af94505a04f5856e8e26944b2d1155a8ec79a493
[oweals/minetest_game.git] / mods / default / mapgen.lua
1 -- minetest/default/mapgen.lua
2
3 --
4 -- Aliases for map generator outputs
5 --
6
7 minetest.register_alias("mapgen_air", "air")
8 minetest.register_alias("mapgen_stone", "default:stone")
9 minetest.register_alias("mapgen_tree", "default:tree")
10 minetest.register_alias("mapgen_leaves", "default:leaves")
11 minetest.register_alias("mapgen_apple", "default:apple")
12 minetest.register_alias("mapgen_water_source", "default:water_source")
13 minetest.register_alias("mapgen_dirt", "default:dirt")
14 minetest.register_alias("mapgen_sand", "default:sand")
15 minetest.register_alias("mapgen_gravel", "default:gravel")
16 minetest.register_alias("mapgen_clay", "default:clay")
17 minetest.register_alias("mapgen_lava_source", "default:lava_source")
18 minetest.register_alias("mapgen_cobble", "default:cobble")
19 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
20 minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
21 minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
22 minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
23 minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
24 minetest.register_alias("mapgen_mese", "default:mese")
25
26 --
27 -- Ore generation
28 --
29
30 local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
31         if maxp.y < height_min or minp.y > height_max then
32                 return
33         end
34         local y_min = math.max(minp.y, height_min)
35         local y_max = math.min(maxp.y, height_max)
36         local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
37         local pr = PseudoRandom(seed)
38         local num_chunks = math.floor(chunks_per_volume * volume)
39         local chunk_size = 3
40         if ore_per_chunk <= 4 then
41                 chunk_size = 2
42         end
43         local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
44         --print("generate_ore num_chunks: "..dump(num_chunks))
45         for i=1,num_chunks do
46                 local y0 = pr:next(y_min, y_max-chunk_size+1)
47                 if y0 >= height_min and y0 <= height_max then
48                         local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
49                         local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
50                         local p0 = {x=x0, y=y0, z=z0}
51                         for x1=0,chunk_size-1 do
52                         for y1=0,chunk_size-1 do
53                         for z1=0,chunk_size-1 do
54                                 if pr:next(1,inverse_chance) == 1 then
55                                         local x2 = x0+x1
56                                         local y2 = y0+y1
57                                         local z2 = z0+z1
58                                         local p2 = {x=x2, y=y2, z=z2}
59                                         if minetest.env:get_node(p2).name == wherein then
60                                                 minetest.env:set_node(p2, {name=name})
61                                         end
62                                 end
63                         end
64                         end
65                         end
66                 end
67         end
68         --print("generate_ore done")
69 end
70
71 minetest.register_on_generated(function(minp, maxp, seed)
72         generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed,   1/8/8/8,    5, -31000,  64)
73         generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/16/16/16, 5,   -5,   7)
74         generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/12/12/12, 5, -16,   -5)
75         generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/9/9/9,    5, -31000, -17)
76         -- Generate clay
77         if maxp.y >= 2 and minp.y <= 0 then
78                 -- Assume X and Z lengths are equal
79                 local divlen = 4
80                 local divs = (maxp.x-minp.x)/divlen+1;
81                 for divx=0+1,divs-1-1 do
82                 for divz=0+1,divs-1-1 do
83                         local cx = minp.x + math.floor((divx+0.5)*divlen)
84                         local cz = minp.z + math.floor((divz+0.5)*divlen)
85                         if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
86                                         minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
87                                 local is_shallow = true
88                                 local num_water_around = 0
89                                 if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
90                                         num_water_around = num_water_around + 1 end
91                                 if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
92                                         num_water_around = num_water_around + 1 end
93                                 if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
94                                         num_water_around = num_water_around + 1 end
95                                 if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
96                                         num_water_around = num_water_around + 1 end
97                                 if num_water_around >= 2 then
98                                         is_shallow = false
99                                 end     
100                                 if is_shallow then
101                                         for x1=-divlen,divlen do
102                                         for z1=-divlen,divlen do
103                                                 if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
104                                                         minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
105                                                 end
106                                         end
107                                         end
108                                 end
109                         end
110                 end
111                 end
112         end
113 end)
114