3d545cdc60fbf4cdd1a2c9961d20dd927c04f334
[oweals/minetest_game.git] / mods / creative / init.lua
1 -- minetest/creative/init.lua
2
3 creative_inventory = {}
4
5 -- Create detached creative inventory after loading all mods
6 creative_inventory.init_creative_inventory = function(player)
7         local player_name = player:get_player_name()
8         creative_inventory[player_name] = {}
9         creative_inventory[player_name].size = 0
10         creative_inventory[player_name].filter = nil
11         creative_inventory[player_name].start_i = 1
12
13         local inv = minetest.create_detached_inventory("creative_" .. player_name, {
14                 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
15                         if minetest.setting_getbool("creative_mode") then
16                                 return count
17                         else
18                                 return 0
19                         end
20                 end,
21                 allow_put = function(inv, listname, index, stack, player)
22                         return 0
23                 end,
24                 allow_take = function(inv, listname, index, stack, player)
25                         if minetest.setting_getbool("creative_mode") then
26                                 return -1
27                         else
28                                 return 0
29                         end
30                 end,
31                 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
32                 end,
33                 on_put = function(inv, listname, index, stack, player)
34                 end,
35                 on_take = function(inv, listname, index, stack, player)
36                         --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
37                         if stack then
38                                 minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
39                                 --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
40                         end
41                 end,
42         })
43
44         creative_inventory.update(player_name, nil)
45         --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
46 end
47
48 function creative_inventory.update(player_name, filter)
49         local creative_list = {}
50         local inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
51
52         for name, def in pairs(minetest.registered_items) do
53                 if not (def.groups.not_in_creative_inventory == 1) and
54                                 def.description and def.description ~= "" and
55                                 (not filter or def.name:find(filter, 1, true)) then
56                         creative_list[#creative_list+1] = name
57                 end
58         end
59
60         table.sort(creative_list)
61         inv:set_size("main", #creative_list)
62         inv:set_list("main", creative_list)
63         creative_inventory[player_name].size = #creative_list
64 end
65
66 -- Create the trash field
67 local trash = minetest.create_detached_inventory("creative_trash", {
68         -- Allow the stack to be placed and remove it in on_put()
69         -- This allows the creative inventory to restore the stack
70         allow_put = function(inv, listname, index, stack, player)
71                 if minetest.setting_getbool("creative_mode") then
72                         return stack:get_count()
73                 else
74                         return 0
75                 end
76         end,
77         on_put = function(inv, listname, index, stack, player)
78                 inv:set_stack(listname, index, "")
79         end,
80 })
81 trash:set_size("main", 1)
82
83 creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
84         local player_name = player:get_player_name()
85         local filter = creative_inventory[player_name].filter or ""
86         pagenum = math.floor(pagenum)
87         local pagemax = math.floor((creative_inventory[player_name].size - 1) / (6*4) + 1)
88
89         player:set_inventory_formspec(
90                         "size[13,7.5]"..
91                         --"image[6,0.6;1,2;player.png]"..
92                         default.gui_bg..
93                         default.gui_bg_img..
94                         default.gui_slots..
95                         "list[current_player;main;5,3.5;8,1;]"..
96                         "list[current_player;main;5,4.75;8,3;8]"..
97                         "list[current_player;craft;8,0;3,3;]"..
98                         "list[current_player;craftpreview;12,1;1,1;]"..
99                         "image[11,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
100                         "list[detached:creative_" .. player_name .. ";main;0.05,1;4,6;" .. tostring(start_i) .. "]"..
101                         "tablecolumns[color;text;color;text]"..
102                         "tableoptions[background=#00000000;highlight=#00000000;border=false]"..
103                         "table[1.4,7.2;1.1,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]"..
104                         "button[0,7;1,1;creative_prev;<<]"..
105                         "button[3.08,7;1,1;creative_next;>>]"..
106                         "button[2.55,0.2;0.8,0.5;search;?]"..
107                         "button[3.3,0.2;0.8,0.5;clear;X]"..
108                         "tooltip[search;Search]"..
109                         "tooltip[clear;Reset]"..
110                         "listring[current_player;main]"..
111                         "listring[current_player;craft]"..
112                         "listring[current_player;main]"..
113                         "listring[detached:creative_" .. player_name .. ";main]"..
114                         "label[5,1.5;Trash:]"..
115                         "list[detached:creative_trash;main;5,2;1,1;]"..
116                         "field[0.3,0.3;2.6,1;filter;;" .. filter .. "]"..
117                         default.get_hotbar_bg(5,3.5)
118         )
119 end
120
121 minetest.register_on_joinplayer(function(player)
122         -- If in creative mode, modify player's inventory forms
123         if not minetest.setting_getbool("creative_mode") then
124                 return
125         end
126         creative_inventory.init_creative_inventory(player)
127         creative_inventory.set_creative_formspec(player, 0, 1)
128 end)
129
130 minetest.register_on_player_receive_fields(function(player, formname, fields)
131         if not minetest.setting_getbool("creative_mode") then
132                 return
133         end
134         -- Figure out current page from formspec
135         local current_page = 0
136         local player_name = player:get_player_name()
137         local formspec = player:get_inventory_formspec()
138         local start_i = formspec:match("list%[detached:creative_" .. player_name .. ";.*;(%d+)%]")
139         local inv_size = creative_inventory[player_name].size
140         start_i = tonumber(start_i) or 0
141
142         if fields.creative_prev or start_i >= inv_size then
143                 start_i = start_i - 4*6
144         elseif fields.creative_next or start_i < 0 then
145                 start_i = start_i + 4*6
146         end
147
148         if fields.search or fields.clear then
149                 if fields.clear then
150                         creative_inventory[player_name].filter = ""
151                         creative_inventory.update(player_name, nil)
152                 else
153                         creative_inventory[player_name].filter = fields.filter:lower()
154                         creative_inventory.update(player_name, fields.filter:lower())
155                 end
156                 minetest.after(0, function()
157                         creative_inventory.set_creative_formspec(player, 0, 1)
158                 end)
159         end
160
161         if start_i >= inv_size then
162                 start_i = 0
163         elseif start_i < 0 then
164                 start_i = inv_size - (inv_size % (6*4))
165         end
166
167         creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
168 end)
169
170 if minetest.setting_getbool("creative_mode") then
171         local digtime = 0.5
172         minetest.register_item(":", {
173                 type = "none",
174                 wield_image = "wieldhand.png",
175                 wield_scale = {x=1,y=1,z=2.5},
176                 range = 10,
177                 tool_capabilities = {
178                         full_punch_interval = 0.5,
179                         max_drop_level = 3,
180                         groupcaps = {
181                                 crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
182                                 cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
183                                 snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
184                                 choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
185                                 oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
186                         },
187                         damage_groups = {fleshy = 10},
188                 }
189         })
190
191         minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
192                 return true
193         end)
194
195         function minetest.handle_node_drops(pos, drops, digger)
196                 if not digger or not digger:is_player() then
197                         return
198                 end
199                 local inv = digger:get_inventory()
200                 if inv then
201                         for _, item in ipairs(drops) do
202                                 item = ItemStack(item):get_name()
203                                 if not inv:contains_item("main", item) then
204                                         inv:add_item("main", item)
205                                 end
206                         end
207                 end
208         end
209 end