e1d224d1004359c660598be40a24fe3fe95df9c9
[oweals/minetest_game.git] / mods / default / craftitems.lua
1 -- mods/default/craftitems.lua
2
3 minetest.register_craftitem("default:stick", {
4         description = "Stick",
5         inventory_image = "default_stick.png",
6         groups = {stick = 1, flammable = 2},
7 })
8
9 minetest.register_craftitem("default:paper", {
10         description = "Paper",
11         inventory_image = "default_paper.png",
12         groups = {flammable = 3},
13 })
14
15
16 local lpp = 14 -- Lines per book's page
17 local function book_on_use(itemstack, user)
18         local player_name = user:get_player_name()
19         local meta = itemstack:get_meta()
20         local title, text, owner = "", "", player_name
21         local page, page_max, lines, string = 1, 1, {}, ""
22
23         -- Backwards compatibility
24         local old_data = minetest.deserialize(itemstack:get_metadata())
25         if old_data then
26                 meta:from_table({ fields = old_data })
27         end
28
29         local data = meta:to_table().fields
30
31         if data.owner then
32                 title = data.title
33                 text = data.text
34                 owner = data.owner
35
36                 for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
37                         lines[#lines+1] = str
38                 end
39
40                 if data.page then
41                         page = data.page
42                         page_max = data.page_max
43
44                         for i = ((lpp * page) - lpp) + 1, lpp * page do
45                                 if not lines[i] then break end
46                                 string = string .. lines[i] .. "\n"
47                         end
48                 end
49         end
50
51         local formspec
52         if owner == player_name then
53                 formspec = "size[8,8]" .. default.gui_bg ..
54                         default.gui_bg_img ..
55                         "field[0.5,1;7.5,0;title;Title:;" ..
56                                 minetest.formspec_escape(title) .. "]" ..
57                         "textarea[0.5,1.5;7.5,7;text;Contents:;" ..
58                                 minetest.formspec_escape(text) .. "]" ..
59                         "button_exit[2.5,7.5;3,1;save;Save]"
60         else
61                 formspec = "size[8,8]" .. default.gui_bg ..
62                         default.gui_bg_img ..
63                         "label[0.5,0.5;by " .. owner .. "]" ..
64                         "tablecolumns[color;text]" ..
65                         "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
66                         "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
67                         "textarea[0.5,1.5;7.5,7;;" ..
68                                 minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
69                         "button[2.4,7.6;0.8,0.8;book_prev;<]" ..
70                         "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
71                         "button[4.9,7.6;0.8,0.8;book_next;>]"
72         end
73
74         minetest.show_formspec(player_name, "default:book", formspec)
75         return itemstack
76 end
77
78 local max_text_size = 10000
79 local max_title_size = 80
80 local short_title_size = 35
81 minetest.register_on_player_receive_fields(function(player, formname, fields)
82         if formname ~= "default:book" then return end
83         local inv = player:get_inventory()
84         local stack = player:get_wielded_item()
85
86         if fields.save and fields.title and fields.text
87                         and fields.title ~= "" and fields.text ~= "" then
88                 local new_stack, data
89                 if stack:get_name() ~= "default:book_written" then
90                         local count = stack:get_count()
91                         if count == 1 then
92                                 stack:set_name("default:book_written")
93                         else
94                                 stack:set_count(count - 1)
95                                 new_stack = ItemStack("default:book_written")
96                         end
97                 else
98                         data = stack:get_meta():to_table().fields
99                 end
100
101                 if data and data.owner and data.owner ~= player:get_player_name() then
102                         return
103                 end
104
105                 if not data then data = {} end
106                 data.title = fields.title:sub(1, max_title_size)
107                 data.owner = player:get_player_name()
108                 local short_title = data.title
109                 -- Don't bother triming the title if the trailing dots would make it longer
110                 if #short_title > short_title_size + 3 then
111                         short_title = short_title:sub(1, short_title_size) .. "..."
112                 end
113                 data.description = "\""..short_title.."\" by "..data.owner
114                 data.text = fields.text:sub(1, max_text_size)
115                 data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
116                 data.page = 1
117                 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
118
119                 if new_stack then
120                         new_stack:get_meta():from_table({ fields = data })
121                         if inv:room_for_item("main", new_stack) then
122                                 inv:add_item("main", new_stack)
123                         else
124                                 minetest.add_item(player:getpos(), new_stack)
125                         end
126                 else
127                         stack:get_meta():from_table({ fields = data })
128                 end
129
130         elseif fields.book_next or fields.book_prev then
131                 local data = stack:get_meta():to_table().fields
132                 if not data or not data.page then
133                         return
134                 end
135
136                 data.page = tonumber(data.page)
137                 data.page_max = tonumber(data.page_max)
138
139                 if fields.book_next then
140                         data.page = data.page + 1
141                         if data.page > data.page_max then
142                                 data.page = 1
143                         end
144                 else
145                         data.page = data.page - 1
146                         if data.page == 0 then
147                                 data.page = data.page_max
148                         end
149                 end
150
151                 stack:get_meta():from_table({fields = data})
152                 stack = book_on_use(stack, player)
153         end
154
155         -- Update stack
156         player:set_wielded_item(stack)
157 end)
158
159 minetest.register_craftitem("default:book", {
160         description = "Book",
161         inventory_image = "default_book.png",
162         groups = {book = 1, flammable = 3},
163         on_use = book_on_use,
164 })
165
166 minetest.register_craftitem("default:book_written", {
167         description = "Book With Text",
168         inventory_image = "default_book_written.png",
169         groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
170         stack_max = 1,
171         on_use = book_on_use,
172 })
173
174 minetest.register_craft({
175         type = "shapeless",
176         output = "default:book_written",
177         recipe = {"default:book", "default:book_written"}
178 })
179
180 minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
181         if itemstack:get_name() ~= "default:book_written" then
182                 return
183         end
184
185         local original
186         local index
187         for i = 1, player:get_inventory():get_size("craft") do
188                 if old_craft_grid[i]:get_name() == "default:book_written" then
189                         original = old_craft_grid[i]
190                         index = i
191                 end
192         end
193         if not original then
194                 return
195         end
196         local copymeta = original:get_meta():to_table()
197         -- copy of the book held by player's mouse cursor
198         itemstack:get_meta():from_table(copymeta)
199         -- put the book with metadata back in the craft grid
200         craft_inv:set_stack("craft", index, original)
201 end)
202
203 minetest.register_craftitem("default:skeleton_key", {
204         description = "Skeleton Key",
205         inventory_image = "default_key_skeleton.png",
206         groups = {key = 1},
207         on_use = function(itemstack, user, pointed_thing)
208                 if pointed_thing.type ~= "node" then
209                         return itemstack
210                 end
211
212                 local pos = pointed_thing.under
213                 local node = minetest.get_node(pos)
214
215                 if not node then
216                         return itemstack
217                 end
218
219                 local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
220                 if not on_skeleton_key_use then
221                         return itemstack
222                 end
223
224                 -- make a new key secret in case the node callback needs it
225                 local random = math.random
226                 local newsecret = string.format(
227                         "%04x%04x%04x%04x",
228                         random(2^16) - 1, random(2^16) - 1,
229                         random(2^16) - 1, random(2^16) - 1)
230
231                 local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
232
233                 if secret then
234                         local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
235
236                         -- update original itemstack
237                         itemstack:take_item()
238
239                         -- finish and return the new key
240                         local new_stack = ItemStack("default:key")
241                         local meta = new_stack:get_meta()
242                         meta:set_string("secret", secret)
243                         meta:set_string("description", "Key to "..user:get_player_name().."'s "
244                                 ..minetest.registered_nodes[node.name].description)
245
246                         if itemstack:get_count() == 0 then
247                                 itemstack = new_stack
248                         else
249                                 if inv:add_item("main", new_stack):get_count() > 0 then
250                                         minetest.add_item(user:getpos(), new_stack)
251                                 end -- else: added to inventory successfully
252                         end
253
254                         return itemstack
255                 end
256         end
257 })
258
259 minetest.register_craftitem("default:coal_lump", {
260         description = "Coal Lump",
261         inventory_image = "default_coal_lump.png",
262         groups = {coal = 1, flammable = 1}
263 })
264
265 minetest.register_craftitem("default:iron_lump", {
266         description = "Iron Lump",
267         inventory_image = "default_iron_lump.png",
268 })
269
270 minetest.register_craftitem("default:copper_lump", {
271         description = "Copper Lump",
272         inventory_image = "default_copper_lump.png",
273 })
274
275 minetest.register_craftitem("default:tin_lump", {
276         description = "Tin Lump",
277         inventory_image = "default_tin_lump.png",
278 })
279
280 minetest.register_craftitem("default:mese_crystal", {
281         description = "Mese Crystal",
282         inventory_image = "default_mese_crystal.png",
283 })
284
285 minetest.register_craftitem("default:gold_lump", {
286         description = "Gold Lump",
287         inventory_image = "default_gold_lump.png",
288 })
289
290 minetest.register_craftitem("default:diamond", {
291         description = "Diamond",
292         inventory_image = "default_diamond.png",
293 })
294
295 minetest.register_craftitem("default:clay_lump", {
296         description = "Clay Lump",
297         inventory_image = "default_clay_lump.png",
298 })
299
300 minetest.register_craftitem("default:steel_ingot", {
301         description = "Steel Ingot",
302         inventory_image = "default_steel_ingot.png",
303 })
304
305 minetest.register_craftitem("default:copper_ingot", {
306         description = "Copper Ingot",
307         inventory_image = "default_copper_ingot.png",
308 })
309
310 minetest.register_craftitem("default:tin_ingot", {
311         description = "Tin Ingot",
312         inventory_image = "default_tin_ingot.png",
313 })
314
315 minetest.register_craftitem("default:bronze_ingot", {
316         description = "Bronze Ingot",
317         inventory_image = "default_bronze_ingot.png",
318 })
319
320 minetest.register_craftitem("default:gold_ingot", {
321         description = "Gold Ingot",
322         inventory_image = "default_gold_ingot.png"
323 })
324
325 minetest.register_craftitem("default:mese_crystal_fragment", {
326         description = "Mese Crystal Fragment",
327         inventory_image = "default_mese_crystal_fragment.png",
328 })
329
330 minetest.register_craftitem("default:clay_brick", {
331         description = "Clay Brick",
332         inventory_image = "default_clay_brick.png",
333 })
334
335 minetest.register_craftitem("default:obsidian_shard", {
336         description = "Obsidian Shard",
337         inventory_image = "default_obsidian_shard.png",
338 })
339
340 minetest.register_craftitem("default:flint", {
341         description = "Flint",
342         inventory_image = "default_flint.png"
343 })