1 -- mods/default/craftitems.lua
3 minetest.register_craftitem("default:stick", {
5 inventory_image = "default_stick.png",
6 groups = {stick = 1, flammable = 2},
9 minetest.register_craftitem("default:paper", {
10 description = "Paper",
11 inventory_image = "default_paper.png",
12 groups = {flammable = 3},
16 local lpp = 14 -- Lines per book's page
17 local function book_on_use(itemstack, user)
18 local player_name = user:get_player_name()
19 local meta = itemstack:get_meta()
20 local title, text, owner = "", "", player_name
21 local page, page_max, lines, string = 1, 1, {}, ""
23 -- Backwards compatibility
24 local old_data = minetest.deserialize(itemstack:get_metadata())
26 meta:from_table({ fields = old_data })
29 local data = meta:to_table().fields
36 for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
42 page_max = data.page_max
44 for i = ((lpp * page) - lpp) + 1, lpp * page do
45 if not lines[i] then break end
46 string = string .. lines[i] .. "\n"
52 if owner == player_name then
53 formspec = "size[8,8]" .. default.gui_bg ..
55 "field[0.5,1;7.5,0;title;Title:;" ..
56 minetest.formspec_escape(title) .. "]" ..
57 "textarea[0.5,1.5;7.5,7;text;Contents:;" ..
58 minetest.formspec_escape(text) .. "]" ..
59 "button_exit[2.5,7.5;3,1;save;Save]"
61 formspec = "size[8,8]" .. default.gui_bg ..
63 "label[0.5,0.5;by " .. owner .. "]" ..
64 "tablecolumns[color;text]" ..
65 "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
66 "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
67 "textarea[0.5,1.5;7.5,7;;" ..
68 minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
69 "button[2.4,7.6;0.8,0.8;book_prev;<]" ..
70 "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
71 "button[4.9,7.6;0.8,0.8;book_next;>]"
74 minetest.show_formspec(player_name, "default:book", formspec)
78 local max_text_size = 10000
79 local max_title_size = 80
80 local short_title_size = 35
81 minetest.register_on_player_receive_fields(function(player, formname, fields)
82 if formname ~= "default:book" then return end
83 local inv = player:get_inventory()
84 local stack = player:get_wielded_item()
86 if fields.save and fields.title and fields.text
87 and fields.title ~= "" and fields.text ~= "" then
89 if stack:get_name() ~= "default:book_written" then
90 local count = stack:get_count()
92 stack:set_name("default:book_written")
94 stack:set_count(count - 1)
95 new_stack = ItemStack("default:book_written")
98 data = stack:get_meta():to_table().fields
101 if data and data.owner and data.owner ~= player:get_player_name() then
105 if not data then data = {} end
106 data.title = fields.title:sub(1, max_title_size)
107 data.owner = player:get_player_name()
108 local short_title = data.title
109 -- Don't bother triming the title if the trailing dots would make it longer
110 if #short_title > short_title_size + 3 then
111 short_title = short_title:sub(1, short_title_size) .. "..."
113 data.description = "\""..short_title.."\" by "..data.owner
114 data.text = fields.text:sub(1, max_text_size)
115 data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
117 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
120 new_stack:get_meta():from_table({ fields = data })
121 if inv:room_for_item("main", new_stack) then
122 inv:add_item("main", new_stack)
124 minetest.add_item(player:getpos(), new_stack)
127 stack:get_meta():from_table({ fields = data })
130 elseif fields.book_next or fields.book_prev then
131 local data = stack:get_meta():to_table().fields
132 if not data or not data.page then
136 data.page = tonumber(data.page)
137 data.page_max = tonumber(data.page_max)
139 if fields.book_next then
140 data.page = data.page + 1
141 if data.page > data.page_max then
145 data.page = data.page - 1
146 if data.page == 0 then
147 data.page = data.page_max
151 stack:get_meta():from_table({fields = data})
152 stack = book_on_use(stack, player)
156 player:set_wielded_item(stack)
159 minetest.register_craftitem("default:book", {
160 description = "Book",
161 inventory_image = "default_book.png",
162 groups = {book = 1, flammable = 3},
163 on_use = book_on_use,
166 minetest.register_craftitem("default:book_written", {
167 description = "Book With Text",
168 inventory_image = "default_book_written.png",
169 groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
171 on_use = book_on_use,
174 minetest.register_craft({
176 output = "default:book_written",
177 recipe = {"default:book", "default:book_written"}
180 minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
181 if itemstack:get_name() ~= "default:book_written" then
187 for i = 1, player:get_inventory():get_size("craft") do
188 if old_craft_grid[i]:get_name() == "default:book_written" then
189 original = old_craft_grid[i]
196 local copymeta = original:get_meta():to_table()
197 -- copy of the book held by player's mouse cursor
198 itemstack:get_meta():from_table(copymeta)
199 -- put the book with metadata back in the craft grid
200 craft_inv:set_stack("craft", index, original)
203 minetest.register_craftitem("default:skeleton_key", {
204 description = "Skeleton Key",
205 inventory_image = "default_key_skeleton.png",
207 on_use = function(itemstack, user, pointed_thing)
208 if pointed_thing.type ~= "node" then
212 local pos = pointed_thing.under
213 local node = minetest.get_node(pos)
219 local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
220 if not on_skeleton_key_use then
224 -- make a new key secret in case the node callback needs it
225 local random = math.random
226 local newsecret = string.format(
228 random(2^16) - 1, random(2^16) - 1,
229 random(2^16) - 1, random(2^16) - 1)
231 local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
234 local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
236 -- update original itemstack
237 itemstack:take_item()
239 -- finish and return the new key
240 local new_stack = ItemStack("default:key")
241 local meta = new_stack:get_meta()
242 meta:set_string("secret", secret)
243 meta:set_string("description", "Key to "..user:get_player_name().."'s "
244 ..minetest.registered_nodes[node.name].description)
246 if itemstack:get_count() == 0 then
247 itemstack = new_stack
249 if inv:add_item("main", new_stack):get_count() > 0 then
250 minetest.add_item(user:getpos(), new_stack)
251 end -- else: added to inventory successfully
259 minetest.register_craftitem("default:coal_lump", {
260 description = "Coal Lump",
261 inventory_image = "default_coal_lump.png",
262 groups = {coal = 1, flammable = 1}
265 minetest.register_craftitem("default:iron_lump", {
266 description = "Iron Lump",
267 inventory_image = "default_iron_lump.png",
270 minetest.register_craftitem("default:copper_lump", {
271 description = "Copper Lump",
272 inventory_image = "default_copper_lump.png",
275 minetest.register_craftitem("default:tin_lump", {
276 description = "Tin Lump",
277 inventory_image = "default_tin_lump.png",
280 minetest.register_craftitem("default:mese_crystal", {
281 description = "Mese Crystal",
282 inventory_image = "default_mese_crystal.png",
285 minetest.register_craftitem("default:gold_lump", {
286 description = "Gold Lump",
287 inventory_image = "default_gold_lump.png",
290 minetest.register_craftitem("default:diamond", {
291 description = "Diamond",
292 inventory_image = "default_diamond.png",
295 minetest.register_craftitem("default:clay_lump", {
296 description = "Clay Lump",
297 inventory_image = "default_clay_lump.png",
300 minetest.register_craftitem("default:steel_ingot", {
301 description = "Steel Ingot",
302 inventory_image = "default_steel_ingot.png",
305 minetest.register_craftitem("default:copper_ingot", {
306 description = "Copper Ingot",
307 inventory_image = "default_copper_ingot.png",
310 minetest.register_craftitem("default:tin_ingot", {
311 description = "Tin Ingot",
312 inventory_image = "default_tin_ingot.png",
315 minetest.register_craftitem("default:bronze_ingot", {
316 description = "Bronze Ingot",
317 inventory_image = "default_bronze_ingot.png",
320 minetest.register_craftitem("default:gold_ingot", {
321 description = "Gold Ingot",
322 inventory_image = "default_gold_ingot.png"
325 minetest.register_craftitem("default:mese_crystal_fragment", {
326 description = "Mese Crystal Fragment",
327 inventory_image = "default_mese_crystal_fragment.png",
330 minetest.register_craftitem("default:clay_brick", {
331 description = "Clay Brick",
332 inventory_image = "default_clay_brick.png",
335 minetest.register_craftitem("default:obsidian_shard", {
336 description = "Obsidian Shard",
337 inventory_image = "default_obsidian_shard.png",
340 minetest.register_craftitem("default:flint", {
341 description = "Flint",
342 inventory_image = "default_flint.png"