New glass, glass stair/slab, and glass door textures
[oweals/minetest_game.git] / mods / default / functions.lua
1 --
2 -- Sounds
3 --
4
5 function default.node_sound_defaults(table)
6         table = table or {}
7         table.footstep = table.footstep or
8                         {name = "", gain = 1.0}
9         table.dug = table.dug or
10                         {name = "default_dug_node", gain = 0.25}
11         table.place = table.place or
12                         {name = "default_place_node_hard", gain = 1.0}
13         return table
14 end
15
16 function default.node_sound_stone_defaults(table)
17         table = table or {}
18         table.footstep = table.footstep or
19                         {name = "default_hard_footstep", gain = 0.3}
20         table.dug = table.dug or
21                         {name = "default_hard_footstep", gain = 1.0}
22         default.node_sound_defaults(table)
23         return table
24 end
25
26 function default.node_sound_dirt_defaults(table)
27         table = table or {}
28         table.footstep = table.footstep or
29                         {name = "default_dirt_footstep", gain = 0.4}
30         table.dug = table.dug or
31                         {name = "default_dirt_footstep", gain = 1.0}
32         table.place = table.place or
33                         {name = "default_place_node", gain = 1.0}
34         default.node_sound_defaults(table)
35         return table
36 end
37
38 function default.node_sound_sand_defaults(table)
39         table = table or {}
40         table.footstep = table.footstep or
41                         {name = "default_sand_footstep", gain = 0.12}
42         table.dug = table.dug or
43                         {name = "default_sand_footstep", gain = 0.24}
44         table.place = table.place or
45                         {name = "default_place_node", gain = 1.0}
46         default.node_sound_defaults(table)
47         return table
48 end
49
50 function default.node_sound_gravel_defaults(table)
51         table = table or {}
52         table.footstep = table.footstep or
53                         {name = "default_gravel_footstep", gain = 0.4}
54         table.dug = table.dug or
55                         {name = "default_gravel_footstep", gain = 1.0}
56         table.place = table.place or
57                         {name = "default_place_node", gain = 1.0}
58         default.node_sound_defaults(table)
59         return table
60 end
61
62 function default.node_sound_wood_defaults(table)
63         table = table or {}
64         table.footstep = table.footstep or
65                         {name = "default_wood_footstep", gain = 0.3}
66         table.dug = table.dug or
67                         {name = "default_wood_footstep", gain = 1.0}
68         default.node_sound_defaults(table)
69         return table
70 end
71
72 function default.node_sound_leaves_defaults(table)
73         table = table or {}
74         table.footstep = table.footstep or
75                         {name = "default_grass_footstep", gain = 0.45}
76         table.dug = table.dug or
77                         {name = "default_grass_footstep", gain = 0.7}
78         table.place = table.place or
79                         {name = "default_place_node", gain = 1.0}
80         default.node_sound_defaults(table)
81         return table
82 end
83
84 function default.node_sound_glass_defaults(table)
85         table = table or {}
86         table.footstep = table.footstep or
87                         {name = "default_glass_footstep", gain = 0.3}
88         table.dig = table.dig or
89                         {name = "default_glass_footstep", gain = 0.5}
90         table.dug = table.dug or
91                         {name = "default_break_glass", gain = 1.0}
92         default.node_sound_defaults(table)
93         return table
94 end
95
96 function default.node_sound_metal_defaults(table)
97         table = table or {}
98         table.footstep = table.footstep or
99                         {name = "default_metal_footstep", gain = 0.4}
100         table.dig = table.dig or
101                         {name = "default_dig_metal", gain = 0.5}
102         table.dug = table.dug or
103                         {name = "default_dug_metal", gain = 0.5}
104         table.place = table.place or
105                         {name = "default_place_node_metal", gain = 0.5}
106         default.node_sound_defaults(table)
107         return table
108 end
109
110 function default.node_sound_water_defaults(table)
111         table = table or {}
112         table.footstep = table.footstep or
113                         {name = "default_water_footstep", gain = 0.2}
114         default.node_sound_defaults(table)
115         return table
116 end
117
118 function default.node_sound_snow_defaults(table)
119         table = table or {}
120         table.footstep = table.footstep or
121                         {name = "default_snow_footstep", gain = 0.2}
122         table.dig = table.dig or
123                         {name = "default_snow_footstep", gain = 0.3}
124         table.dug = table.dug or
125                         {name = "default_snow_footstep", gain = 0.3}
126         table.place = table.place or
127                         {name = "default_place_node", gain = 1.0}
128         default.node_sound_defaults(table)
129         return table
130 end
131
132
133 --
134 -- Lavacooling
135 --
136
137 default.cool_lava = function(pos, node)
138         if node.name == "default:lava_source" then
139                 minetest.set_node(pos, {name = "default:obsidian"})
140         else -- Lava flowing
141                 minetest.set_node(pos, {name = "default:stone"})
142         end
143         minetest.sound_play("default_cool_lava",
144                 {pos = pos, max_hear_distance = 16, gain = 0.25})
145 end
146
147 if minetest.settings:get_bool("enable_lavacooling") ~= false then
148         minetest.register_abm({
149                 label = "Lava cooling",
150                 nodenames = {"default:lava_source", "default:lava_flowing"},
151                 neighbors = {"group:cools_lava", "group:water"},
152                 interval = 2,
153                 chance = 2,
154                 catch_up = false,
155                 action = function(...)
156                         default.cool_lava(...)
157                 end,
158         })
159 end
160
161
162 --
163 -- Optimized helper to put all items in an inventory into a drops list
164 --
165
166 function default.get_inventory_drops(pos, inventory, drops)
167         local inv = minetest.get_meta(pos):get_inventory()
168         local n = #drops
169         for i = 1, inv:get_size(inventory) do
170                 local stack = inv:get_stack(inventory, i)
171                 if stack:get_count() > 0 then
172                         drops[n+1] = stack:to_table()
173                         n = n + 1
174                 end
175         end
176 end
177
178
179 --
180 -- Papyrus and cactus growing
181 --
182
183 -- Wrapping the functions in ABM action is necessary to make overriding them possible
184
185 function default.grow_cactus(pos, node)
186         if node.param2 >= 4 then
187                 return
188         end
189         pos.y = pos.y - 1
190         if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
191                 return
192         end
193         pos.y = pos.y + 1
194         local height = 0
195         while node.name == "default:cactus" and height < 4 do
196                 height = height + 1
197                 pos.y = pos.y + 1
198                 node = minetest.get_node(pos)
199         end
200         if height == 4 or node.name ~= "air" then
201                 return
202         end
203         if minetest.get_node_light(pos) < 13 then
204                 return
205         end
206         minetest.set_node(pos, {name = "default:cactus"})
207         return true
208 end
209
210 function default.grow_papyrus(pos, node)
211         pos.y = pos.y - 1
212         local name = minetest.get_node(pos).name
213         if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
214                 return
215         end
216         if not minetest.find_node_near(pos, 3, {"group:water"}) then
217                 return
218         end
219         pos.y = pos.y + 1
220         local height = 0
221         while node.name == "default:papyrus" and height < 4 do
222                 height = height + 1
223                 pos.y = pos.y + 1
224                 node = minetest.get_node(pos)
225         end
226         if height == 4 or node.name ~= "air" then
227                 return
228         end
229         if minetest.get_node_light(pos) < 13 then
230                 return
231         end
232         minetest.set_node(pos, {name = "default:papyrus"})
233         return true
234 end
235
236 minetest.register_abm({
237         label = "Grow cactus",
238         nodenames = {"default:cactus"},
239         neighbors = {"group:sand"},
240         interval = 12,
241         chance = 83,
242         action = function(...)
243                 default.grow_cactus(...)
244         end
245 })
246
247 minetest.register_abm({
248         label = "Grow papyrus",
249         nodenames = {"default:papyrus"},
250         neighbors = {"default:dirt", "default:dirt_with_grass"},
251         interval = 14,
252         chance = 71,
253         action = function(...)
254                 default.grow_papyrus(...)
255         end
256 })
257
258
259 --
260 -- Dig upwards
261 --
262
263 function default.dig_up(pos, node, digger)
264         if digger == nil then return end
265         local np = {x = pos.x, y = pos.y + 1, z = pos.z}
266         local nn = minetest.get_node(np)
267         if nn.name == node.name then
268                 minetest.node_dig(np, nn, digger)
269         end
270 end
271
272
273 --
274 -- Fence registration helper
275 --
276
277 function default.register_fence(name, def)
278         minetest.register_craft({
279                 output = name .. " 4",
280                 recipe = {
281                         { def.material, 'group:stick', def.material },
282                         { def.material, 'group:stick', def.material },
283                 }
284         })
285
286         local fence_texture = "default_fence_overlay.png^" .. def.texture ..
287                         "^default_fence_overlay.png^[makealpha:255,126,126"
288         -- Allow almost everything to be overridden
289         local default_fields = {
290                 paramtype = "light",
291                 drawtype = "nodebox",
292                 node_box = {
293                         type = "connected",
294                         fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
295                         -- connect_top =
296                         -- connect_bottom =
297                         connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
298                                 {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
299                         connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
300                                 {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
301                         connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
302                                 {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
303                         connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
304                                 {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
305                 },
306                 connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
307                 inventory_image = fence_texture,
308                 wield_image = fence_texture,
309                 tiles = {def.texture},
310                 sunlight_propagates = true,
311                 is_ground_content = false,
312                 groups = {},
313         }
314         for k, v in pairs(default_fields) do
315                 if def[k] == nil then
316                         def[k] = v
317                 end
318         end
319
320         -- Always add to the fence group, even if no group provided
321         def.groups.fence = 1
322
323         def.texture = nil
324         def.material = nil
325
326         minetest.register_node(name, def)
327 end
328
329
330 --
331 -- Fence rail registration helper
332 --
333
334 function default.register_fence_rail(name, def)
335         minetest.register_craft({
336                 output = name .. " 16",
337                 recipe = {
338                         { def.material, def.material },
339                         { "", ""},
340                         { def.material, def.material },
341                 }
342         })
343
344         local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
345                         "^default_fence_rail_overlay.png^[makealpha:255,126,126"
346         -- Allow almost everything to be overridden
347         local default_fields = {
348                 paramtype = "light",
349                 drawtype = "nodebox",
350                 node_box = {
351                         type = "connected",
352                         fixed = {
353                                 {-1/16,  3/16, -1/16, 1/16,  5/16, 1/16},
354                                 {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}
355                         },
356                         -- connect_top =
357                         -- connect_bottom =
358                         connect_front = {
359                                 {-1/16,  3/16, -1/2, 1/16,  5/16, -1/16},
360                                 {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
361                         connect_left = {
362                                 {-1/2,  3/16, -1/16, -1/16,  5/16, 1/16},
363                                 {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
364                         connect_back = {
365                                 {-1/16,  3/16, 1/16, 1/16,  5/16, 1/2},
366                                 {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2}},
367                         connect_right = {
368                                 {1/16,  3/16, -1/16, 1/2,  5/16, 1/16},
369                                 {1/16, -5/16, -1/16, 1/2, -3/16, 1/16}},
370                 },
371                 connects_to = {"group:fence", "group:wall"},
372                 inventory_image = fence_rail_texture,
373                 wield_image = fence_rail_texture,
374                 tiles = {def.texture},
375                 sunlight_propagates = true,
376                 is_ground_content = false,
377                 groups = {},
378         }
379         for k, v in pairs(default_fields) do
380                 if def[k] == nil then
381                         def[k] = v
382                 end
383         end
384
385         -- Always add to the fence group, even if no group provided
386         def.groups.fence = 1
387
388         def.texture = nil
389         def.material = nil
390
391         minetest.register_node(name, def)
392 end
393
394
395 --
396 -- Leafdecay
397 --
398
399 -- Prevent decay of placed leaves
400
401 default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
402         if placer and placer:is_player() and not placer:get_player_control().sneak then
403                 local node = minetest.get_node(pos)
404                 node.param2 = 1
405                 minetest.set_node(pos, node)
406         end
407 end
408
409 -- Leafdecay
410 local function leafdecay_after_destruct(pos, oldnode, def)
411         for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
412                         vector.add(pos, def.radius), def.leaves)) do
413                 local node = minetest.get_node(v)
414                 local timer = minetest.get_node_timer(v)
415                 if node.param2 == 0 and not timer:is_started() then
416                         timer:start(math.random(20, 120) / 10)
417                 end
418         end
419 end
420
421 local function leafdecay_on_timer(pos, def)
422         if minetest.find_node_near(pos, def.radius, def.trunks) then
423                 return false
424         end
425
426         local node = minetest.get_node(pos)
427         local drops = minetest.get_node_drops(node.name)
428         for _, item in ipairs(drops) do
429                 local is_leaf
430                 for _, v in pairs(def.leaves) do
431                         if v == item then
432                                 is_leaf = true
433                         end
434                 end
435                 if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
436                                 not is_leaf then
437                         minetest.add_item({
438                                 x = pos.x - 0.5 + math.random(),
439                                 y = pos.y - 0.5 + math.random(),
440                                 z = pos.z - 0.5 + math.random(),
441                         }, item)
442                 end
443         end
444
445         minetest.remove_node(pos)
446         minetest.check_for_falling(pos)
447 end
448
449 function default.register_leafdecay(def)
450         assert(def.leaves)
451         assert(def.trunks)
452         assert(def.radius)
453         for _, v in pairs(def.trunks) do
454                 minetest.override_item(v, {
455                         after_destruct = function(pos, oldnode)
456                                 leafdecay_after_destruct(pos, oldnode, def)
457                         end,
458                 })
459         end
460         for _, v in pairs(def.leaves) do
461                 minetest.override_item(v, {
462                         on_timer = function(pos)
463                                 leafdecay_on_timer(pos, def)
464                         end,
465                 })
466         end
467 end
468
469
470 --
471 -- Convert dirt to something that fits the environment
472 --
473
474 minetest.register_abm({
475         label = "Grass spread",
476         nodenames = {"default:dirt"},
477         neighbors = {
478                 "air",
479                 "group:grass",
480                 "group:dry_grass",
481                 "default:snow",
482         },
483         interval = 6,
484         chance = 50,
485         catch_up = false,
486         action = function(pos, node)
487                 -- Check for darkness: night, shadow or under a light-blocking node
488                 -- Returns if ignore above
489                 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
490                 if (minetest.get_node_light(above) or 0) < 13 then
491                         return
492                 end
493
494                 -- Look for spreading dirt-type neighbours
495                 local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
496                 if p2 then
497                         local n3 = minetest.get_node(p2)
498                         minetest.set_node(pos, {name = n3.name})
499                         return
500                 end
501
502                 -- Else, any seeding nodes on top?
503                 local name = minetest.get_node(above).name
504                 -- Snow check is cheapest, so comes first
505                 if name == "default:snow" then
506                         minetest.set_node(pos, {name = "default:dirt_with_snow"})
507                 -- Most likely case first
508                 elseif minetest.get_item_group(name, "grass") ~= 0 then
509                         minetest.set_node(pos, {name = "default:dirt_with_grass"})
510                 elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
511                         minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
512                 end
513         end
514 })
515
516
517 --
518 -- Grass and dry grass removed in darkness
519 --
520
521 minetest.register_abm({
522         label = "Grass covered",
523         nodenames = {"group:spreading_dirt_type"},
524         interval = 8,
525         chance = 50,
526         catch_up = false,
527         action = function(pos, node)
528                 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
529                 local name = minetest.get_node(above).name
530                 local nodedef = minetest.registered_nodes[name]
531                 if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
532                                 nodedef.paramtype == "light") and
533                                 nodedef.liquidtype == "none") then
534                         minetest.set_node(pos, {name = "default:dirt"})
535                 end
536         end
537 })
538
539
540 --
541 -- Moss growth on cobble near water
542 --
543
544 minetest.register_abm({
545         label = "Moss growth",
546         nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
547         neighbors = {"group:water"},
548         interval = 16,
549         chance = 200,
550         catch_up = false,
551         action = function(pos, node)
552                 if node.name == "default:cobble" then
553                         minetest.set_node(pos, {name = "default:mossycobble"})
554                 elseif node.name == "stairs:slab_cobble" then
555                         minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
556                 elseif node.name == "stairs:stair_cobble" then
557                         minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
558                 elseif node.name == "walls:cobble" then
559                         minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
560                 end
561         end
562 })
563
564
565 --
566 -- NOTICE: This method is not an official part of the API yet.
567 -- This method may change in future.
568 --
569
570 function default.can_interact_with_node(player, pos)
571         if player then
572                 if minetest.check_player_privs(player, "protection_bypass") then
573                         return true
574                 end
575         else
576                 return false
577         end
578
579         local meta = minetest.get_meta(pos)
580         local owner = meta:get_string("owner")
581
582         if not owner or owner == "" or owner == player:get_player_name() then
583                 return true
584         end
585
586         -- Is player wielding the right key?
587         local item = player:get_wielded_item()
588         if item:get_name() == "default:key" then
589                 local key_meta = item:get_meta()
590
591                 if key_meta:get_string("secret") == "" then
592                         local key_oldmeta = item:get_metadata()
593                         if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
594                                 return false
595                         end
596
597                         key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
598                         item:set_metadata("")
599                 end
600
601                 return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
602         end
603
604         return false
605 end