Add tiling info for grass nodes
[oweals/minetest_game.git] / mods / default / craftitems.lua
1 -- mods/default/craftitems.lua
2
3 minetest.register_craftitem("default:stick", {
4         description = "Stick",
5         inventory_image = "default_stick.png",
6         groups = {stick=1},
7 })
8
9 minetest.register_craftitem("default:paper", {
10         description = "Paper",
11         inventory_image = "default_paper.png",
12 })
13
14 local function book_on_use(itemstack, user, pointed_thing)
15         local player_name = user:get_player_name()
16         local data = minetest.deserialize(itemstack:get_metadata())
17         local title, text, owner = "", "", player_name
18         if data then
19                 title, text, owner = data.title, data.text, data.owner
20         end
21         local formspec
22         if owner == player_name then
23                 formspec = "size[8,8]"..default.gui_bg..
24                         "field[0.5,1;7.5,0;title;Title:;"..
25                                 minetest.formspec_escape(title).."]"..
26                         "textarea[0.5,1.5;7.5,7;text;Contents:;"..
27                                 minetest.formspec_escape(text).."]"..
28                         "button_exit[2.5,7.5;3,1;save;Save]"
29         else
30                 formspec = "size[8,8]"..default.gui_bg..
31                         "label[0.5,0.5;by "..owner.."]"..
32                         "label[0.5,0;"..minetest.formspec_escape(title).."]"..
33                         "textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]"
34         end
35         minetest.show_formspec(user:get_player_name(), "default:book", formspec)
36 end
37
38 minetest.register_on_player_receive_fields(function(player, form_name, fields)
39         if form_name ~= "default:book" or not fields.save or
40                         fields.title == "" or fields.text == "" then
41                 return
42         end
43         local inv = player:get_inventory()
44         local stack = player:get_wielded_item()
45         local new_stack, data
46         if stack:get_name() ~= "default:book_written" then
47                 local count = stack:get_count()
48                 if count == 1 then
49                         stack:set_name("default:book_written")
50                 else
51                         stack:set_count(count - 1)
52                         new_stack = ItemStack("default:book_written")
53                 end
54         else
55                 data = minetest.deserialize(stack:get_metadata())
56         end
57         if not data then data = {} end
58         data.title = fields.title
59         data.text = fields.text
60         data.owner = player:get_player_name()
61         local data_str = minetest.serialize(data)
62         if new_stack then
63                 new_stack:set_metadata(data_str)
64                 if inv:room_for_item("main", new_stack) then
65                         inv:add_item("main", new_stack)
66                 else
67                         minetest.add_item(player:getpos(), new_stack)
68                 end
69         else
70                 stack:set_metadata(data_str)
71         end
72         player:set_wielded_item(stack)
73 end)
74
75 minetest.register_craftitem("default:book", {
76         description = "Book",
77         inventory_image = "default_book.png",
78         groups = {book=1},
79         on_use = book_on_use,
80 })
81
82 minetest.register_craftitem("default:book_written", {
83         description = "Book With Text",
84         inventory_image = "default_book.png",
85         groups = {book=1, not_in_creative_inventory=1},
86         stack_max = 1,
87         on_use = book_on_use,
88 })
89
90 minetest.register_craftitem("default:coal_lump", {
91         description = "Coal Lump",
92         inventory_image = "default_coal_lump.png",
93         groups = {coal = 1}
94 })
95
96 minetest.register_craftitem("default:iron_lump", {
97         description = "Iron Lump",
98         inventory_image = "default_iron_lump.png",
99 })
100
101 minetest.register_craftitem("default:copper_lump", {
102         description = "Copper Lump",
103         inventory_image = "default_copper_lump.png",
104 })
105
106 minetest.register_craftitem("default:mese_crystal", {
107         description = "Mese Crystal",
108         inventory_image = "default_mese_crystal.png",
109 })
110
111 minetest.register_craftitem("default:gold_lump", {
112         description = "Gold Lump",
113         inventory_image = "default_gold_lump.png",
114 })
115
116 minetest.register_craftitem("default:diamond", {
117         description = "Diamond",
118         inventory_image = "default_diamond.png",
119 })
120
121 minetest.register_craftitem("default:clay_lump", {
122         description = "Clay Lump",
123         inventory_image = "default_clay_lump.png",
124 })
125
126 minetest.register_craftitem("default:steel_ingot", {
127         description = "Steel Ingot",
128         inventory_image = "default_steel_ingot.png",
129 })
130
131 minetest.register_craftitem("default:copper_ingot", {
132         description = "Copper Ingot",
133         inventory_image = "default_copper_ingot.png",
134 })
135
136 minetest.register_craftitem("default:bronze_ingot", {
137         description = "Bronze Ingot",
138         inventory_image = "default_bronze_ingot.png",
139 })
140
141 minetest.register_craftitem("default:gold_ingot", {
142         description = "Gold Ingot",
143         inventory_image = "default_gold_ingot.png"
144 })
145
146 minetest.register_craftitem("default:mese_crystal_fragment", {
147         description = "Mese Crystal Fragment",
148         inventory_image = "default_mese_crystal_fragment.png",
149 })
150
151 minetest.register_craftitem("default:clay_brick", {
152         description = "Clay Brick",
153         inventory_image = "default_clay_brick.png",
154 })
155
156 minetest.register_craftitem("default:obsidian_shard", {
157         description = "Obsidian Shard",
158         inventory_image = "default_obsidian_shard.png",
159 })