1 -- minetest/default/mapgen.lua
4 -- Aliases for map generator outputs
7 minetest.register_alias("mapgen_air", "air")
8 minetest.register_alias("mapgen_stone", "default:stone")
9 minetest.register_alias("mapgen_tree", "default:tree")
10 minetest.register_alias("mapgen_leaves", "default:leaves")
11 minetest.register_alias("mapgen_apple", "default:apple")
12 minetest.register_alias("mapgen_water_source", "default:water_source")
13 minetest.register_alias("mapgen_dirt", "default:dirt")
14 minetest.register_alias("mapgen_sand", "default:sand")
15 minetest.register_alias("mapgen_gravel", "default:gravel")
16 minetest.register_alias("mapgen_clay", "default:clay")
17 minetest.register_alias("mapgen_lava_source", "default:lava_source")
18 minetest.register_alias("mapgen_cobble", "default:cobble")
19 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
20 minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
21 minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
22 minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
23 minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
24 minetest.register_alias("mapgen_mese", "default:mese")
30 local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
31 if maxp.y < height_min or minp.y > height_max then
34 local y_min = math.max(minp.y, height_min)
35 local y_max = math.min(maxp.y, height_max)
36 local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
37 local pr = PseudoRandom(seed)
38 local num_chunks = math.floor(chunks_per_volume * volume)
40 if ore_per_chunk <= 4 then
43 local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
44 --print("generate_ore num_chunks: "..dump(num_chunks))
46 local y0 = pr:next(y_min, y_max-chunk_size+1)
47 if y0 >= height_min and y0 <= height_max then
48 local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
49 local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
50 local p0 = {x=x0, y=y0, z=z0}
51 for x1=0,chunk_size-1 do
52 for y1=0,chunk_size-1 do
53 for z1=0,chunk_size-1 do
54 if pr:next(1,inverse_chance) == 1 then
58 local p2 = {x=x2, y=y2, z=z2}
59 if minetest.env:get_node(p2).name == wherein then
60 minetest.env:set_node(p2, {name=name})
68 --print("generate_ore done")
71 minetest.register_on_generated(function(minp, maxp, seed)
72 generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed, 1/8/8/8, 5, -31000, 64)
73 generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5, -5, 7)
74 generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16, -5)
75 generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9, 5, -31000, -17)
77 if maxp.y >= 2 and minp.y <= 0 then
78 -- Assume X and Z lengths are equal
80 local divs = (maxp.x-minp.x)/divlen+1;
81 for divx=0+1,divs-1-1 do
82 for divz=0+1,divs-1-1 do
83 local cx = minp.x + math.floor((divx+0.5)*divlen)
84 local cz = minp.z + math.floor((divz+0.5)*divlen)
85 if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
86 minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
87 local is_shallow = true
88 local num_water_around = 0
89 if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
90 num_water_around = num_water_around + 1 end
91 if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
92 num_water_around = num_water_around + 1 end
93 if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
94 num_water_around = num_water_around + 1 end
95 if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
96 num_water_around = num_water_around + 1 end
97 if num_water_around >= 2 then
101 for x1=-divlen,divlen do
102 for z1=-divlen,divlen do
103 if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
104 minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})