2 physical = false, -- otherwise going uphill breaks
3 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
5 mesh = "carts_cart.b3d",
6 visual_size = {x=1, y=1},
7 textures = {"carts_cart.png"},
10 punched = false, -- used to re-send velocity and position
11 velocity = {x=0, y=0, z=0}, -- only used on punch
12 old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
19 function cart_entity:on_rightclick(clicker)
20 if not clicker or not clicker:is_player() then
23 local player_name = clicker:get_player_name()
24 if self.driver and player_name == self.driver then
26 carts:manage_attachment(clicker, nil)
27 elseif not self.driver then
28 self.driver = player_name
29 carts:manage_attachment(clicker, self.object)
33 function cart_entity:on_activate(staticdata, dtime_s)
34 self.object:set_armor_groups({immortal=1})
35 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
38 local data = minetest.deserialize(staticdata)
39 if not data or type(data) ~= "table" then
42 self.railtype = data.railtype
44 self.old_dir = data.old_dir
47 self.old_vel = data.old_vel
51 function cart_entity:get_staticdata()
52 return minetest.serialize({
53 railtype = self.railtype,
54 old_dir = self.old_dir,
55 old_vel = self.old_vel
59 function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
60 local pos = self.object:getpos()
61 if not self.railtype then
62 local node = minetest.get_node(pos).name
63 self.railtype = minetest.get_item_group(node, "connect_to_raillike")
65 -- Punched by non-player
66 if not puncher or not puncher:is_player() then
67 local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
68 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
71 self.velocity = vector.multiply(cart_dir, 2)
75 -- Player digs cart by sneak-punch
76 if puncher:get_player_control().sneak then
77 if self.sound_handle then
78 minetest.sound_stop(self.sound_handle)
80 -- Detach driver and items
83 self.object:setpos(self.old_pos)
85 local player = minetest.get_player_by_name(self.driver)
86 carts:manage_attachment(player, nil)
88 for _,obj_ in ipairs(self.attached_items) do
94 local inv = puncher:get_inventory()
95 if not minetest.setting_getbool("creative_mode")
96 or not inv:contains_item("main", "carts:cart") then
97 local leftover = inv:add_item("main", "carts:cart")
98 -- If no room in inventory add a replacement cart to the world
99 if not leftover:is_empty() then
100 minetest.add_item(self.object:getpos(), leftover)
106 -- Player punches cart to alter velocity
107 local vel = self.object:getvelocity()
108 if puncher:get_player_name() == self.driver then
109 if math.abs(vel.x + vel.z) > carts.punch_speed_max then
114 local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
116 local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
117 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
121 local punch_interval = 1
122 if tool_capabilities and tool_capabilities.full_punch_interval then
123 punch_interval = tool_capabilities.full_punch_interval
125 time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
126 local f = 2 * (time_from_last_punch / punch_interval)
128 self.velocity = vector.multiply(cart_dir, f)
129 self.old_dir = cart_dir
133 local function rail_on_step_event(handler, obj, dtime)
139 -- sound refresh interval = 1.0sec
140 local function rail_sound(self, dtime)
141 if not self.sound_ttl then
144 elseif self.sound_ttl > 0 then
145 self.sound_ttl = self.sound_ttl - dtime
149 if self.sound_handle then
150 local handle = self.sound_handle
151 self.sound_handle = nil
152 minetest.after(0.2, minetest.sound_stop, handle)
154 local vel = self.object:getvelocity()
155 local speed = vector.length(vel)
157 self.sound_handle = minetest.sound_play(
158 "carts_cart_moving", {
159 object = self.object,
160 gain = (speed / carts.speed_max) / 2,
166 local function get_railparams(pos)
167 local node = minetest.get_node(pos)
168 return carts.railparams[node.name] or {}
171 local function rail_on_step(self, dtime)
172 local vel = self.object:getvelocity()
174 vel = vector.add(vel, self.velocity)
175 self.object:setvelocity(vel)
177 elseif vector.equals(vel, {x=0, y=0, z=0}) then
181 local pos = self.object:getpos()
184 -- stop cart if velocity vector flips
185 if self.old_vel and self.old_vel.y == 0 and
186 (self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
187 self.old_vel = {x = 0, y = 0, z = 0}
189 self.object:setvelocity(vector.new())
190 self.object:setacceleration(vector.new())
191 rail_on_step_event(get_railparams(pos).on_step, self, dtime)
194 self.old_vel = vector.new(vel)
196 if self.old_pos and not self.punched then
197 local flo_pos = vector.round(pos)
198 local flo_old = vector.round(self.old_pos)
199 if vector.equals(flo_pos, flo_old) then
200 -- Do not check one node multiple times
207 -- Get player controls
209 player = minetest.get_player_by_name(self.driver)
211 ctrl = player:get_player_control()
216 -- Detection for "skipping" nodes
217 local found_path = carts:pathfinder(
218 pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
221 if not found_path then
222 -- No rail found: reset back to the expected position
223 pos = vector.new(self.old_pos)
228 local cart_dir = carts:velocity_to_dir(vel)
231 -- dir: New moving direction of the cart
232 -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
233 local dir, switch_keys = carts:get_rail_direction(
234 pos, cart_dir, ctrl, self.old_switch, self.railtype
237 local new_acc = {x=0, y=0, z=0}
238 if vector.equals(dir, {x=0, y=0, z=0}) then
239 vel = {x = 0, y = 0, z = 0}
240 pos = vector.round(pos)
244 -- Direction change detected
245 if not vector.equals(dir, self.old_dir) then
246 vel = vector.multiply(dir, math.abs(vel.x + vel.z))
248 if dir.y ~= self.old_dir.y then
249 pos = vector.round(pos)
253 -- Center on the rail
254 if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
255 pos.x = math.floor(pos.x + 0.5)
258 if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
259 pos.z = math.floor(pos.z + 0.5)
263 -- Slow down or speed up..
264 local acc = dir.y * -4.0
266 -- Get rail for corrected position
267 railparams = get_railparams(pos)
269 -- no need to check for railparams == nil since we always make it exist.
270 local speed_mod = railparams.acceleration
271 if speed_mod and speed_mod ~= 0 then
272 -- Try to make it similar to the original carts mod
273 acc = acc + speed_mod
276 if ctrl and ctrl.down then
283 new_acc = vector.multiply(dir, acc)
287 local max_vel = carts.speed_max
288 for _, v in pairs({"x","y","z"}) do
289 if math.abs(vel[v]) > max_vel then
290 vel[v] = carts:get_sign(vel[v]) * max_vel
296 self.object:setacceleration(new_acc)
297 self.old_pos = vector.new(pos)
298 if not vector.equals(dir, {x=0, y=0, z=0}) then
299 self.old_dir = vector.new(dir)
301 self.old_switch = switch_keys
304 -- Collect dropped items
305 for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
306 if not obj_:is_player() and
307 obj_:get_luaentity() and
308 not obj_:get_luaentity().physical_state and
309 obj_:get_luaentity().name == "__builtin:item" then
311 obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
312 self.attached_items[#self.attached_items + 1] = obj_
319 railparams = railparams or get_railparams(pos)
321 if not (update.vel or update.pos) then
322 rail_on_step_event(railparams.on_step, self, dtime)
327 if self.old_dir.x < 0 then
329 elseif self.old_dir.x > 0 then
331 elseif self.old_dir.z < 0 then
334 self.object:setyaw(yaw * math.pi)
336 local anim = {x=0, y=0}
339 elseif dir.y == 1 then
342 self.object:set_animation(anim, 1, 0)
344 self.object:setvelocity(vel)
346 self.object:setpos(pos)
349 -- call event handler
350 rail_on_step_event(railparams.on_step, self, dtime)
353 function cart_entity:on_step(dtime)
354 rail_on_step(self, dtime)
355 rail_sound(self, dtime)
358 minetest.register_entity("carts:cart", cart_entity)
360 minetest.register_craftitem("carts:cart", {
361 description = "Cart (Sneak+Click to pick up)",
362 inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
363 wield_image = "carts_cart_side.png",
364 on_place = function(itemstack, placer, pointed_thing)
365 if not pointed_thing.type == "node" then
368 if carts:is_rail(pointed_thing.under) then
369 minetest.add_entity(pointed_thing.under, "carts:cart")
370 elseif carts:is_rail(pointed_thing.above) then
371 minetest.add_entity(pointed_thing.above, "carts:cart")
376 minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
377 {pos = pointed_thing.above})
379 if not minetest.setting_getbool("creative_mode") then
380 itemstack:take_item()
386 minetest.register_craft({
387 output = "carts:cart",
389 {"default:steel_ingot", "", "default:steel_ingot"},
390 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},