Default/functions: Reduce lavacooling ABM/sound overload
[oweals/minetest_game.git] / mods / creative / init.lua
1 -- minetest/creative/init.lua
2
3 creative_inventory = {}
4 creative_inventory.creative_inventory_size = 0
5
6 -- Create detached creative inventory after loading all mods
7 minetest.after(0, function()
8         local inv = minetest.create_detached_inventory("creative", {
9                 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
10                         if minetest.setting_getbool("creative_mode") then
11                                 return count
12                         else
13                                 return 0
14                         end
15                 end,
16                 allow_put = function(inv, listname, index, stack, player)
17                         return 0
18                 end,
19                 allow_take = function(inv, listname, index, stack, player)
20                         if minetest.setting_getbool("creative_mode") then
21                                 return -1
22                         else
23                                 return 0
24                         end
25                 end,
26                 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
27                 end,
28                 on_put = function(inv, listname, index, stack, player)
29                 end,
30                 on_take = function(inv, listname, index, stack, player)
31                         --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
32                         if stack then
33                                 minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
34                                 --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
35                         end
36                 end,
37         })
38         local creative_list = {}
39         for name,def in pairs(minetest.registered_items) do
40                 if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
41                                 and def.description and def.description ~= "" then
42                         table.insert(creative_list, name)
43                 end
44         end
45         table.sort(creative_list)
46         inv:set_size("main", #creative_list)
47         for _,itemstring in ipairs(creative_list) do
48                 inv:add_item("main", ItemStack(itemstring))
49         end
50         creative_inventory.creative_inventory_size = #creative_list
51         --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
52 end)
53
54 -- Create the trash field
55 local trash = minetest.create_detached_inventory("creative_trash", {
56         -- Allow the stack to be placed and remove it in on_put()
57         -- This allows the creative inventory to restore the stack
58         allow_put = function(inv, listname, index, stack, player)
59                 if minetest.setting_getbool("creative_mode") then
60                         return stack:get_count()
61                 else
62                         return 0
63                 end
64         end,
65         on_put = function(inv, listname, index, stack, player)
66                 inv:set_stack(listname, index, "")
67         end,
68 })
69 trash:set_size("main", 1)
70
71
72 creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
73         pagenum = math.floor(pagenum)
74         local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
75         player:set_inventory_formspec(
76                         "size[13,7.5]"..
77                         --"image[6,0.6;1,2;player.png]"..
78                         default.gui_bg..
79                         default.gui_bg_img..
80                         default.gui_slots..
81                         "list[current_player;main;5,3.5;8,1;]"..
82                         "list[current_player;main;5,4.75;8,3;8]"..
83                         "list[current_player;craft;8,0;3,3;]"..
84                         "list[current_player;craftpreview;12,1;1,1;]"..
85                         "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
86                         "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
87                         "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
88                         "button[0.3,6.5;1.6,1;creative_prev;<<]"..
89                         "button[2.7,6.5;1.6,1;creative_next;>>]"..
90                         "listring[current_player;main]"..
91                         "listring[current_player;craft]"..
92                         "listring[current_player;main]"..
93                         "listring[detached:creative;main]"..
94                         "label[5,1.5;Trash:]"..
95                         "list[detached:creative_trash;main;5,2;1,1;]"..
96                         default.get_hotbar_bg(5,3.5)
97         )
98 end
99 minetest.register_on_joinplayer(function(player)
100         -- If in creative mode, modify player's inventory forms
101         if not minetest.setting_getbool("creative_mode") then
102                 return
103         end
104         creative_inventory.set_creative_formspec(player, 0, 1)
105 end)
106 minetest.register_on_player_receive_fields(function(player, formname, fields)
107         if not minetest.setting_getbool("creative_mode") then
108                 return
109         end
110         -- Figure out current page from formspec
111         local current_page = 0
112         local formspec = player:get_inventory_formspec()
113         local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
114         start_i = tonumber(start_i) or 0
115
116         if fields.creative_prev then
117                 start_i = start_i - 4*6
118         end
119         if fields.creative_next then
120                 start_i = start_i + 4*6
121         end
122
123         if start_i < 0 then
124                 start_i = start_i + 4*6
125         end
126         if start_i >= creative_inventory.creative_inventory_size then
127                 start_i = start_i - 4*6
128         end
129                 
130         if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
131                 start_i = 0
132         end
133
134         creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
135 end)
136
137 if minetest.setting_getbool("creative_mode") then
138         local digtime = 0.5
139         minetest.register_item(":", {
140                 type = "none",
141                 wield_image = "wieldhand.png",
142                 wield_scale = {x=1,y=1,z=2.5},
143                 range = 10,
144                 tool_capabilities = {
145                         full_punch_interval = 0.5,
146                         max_drop_level = 3,
147                         groupcaps = {
148                                 crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
149                                 cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
150                                 snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
151                                 choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
152                                 oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
153                         },
154                         damage_groups = {fleshy = 10},
155                 }
156         })
157         
158         minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
159                 return true
160         end)
161         
162         function minetest.handle_node_drops(pos, drops, digger)
163                 if not digger or not digger:is_player() then
164                         return
165                 end
166                 local inv = digger:get_inventory()
167                 if inv then
168                         for _,item in ipairs(drops) do
169                                 item = ItemStack(item):get_name()
170                                 if not inv:contains_item("main", item) then
171                                         inv:add_item("main", item)
172                                 end
173                         end
174                 end
175         end
176         
177 end