Ores: Add tin ore, lump, ingot and block
[oweals/minetest_game.git] / mods / default / craftitems.lua
1 -- mods/default/craftitems.lua
2
3 minetest.register_craftitem("default:stick", {
4         description = "Stick",
5         inventory_image = "default_stick.png",
6         groups = {stick = 1, flammable = 2},
7 })
8
9 minetest.register_craftitem("default:paper", {
10         description = "Paper",
11         inventory_image = "default_paper.png",
12         groups = {flammable = 3},
13 })
14
15 local lpp = 14 -- Lines per book's page
16 local function book_on_use(itemstack, user)
17         local player_name = user:get_player_name()
18         local meta = itemstack:get_meta()
19         local title, text, owner = "", "", player_name
20         local page, page_max, lines, string = 1, 1, {}, ""
21
22         -- Backwards compatibility
23         local old_data = minetest.deserialize(itemstack:get_metadata())
24         if old_data then
25                 meta:from_table({ fields = old_data })
26         end
27
28         local data = meta:to_table().fields
29
30         if data.owner then
31                 title = data.title
32                 text = data.text
33                 owner = data.owner
34
35                 for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
36                         lines[#lines+1] = str
37                 end
38
39                 if data.page then
40                         page = data.page
41                         page_max = data.page_max
42
43                         for i = ((lpp * page) - lpp) + 1, lpp * page do
44                                 if not lines[i] then break end
45                                 string = string .. lines[i] .. "\n"
46                         end
47                 end
48         end
49
50         local formspec
51         if owner == player_name then
52                 formspec = "size[8,8]" .. default.gui_bg ..
53                         default.gui_bg_img ..
54                         "field[0.5,1;7.5,0;title;Title:;" ..
55                                 minetest.formspec_escape(title) .. "]" ..
56                         "textarea[0.5,1.5;7.5,7;text;Contents:;" ..
57                                 minetest.formspec_escape(text) .. "]" ..
58                         "button_exit[2.5,7.5;3,1;save;Save]"
59         else
60                 formspec = "size[8,8]" .. default.gui_bg ..
61                         default.gui_bg_img ..
62                         "label[0.5,0.5;by " .. owner .. "]" ..
63                         "tablecolumns[color;text]" ..
64                         "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
65                         "table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
66                         "textarea[0.5,1.5;7.5,7;;" ..
67                                 minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
68                         "button[2.4,7.6;0.8,0.8;book_prev;<]" ..
69                         "label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
70                         "button[4.9,7.6;0.8,0.8;book_next;>]"
71         end
72
73         minetest.show_formspec(player_name, "default:book", formspec)
74         return itemstack
75 end
76
77 minetest.register_on_player_receive_fields(function(player, formname, fields)
78         if formname ~= "default:book" then return end
79         local inv = player:get_inventory()
80         local stack = player:get_wielded_item()
81
82         if fields.save and fields.title ~= "" and fields.text ~= "" then
83                 local new_stack, data
84                 if stack:get_name() ~= "default:book_written" then
85                         local count = stack:get_count()
86                         if count == 1 then
87                                 stack:set_name("default:book_written")
88                         else
89                                 stack:set_count(count - 1)
90                                 new_stack = ItemStack("default:book_written")
91                         end
92                 else
93                         data = stack:get_meta():to_table().fields
94                 end
95
96                 if not data then data = {} end
97                 data.title = fields.title
98                 data.owner = player:get_player_name()
99                 data.description = "\""..fields.title.."\" by "..data.owner
100                 data.text = fields.text
101                 data.text_len = #data.text
102                 data.page = 1
103                 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
104
105                 if new_stack then
106                         new_stack:get_meta():from_table({ fields = data })
107                         if inv:room_for_item("main", new_stack) then
108                                 inv:add_item("main", new_stack)
109                         else
110                                 minetest.add_item(player:getpos(), new_stack)
111                         end
112                 else
113                         stack:get_meta():from_table({ fields = data })
114                 end
115
116         elseif fields.book_next or fields.book_prev then
117                 local data = stack:get_meta():to_table().fields
118                 if not data or not data.page then
119                         return
120                 end
121
122                 data.page = tonumber(data.page)
123                 data.page_max = tonumber(data.page_max)
124
125                 if fields.book_next then
126                         data.page = data.page + 1
127                         if data.page > data.page_max then
128                                 data.page = 1
129                         end
130                 else
131                         data.page = data.page - 1
132                         if data.page == 0 then
133                                 data.page = data.page_max
134                         end
135                 end
136
137                 stack:get_meta():from_table(data)
138                 stack = book_on_use(stack, player)
139         end
140
141         -- Update stack
142         player:set_wielded_item(stack)
143 end)
144
145 minetest.register_craftitem("default:book", {
146         description = "Book",
147         inventory_image = "default_book.png",
148         groups = {book = 1, flammable = 3},
149         on_use = book_on_use,
150 })
151
152 minetest.register_craftitem("default:book_written", {
153         description = "Book With Text",
154         inventory_image = "default_book_written.png",
155         groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
156         stack_max = 1,
157         on_use = book_on_use,
158 })
159
160 minetest.register_craft({
161         type = "shapeless",
162         output = "default:book_written",
163         recipe = {"default:book", "default:book_written"}
164 })
165
166 minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
167         if itemstack:get_name() ~= "default:book_written" then
168                 return
169         end
170
171         local original
172         local index
173         for i = 1, player:get_inventory():get_size("craft") do
174                 if old_craft_grid[i]:get_name() == "default:book_written" then
175                         original = old_craft_grid[i]
176                         index = i
177                 end
178         end
179         if not original then
180                 return
181         end
182         local copymeta = original:get_meta():to_table()
183         -- copy of the book held by player's mouse cursor
184         itemstack:get_meta():from_table(copymeta)
185         -- put the book with metadata back in the craft grid
186         craft_inv:set_stack("craft", index, original)
187 end)
188
189 minetest.register_craftitem("default:skeleton_key", {
190         description = "Skeleton Key",
191         inventory_image = "default_key_skeleton.png",
192         groups = {key = 1},
193         on_use = function(itemstack, user, pointed_thing)
194                 if pointed_thing.type ~= "node" then
195                         return itemstack
196                 end
197
198                 local pos = pointed_thing.under
199                 local node = minetest.get_node(pos)
200
201                 if not node then
202                         return itemstack
203                 end
204
205                 local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
206                 if not on_skeleton_key_use then
207                         return itemstack
208                 end
209
210                 -- make a new key secret in case the node callback needs it
211                 local random = math.random
212                 local newsecret = string.format(
213                         "%04x%04x%04x%04x",
214                         random(2^16) - 1, random(2^16) - 1,
215                         random(2^16) - 1, random(2^16) - 1)
216
217                 local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
218
219                 if secret then
220                         local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
221
222                         -- update original itemstack
223                         itemstack:take_item()
224
225                         -- finish and return the new key
226                         local new_stack = ItemStack("default:key")
227                         local meta = new_stack:get_meta()
228                         meta:set_string("secret", secret)
229                         meta:set_string("description", "Key to "..user:get_player_name().."'s "
230                                 ..minetest.registered_nodes[node.name].description)
231
232                         if itemstack:get_count() == 0 then
233                                 itemstack = new_stack
234                         else
235                                 if inv:add_item("main", new_stack):get_count() > 0 then
236                                         minetest.add_item(user:getpos(), new_stack)
237                                 end -- else: added to inventory successfully
238                         end
239
240                         return itemstack
241                 end
242         end
243 })
244
245 minetest.register_craftitem("default:coal_lump", {
246         description = "Coal Lump",
247         inventory_image = "default_coal_lump.png",
248         groups = {coal = 1, flammable = 1}
249 })
250
251 minetest.register_craftitem("default:iron_lump", {
252         description = "Iron Lump",
253         inventory_image = "default_iron_lump.png",
254 })
255
256 minetest.register_craftitem("default:copper_lump", {
257         description = "Copper Lump",
258         inventory_image = "default_copper_lump.png",
259 })
260
261 minetest.register_craftitem("default:tin_lump", {
262         description = "Tin Lump",
263         inventory_image = "default_tin_lump.png",
264 })
265
266 minetest.register_craftitem("default:mese_crystal", {
267         description = "Mese Crystal",
268         inventory_image = "default_mese_crystal.png",
269 })
270
271 minetest.register_craftitem("default:gold_lump", {
272         description = "Gold Lump",
273         inventory_image = "default_gold_lump.png",
274 })
275
276 minetest.register_craftitem("default:diamond", {
277         description = "Diamond",
278         inventory_image = "default_diamond.png",
279 })
280
281 minetest.register_craftitem("default:clay_lump", {
282         description = "Clay Lump",
283         inventory_image = "default_clay_lump.png",
284 })
285
286 minetest.register_craftitem("default:steel_ingot", {
287         description = "Steel Ingot",
288         inventory_image = "default_steel_ingot.png",
289 })
290
291 minetest.register_craftitem("default:copper_ingot", {
292         description = "Copper Ingot",
293         inventory_image = "default_copper_ingot.png",
294 })
295
296 minetest.register_craftitem("default:tin_ingot", {
297         description = "Tin Ingot",
298         inventory_image = "default_tin_ingot.png",
299 })
300
301 minetest.register_craftitem("default:bronze_ingot", {
302         description = "Bronze Ingot",
303         inventory_image = "default_bronze_ingot.png",
304 })
305
306 minetest.register_craftitem("default:gold_ingot", {
307         description = "Gold Ingot",
308         inventory_image = "default_gold_ingot.png"
309 })
310
311 minetest.register_craftitem("default:mese_crystal_fragment", {
312         description = "Mese Crystal Fragment",
313         inventory_image = "default_mese_crystal_fragment.png",
314 })
315
316 minetest.register_craftitem("default:clay_brick", {
317         description = "Clay Brick",
318         inventory_image = "default_clay_brick.png",
319 })
320
321 minetest.register_craftitem("default:obsidian_shard", {
322         description = "Obsidian Shard",
323         inventory_image = "default_obsidian_shard.png",
324 })
325
326 minetest.register_craftitem("default:flint", {
327         description = "Flint",
328         inventory_image = "default_flint.png"
329 })