1 -- mods/default/legacy.lua
3 -- Horrible stuff to support old code registering falling nodes
4 -- Don't use this and never do what this does, it's completely wrong!
5 -- (More specifically, the client and the C++ code doesn't get the group)
6 function default.register_falling_node(nodename, texture)
7 minetest.log("error", debug.traceback())
8 minetest.log('error', "WARNING: default.register_falling_node is deprecated")
9 if minetest.registered_nodes[nodename] then
10 minetest.registered_nodes[nodename].groups.falling_node = 1
14 function default.spawn_falling_node(p, nodename)
15 spawn_falling_node(p, nodename)
19 WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
20 WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
21 LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
22 LIGHT_MAX = default.LIGHT_MAX
25 default.gui_suvival_form = default.gui_survival_form
27 default.gui_bg_img = ""
28 default.gui_slots = ""
31 if minetest.get_modpath("player_api") then
32 default.registered_player_models = player_api.registered_models
33 default.player_register_model = player_api.register_model
34 default.player_attached = player_api.player_attached
35 default.player_get_animation = player_api.get_animation
36 default.player_set_model = player_api.set_model
37 default.player_set_textures = player_api.set_textures
38 default.player_set_animation = player_api.set_animation
42 default.register_chest = default.chest.register_chest
44 -- Check for a volume intersecting protection
45 function default.intersects_protection(minp, maxp, player_name, interval)
46 minetest.log("warning", "default.intersects_protection() is " ..
47 "deprecated, use minetest.is_area_protected() instead.")
48 return minetest.is_area_protected(minp, maxp, player_name, interval)