("default:stone_with_gold", {
840 description = "Gold Ore",
841 tiles = {"default_stone.png^default_mineral_gold.png"},
842 groups = {cracky = 2},
843 drop = "default:gold_lump",
844 sounds = default.node_sound_stone_defaults(),
847 minetest.register_node("default:goldblock", {
848 description = "Gold Block",
849 tiles = {"default_gold_block.png"},
850 is_ground_content = false,
851 groups = {cracky = 1},
852 sounds = default.node_sound_stone_defaults(),
856 minetest.register_node("default:stone_with_diamond", {
857 description = "Diamond Ore",
858 tiles = {"default_stone.png^default_mineral_diamond.png"},
859 groups = {cracky = 1},
860 drop = "default:diamond",
861 sounds = default.node_sound_stone_defaults(),
864 minetest.register_node("default:diamondblock", {
865 description = "Diamond Block",
866 tiles = {"default_diamond_block.png"},
867 is_ground_content = false,
868 groups = {cracky = 1, level = 3},
869 sounds = default.node_sound_stone_defaults(),
873 -- Plantlife (non-cubic)
876 minetest.register_node("default:cactus", {
877 description = "Cactus",
878 tiles = {"default_cactus_top.png", "default_cactus_top.png",
879 "default_cactus_side.png"},
880 paramtype2 = "facedir",
881 groups = {snappy = 1, choppy = 3, flammable = 2},
882 sounds = default.node_sound_wood_defaults(),
883 on_place = minetest.rotate_node,
886 minetest.register_node("default:papyrus", {
887 description = "Papyrus",
888 drawtype = "plantlike",
889 tiles = {"default_papyrus.png"},
890 inventory_image = "default_papyrus.png",
891 wield_image = "default_papyrus.png",
893 sunlight_propagates = true,
897 fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
899 groups = {snappy = 3, flammable = 2},
900 sounds = default.node_sound_leaves_defaults(),
902 after_dig_node = function(pos, node, metadata, digger)
903 default.dig_up(pos, node, digger)
907 minetest.register_node("default:dry_shrub", {
908 description = "Dry Shrub",
909 drawtype = "plantlike",
912 tiles = {"default_dry_shrub.png"},
913 inventory_image = "default_dry_shrub.png",
914 wield_image = "default_dry_shrub.png",
916 sunlight_propagates = true,
919 groups = {snappy = 3, flammable = 3, attached_node = 1},
920 sounds = default.node_sound_leaves_defaults(),
923 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
927 minetest.register_node("default:junglegrass", {
928 description = "Jungle Grass",
929 drawtype = "plantlike",
932 tiles = {"default_junglegrass.png"},
933 inventory_image = "default_junglegrass.png",
934 wield_image = "default_junglegrass.png",
936 sunlight_propagates = true,
939 groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1},
940 sounds = default.node_sound_leaves_defaults(),
943 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
948 minetest.register_node("default:grass_1", {
949 description = "Grass",
950 drawtype = "plantlike",
952 tiles = {"default_grass_1.png"},
953 -- Use texture of a taller grass stage in inventory
954 inventory_image = "default_grass_3.png",
955 wield_image = "default_grass_3.png",
957 sunlight_propagates = true,
960 groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
961 sounds = default.node_sound_leaves_defaults(),
964 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
967 on_place = function(itemstack, placer, pointed_thing)
968 -- place a random grass node
969 local stack = ItemStack("default:grass_" .. math.random(1,5))
970 local ret = minetest.item_place(stack, placer, pointed_thing)
971 return ItemStack("default:grass_1 " ..
972 itemstack:get_count() - (1 - ret:get_count()))
977 minetest.register_node("default:grass_" .. i, {
978 description = "Grass",
979 drawtype = "plantlike",
981 tiles = {"default_grass_" .. i .. ".png"},
982 inventory_image = "default_grass_" .. i .. ".png",
983 wield_image = "default_grass_" .. i .. ".png",
985 sunlight_propagates = true,
988 drop = "default:grass_1",
989 groups = {snappy = 3, flammable = 3, flora = 1,
990 attached_node = 1, not_in_creative_inventory = 1},
991 sounds = default.node_sound_leaves_defaults(),
994 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
1000 minetest.register_node("default:dry_grass_1", {
1001 description = "Dry Grass",
1002 drawtype = "plantlike",
1004 tiles = {"default_dry_grass_1.png"},
1005 inventory_image = "default_dry_grass_3.png",
1006 wield_image = "default_dry_grass_3.png",
1007 paramtype = "light",
1008 sunlight_propagates = true,
1010 buildable_to = true,
1011 groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
1012 sounds = default.node_sound_leaves_defaults(),
1015 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
1018 on_place = function(itemstack, placer, pointed_thing)
1019 -- place a random dry grass node
1020 local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
1021 local ret = minetest.item_place(stack, placer, pointed_thing)
1022 return ItemStack("default:dry_grass_1 " ..
1023 itemstack:get_count() - (1 - ret:get_count()))
1028 minetest.register_node("default:dry_grass_" .. i, {
1029 description = "Dry Grass",
1030 drawtype = "plantlike",
1032 tiles = {"default_dry_grass_" .. i .. ".png"},
1033 inventory_image = "default_dry_grass_" .. i .. ".png",
1034 wield_image = "default_dry_grass_" .. i .. ".png",
1035 paramtype = "light",
1036 sunlight_propagates = true,
1038 buildable_to = true,
1039 groups = {snappy = 3, flammable = 3, flora = 1,
1040 attached_node = 1, not_in_creative_inventory=1},
1041 drop = "default:dry_grass_1",
1042 sounds = default.node_sound_leaves_defaults(),
1045 fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
1054 minetest.register_node("default:water_source", {
1055 description = "Water Source",
1056 drawtype = "liquid",
1059 name = "default_water_source_animated.png",
1061 type = "vertical_frames",
1069 -- New-style water source material (mostly unused)
1071 name = "default_water_source_animated.png",
1073 type = "vertical_frames",
1078 backface_culling = false,
1082 paramtype = "light",
1086 buildable_to = true,
1087 is_ground_content = false,
1090 liquidtype = "source",
1091 liquid_alternative_flowing = "default:water_flowing",
1092 liquid_alternative_source = "default:water_source",
1093 liquid_viscosity = 1,
1094 post_effect_color = {a = 103, r = 30, g = 60, b = 90},
1095 groups = {water = 3, liquid = 3, puts_out_fire = 1},
1098 minetest.register_node("default:water_flowing", {
1099 description = "Flowing Water",
1100 drawtype = "flowingliquid",
1101 tiles = {"default_water.png"},
1104 name = "default_water_flowing_animated.png",
1105 backface_culling = false,
1107 type = "vertical_frames",
1114 name = "default_water_flowing_animated.png",
1115 backface_culling = true,
1117 type = "vertical_frames",
1125 paramtype = "light",
1126 paramtype2 = "flowingliquid",
1130 buildable_to = true,
1131 is_ground_content = false,
1134 liquidtype = "flowing",
1135 liquid_alternative_flowing = "default:water_flowing",
1136 liquid_alternative_source = "default:water_source",
1137 liquid_viscosity = 1,
1138 post_effect_color = {a = 103, r = 30, g = 60, b = 90},
1139 groups = {water = 3, liquid = 3, puts_out_fire = 1,
1140 not_in_creative_inventory = 1},
1144 minetest.register_node("default:river_water_source", {
1145 description = "River Water Source",
1146 drawtype = "liquid",
1149 name = "default_river_water_source_animated.png",
1151 type = "vertical_frames",
1160 name = "default_river_water_source_animated.png",
1162 type = "vertical_frames",
1167 backface_culling = false,
1171 paramtype = "light",
1175 buildable_to = true,
1176 is_ground_content = false,
1179 liquidtype = "source",
1180 liquid_alternative_flowing = "default:river_water_flowing",
1181 liquid_alternative_source = "default:river_water_source",
1182 liquid_viscosity = 1,
1183 liquid_renewable = false,
1185 post_effect_color = {a = 103, r = 30, g = 76, b = 90},
1186 groups = {water = 3, liquid = 3, puts_out_fire = 1},
1189 minetest.register_node("default:river_water_flowing", {
1190 description = "Flowing River Water",
1191 drawtype = "flowingliquid",
1192 tiles = {"default_river_water.png"},
1195 name = "default_river_water_flowing_animated.png",
1196 backface_culling = false,
1198 type = "vertical_frames",
1205 name = "default_river_water_flowing_animated.png",
1206 backface_culling = true,
1208 type = "vertical_frames",
1216 paramtype = "light",
1217 paramtype2 = "flowingliquid",
1221 buildable_to = true,
1222 is_ground_content = false,
1225 liquidtype = "flowing",
1226 liquid_alternative_flowing = "default:river_water_flowing",
1227 liquid_alternative_source = "default:river_water_source",
1228 liquid_viscosity = 1,
1229 liquid_renewable = false,
1231 post_effect_color = {a = 103, r = 30, g = 76, b = 90},
1232 groups = {water = 3, liquid = 3, puts_out_fire = 1,
1233 not_in_creative_inventory = 1},
1237 minetest.register_node("default:lava_source", {
1238 description = "Lava Source",
1239 drawtype = "liquid",
1242 name = "default_lava_source_animated.png",
1244 type = "vertical_frames",
1252 -- New-style lava source material (mostly unused)
1254 name = "default_lava_source_animated.png",
1256 type = "vertical_frames",
1261 backface_culling = false,
1264 paramtype = "light",
1265 light_source = default.LIGHT_MAX - 1,
1269 buildable_to = true,
1270 is_ground_content = false,
1273 liquidtype = "source",
1274 liquid_alternative_flowing = "default:lava_flowing",
1275 liquid_alternative_source = "default:lava_source",
1276 liquid_viscosity = 7,
1277 liquid_renewable = false,
1278 damage_per_second = 4 * 2,
1279 post_effect_color = {a = 191, r = 255, g = 64, b = 0},
1280 groups = {lava = 3, liquid = 2, hot = 3, igniter = 1},
1283 minetest.register_node("default:lava_flowing", {
1284 description = "Flowing Lava",
1285 drawtype = "flowingliquid",
1286 tiles = {"default_lava.png"},
1289 name = "default_lava_flowing_animated.png",
1290 backface_culling = false,
1292 type = "vertical_frames",
1299 name = "default_lava_flowing_animated.png",
1300 backface_culling = true,
1302 type = "vertical_frames",
1309 paramtype = "light",
1310 paramtype2 = "flowingliquid",
1311 light_source = default.LIGHT_MAX - 1,
1315 buildable_to = true,
1316 is_ground_content = false,
1319 liquidtype = "flowing",
1320 liquid_alternative_flowing = "default:lava_flowing",
1321 liquid_alternative_source = "default:lava_source",
1322 liquid_viscosity = 7,
1323 liquid_renewable = false,
1324 damage_per_second = 4 * 2,
1325 post_effect_color = {a = 191, r = 255, g = 64, b = 0},
1326 groups = {lava = 3, liquid = 2, hot = 3, igniter = 1,
1327 not_in_creative_inventory = 1},
1331 -- Tools / "Advanced" crafting / Non-"natural"
1334 minetest.register_node("default:torch", {
1335 description = "Torch",
1336 drawtype = "torchlike",
1339 name = "default_torch_on_floor_animated.png",
1341 type = "vertical_frames",
1348 name="default_torch_on_ceiling_animated.png",
1350 type = "vertical_frames",
1357 name="default_torch_animated.png",
1359 type = "vertical_frames",
1366 inventory_image = "default_torch_on_floor.png",
1367 wield_image = "default_torch_on_floor.png",
1368 paramtype = "light",
1369 paramtype2 = "wallmounted",
1370 sunlight_propagates = true,
1371 is_ground_content = false,
1373 light_source = default.LIGHT_MAX - 1,
1375 type = "wallmounted",
1376 wall_top = {-0.1, 0.5 - 0.6, -0.1, 0.1, 0.5, 0.1},
1377 wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5 + 0.6, 0.1},
1378 wall_side = {-0.5, -0.3, -0.1, -0.5 + 0.3, 0.3, 0.1},
1380 groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1},
1381 legacy_wallmounted = true,
1382 sounds = default.node_sound_defaults(),
1386 local chest_formspec =
1389 default.gui_bg_img ..
1390 default.gui_slots ..
1391 "list[current_name;main;0,0.3;8,4;]" ..
1392 "list[current_player;main;0,4.85;8,1;]" ..
1393 "list[current_player;main;0,6.08;8,3;8]" ..
1394 "listring[current_name;main]" ..
1395 "listring[current_player;main]" ..
1396 default.get_hotbar_bg(0,4.85)
1398 local function get_locked_chest_formspec(pos)
1399 local spos = pos.x .. "," .. pos.y .. "," .. pos.z
1403 default.gui_bg_img ..
1404 default.gui_slots ..
1405 "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
1406 "list[current_player;main;0,4.85;8,1;]" ..
1407 "list[current_player;main;0,6.08;8,3;8]" ..
1408 "listring[nodemeta:" .. spos .. ";main]" ..
1409 "listring[current_player;main]" ..
1410 default.get_hotbar_bg(0,4.85)
1414 local function has_locked_chest_privilege(meta, player)
1417 name = player:get_player_name()
1419 if name ~= meta:get_string("owner") then
1425 minetest.register_node("default:chest", {
1426 description = "Chest",
1427 tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
1428 "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
1429 paramtype2 = "facedir",
1430 groups = {choppy = 2, oddly_breakable_by_hand = 2},
1431 legacy_facedir_simple = true,
1432 is_ground_content = false,
1433 sounds = default.node_sound_wood_defaults(),
1435 on_construct = function(pos)
1436 local meta = minetest.get_meta(pos)
1437 meta:set_string("formspec", chest_formspec)
1438 meta:set_string("infotext", "Chest")
1439 local inv = meta:get_inventory()
1440 inv:set_size("main", 8*4)
1442 can_dig = function(pos,player)
1443 local meta = minetest.get_meta(pos);
1444 local inv = meta:get_inventory()
1445 return inv:is_empty("main")
1447 on_metadata_inventory_move = function(pos, from_list, from_index,
1448 to_list, to_index, count, player)
1449 minetest.log("action", player:get_player_name() ..
1450 " moves stuff in chest at " .. minetest.pos_to_string(pos))
1452 on_metadata_inventory_put = function(pos, listname, index, stack, player)
1453 minetest.log("action", player:get_player_name() ..
1454 " moves " .. stack:get_name() ..
1455 " to chest at " .. minetest.pos_to_string(pos))
1457 on_metadata_inventory_take = function(pos, listname, index, stack, player)
1458 minetest.log("action", player:get_player_name() ..
1459 " takes " .. stack:get_name() ..
1460 " from chest at " .. minetest.pos_to_string(pos))
1464 minetest.register_node("default:chest_locked", {
1465 description = "Locked Chest",
1466 tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
1467 "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
1468 paramtype2 = "facedir",
1469 groups = {choppy = 2, oddly_breakable_by_hand = 2},
1470 legacy_facedir_simple = true,
1471 is_ground_content = false,
1472 sounds = default.node_sound_wood_defaults(),
1474 after_place_node = function(pos, placer)
1475 local meta = minetest.get_meta(pos)
1476 meta:set_string("owner", placer:get_player_name() or "")
1477 meta:set_string("infotext", "Locked Chest (owned by " ..
1478 meta:get_string("owner") .. ")")
1480 on_construct = function(pos)
1481 local meta = minetest.get_meta(pos)
1482 meta:set_string("infotext", "Locked Chest")
1483 meta:set_string("owner", "")
1484 local inv = meta:get_inventory()
1485 inv:set_size("main", 8 * 4)
1487 can_dig = function(pos,player)
1488 local meta = minetest.get_meta(pos);
1489 local inv = meta:get_inventory()
1490 return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
1492 allow_metadata_inventory_move = function(pos, from_list, from_index,
1493 to_list, to_index, count, player)
1494 local meta = minetest.get_meta(pos)
1495 if not has_locked_chest_privilege(meta, player) then
1500 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
1501 local meta = minetest.get_meta(pos)
1502 if not has_locked_chest_privilege(meta, player) then
1505 return stack:get_count()
1507 allow_metadata_inventory_take = function(pos, listname, index, stack, player)
1508 local meta = minetest.get_meta(pos)
1509 if not has_locked_chest_privilege(meta, player) then
1512 return stack:get_count()
1514 on_metadata_inventory_put = function(pos, listname, index, stack, player)
1515 minetest.log("action", player:get_player_name() ..
1516 " moves " .. stack:get_name() ..
1517 " to locked chest at " .. minetest.pos_to_string(pos))
1519 on_metadata_inventory_take = function(pos, listname, index, stack, player)
1520 minetest.log("action", player:get_player_name() ..
1521 " takes " .. stack:get_name() ..
1522 " from locked chest at " .. minetest.pos_to_string(pos))
1524 on_rightclick = function(pos, node, clicker)
1525 local meta = minetest.get_meta(pos)
1526 if has_locked_chest_privilege(meta, clicker) then
1527 minetest.show_formspec(
1528 clicker:get_player_name(),
1529 "default:chest_locked",
1530 get_locked_chest_formspec(pos)
1534 on_blast = function() end,
1538 local bookshelf_formspec =
1541 default.gui_bg_img ..
1542 default.gui_slots ..
1543 "list[context;books;0,0.3;8,2;]" ..
1544 "list[current_player;main;0,2.85;8,1;]" ..
1545 "list[current_player;main;0,4.08;8,3;8]" ..
1546 "listring[context;books]" ..
1547 "listring[current_player;main]" ..
1548 default.get_hotbar_bg(0,2.85)
1550 minetest.register_node("default:bookshelf", {
1551 description = "Bookshelf",
1552 tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
1553 is_ground_content = false,
1554 groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
1555 sounds = default.node_sound_wood_defaults(),
1557 on_construct = function(pos)
1558 local meta = minetest.get_meta(pos)
1559 meta:set_string("formspec", bookshelf_formspec)
1560 local inv = meta:get_inventory()
1561 inv:set_size("books", 8 * 2)
1563 can_dig = function(pos,player)
1564 local meta = minetest.get_meta(pos);
1565 local inv = meta:get_inventory()
1566 return inv:is_empty("books")
1569 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
1570 local meta = minetest.get_meta(pos)
1571 local inv = meta:get_inventory()
1572 local to_stack = inv:get_stack(listname, index)
1573 if listname == "books" then
1574 if minetest.get_item_group(stack:get_name(), "book") ~= 0
1575 and to_stack:is_empty() then
1583 allow_metadata_inventory_move = function(pos, from_list, from_index,
1584 to_list, to_index, count, player)
1585 local meta = minetest.get_meta(pos)
1586 local inv = meta:get_inventory()
1587 local stack = inv:get_stack(from_list, from_index)
1588 local to_stack = inv:get_stack(to_list, to_index)
1589 if to_list == "books" then
1590 if minetest.get_item_group(stack:get_name(), "book") ~= 0
1591 and to_stack:is_empty() then
1599 on_metadata_inventory_move = function(pos, from_list, from_index,
1600 to_list, to_index, count, player)
1601 minetest.log("action", player:get_player_name() ..
1602 " moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
1604 on_metadata_inventory_put = function(pos, listname, index, stack, player)
1605 minetest.log("action", player:get_player_name() ..
1606 " moves stuff to bookshelf at " .. minetest.pos_to_string(pos))
1608 on_metadata_inventory_take = function(pos, listname, index, stack, player)
1609 minetest.log("action", player:get_player_name() ..
1610 " takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
1614 local function register_sign(material, desc, def)
1615 minetest.register_node("default:sign_wall_" .. material, {
1616 description = desc .. " Sign",
1617 drawtype = "nodebox",
1618 tiles = {"default_sign_wall_" .. material .. ".png"},
1619 inventory_image = "default_sign_" .. material .. ".png",
1620 wield_image = "default_sign_" .. material .. ".png",
1621 paramtype = "light",
1622 paramtype2 = "wallmounted",
1623 sunlight_propagates = true,
1624 is_ground_content = false,
1627 type = "wallmounted",
1628 wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
1629 wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
1630 wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
1632 groups = def.groups,
1633 legacy_wallmounted = true,
1634 sounds = def.sounds,
1636 on_construct = function(pos)
1637 --local n = minetest.get_node(pos)
1638 local meta = minetest.get_meta(pos)
1639 meta:set_string("formspec", "field[text;;${text}]")
1640 meta:set_string("infotext", "\"\"")
1642 on_receive_fields = function(pos, formname, fields, sender)
1643 --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
1644 local player_name = sender:get_player_name()
1645 if minetest.is_protected(pos, player_name) then
1646 minetest.record_protection_violation(pos, player_name)
1649 local meta = minetest.get_meta(pos)
1650 if not fields.text then return end
1651 minetest.log("action", (player_name or "") .. " wrote \"" ..
1652 fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
1653 meta:set_string("text", fields.text)
1654 meta:set_string("infotext", '"' .. fields.text .. '"')
1659 register_sign("wood", "Wooden", {
1660 sounds = default.node_sound_wood_defaults(),
1661 groups = {choppy = 2, attached_node = 1, flammable = 2}
1664 register_sign("steel", "Steel", {
1665 sounds = default.node_sound_defaults(),
1666 groups = {cracky = 2, attached_node = 1}
1669 minetest.register_node("default:ladder_wood", {
1670 description = "Wooden Ladder",
1671 drawtype = "signlike",
1672 tiles = {"default_ladder_wood.png"},
1673 inventory_image = "default_ladder_wood.png",
1674 wield_image = "default_ladder_wood.png",
1675 paramtype = "light",
1676 paramtype2 = "wallmounted",
1677 sunlight_propagates = true,
1680 is_ground_content = false,
1682 type = "wallmounted",
1683 --wall_top = = <default>
1684 --wall_bottom = = <default>
1685 --wall_side = = <default>
1687 groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
1688 legacy_wallmounted = true,
1689 sounds = default.node_sound_wood_defaults(),
1692 minetest.register_node("default:ladder_steel", {
1693 description = "Steel Ladder",
1694 drawtype = "signlike",
1695 tiles = {"default_ladder_steel.png"},
1696 inventory_image = "default_ladder_steel.png",
1697 wield_image = "default_ladder_steel.png",
1698 paramtype = "light",
1699 paramtype2 = "wallmounted",
1700 sunlight_propagates = true,
1703 is_ground_content = false,
1705 type = "wallmounted",
1706 --wall_top = = <default>
1707 --wall_bottom = = <default>
1708 --wall_side = = <default>
1710 groups = {cracky = 2},
1711 sounds = default.node_sound_defaults(),
1714 default.register_fence("default:fence_wood", {
1715 description = "Wooden Fence",
1716 texture = "default_wood.png",
1717 material = "default:wood",
1718 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
1719 sounds = default.node_sound_wood_defaults()
1722 default.register_fence("default:fence_acacia_wood", {
1723 description = "Acacia Fence",
1724 texture = "default_acacia_wood.png",
1725 material = "default:acacia_wood",
1726 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
1727 sounds = default.node_sound_wood_defaults()
1730 default.register_fence("default:fence_junglewood", {
1731 description = "Junglewood Fence",
1732 texture = "default_junglewood.png",
1733 material = "default:junglewood",
1734 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
1735 sounds = default.node_sound_wood_defaults()
1738 default.register_fence("default:fence_pine_wood", {
1739 description = "Pine Fence",
1740 texture = "default_pine_wood.png",
1741 material = "default:pine_wood",
1742 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
1743 sounds = default.node_sound_wood_defaults()
1746 default.register_fence("default:fence_aspen_wood", {
1747 description = "Aspen Fence",
1748 texture = "default_aspen_wood.png",
1749 material = "default:aspen_wood",
1750 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
1751 sounds = default.node_sound_wood_defaults()
1754 minetest.register_node("default:glass", {
1755 description = "Glass",
1756 drawtype = "glasslike_framed_optional",
1757 tiles = {"default_glass.png", "default_glass_detail.png"},
1758 paramtype = "light",
1759 sunlight_propagates = true,
1760 is_ground_content = false,
1761 groups = {cracky = 3, oddly_breakable_by_hand = 3},
1762 sounds = default.node_sound_glass_defaults(),
1765 minetest.register_node("default:obsidian_glass", {
1766 description = "Obsidian Glass",
1767 drawtype = "glasslike_framed_optional",
1768 tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
1769 paramtype = "light",
1770 is_ground_content = false,
1771 sunlight_propagates = true,
1772 sounds = default.node_sound_glass_defaults(),
1773 groups = {cracky = 3, oddly_breakable_by_hand = 3},
1777 minetest.register_node("default:rail", {
1778 description = "Rail",
1779 drawtype = "raillike",
1780 tiles = {"default_rail.png", "default_rail_curved.png",
1781 "default_rail_t_junction.png", "default_rail_crossing.png"},
1782 inventory_image = "default_rail.png",
1783 wield_image = "default_rail.png",
1784 paramtype = "light",
1785 sunlight_propagates = true,
1787 is_ground_content = false,
1790 -- but how to specify the dimensions for curved and sideways rails?
1791 fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
1793 groups = {bendy = 2, dig_immediate = 2, attached_node = 1,
1794 connect_to_raillike = minetest.raillike_group("rail")},
1798 minetest.register_node("default:brick", {
1799 description = "Brick Block",
1800 tiles = {"default_brick.png"},
1801 is_ground_content = false,
1802 groups = {cracky = 3},
1803 sounds = default.node_sound_stone_defaults(),
1807 minetest.register_node("default:meselamp", {
1808 description = "Mese Lamp",
1809 drawtype = "glasslike",
1810 tiles = {"default_meselamp.png"},
1811 paramtype = "light",
1812 sunlight_propagates = true,
1813 is_ground_content = false,
1814 groups = {cracky = 3, oddly_breakable_by_hand = 3},
1815 sounds = default.node_sound_glass_defaults(),
1816 light_source = default.LIGHT_MAX,
1823 minetest.register_node("default:cloud", {
1824 description = "Cloud",
1825 tiles = {"default_cloud.png"},
1826 is_ground_content = false,
1827 sounds = default.node_sound_defaults(),
1828 groups = {not_in_creative_inventory = 1},
1831 minetest.register_node("default:nyancat", {
1832 description = "Nyan Cat",
1833 tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
1834 "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
1835 paramtype2 = "facedir",
1836 groups = {cracky = 2},
1837 is_ground_content = false,
1838 legacy_facedir_simple = true,
1839 sounds = default.node_sound_defaults(),
1842 minetest.register_node("default:nyancat_rainbow", {
1843 description = "Nyan Cat Rainbow",
1845 "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
1846 "default_nc_rb.png", "default_nc_rb.png"
1848 paramtype2 = "facedir",
1849 groups = {cracky = 2},
1850 is_ground_content = false,
1851 sounds = default.node_sound_defaults(),