1 -- minetest/creative/init.lua
4 local player_inventory = {}
6 -- Create detached creative inventory after loading all mods
7 creative.init_creative_inventory = function(player)
8 local player_name = player:get_player_name()
9 player_inventory[player_name] = {}
10 player_inventory[player_name].size = 0
11 player_inventory[player_name].filter = ""
12 player_inventory[player_name].start_i = 1
13 player_inventory[player_name].tab_id = 2
15 minetest.create_detached_inventory("creative_" .. player_name, {
16 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
17 if minetest.setting_getbool("creative_mode") and not to_list == "main" then
23 allow_put = function(inv, listname, index, stack, player)
26 allow_take = function(inv, listname, index, stack, player)
27 if minetest.setting_getbool("creative_mode") then
33 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
35 on_put = function(inv, listname, index, stack, player)
37 on_take = function(inv, listname, index, stack, player)
38 local player_name, stack_name = player:get_player_name(), stack:get_name()
39 --print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
41 minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
42 --print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
47 creative.update_creative_inventory(player_name)
48 --print("creative inventory size: " .. player_inventory[player_name].size)
51 local function tab_category(tab_id)
53 nil, -- Reserved for crafting tab.
54 minetest.registered_items,
55 minetest.registered_nodes,
56 minetest.registered_tools,
57 minetest.registered_craftitems
60 -- If index out of range, show default ("All") page.
61 return id_category[tab_id] or id_category[2]
64 function creative.update_creative_inventory(player_name)
65 local creative_list = {}
66 local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
67 local inv = player_inventory[player_name]
69 for name, def in pairs(tab_category(inv.tab_id)) do
70 if not (def.groups.not_in_creative_inventory == 1) and
71 def.description and def.description ~= "" and
72 (def.name:find(inv.filter, 1, true) or
73 def.description:lower():find(inv.filter, 1, true)) then
74 creative_list[#creative_list+1] = name
78 table.sort(creative_list)
79 player_inv:set_size("main", #creative_list)
80 player_inv:set_list("main", creative_list)
81 inv.size = #creative_list
84 -- Create the trash field
85 local trash = minetest.create_detached_inventory("creative_trash", {
86 -- Allow the stack to be placed and remove it in on_put()
87 -- This allows the creative inventory to restore the stack
88 allow_put = function(inv, listname, index, stack, player)
89 if minetest.setting_getbool("creative_mode") then
90 return stack:get_count()
95 on_put = function(inv, listname)
96 inv:set_list(listname, {})
99 trash:set_size("main", 1)
101 creative.set_creative_formspec = function(player, start_i)
102 local player_name = player:get_player_name()
103 local inv = player_inventory[player_name]
104 local pagenum = math.floor(start_i / (3*8) + 1)
105 local pagemax = math.ceil(inv.size / (3*8))
107 player:set_inventory_formspec([[
109 image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
110 list[current_player;main;0,4.7;8,1;]
111 list[current_player;main;0,5.85;8,3;8]
112 list[detached:creative_trash;main;4,3.3;1,1;]
114 tablecolumns[color;text;color;text]
115 tableoptions[background=#00000000;highlight=#00000000;border=false]
116 button[5.4,3.2;0.8,0.9;creative_prev;<]
117 button[7.25,3.2;0.8,0.9;creative_next;>]
118 button[2.1,3.4;0.8,0.5;creative_search;?]
119 button[2.75,3.4;0.8,0.5;creative_clear;X]
120 tooltip[creative_search;Search]
121 tooltip[creative_clear;Reset]
122 listring[current_player;main]
124 "field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
125 "listring[detached:creative_" .. player_name .. ";main]" ..
126 "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
127 "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
128 "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
129 default.get_hotbar_bg(0,4.7) ..
130 default.gui_bg .. default.gui_bg_img .. default.gui_slots
134 creative.set_crafting_formspec = function(player)
135 player:set_inventory_formspec([[
137 list[current_player;craft;2,0.75;3,3;]
138 list[current_player;craftpreview;6,1.75;1,1;]
139 list[current_player;main;0,4.7;8,1;]
140 list[current_player;main;0,5.85;8,3;8]
141 list[detached:creative_trash;main;0,2.75;1,1;]
142 image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
143 image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
144 tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
145 listring[current_player;main]
146 listring[current_player;craft]
148 default.get_hotbar_bg(0,4.7) ..
149 default.gui_bg .. default.gui_bg_img .. default.gui_slots
153 minetest.register_on_joinplayer(function(player)
154 -- If in creative mode, modify player's inventory forms
155 if not minetest.setting_getbool("creative_mode") then
158 creative.init_creative_inventory(player)
159 creative.set_creative_formspec(player, 0)
162 minetest.register_on_player_receive_fields(function(player, formname, fields)
163 if formname ~= "" or not minetest.setting_getbool("creative_mode") then
167 local player_name = player:get_player_name()
168 local inv = player_inventory[player_name]
171 if inv.tab_id == 1 then
172 creative.set_crafting_formspec(player)
174 elseif fields.creative_tabs then
175 local tab = tonumber(fields.creative_tabs)
179 creative.set_crafting_formspec(player)
181 creative.update_creative_inventory(player_name)
182 creative.set_creative_formspec(player, 0)
184 elseif fields.creative_clear then
186 creative.update_creative_inventory(player_name)
187 creative.set_creative_formspec(player, 0)
188 elseif fields.creative_search then
189 inv.filter = fields.creative_filter:lower()
190 creative.update_creative_inventory(player_name)
191 creative.set_creative_formspec(player, 0)
193 local formspec = player:get_inventory_formspec()
194 local start_i = formspec:match("list%[.-" .. player_name .. ";.-;(%d+)%]")
195 start_i = tonumber(start_i) or 0
197 if fields.creative_prev then
198 start_i = start_i - 3*8
200 start_i = inv.size - (inv.size % (3*8))
201 if inv.size == start_i then
202 start_i = math.max(0, inv.size - (3*8))
205 elseif fields.creative_next then
206 start_i = start_i + 3*8
207 if start_i >= inv.size then
212 creative.set_creative_formspec(player, start_i)
216 if minetest.setting_getbool("creative_mode") then
218 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
220 minetest.register_item(":", {
222 wield_image = "wieldhand.png",
223 wield_scale = {x = 1, y = 1, z = 2.5},
225 tool_capabilities = {
226 full_punch_interval = 0.5,
233 oddly_breakable_by_hand = caps,
235 damage_groups = {fleshy = 10},
239 minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
243 function minetest.handle_node_drops(pos, drops, digger)
244 if not digger or not digger:is_player() then
247 local inv = digger:get_inventory()
249 for _, item in ipairs(drops) do
250 item = ItemStack(item):get_name()
251 if not inv:contains_item("main", item) then
252 inv:add_item("main", item)