Tweak some textures, new chest texture
[oweals/minetest_game.git] / mods / default / mapgen.lua
1 -- mods/default/mapgen.lua
2
3 --
4 -- Aliases for map generator outputs
5 --
6
7 minetest.register_alias("mapgen_stone", "default:stone")
8 minetest.register_alias("mapgen_tree", "default:tree")
9 minetest.register_alias("mapgen_leaves", "default:leaves")
10 minetest.register_alias("mapgen_jungletree", "default:jungletree")
11 minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
12 minetest.register_alias("mapgen_apple", "default:apple")
13 minetest.register_alias("mapgen_water_source", "default:water_source")
14 minetest.register_alias("mapgen_dirt", "default:dirt")
15 minetest.register_alias("mapgen_sand", "default:sand")
16 minetest.register_alias("mapgen_gravel", "default:gravel")
17 minetest.register_alias("mapgen_clay", "default:clay")
18 minetest.register_alias("mapgen_lava_source", "default:lava_source")
19 minetest.register_alias("mapgen_cobble", "default:cobble")
20 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
21 minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
22 minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
23 minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
24 minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
25 minetest.register_alias("mapgen_mese", "default:mese")
26 minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
27 minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
28 minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
29
30 --
31 -- Ore generation
32 --
33
34 minetest.register_ore({
35         ore_type       = "scatter",
36         ore            = "default:stone_with_coal",
37         wherein        = "default:stone",
38         clust_scarcity = 8*8*8,
39         clust_num_ores = 8,
40         clust_size     = 3,
41         height_min     = -31000,
42         height_max     = 64,
43 })
44
45 minetest.register_ore({
46         ore_type       = "scatter",
47         ore            = "default:stone_with_coal",
48         wherein        = "default:stone",
49         clust_scarcity = 24*24*24,
50         clust_num_ores = 27,
51         clust_size     = 6,
52         height_min     = -31000,
53         height_max     = 0,
54         flags          = "absheight",
55 })
56
57 minetest.register_ore({
58         ore_type       = "scatter",
59         ore            = "default:stone_with_iron",
60         wherein        = "default:stone",
61         clust_scarcity = 12*12*12,
62         clust_num_ores = 3,
63         clust_size     = 2,
64         height_min     = -15,
65         height_max     = 2,
66 })
67
68 minetest.register_ore({
69         ore_type       = "scatter",
70         ore            = "default:stone_with_iron",
71         wherein        = "default:stone",
72         clust_scarcity = 9*9*9,
73         clust_num_ores = 5,
74         clust_size     = 3,
75         height_min     = -63,
76         height_max     = -16,
77 })
78
79 minetest.register_ore({
80         ore_type       = "scatter",
81         ore            = "default:stone_with_iron",
82         wherein        = "default:stone",
83         clust_scarcity = 7*7*7,
84         clust_num_ores = 5,
85         clust_size     = 3,
86         height_min     = -31000,
87         height_max     = -64,
88         flags          = "absheight",
89 })
90
91 minetest.register_ore({
92         ore_type       = "scatter",
93         ore            = "default:stone_with_iron",
94         wherein        = "default:stone",
95         clust_scarcity = 24*24*24,
96         clust_num_ores = 27,
97         clust_size     = 6,
98         height_min     = -31000,
99         height_max     = -64,
100         flags          = "absheight",
101 })
102
103 minetest.register_ore({
104         ore_type       = "scatter",
105         ore            = "default:stone_with_mese",
106         wherein        = "default:stone",
107         clust_scarcity = 18*18*18,
108         clust_num_ores = 3,
109         clust_size     = 2,
110         height_min     = -255,
111         height_max     = -64,
112         flags          = "absheight",
113 })
114
115 minetest.register_ore({
116         ore_type       = "scatter",
117         ore            = "default:stone_with_mese",
118         wherein        = "default:stone",
119         clust_scarcity = 14*14*14,
120         clust_num_ores = 5,
121         clust_size     = 3,
122         height_min     = -31000,
123         height_max     = -256,
124         flags          = "absheight",
125 })
126
127 minetest.register_ore({
128         ore_type       = "scatter",
129         ore            = "default:mese",
130         wherein        = "default:stone",
131         clust_scarcity = 36*36*36,
132         clust_num_ores = 3,
133         clust_size     = 2,
134         height_min     = -31000,
135         height_max     = -1024,
136         flags          = "absheight",
137 })
138
139 minetest.register_ore({
140         ore_type       = "scatter",
141         ore            = "default:stone_with_gold",
142         wherein        = "default:stone",
143         clust_scarcity = 15*15*15,
144         clust_num_ores = 3,
145         clust_size     = 2,
146         height_min     = -255,
147         height_max     = -64,
148         flags          = "absheight",
149 })
150
151 minetest.register_ore({
152         ore_type       = "scatter",
153         ore            = "default:stone_with_gold",
154         wherein        = "default:stone",
155         clust_scarcity = 13*13*13,
156         clust_num_ores = 5,
157         clust_size     = 3,
158         height_min     = -31000,
159         height_max     = -256,
160         flags          = "absheight",
161 })
162
163 minetest.register_ore({
164         ore_type       = "scatter",
165         ore            = "default:stone_with_diamond",
166         wherein        = "default:stone",
167         clust_scarcity = 17*17*17,
168         clust_num_ores = 4,
169         clust_size     = 3,
170         height_min     = -255,
171         height_max     = -128,
172         flags          = "absheight",
173 })
174
175 minetest.register_ore({
176         ore_type       = "scatter",
177         ore            = "default:stone_with_diamond",
178         wherein        = "default:stone",
179         clust_scarcity = 15*15*15,
180         clust_num_ores = 4,
181         clust_size     = 3,
182         height_min     = -31000,
183         height_max     = -256,
184         flags          = "absheight",
185 })
186
187 minetest.register_ore({
188         ore_type       = "scatter",
189         ore            = "default:stone_with_copper",
190         wherein        = "default:stone",
191         clust_scarcity = 12*12*12,
192         clust_num_ores = 4,
193         clust_size     = 3,
194         height_min     = -63,
195         height_max     = -16,
196 })
197
198 minetest.register_ore({
199         ore_type       = "scatter",
200         ore            = "default:stone_with_copper",
201         wherein        = "default:stone",
202         clust_scarcity = 9*9*9,
203         clust_num_ores = 5,
204         clust_size     = 3,
205         height_min     = -31000,
206         height_max     = -64,
207         flags          = "absheight",
208 })
209
210 if minetest.setting_get("mg_name") == "indev" then
211         -- Floatlands and high mountains springs
212         minetest.register_ore({
213                 ore_type       = "scatter",
214                 ore            = "default:water_source",
215                 ore_param2     = 128,
216                 wherein        = "default:stone",
217                 clust_scarcity = 40*40*40,
218                 clust_num_ores = 8,
219                 clust_size     = 3,
220                 height_min     = 100,
221                 height_max     = 31000,
222         })
223
224         minetest.register_ore({
225                 ore_type       = "scatter",
226                 ore            = "default:lava_source",
227                 ore_param2     = 128,
228                 wherein        = "default:stone",
229                 clust_scarcity = 50*50*50,
230                 clust_num_ores = 5,
231                 clust_size     = 2,
232                 height_min     = 10000,
233                 height_max     = 31000,
234         })
235
236         minetest.register_ore({
237                 ore_type       = "scatter",
238                 ore            = "default:sand",
239                 wherein        = "default:stone",
240                 clust_scarcity = 20*20*20,
241                 clust_num_ores = 5*5*3,
242                 clust_size     = 5,
243                 height_min     = 500,
244                 height_max     = 31000,
245         })
246
247         -- Underground springs
248         minetest.register_ore({
249                 ore_type       = "scatter",
250                 ore            = "default:water_source",
251                 ore_param2     = 128,
252                 wherein        = "default:stone",
253                 clust_scarcity = 25*25*25,
254                 clust_num_ores = 8,
255                 clust_size     = 3,
256                 height_min     = -10000,
257                 height_max     = -10,
258         })
259
260         minetest.register_ore({
261                 ore_type       = "scatter",
262                 ore            = "default:lava_source",
263                 ore_param2     = 128,
264                 wherein        = "default:stone",
265                 clust_scarcity = 35*35*35,
266                 clust_num_ores = 5,
267                 clust_size     = 2,
268                 height_min     = -31000,
269                 height_max     = -100,
270         })
271 end
272
273 minetest.register_ore({
274         ore_type       = "scatter",
275         ore            = "default:clay",
276         wherein        = "default:sand",
277         clust_scarcity = 15*15*15,
278         clust_num_ores = 64,
279         clust_size     = 5,
280         height_max     = 0,
281         height_min     = -10,
282 })
283
284 function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
285         minetest.log('action', "WARNING: default.generate_ore is deprecated")
286
287         if maxp.y < height_min or minp.y > height_max then
288                 return
289         end
290         local y_min = math.max(minp.y, height_min)
291         local y_max = math.min(maxp.y, height_max)
292         if chunk_size >= y_max - y_min + 1 then
293                 return
294         end
295         local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
296         local pr = PseudoRandom(seed)
297         local num_chunks = math.floor(chunks_per_volume * volume)
298         local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
299         --print("generate_ore num_chunks: "..dump(num_chunks))
300         for i=1,num_chunks do
301                 local y0 = pr:next(y_min, y_max-chunk_size+1)
302                 if y0 >= height_min and y0 <= height_max then
303                         local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
304                         local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
305                         local p0 = {x=x0, y=y0, z=z0}
306                         for x1=0,chunk_size-1 do
307                         for y1=0,chunk_size-1 do
308                         for z1=0,chunk_size-1 do
309                                 if pr:next(1,inverse_chance) == 1 then
310                                         local x2 = x0+x1
311                                         local y2 = y0+y1
312                                         local z2 = z0+z1
313                                         local p2 = {x=x2, y=y2, z=z2}
314                                         if minetest.get_node(p2).name == wherein then
315                                                 minetest.set_node(p2, {name=name})
316                                         end
317                                 end
318                         end
319                         end
320                         end
321                 end
322         end
323         --print("generate_ore done")
324 end
325
326 function default.make_papyrus(pos, size)
327         for y=0,size-1 do
328                 local p = {x=pos.x, y=pos.y+y, z=pos.z}
329                 local nn = minetest.get_node(p).name
330                 if minetest.registered_nodes[nn] and
331                         minetest.registered_nodes[nn].buildable_to then
332                         minetest.set_node(p, {name="default:papyrus"})
333                 else
334                         return
335                 end
336         end
337 end
338
339 function default.make_cactus(pos, size)
340         for y=0,size-1 do
341                 local p = {x=pos.x, y=pos.y+y, z=pos.z}
342                 local nn = minetest.get_node(p).name
343                 if minetest.registered_nodes[nn] and
344                         minetest.registered_nodes[nn].buildable_to then
345                         minetest.set_node(p, {name="default:cactus"})
346                 else
347                         return
348                 end
349         end
350 end
351
352 -- facedir: 0/1/2/3 (head node facedir value)
353 -- length: length of rainbow tail
354 function default.make_nyancat(pos, facedir, length)
355         local tailvec = {x=0, y=0, z=0}
356         if facedir == 0 then
357                 tailvec.z = 1
358         elseif facedir == 1 then
359                 tailvec.x = 1
360         elseif facedir == 2 then
361                 tailvec.z = -1
362         elseif facedir == 3 then
363                 tailvec.x = -1
364         else
365                 --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
366                 facedir = 0
367                 tailvec.z = 1
368         end
369         local p = {x=pos.x, y=pos.y, z=pos.z}
370         minetest.set_node(p, {name="default:nyancat", param2=facedir})
371         for i=1,length do
372                 p.x = p.x + tailvec.x
373                 p.z = p.z + tailvec.z
374                 minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
375         end
376 end
377
378 function generate_nyancats(seed, minp, maxp)
379         local height_min = -31000
380         local height_max = -32
381         if maxp.y < height_min or minp.y > height_max then
382                 return
383         end
384         local y_min = math.max(minp.y, height_min)
385         local y_max = math.min(maxp.y, height_max)
386         local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
387         local pr = PseudoRandom(seed + 9324342)
388         local max_num_nyancats = math.floor(volume / (16*16*16))
389         for i=1,max_num_nyancats do
390                 if pr:next(0, 1000) == 0 then
391                         local x0 = pr:next(minp.x, maxp.x)
392                         local y0 = pr:next(minp.y, maxp.y)
393                         local z0 = pr:next(minp.z, maxp.z)
394                         local p0 = {x=x0, y=y0, z=z0}
395                         default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
396                 end
397         end
398 end
399
400 minetest.register_on_generated(function(minp, maxp, seed)
401         if maxp.y >= 2 and minp.y <= 0 then
402                 -- Generate papyrus
403                 local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
404                 -- Assume X and Z lengths are equal
405                 local divlen = 8
406                 local divs = (maxp.x-minp.x)/divlen+1;
407                 for divx=0,divs-1 do
408                 for divz=0,divs-1 do
409                         local x0 = minp.x + math.floor((divx+0)*divlen)
410                         local z0 = minp.z + math.floor((divz+0)*divlen)
411                         local x1 = minp.x + math.floor((divx+1)*divlen)
412                         local z1 = minp.z + math.floor((divz+1)*divlen)
413                         -- Determine papyrus amount from perlin noise
414                         local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
415                         -- Find random positions for papyrus based on this random
416                         local pr = PseudoRandom(seed+1)
417                         for i=0,papyrus_amount do
418                                 local x = pr:next(x0, x1)
419                                 local z = pr:next(z0, z1)
420                                 if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
421                                                 minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
422                                         default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
423                                 end
424                         end
425                 end
426                 end
427                 -- Generate cactuses
428                 local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
429                 -- Assume X and Z lengths are equal
430                 local divlen = 16
431                 local divs = (maxp.x-minp.x)/divlen+1;
432                 for divx=0,divs-1 do
433                 for divz=0,divs-1 do
434                         local x0 = minp.x + math.floor((divx+0)*divlen)
435                         local z0 = minp.z + math.floor((divz+0)*divlen)
436                         local x1 = minp.x + math.floor((divx+1)*divlen)
437                         local z1 = minp.z + math.floor((divz+1)*divlen)
438                         -- Determine cactus amount from perlin noise
439                         local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
440                         -- Find random positions for cactus based on this random
441                         local pr = PseudoRandom(seed+1)
442                         for i=0,cactus_amount do
443                                 local x = pr:next(x0, x1)
444                                 local z = pr:next(z0, z1)
445                                 -- Find ground level (0...15)
446                                 local ground_y = nil
447                                 for y=30,0,-1 do
448                                         if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
449                                                 ground_y = y
450                                                 break
451                                         end
452                                 end
453                                 -- If desert sand, make cactus
454                                 if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
455                                         default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
456                                 end
457                         end
458                 end
459                 end
460                 -- Generate grass
461                 local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
462                 -- Assume X and Z lengths are equal
463                 local divlen = 16
464                 local divs = (maxp.x-minp.x)/divlen+1;
465                 for divx=0,divs-1 do
466                 for divz=0,divs-1 do
467                         local x0 = minp.x + math.floor((divx+0)*divlen)
468                         local z0 = minp.z + math.floor((divz+0)*divlen)
469                         local x1 = minp.x + math.floor((divx+1)*divlen)
470                         local z1 = minp.z + math.floor((divz+1)*divlen)
471                         -- Determine grass amount from perlin noise
472                         local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
473                         -- Find random positions for grass based on this random
474                         local pr = PseudoRandom(seed+1)
475                         for i=0,grass_amount do
476                                 local x = pr:next(x0, x1)
477                                 local z = pr:next(z0, z1)
478                                 -- Find ground level (0...15)
479                                 local ground_y = nil
480                                 for y=30,0,-1 do
481                                         if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
482                                                 ground_y = y
483                                                 break
484                                         end
485                                 end
486                                 
487                                 if ground_y then
488                                         local p = {x=x,y=ground_y+1,z=z}
489                                         local nn = minetest.get_node(p).name
490                                         -- Check if the node can be replaced
491                                         if minetest.registered_nodes[nn] and
492                                                 minetest.registered_nodes[nn].buildable_to then
493                                                 nn = minetest.get_node({x=x,y=ground_y,z=z}).name
494                                                 -- If desert sand, add dry shrub
495                                                 if nn == "default:desert_sand" then
496                                                         minetest.set_node(p,{name="default:dry_shrub"})
497                                                         
498                                                 -- If dirt with grass, add grass
499                                                 elseif nn == "default:dirt_with_grass" then
500                                                         minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
501                                                 end
502                                         end
503                                 end
504                                 
505                         end
506                 end
507                 end
508         end
509
510         -- Generate nyan cats
511         generate_nyancats(seed, minp, maxp)
512 end)
513