Update translation templates
[oweals/minetest_game.git] / mods / carts / cart_entity.lua
1 -- carts/cart_entity.lua
2
3 -- support for MT game translation.
4 local S = carts.get_translator
5
6 local cart_entity = {
7         initial_properties = {
8                 physical = false, -- otherwise going uphill breaks
9                 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
10                 visual = "mesh",
11                 mesh = "carts_cart.b3d",
12                 visual_size = {x=1, y=1},
13                 textures = {"carts_cart.png"},
14         },
15
16         driver = nil,
17         punched = false, -- used to re-send velocity and position
18         velocity = {x=0, y=0, z=0}, -- only used on punch
19         old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
20         old_pos = nil,
21         old_switch = 0,
22         railtype = nil,
23         attached_items = {}
24 }
25
26 function cart_entity:on_rightclick(clicker)
27         if not clicker or not clicker:is_player() then
28                 return
29         end
30         local player_name = clicker:get_player_name()
31         if self.driver and player_name == self.driver then
32                 self.driver = nil
33                 carts:manage_attachment(clicker, nil)
34         elseif not self.driver then
35                 self.driver = player_name
36                 carts:manage_attachment(clicker, self.object)
37
38                 -- player_api does not update the animation
39                 -- when the player is attached, reset to default animation
40                 player_api.set_animation(clicker, "stand")
41         end
42 end
43
44 function cart_entity:on_activate(staticdata, dtime_s)
45         self.object:set_armor_groups({immortal=1})
46         if string.sub(staticdata, 1, string.len("return")) ~= "return" then
47                 return
48         end
49         local data = minetest.deserialize(staticdata)
50         if type(data) ~= "table" then
51                 return
52         end
53         self.railtype = data.railtype
54         if data.old_dir then
55                 self.old_dir = data.old_dir
56         end
57 end
58
59 function cart_entity:get_staticdata()
60         return minetest.serialize({
61                 railtype = self.railtype,
62                 old_dir = self.old_dir
63         })
64 end
65
66 -- 0.5.x and later: When the driver leaves
67 function cart_entity:on_detach_child(child)
68         if child and child:get_player_name() == self.driver then
69                 self.driver = nil
70                 carts:manage_attachment(child, nil)
71         end
72 end
73
74 function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
75         local pos = self.object:get_pos()
76         local vel = self.object:get_velocity()
77         if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
78                 local node = minetest.get_node(pos).name
79                 self.railtype = minetest.get_item_group(node, "connect_to_raillike")
80         end
81         -- Punched by non-player
82         if not puncher or not puncher:is_player() then
83                 local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
84                 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
85                         return
86                 end
87                 self.velocity = vector.multiply(cart_dir, 2)
88                 self.punched = true
89                 return
90         end
91         -- Player digs cart by sneak-punch
92         if puncher:get_player_control().sneak then
93                 if self.sound_handle then
94                         minetest.sound_stop(self.sound_handle)
95                 end
96                 -- Detach driver and items
97                 if self.driver then
98                         if self.old_pos then
99                                 self.object:set_pos(self.old_pos)
100                         end
101                         local player = minetest.get_player_by_name(self.driver)
102                         carts:manage_attachment(player, nil)
103                 end
104                 for _, obj_ in ipairs(self.attached_items) do
105                         if obj_ then
106                                 obj_:set_detach()
107                         end
108                 end
109                 -- Pick up cart
110                 local inv = puncher:get_inventory()
111                 if not (creative and creative.is_enabled_for
112                                 and creative.is_enabled_for(puncher:get_player_name()))
113                                 or not inv:contains_item("main", "carts:cart") then
114                         local leftover = inv:add_item("main", "carts:cart")
115                         -- If no room in inventory add a replacement cart to the world
116                         if not leftover:is_empty() then
117                                 minetest.add_item(self.object:get_pos(), leftover)
118                         end
119                 end
120                 self.object:remove()
121                 return
122         end
123         -- Player punches cart to alter velocity
124         if puncher:get_player_name() == self.driver then
125                 if math.abs(vel.x + vel.z) > carts.punch_speed_max then
126                         return
127                 end
128         end
129
130         local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
131         punch_dir.y = 0
132         local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
133         if vector.equals(cart_dir, {x=0, y=0, z=0}) then
134                 return
135         end
136
137         local punch_interval = 1
138         if tool_capabilities and tool_capabilities.full_punch_interval then
139                 punch_interval = tool_capabilities.full_punch_interval
140         end
141         time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
142         local f = 2 * (time_from_last_punch / punch_interval)
143
144         self.velocity = vector.multiply(cart_dir, f)
145         self.old_dir = cart_dir
146         self.punched = true
147 end
148
149 local function rail_on_step_event(handler, obj, dtime)
150         if handler then
151                 handler(obj, dtime)
152         end
153 end
154
155 -- sound refresh interval = 1.0sec
156 local function rail_sound(self, dtime)
157         if not self.sound_ttl then
158                 self.sound_ttl = 1.0
159                 return
160         elseif self.sound_ttl > 0 then
161                 self.sound_ttl = self.sound_ttl - dtime
162                 return
163         end
164         self.sound_ttl = 1.0
165         if self.sound_handle then
166                 local handle = self.sound_handle
167                 self.sound_handle = nil
168                 minetest.after(0.2, minetest.sound_stop, handle)
169         end
170         local vel = self.object:get_velocity()
171         local speed = vector.length(vel)
172         if speed > 0 then
173                 self.sound_handle = minetest.sound_play(
174                         "carts_cart_moving", {
175                         object = self.object,
176                         gain = (speed / carts.speed_max) / 2,
177                         loop = true,
178                 })
179         end
180 end
181
182 local function get_railparams(pos)
183         local node = minetest.get_node(pos)
184         return carts.railparams[node.name] or {}
185 end
186
187 local v3_len = vector.length
188 local function rail_on_step(self, dtime)
189         local vel = self.object:get_velocity()
190         if self.punched then
191                 vel = vector.add(vel, self.velocity)
192                 self.object:set_velocity(vel)
193                 self.old_dir.y = 0
194         elseif vector.equals(vel, {x=0, y=0, z=0}) then
195                 return
196         end
197
198         local pos = self.object:get_pos()
199         local cart_dir = carts:velocity_to_dir(vel)
200         local same_dir = vector.equals(cart_dir, self.old_dir)
201         local update = {}
202
203         if self.old_pos and not self.punched and same_dir then
204                 local flo_pos = vector.round(pos)
205                 local flo_old = vector.round(self.old_pos)
206                 if vector.equals(flo_pos, flo_old) then
207                         -- Do not check one node multiple times
208                         return
209                 end
210         end
211
212         local ctrl, player
213
214         -- Get player controls
215         if self.driver then
216                 player = minetest.get_player_by_name(self.driver)
217                 if player then
218                         ctrl = player:get_player_control()
219                 end
220         end
221
222         local stop_wiggle = false
223         if self.old_pos and same_dir then
224                 -- Detection for "skipping" nodes (perhaps use average dtime?)
225                 -- It's sophisticated enough to take the acceleration in account
226                 local acc = self.object:get_acceleration()
227                 local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
228
229                 local new_pos, new_dir = carts:pathfinder(
230                         pos, self.old_pos, self.old_dir, distance, ctrl,
231                         self.old_switch, self.railtype
232                 )
233
234                 if new_pos then
235                         -- No rail found: set to the expected position
236                         pos = new_pos
237                         update.pos = true
238                         cart_dir = new_dir
239                 end
240         elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
241                 -- Stop wiggle
242                 stop_wiggle = true
243         end
244
245         local railparams
246
247         -- dir:         New moving direction of the cart
248         -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
249         local dir, switch_keys = carts:get_rail_direction(
250                 pos, cart_dir, ctrl, self.old_switch, self.railtype
251         )
252         local dir_changed = not vector.equals(dir, self.old_dir)
253
254         local new_acc = {x=0, y=0, z=0}
255         if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
256                 vel = {x = 0, y = 0, z = 0}
257                 local pos_r = vector.round(pos)
258                 if not carts:is_rail(pos_r, self.railtype)
259                                 and self.old_pos then
260                         pos = self.old_pos
261                 elseif not stop_wiggle then
262                         pos = pos_r
263                 else
264                         pos.y = math.floor(pos.y + 0.5)
265                 end
266                 update.pos = true
267                 update.vel = true
268         else
269                 -- Direction change detected
270                 if dir_changed then
271                         vel = vector.multiply(dir, math.abs(vel.x + vel.z))
272                         update.vel = true
273                         if dir.y ~= self.old_dir.y then
274                                 pos = vector.round(pos)
275                                 update.pos = true
276                         end
277                 end
278                 -- Center on the rail
279                 if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
280                         pos.x = math.floor(pos.x + 0.5)
281                         update.pos = true
282                 end
283                 if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
284                         pos.z = math.floor(pos.z + 0.5)
285                         update.pos = true
286                 end
287
288                 -- Slow down or speed up..
289                 local acc = dir.y * -4.0
290
291                 -- Get rail for corrected position
292                 railparams = get_railparams(pos)
293
294                 -- no need to check for railparams == nil since we always make it exist.
295                 local speed_mod = railparams.acceleration
296                 if speed_mod and speed_mod ~= 0 then
297                         -- Try to make it similar to the original carts mod
298                         acc = acc + speed_mod
299                 else
300                         -- Handbrake or coast
301                         if ctrl and ctrl.down then
302                                 acc = acc - 3
303                         else
304                                 acc = acc - 0.4
305                         end
306                 end
307
308                 new_acc = vector.multiply(dir, acc)
309         end
310
311         -- Limits
312         local max_vel = carts.speed_max
313         for _, v in pairs({"x","y","z"}) do
314                 if math.abs(vel[v]) > max_vel then
315                         vel[v] = carts:get_sign(vel[v]) * max_vel
316                         new_acc[v] = 0
317                         update.vel = true
318                 end
319         end
320
321         self.object:set_acceleration(new_acc)
322         self.old_pos = vector.round(pos)
323         if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
324                 self.old_dir = vector.new(dir)
325         end
326         self.old_switch = switch_keys
327
328         if self.punched then
329                 -- Collect dropped items
330                 for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
331                         local ent = obj_:get_luaentity()
332                         -- Careful here: physical_state and disable_physics are item-internal APIs
333                         if ent and ent.name == "__builtin:item" and ent.physical_state then
334                                 ent:disable_physics()
335                                 obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
336                                 self.attached_items[#self.attached_items + 1] = obj_
337                         end
338                 end
339                 self.punched = false
340                 update.vel = true
341         end
342
343         railparams = railparams or get_railparams(pos)
344
345         if not (update.vel or update.pos) then
346                 rail_on_step_event(railparams.on_step, self, dtime)
347                 return
348         end
349
350         local yaw = 0
351         if self.old_dir.x < 0 then
352                 yaw = 0.5
353         elseif self.old_dir.x > 0 then
354                 yaw = 1.5
355         elseif self.old_dir.z < 0 then
356                 yaw = 1
357         end
358         self.object:set_yaw(yaw * math.pi)
359
360         local anim = {x=0, y=0}
361         if dir.y == -1 then
362                 anim = {x=1, y=1}
363         elseif dir.y == 1 then
364                 anim = {x=2, y=2}
365         end
366         self.object:set_animation(anim, 1, 0)
367
368         if update.vel then
369                 self.object:set_velocity(vel)
370         end
371         if update.pos then
372                 if dir_changed then
373                         self.object:set_pos(pos)
374                 else
375                         self.object:move_to(pos)
376                 end
377         end
378
379         -- call event handler
380         rail_on_step_event(railparams.on_step, self, dtime)
381 end
382
383 function cart_entity:on_step(dtime)
384         rail_on_step(self, dtime)
385         rail_sound(self, dtime)
386 end
387
388 minetest.register_entity("carts:cart", cart_entity)
389
390 minetest.register_craftitem("carts:cart", {
391         description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
392         inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
393         wield_image = "carts_cart_side.png",
394         on_place = function(itemstack, placer, pointed_thing)
395                 local under = pointed_thing.under
396                 local node = minetest.get_node(under)
397                 local udef = minetest.registered_nodes[node.name]
398                 if udef and udef.on_rightclick and
399                                 not (placer and placer:is_player() and
400                                 placer:get_player_control().sneak) then
401                         return udef.on_rightclick(under, node, placer, itemstack,
402                                 pointed_thing) or itemstack
403                 end
404
405                 if not pointed_thing.type == "node" then
406                         return
407                 end
408                 if carts:is_rail(pointed_thing.under) then
409                         minetest.add_entity(pointed_thing.under, "carts:cart")
410                 elseif carts:is_rail(pointed_thing.above) then
411                         minetest.add_entity(pointed_thing.above, "carts:cart")
412                 else
413                         return
414                 end
415
416                 minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
417                         {pos = pointed_thing.above}, true)
418
419                 if not (creative and creative.is_enabled_for
420                                 and creative.is_enabled_for(placer:get_player_name())) then
421                         itemstack:take_item()
422                 end
423                 return itemstack
424         end,
425 })
426
427 minetest.register_craft({
428         output = "carts:cart",
429         recipe = {
430                 {"default:steel_ingot", "", "default:steel_ingot"},
431                 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
432         },
433 })