Update Chinese Translation, Add Traditional Chinese Translation (#2596)
[oweals/minetest_game.git] / mods / creative / inventory.lua
1 -- creative/inventory.lua
2
3 -- support for MT game translation.
4 local S = creative.get_translator
5
6 local player_inventory = {}
7 local inventory_cache = {}
8
9 local function init_creative_cache(items)
10         inventory_cache[items] = {}
11         local i_cache = inventory_cache[items]
12
13         for name, def in pairs(items) do
14                 if def.groups.not_in_creative_inventory ~= 1 and
15                                 def.description and def.description ~= "" then
16                         i_cache[name] = def
17                 end
18         end
19         table.sort(i_cache)
20         return i_cache
21 end
22
23 function creative.init_creative_inventory(player)
24         local player_name = player:get_player_name()
25         player_inventory[player_name] = {
26                 size = 0,
27                 filter = "",
28                 start_i = 0,
29                 old_filter = nil, -- use only for caching in update_creative_inventory
30                 old_content = nil
31         }
32
33         minetest.create_detached_inventory("creative_" .. player_name, {
34                 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
35                         local name = player2 and player2:get_player_name() or ""
36                         if not creative.is_enabled_for(name) or
37                                         to_list == "main" then
38                                 return 0
39                         end
40                         return count
41                 end,
42                 allow_put = function(inv, listname, index, stack, player2)
43                         return 0
44                 end,
45                 allow_take = function(inv, listname, index, stack, player2)
46                         local name = player2 and player2:get_player_name() or ""
47                         if not creative.is_enabled_for(name) then
48                                 return 0
49                         end
50                         return -1
51                 end,
52                 on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
53                 end,
54                 on_take = function(inv, listname, index, stack, player2)
55                         if stack and stack:get_count() > 0 then
56                                 minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
57                         end
58                 end,
59         }, player_name)
60
61         return player_inventory[player_name]
62 end
63
64 local function match(s, filter)
65         if filter == "" then
66                 return 0
67         end
68         if s:lower():find(filter, 1, true) then
69                 return #s - #filter
70         end
71         return nil
72 end
73
74 function creative.update_creative_inventory(player_name, tab_content)
75         local inv = player_inventory[player_name] or
76                         creative.init_creative_inventory(minetest.get_player_by_name(player_name))
77         local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
78
79         if inv.filter == inv.old_filter and tab_content == inv.old_content then
80                 return
81         end
82         inv.old_filter = inv.filter
83         inv.old_content = tab_content
84
85         local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
86
87         local creative_list = {}
88         local order = {}
89         for name, def in pairs(items) do
90                 local m = match(def.description, inv.filter) or match(def.name, inv.filter)
91                 if m then
92                         creative_list[#creative_list+1] = name
93                         -- Sort by description length first so closer matches appear earlier
94                         order[name] = string.format("%02d", m) .. name
95                 end
96         end
97
98         table.sort(creative_list, function(a, b) return order[a] < order[b] end)
99
100         player_inv:set_size("main", #creative_list)
101         player_inv:set_list("main", creative_list)
102         inv.size = #creative_list
103 end
104
105 -- Create the trash field
106 local trash = minetest.create_detached_inventory("creative_trash", {
107         -- Allow the stack to be placed and remove it in on_put()
108         -- This allows the creative inventory to restore the stack
109         allow_put = function(inv, listname, index, stack, player)
110                 return stack:get_count()
111         end,
112         on_put = function(inv, listname)
113                 inv:set_list(listname, {})
114         end,
115 })
116 trash:set_size("main", 1)
117
118 creative.formspec_add = ""
119
120 function creative.register_tab(name, title, items)
121         sfinv.register_page("creative:" .. name, {
122                 title = title,
123                 is_in_nav = function(self, player, context)
124                         return creative.is_enabled_for(player:get_player_name())
125                 end,
126                 get = function(self, player, context)
127                         local player_name = player:get_player_name()
128                         creative.update_creative_inventory(player_name, items)
129                         local inv = player_inventory[player_name]
130                         local pagenum = math.floor(inv.start_i / (4*8) + 1)
131                         local pagemax = math.ceil(inv.size / (4*8))
132                         local esc = minetest.formspec_escape
133                         return sfinv.make_formspec(player, context,
134                                 "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
135                                 [[
136                                         image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
137                                         listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
138                                         list[detached:creative_trash;main;4.02,4.1;1,1;]
139                                         listring[]
140                                         image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
141                                         image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
142                                         image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
143                                         image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
144                                 ]] ..
145                                 "tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
146                                 "tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
147                                 "tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
148                                 "tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
149                                 "listring[current_player;main]" ..
150                                 "field_close_on_enter[creative_filter;false]" ..
151                                 "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
152                                 "listring[detached:creative_" .. player_name .. ";main]" ..
153                                 "list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
154                                 creative.formspec_add, true)
155                 end,
156                 on_enter = function(self, player, context)
157                         local player_name = player:get_player_name()
158                         local inv = player_inventory[player_name]
159                         if inv then
160                                 inv.start_i = 0
161                         end
162                 end,
163                 on_player_receive_fields = function(self, player, context, fields)
164                         local player_name = player:get_player_name()
165                         local inv = player_inventory[player_name]
166                         assert(inv)
167
168                         if fields.creative_clear then
169                                 inv.start_i = 0
170                                 inv.filter = ""
171                                 sfinv.set_player_inventory_formspec(player, context)
172                         elseif fields.creative_search or
173                                         fields.key_enter_field == "creative_filter" then
174                                 inv.start_i = 0
175                                 inv.filter = fields.creative_filter:lower()
176                                 sfinv.set_player_inventory_formspec(player, context)
177                         elseif not fields.quit then
178                                 local start_i = inv.start_i or 0
179
180                                 if fields.creative_prev then
181                                         start_i = start_i - 4*8
182                                         if start_i < 0 then
183                                                 start_i = inv.size - (inv.size % (4*8))
184                                                 if inv.size == start_i then
185                                                         start_i = math.max(0, inv.size - (4*8))
186                                                 end
187                                         end
188                                 elseif fields.creative_next then
189                                         start_i = start_i + 4*8
190                                         if start_i >= inv.size then
191                                                 start_i = 0
192                                         end
193                                 end
194
195                                 inv.start_i = start_i
196                                 sfinv.set_player_inventory_formspec(player, context)
197                         end
198                 end
199         })
200 end
201
202 creative.register_tab("all", S("All"), minetest.registered_items)
203 creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
204 creative.register_tab("tools", S("Tools"), minetest.registered_tools)
205 creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
206
207 local old_homepage_name = sfinv.get_homepage_name
208 function sfinv.get_homepage_name(player)
209         if creative.is_enabled_for(player:get_player_name()) then
210                 return "creative:all"
211         else
212                 return old_homepage_name(player)
213         end
214 end