1 dofile(minetest.get_modpath("creative") .. "/inventory.lua")
3 if minetest.setting_getbool("creative_mode") then
5 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
7 minetest.register_item(":", {
9 wield_image = "wieldhand.png",
10 wield_scale = {x = 1, y = 1, z = 2.5},
13 full_punch_interval = 0.5,
20 oddly_breakable_by_hand = caps,
22 damage_groups = {fleshy = 10},
26 minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
30 function minetest.handle_node_drops(pos, drops, digger)
31 if not digger or not digger:is_player() then
34 local inv = digger:get_inventory()
36 for _, item in ipairs(drops) do
37 item = ItemStack(item):get_name()
38 if not inv:contains_item("main", item) then
39 inv:add_item("main", item)