1 -- mods/default/mapgen.lua
4 -- Aliases for map generator outputs
7 minetest.register_alias("mapgen_stone", "default:stone")
8 minetest.register_alias("mapgen_tree", "default:tree")
9 minetest.register_alias("mapgen_leaves", "default:leaves")
10 minetest.register_alias("mapgen_jungletree", "default:jungletree")
11 minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
12 minetest.register_alias("mapgen_apple", "default:apple")
13 minetest.register_alias("mapgen_water_source", "default:water_source")
14 minetest.register_alias("mapgen_dirt", "default:dirt")
15 minetest.register_alias("mapgen_sand", "default:sand")
16 minetest.register_alias("mapgen_gravel", "default:gravel")
17 minetest.register_alias("mapgen_clay", "default:clay")
18 minetest.register_alias("mapgen_lava_source", "default:lava_source")
19 minetest.register_alias("mapgen_cobble", "default:cobble")
20 minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
21 minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
22 minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
23 minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
24 minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
25 minetest.register_alias("mapgen_mese", "default:mese")
26 minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
27 minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
28 minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
34 minetest.register_ore({
36 ore = "default:stone_with_coal",
37 wherein = "default:stone",
38 clust_scarcity = 8*8*8,
45 minetest.register_ore({
47 ore = "default:stone_with_coal",
48 wherein = "default:stone",
49 clust_scarcity = 24*24*24,
57 minetest.register_ore({
59 ore = "default:stone_with_iron",
60 wherein = "default:stone",
61 clust_scarcity = 12*12*12,
68 minetest.register_ore({
70 ore = "default:stone_with_iron",
71 wherein = "default:stone",
72 clust_scarcity = 9*9*9,
79 minetest.register_ore({
81 ore = "default:stone_with_iron",
82 wherein = "default:stone",
83 clust_scarcity = 7*7*7,
91 minetest.register_ore({
93 ore = "default:stone_with_iron",
94 wherein = "default:stone",
95 clust_scarcity = 24*24*24,
103 minetest.register_ore({
104 ore_type = "scatter",
105 ore = "default:stone_with_mese",
106 wherein = "default:stone",
107 clust_scarcity = 18*18*18,
115 minetest.register_ore({
116 ore_type = "scatter",
117 ore = "default:stone_with_mese",
118 wherein = "default:stone",
119 clust_scarcity = 14*14*14,
127 minetest.register_ore({
128 ore_type = "scatter",
129 ore = "default:mese",
130 wherein = "default:stone",
131 clust_scarcity = 36*36*36,
139 minetest.register_ore({
140 ore_type = "scatter",
141 ore = "default:stone_with_gold",
142 wherein = "default:stone",
143 clust_scarcity = 15*15*15,
151 minetest.register_ore({
152 ore_type = "scatter",
153 ore = "default:stone_with_gold",
154 wherein = "default:stone",
155 clust_scarcity = 13*13*13,
163 minetest.register_ore({
164 ore_type = "scatter",
165 ore = "default:stone_with_diamond",
166 wherein = "default:stone",
167 clust_scarcity = 17*17*17,
175 minetest.register_ore({
176 ore_type = "scatter",
177 ore = "default:stone_with_diamond",
178 wherein = "default:stone",
179 clust_scarcity = 15*15*15,
187 minetest.register_ore({
188 ore_type = "scatter",
189 ore = "default:stone_with_copper",
190 wherein = "default:stone",
191 clust_scarcity = 12*12*12,
198 minetest.register_ore({
199 ore_type = "scatter",
200 ore = "default:stone_with_copper",
201 wherein = "default:stone",
202 clust_scarcity = 9*9*9,
210 if minetest.setting_get("mg_name") == "indev" then
211 -- Floatlands and high mountains springs
212 minetest.register_ore({
213 ore_type = "scatter",
214 ore = "default:water_source",
216 wherein = "default:stone",
217 clust_scarcity = 40*40*40,
224 minetest.register_ore({
225 ore_type = "scatter",
226 ore = "default:lava_source",
228 wherein = "default:stone",
229 clust_scarcity = 50*50*50,
236 minetest.register_ore({
237 ore_type = "scatter",
238 ore = "default:sand",
239 wherein = "default:stone",
240 clust_scarcity = 20*20*20,
241 clust_num_ores = 5*5*3,
247 -- Underground springs
248 minetest.register_ore({
249 ore_type = "scatter",
250 ore = "default:water_source",
252 wherein = "default:stone",
253 clust_scarcity = 25*25*25,
260 minetest.register_ore({
261 ore_type = "scatter",
262 ore = "default:lava_source",
264 wherein = "default:stone",
265 clust_scarcity = 35*35*35,
273 minetest.register_ore({
274 ore_type = "scatter",
275 ore = "default:clay",
276 wherein = "default:sand",
277 clust_scarcity = 15*15*15,
284 function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
285 minetest.log('action', "WARNING: default.generate_ore is deprecated")
287 if maxp.y < height_min or minp.y > height_max then
290 local y_min = math.max(minp.y, height_min)
291 local y_max = math.min(maxp.y, height_max)
292 if chunk_size >= y_max - y_min + 1 then
295 local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
296 local pr = PseudoRandom(seed)
297 local num_chunks = math.floor(chunks_per_volume * volume)
298 local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
299 --print("generate_ore num_chunks: "..dump(num_chunks))
300 for i=1,num_chunks do
301 local y0 = pr:next(y_min, y_max-chunk_size+1)
302 if y0 >= height_min and y0 <= height_max then
303 local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
304 local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
305 local p0 = {x=x0, y=y0, z=z0}
306 for x1=0,chunk_size-1 do
307 for y1=0,chunk_size-1 do
308 for z1=0,chunk_size-1 do
309 if pr:next(1,inverse_chance) == 1 then
313 local p2 = {x=x2, y=y2, z=z2}
314 if minetest.get_node(p2).name == wherein then
315 minetest.set_node(p2, {name=name})
323 --print("generate_ore done")
326 function default.make_papyrus(pos, size)
328 local p = {x=pos.x, y=pos.y+y, z=pos.z}
329 local nn = minetest.get_node(p).name
330 if minetest.registered_nodes[nn] and
331 minetest.registered_nodes[nn].buildable_to then
332 minetest.set_node(p, {name="default:papyrus"})
339 function default.make_cactus(pos, size)
341 local p = {x=pos.x, y=pos.y+y, z=pos.z}
342 local nn = minetest.get_node(p).name
343 if minetest.registered_nodes[nn] and
344 minetest.registered_nodes[nn].buildable_to then
345 minetest.set_node(p, {name="default:cactus"})
352 -- facedir: 0/1/2/3 (head node facedir value)
353 -- length: length of rainbow tail
354 function default.make_nyancat(pos, facedir, length)
355 local tailvec = {x=0, y=0, z=0}
358 elseif facedir == 1 then
360 elseif facedir == 2 then
362 elseif facedir == 3 then
365 --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
369 local p = {x=pos.x, y=pos.y, z=pos.z}
370 minetest.set_node(p, {name="default:nyancat", param2=facedir})
372 p.x = p.x + tailvec.x
373 p.z = p.z + tailvec.z
374 minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
378 function generate_nyancats(seed, minp, maxp)
379 local height_min = -31000
380 local height_max = -32
381 if maxp.y < height_min or minp.y > height_max then
384 local y_min = math.max(minp.y, height_min)
385 local y_max = math.min(maxp.y, height_max)
386 local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
387 local pr = PseudoRandom(seed + 9324342)
388 local max_num_nyancats = math.floor(volume / (16*16*16))
389 for i=1,max_num_nyancats do
390 if pr:next(0, 1000) == 0 then
391 local x0 = pr:next(minp.x, maxp.x)
392 local y0 = pr:next(minp.y, maxp.y)
393 local z0 = pr:next(minp.z, maxp.z)
394 local p0 = {x=x0, y=y0, z=z0}
395 default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
400 minetest.register_on_generated(function(minp, maxp, seed)
401 if maxp.y >= 2 and minp.y <= 0 then
403 local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
404 -- Assume X and Z lengths are equal
406 local divs = (maxp.x-minp.x)/divlen+1;
409 local x0 = minp.x + math.floor((divx+0)*divlen)
410 local z0 = minp.z + math.floor((divz+0)*divlen)
411 local x1 = minp.x + math.floor((divx+1)*divlen)
412 local z1 = minp.z + math.floor((divz+1)*divlen)
413 -- Determine papyrus amount from perlin noise
414 local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
415 -- Find random positions for papyrus based on this random
416 local pr = PseudoRandom(seed+1)
417 for i=0,papyrus_amount do
418 local x = pr:next(x0, x1)
419 local z = pr:next(z0, z1)
420 if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
421 minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
422 default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
428 local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
429 -- Assume X and Z lengths are equal
431 local divs = (maxp.x-minp.x)/divlen+1;
434 local x0 = minp.x + math.floor((divx+0)*divlen)
435 local z0 = minp.z + math.floor((divz+0)*divlen)
436 local x1 = minp.x + math.floor((divx+1)*divlen)
437 local z1 = minp.z + math.floor((divz+1)*divlen)
438 -- Determine cactus amount from perlin noise
439 local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
440 -- Find random positions for cactus based on this random
441 local pr = PseudoRandom(seed+1)
442 for i=0,cactus_amount do
443 local x = pr:next(x0, x1)
444 local z = pr:next(z0, z1)
445 -- Find ground level (0...15)
448 if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
453 -- If desert sand, make cactus
454 if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
455 default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
461 local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
462 -- Assume X and Z lengths are equal
464 local divs = (maxp.x-minp.x)/divlen+1;
467 local x0 = minp.x + math.floor((divx+0)*divlen)
468 local z0 = minp.z + math.floor((divz+0)*divlen)
469 local x1 = minp.x + math.floor((divx+1)*divlen)
470 local z1 = minp.z + math.floor((divz+1)*divlen)
471 -- Determine grass amount from perlin noise
472 local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
473 -- Find random positions for grass based on this random
474 local pr = PseudoRandom(seed+1)
475 for i=0,grass_amount do
476 local x = pr:next(x0, x1)
477 local z = pr:next(z0, z1)
478 -- Find ground level (0...15)
481 if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
488 local p = {x=x,y=ground_y+1,z=z}
489 local nn = minetest.get_node(p).name
490 -- Check if the node can be replaced
491 if minetest.registered_nodes[nn] and
492 minetest.registered_nodes[nn].buildable_to then
493 nn = minetest.get_node({x=x,y=ground_y,z=z}).name
494 -- If desert sand, add dry shrub
495 if nn == "default:desert_sand" then
496 minetest.set_node(p,{name="default:dry_shrub"})
498 -- If dirt with grass, add grass
499 elseif nn == "default:dirt_with_grass" then
500 minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
510 -- Generate nyan cats
511 generate_nyancats(seed, minp, maxp)