1 -- minetest/creative/init.lua
4 local player_inventory = {}
5 local creative_mode = minetest.setting_getbool("creative_mode")
7 -- Create detached creative inventory after loading all mods
8 creative.init_creative_inventory = function(player)
9 local player_name = player:get_player_name()
10 player_inventory[player_name] = {}
11 player_inventory[player_name].size = 0
12 player_inventory[player_name].filter = ""
13 player_inventory[player_name].start_i = 1
14 player_inventory[player_name].tab_id = 2
16 minetest.create_detached_inventory("creative_" .. player_name, {
17 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
18 if creative_mode and not to_list == "main" then
24 allow_put = function(inv, listname, index, stack, player)
27 allow_take = function(inv, listname, index, stack, player)
34 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
36 on_put = function(inv, listname, index, stack, player)
38 on_take = function(inv, listname, index, stack, player)
39 local player_name, stack_name = player:get_player_name(), stack:get_name()
40 --print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
42 minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
43 --print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
48 creative.update_creative_inventory(player_name)
49 --print("creative inventory size: " .. player_inventory[player_name].size)
52 local function tab_category(tab_id)
54 nil, -- Reserved for crafting tab.
55 minetest.registered_items,
56 minetest.registered_nodes,
57 minetest.registered_tools,
58 minetest.registered_craftitems
61 -- If index out of range, show default ("All") page.
62 return id_category[tab_id] or id_category[2]
65 function creative.update_creative_inventory(player_name)
66 local creative_list = {}
67 local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
68 local inv = player_inventory[player_name]
70 for name, def in pairs(tab_category(inv.tab_id)) do
71 if not (def.groups.not_in_creative_inventory == 1) and
72 def.description and def.description ~= "" and
73 (def.name:find(inv.filter, 1, true) or
74 def.description:lower():find(inv.filter, 1, true)) then
75 creative_list[#creative_list+1] = name
79 table.sort(creative_list)
80 player_inv:set_size("main", #creative_list)
81 player_inv:set_list("main", creative_list)
82 inv.size = #creative_list
85 -- Create the trash field
86 local trash = minetest.create_detached_inventory("creative_trash", {
87 -- Allow the stack to be placed and remove it in on_put()
88 -- This allows the creative inventory to restore the stack
89 allow_put = function(inv, listname, index, stack, player)
91 return stack:get_count()
96 on_put = function(inv, listname)
97 inv:set_list(listname, {})
100 trash:set_size("main", 1)
102 creative.formspec_add = ""
104 creative.set_creative_formspec = function(player, start_i)
105 local player_name = player:get_player_name()
106 local inv = player_inventory[player_name]
107 local pagenum = math.floor(start_i / (3*8) + 1)
108 local pagemax = math.ceil(inv.size / (3*8))
110 player:set_inventory_formspec([[
112 image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
113 list[current_player;main;0,4.7;8,1;]
114 list[current_player;main;0,5.85;8,3;8]
115 list[detached:creative_trash;main;4,3.3;1,1;]
117 tablecolumns[color;text;color;text]
118 tableoptions[background=#00000000;highlight=#00000000;border=false]
119 button[5.4,3.2;0.8,0.9;creative_prev;<]
120 button[7.25,3.2;0.8,0.9;creative_next;>]
121 button[2.1,3.4;0.8,0.5;creative_search;?]
122 button[2.75,3.4;0.8,0.5;creative_clear;X]
123 tooltip[creative_search;Search]
124 tooltip[creative_clear;Reset]
125 listring[current_player;main]
127 "field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
128 "listring[detached:creative_" .. player_name .. ";main]" ..
129 "tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
130 "list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
131 "table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
132 default.get_hotbar_bg(0,4.7) ..
133 default.gui_bg .. default.gui_bg_img .. default.gui_slots
134 .. creative.formspec_add
138 creative.set_crafting_formspec = function(player)
139 player:set_inventory_formspec([[
141 list[current_player;craft;2,0.75;3,3;]
142 list[current_player;craftpreview;6,1.75;1,1;]
143 list[current_player;main;0,4.7;8,1;]
144 list[current_player;main;0,5.85;8,3;8]
145 list[detached:creative_trash;main;0,2.75;1,1;]
146 image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
147 image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
148 tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
149 listring[current_player;main]
150 listring[current_player;craft]
152 default.get_hotbar_bg(0,4.7) ..
153 default.gui_bg .. default.gui_bg_img .. default.gui_slots
157 minetest.register_on_joinplayer(function(player)
158 -- If in creative mode, modify player's inventory forms
159 if not creative_mode then
162 creative.init_creative_inventory(player)
163 creative.set_creative_formspec(player, 0)
166 minetest.register_on_player_receive_fields(function(player, formname, fields)
167 if formname ~= "" or not creative_mode then
171 local player_name = player:get_player_name()
172 local inv = player_inventory[player_name]
175 if inv.tab_id == 1 then
176 creative.set_crafting_formspec(player)
178 elseif fields.creative_tabs then
179 local tab = tonumber(fields.creative_tabs)
183 creative.set_crafting_formspec(player)
185 creative.update_creative_inventory(player_name)
186 creative.set_creative_formspec(player, 0)
188 elseif fields.creative_clear then
190 creative.update_creative_inventory(player_name)
191 creative.set_creative_formspec(player, 0)
192 elseif fields.creative_search then
193 inv.filter = fields.creative_filter:lower()
194 creative.update_creative_inventory(player_name)
195 creative.set_creative_formspec(player, 0)
197 local formspec = player:get_inventory_formspec()
198 local start_i = player_inventory[player_name].start_i or 0
200 if fields.creative_prev then
201 start_i = start_i - 3*8
203 start_i = inv.size - (inv.size % (3*8))
204 if inv.size == start_i then
205 start_i = math.max(0, inv.size - (3*8))
208 elseif fields.creative_next then
209 start_i = start_i + 3*8
210 if start_i >= inv.size then
215 player_inventory[player_name].start_i = start_i
216 creative.set_creative_formspec(player, start_i)
220 if creative_mode then
222 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
224 minetest.register_item(":", {
226 wield_image = "wieldhand.png",
227 wield_scale = {x = 1, y = 1, z = 2.5},
229 tool_capabilities = {
230 full_punch_interval = 0.5,
237 oddly_breakable_by_hand = caps,
239 damage_groups = {fleshy = 10},
243 minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
247 function minetest.handle_node_drops(pos, drops, digger)
248 if not digger or not digger:is_player() then
251 local inv = digger:get_inventory()
253 for _, item in ipairs(drops) do
254 item = ItemStack(item):get_name()
255 if not inv:contains_item("main", item) then
256 inv:add_item("main", item)