Use louder footstep sound as dug_node
[oweals/minetest_game.git] / mods / default / functions.lua
1 -- mods/default/functions.lua
2
3 --
4 -- Sounds
5 --
6
7 function default.node_sound_defaults(table)
8         table = table or {}
9         table.footstep = table.footstep or
10                         {name="", gain=1.0}
11         table.dug = table.dug or
12                         {name="default_dug_node", gain=0.25}
13         table.place = table.place or
14                         {name="default_place_node_hard", gain=1.0}
15         return table
16 end
17
18 function default.node_sound_stone_defaults(table)
19         table = table or {}
20         table.footstep = table.footstep or
21                         {name="default_hard_footstep", gain=0.5}
22         table.dug = table.dug or
23                         {name="default_hard_footstep", gain=1.0}
24         default.node_sound_defaults(table)
25         return table
26 end
27
28 function default.node_sound_dirt_defaults(table)
29         table = table or {}
30         table.footstep = table.footstep or
31                         {name="default_dirt_footstep", gain=1.0}
32         table.dug = table.dug or
33                         {name="default_dirt_footstep", gain=1.5}
34         table.place = table.place or
35                         {name="default_place_node", gain=1.0}
36         default.node_sound_defaults(table)
37         return table
38 end
39
40 function default.node_sound_sand_defaults(table)
41         table = table or {}
42         table.footstep = table.footstep or
43                         {name="default_sand_footstep", gain=0.5}
44         table.dug = table.dug or
45                         {name="default_sand_footstep", gain=1.0}
46         table.place = table.place or
47                         {name="default_place_node", gain=1.0}
48         default.node_sound_defaults(table)
49         return table
50 end
51
52 function default.node_sound_wood_defaults(table)
53         table = table or {}
54         table.footstep = table.footstep or
55                         {name="default_wood_footstep", gain=0.5}
56         table.dug = table.dug or
57                         {name="default_wood_footstep", gain=1.0}
58         default.node_sound_defaults(table)
59         return table
60 end
61
62 function default.node_sound_leaves_defaults(table)
63         table = table or {}
64         table.footstep = table.footstep or
65                         {name="default_grass_footstep", gain=0.35}
66         table.dug = table.dug or
67                         {name="default_grass_footstep", gain=0.85}
68         table.dig = table.dig or
69                         {name="default_dig_crumbly", gain=0.4}
70         table.place = table.place or
71                         {name="default_place_node", gain=1.0}
72         default.node_sound_defaults(table)
73         return table
74 end
75
76 function default.node_sound_glass_defaults(table)
77         table = table or {}
78         table.footstep = table.footstep or
79                         {name="default_glass_footstep", gain=0.5}
80         table.dug = table.dug or
81                         {name="default_break_glass", gain=1.0}
82         default.node_sound_defaults(table)
83         return table
84 end
85
86 --
87 -- Legacy
88 --
89
90 function default.spawn_falling_node(p, nodename)
91         spawn_falling_node(p, nodename)
92 end
93
94 -- Horrible crap to support old code
95 -- Don't use this and never do what this does, it's completely wrong!
96 -- (More specifically, the client and the C++ code doesn't get the group)
97 function default.register_falling_node(nodename, texture)
98         minetest.log("error", debug.traceback())
99         minetest.log('error', "WARNING: default.register_falling_node is deprecated")
100         if minetest.registered_nodes[nodename] then
101                 minetest.registered_nodes[nodename].groups.falling_node = 1
102         end
103 end
104
105 --
106 -- Global callbacks
107 --
108
109 -- Global environment step function
110 function on_step(dtime)
111         -- print("on_step")
112 end
113 minetest.register_globalstep(on_step)
114
115 function on_placenode(p, node)
116         --print("on_placenode")
117 end
118 minetest.register_on_placenode(on_placenode)
119
120 function on_dignode(p, node)
121         --print("on_dignode")
122 end
123 minetest.register_on_dignode(on_dignode)
124
125 function on_punchnode(p, node)
126 end
127 minetest.register_on_punchnode(on_punchnode)
128
129 --
130 -- Lavacooling
131 --
132
133 default.cool_lava_source = function(pos)
134         minetest.set_node(pos, {name="default:obsidian"})
135 end
136
137 default.cool_lava_flowing = function(pos)
138         minetest.set_node(pos, {name="default:stone"})
139 end
140
141 minetest.register_abm({
142         nodenames = {"default:lava_flowing"},
143         neighbors = {"group:water"},
144         interval = 1,
145         chance = 1,
146         action = function(pos, node, active_object_count, active_object_count_wider)
147                 default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
148         end,
149 })
150
151 minetest.register_abm({
152         nodenames = {"default:lava_source"},
153         neighbors = {"group:water"},
154         interval = 1,
155         chance = 1,
156         action = function(pos, node, active_object_count, active_object_count_wider)
157                 default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
158         end,
159 })
160
161 --
162 -- Papyrus and cactus growing
163 --
164
165 minetest.register_abm({
166         nodenames = {"default:cactus"},
167         neighbors = {"group:sand"},
168         interval = 50,
169         chance = 20,
170         action = function(pos, node)
171                 pos.y = pos.y-1
172                 local name = minetest.get_node(pos).name
173                 if minetest.get_item_group(name, "sand") ~= 0 then
174                         pos.y = pos.y+1
175                         local height = 0
176                         while minetest.get_node(pos).name == "default:cactus" and height < 4 do
177                                 height = height+1
178                                 pos.y = pos.y+1
179                         end
180                         if height < 4 then
181                                 if minetest.get_node(pos).name == "air" then
182                                         minetest.set_node(pos, {name="default:cactus"})
183                                 end
184                         end
185                 end
186         end,
187 })
188
189 minetest.register_abm({
190         nodenames = {"default:papyrus"},
191         neighbors = {"default:dirt", "default:dirt_with_grass"},
192         interval = 50,
193         chance = 20,
194         action = function(pos, node)
195                 pos.y = pos.y-1
196                 local name = minetest.get_node(pos).name
197                 if name == "default:dirt" or name == "default:dirt_with_grass" then
198                         if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
199                                 return
200                         end
201                         pos.y = pos.y+1
202                         local height = 0
203                         while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
204                                 height = height+1
205                                 pos.y = pos.y+1
206                         end
207                         if height < 4 then
208                                 if minetest.get_node(pos).name == "air" then
209                                         minetest.set_node(pos, {name="default:papyrus"})
210                                 end
211                         end
212                 end
213         end,
214 })
215
216 --
217 -- Leafdecay
218 --
219
220 -- To enable leaf decay for a node, add it to the "leafdecay" group.
221 --
222 -- The rating of the group determines how far from a node in the group "tree"
223 -- the node can be without decaying.
224 --
225 -- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
226 -- the player places a node of that kind, you will want to set param2=1 or so.
227 --
228 -- If the node is in the leafdecay_drop group then the it will always be dropped
229 -- as an item
230
231 default.leafdecay_trunk_cache = {}
232 default.leafdecay_enable_cache = true
233 -- Spread the load of finding trunks
234 default.leafdecay_trunk_find_allow_accumulator = 0
235
236 minetest.register_globalstep(function(dtime)
237         local finds_per_second = 5000
238         default.leafdecay_trunk_find_allow_accumulator =
239                         math.floor(dtime * finds_per_second)
240 end)
241
242 minetest.register_abm({
243         nodenames = {"group:leafdecay"},
244         neighbors = {"air", "group:liquid"},
245         -- A low interval and a high inverse chance spreads the load
246         interval = 2,
247         chance = 5,
248
249         action = function(p0, node, _, _)
250                 --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
251                 local do_preserve = false
252                 local d = minetest.registered_nodes[node.name].groups.leafdecay
253                 if not d or d == 0 then
254                         --print("not groups.leafdecay")
255                         return
256                 end
257                 local n0 = minetest.get_node(p0)
258                 if n0.param2 ~= 0 then
259                         --print("param2 ~= 0")
260                         return
261                 end
262                 local p0_hash = nil
263                 if default.leafdecay_enable_cache then
264                         p0_hash = minetest.hash_node_position(p0)
265                         local trunkp = default.leafdecay_trunk_cache[p0_hash]
266                         if trunkp then
267                                 local n = minetest.get_node(trunkp)
268                                 local reg = minetest.registered_nodes[n.name]
269                                 -- Assume ignore is a trunk, to make the thing work at the border of the active area
270                                 if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
271                                         --print("cached trunk still exists")
272                                         return
273                                 end
274                                 --print("cached trunk is invalid")
275                                 -- Cache is invalid
276                                 table.remove(default.leafdecay_trunk_cache, p0_hash)
277                         end
278                 end
279                 if default.leafdecay_trunk_find_allow_accumulator <= 0 then
280                         return
281                 end
282                 default.leafdecay_trunk_find_allow_accumulator =
283                                 default.leafdecay_trunk_find_allow_accumulator - 1
284                 -- Assume ignore is a trunk, to make the thing work at the border of the active area
285                 local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
286                 if p1 then
287                         do_preserve = true
288                         if default.leafdecay_enable_cache then
289                                 --print("caching trunk")
290                                 -- Cache the trunk
291                                 default.leafdecay_trunk_cache[p0_hash] = p1
292                         end
293                 end
294                 if not do_preserve then
295                         -- Drop stuff other than the node itself
296                         itemstacks = minetest.get_node_drops(n0.name)
297                         for _, itemname in ipairs(itemstacks) do
298                                 if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
299                                                 itemname ~= n0.name then
300                                         local p_drop = {
301                                                 x = p0.x - 0.5 + math.random(),
302                                                 y = p0.y - 0.5 + math.random(),
303                                                 z = p0.z - 0.5 + math.random(),
304                                         }
305                                         minetest.add_item(p_drop, itemname)
306                                 end
307                         end
308                         -- Remove node
309                         minetest.remove_node(p0)
310                         nodeupdate(p0)
311                 end
312         end
313 })