Creative: Rename fields with correct naming convention to avoid possible conflicts
[oweals/minetest_game.git] / mods / creative / init.lua
1 -- minetest/creative/init.lua
2
3 creative = {}
4 local player_inventory = {}
5
6 -- Create detached creative inventory after loading all mods
7 creative.init_creative_inventory = function(player)
8         local player_name = player:get_player_name()
9
10         player_inventory[player_name] = {}
11         player_inventory[player_name].size = 0
12         player_inventory[player_name].filter = nil
13         player_inventory[player_name].start_i = 1
14
15         local inv = minetest.create_detached_inventory("creative_" .. player_name, {
16                 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
17                         if minetest.setting_getbool("creative_mode") then
18                                 return count
19                         else
20                                 return 0
21                         end
22                 end,
23                 allow_put = function(inv, listname, index, stack, player)
24                         return 0
25                 end,
26                 allow_take = function(inv, listname, index, stack, player)
27                         if minetest.setting_getbool("creative_mode") then
28                                 return -1
29                         else
30                                 return 0
31                         end
32                 end,
33                 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
34                 end,
35                 on_put = function(inv, listname, index, stack, player)
36                 end,
37                 on_take = function(inv, listname, index, stack, player)
38                         --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
39                         if stack then
40                                 minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
41                                 --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
42                         end
43                 end,
44         })
45
46         creative.update_creative_inventory(player_name, nil, 2)
47         --print("creative inventory size: "..dump(player_inventory[player_name].size))
48 end
49
50 local function tab_category(tab_id)
51         local id_category = {
52                 nil, -- Reserved for crafting tab.
53                 minetest.registered_items,
54                 minetest.registered_nodes,
55                 minetest.registered_tools,
56                 minetest.registered_craftitems
57         }
58
59         -- If index out of range, show default ("All") page.
60         return id_category[tab_id] or id_category[2]
61 end
62
63 function creative.update_creative_inventory(player_name, filter, tab_id)
64         local creative_list = {}
65         local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
66
67         for name, def in pairs(tab_category(tab_id)) do
68                 if not (def.groups.not_in_creative_inventory == 1) and
69                                 def.description and def.description ~= "" and
70                                 (not filter or def.name:find(filter, 1, true) or
71                                         def.description:lower():find(filter, 1, true)) then
72                         creative_list[#creative_list+1] = name
73                 end
74         end
75
76         table.sort(creative_list)
77         inv:set_size("main", #creative_list)
78         inv:set_list("main", creative_list)
79         player_inventory[player_name].size = #creative_list
80 end
81
82 -- Create the trash field
83 local trash = minetest.create_detached_inventory("creative_trash", {
84         -- Allow the stack to be placed and remove it in on_put()
85         -- This allows the creative inventory to restore the stack
86         allow_put = function(inv, listname, index, stack, player)
87                 if minetest.setting_getbool("creative_mode") then
88                         return stack:get_count()
89                 else
90                         return 0
91                 end
92         end,
93         on_put = function(inv, listname, index, stack, player)
94                 inv:set_stack(listname, index, "")
95         end,
96 })
97 trash:set_size("main", 1)
98
99 creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
100         local player_name = player:get_player_name()
101         local filter = player_inventory[player_name].filter or ""
102         pagenum = math.floor(pagenum)
103         local pagemax = math.floor((player_inventory[player_name].size - 1) / (3*8) + 1)
104         tab_id = tab_id or 2
105
106         player:set_inventory_formspec([[
107                 size[8,8.6]
108                 image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
109                 list[current_player;main;0,4.7;8,1;]
110                 list[current_player;main;0,5.85;8,3;8]
111                 list[detached:creative_trash;main;4,3.3;1,1;]
112                 tablecolumns[color;text;color;text]
113                 tableoptions[background=#00000000;highlight=#00000000;border=false]
114                 button[5.4,3.2;0.8,0.9;creative_prev;<]
115                 button[7.25,3.2;0.8,0.9;creative_next;>]
116                 button[2.1,3.4;0.8,0.5;creative_search;?]
117                 button[2.75,3.4;0.8,0.5;creative_clear;X]
118                 tooltip[creative_search;Search]
119                 tooltip[creative_clear;Reset]
120                 listring[current_player;main]
121                 ]] ..
122                 "field[0.3,3.5;2.2,1;creative_filter;;".. filter .."]"..
123                 "listring[detached:creative_".. player_name ..";main]"..
124                 "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
125                 "list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
126                 "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
127                 default.get_hotbar_bg(0,4.7)..
128                 default.gui_bg .. default.gui_bg_img .. default.gui_slots
129         )
130 end
131
132 creative.set_crafting_formspec = function(player)
133         player:set_inventory_formspec([[
134                 size[8,8.6]
135                 list[current_player;craft;2,0.75;3,3;]
136                 list[current_player;craftpreview;6,1.75;1,1;]
137                 list[current_player;main;0,4.7;8,1;]
138                 list[current_player;main;0,5.85;8,3;8]
139                 list[detached:creative_trash;main;0,2.75;1,1;]
140                 image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
141                 image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
142                 tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
143                 listring[current_player;main]
144                 listring[current_player;craft]
145                 ]] ..
146                 default.get_hotbar_bg(0,4.7)..
147                 default.gui_bg .. default.gui_bg_img .. default.gui_slots
148         )
149 end
150
151 minetest.register_on_joinplayer(function(player)
152         -- If in creative mode, modify player's inventory forms
153         if not minetest.setting_getbool("creative_mode") then
154                 return
155         end
156         creative.init_creative_inventory(player)
157         creative.set_creative_formspec(player, 0, 1, 2)
158 end)
159
160 minetest.register_on_player_receive_fields(function(player, formname, fields)
161         if formname ~= "" or not minetest.setting_getbool("creative_mode") then
162                 return
163         end
164
165         local player_name = player:get_player_name()
166         local formspec = player:get_inventory_formspec()
167         local filter = formspec:match("creative_filter;;([%w_:]+)") or ""
168         local start_i = formspec:match("list%[.-".. player_name ..";.-;(%d+)%]")
169         local tab_id = tonumber(formspec:match("tabheader%[.-;(%d+)%;"))
170         local inv_size = player_inventory[player_name].size
171         start_i = tonumber(start_i) or 0
172
173         if fields.quit then
174                 if tab_id == 1 then
175                         creative.set_crafting_formspec(player)
176                 end
177         elseif fields.creative_tabs then
178                 local tab = tonumber(fields.creative_tabs)
179                 if tab == 1 then
180                         creative.set_crafting_formspec(player)
181                 else
182                         creative.update_creative_inventory(player_name, filter, tab)
183                         creative.set_creative_formspec(player, 0, 1, tab)
184                 end
185         elseif fields.creative_clear then
186                 player_inventory[player_name].filter = ""
187                 creative.update_creative_inventory(player_name, nil, tab_id)
188                 creative.set_creative_formspec(player, 0, 1, tab_id)
189         elseif fields.creative_search then
190                 local lowstr = fields.creative_filter:lower()
191                 player_inventory[player_name].filter = lowstr
192                 creative.update_creative_inventory(player_name, lowstr, tab_id)
193                 creative.set_creative_formspec(player, 0, 1, tab_id)
194         else
195                 if fields.creative_prev then
196                         start_i = start_i - 3*8
197                         if start_i < 0 then
198                                 start_i = inv_size - (inv_size % (3*8))
199                                 if inv_size == start_i then
200                                         start_i = math.max(0, inv_size - (3*8))
201                                 end
202                         end
203                 elseif fields.creative_next then
204                         start_i = start_i + 3*8
205                         if start_i >= inv_size then
206                                 start_i = 0
207                         end
208                 end
209
210                 creative.set_creative_formspec(player, start_i, start_i / (3*8) + 1, tab_id)
211         end
212 end)
213
214 if minetest.setting_getbool("creative_mode") then
215         local digtime = 0.5
216         minetest.register_item(":", {
217                 type = "none",
218                 wield_image = "wieldhand.png",
219                 wield_scale = {x=1, y=1, z=2.5},
220                 range = 10,
221                 tool_capabilities = {
222                         full_punch_interval = 0.5,
223                         max_drop_level = 3,
224                         groupcaps = {
225                                 crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
226                                 cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
227                                 snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
228                                 choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
229                                 oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
230                         },
231                         damage_groups = {fleshy = 10},
232                 }
233         })
234
235         minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
236                 return true
237         end)
238
239         function minetest.handle_node_drops(pos, drops, digger)
240                 if not digger or not digger:is_player() then
241                         return
242                 end
243                 local inv = digger:get_inventory()
244                 if inv then
245                         for _, item in ipairs(drops) do
246                                 item = ItemStack(item):get_name()
247                                 if not inv:contains_item("main", item) then
248                                         inv:add_item("main", item)
249                                 end
250                         end
251                 end
252         end
253 end