3 physical = false, -- otherwise going uphill breaks
4 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
6 mesh = "carts_cart.b3d",
7 visual_size = {x=1, y=1},
8 textures = {"carts_cart.png"},
12 punched = false, -- used to re-send velocity and position
13 velocity = {x=0, y=0, z=0}, -- only used on punch
14 old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
21 function cart_entity:on_rightclick(clicker)
22 if not clicker or not clicker:is_player() then
25 local player_name = clicker:get_player_name()
26 if self.driver and player_name == self.driver then
28 carts:manage_attachment(clicker, nil)
29 elseif not self.driver then
30 self.driver = player_name
31 carts:manage_attachment(clicker, self.object)
33 -- player_api does not update the animation
34 -- when the player is attached, reset to default animation
35 player_api.set_animation(clicker, "stand")
39 function cart_entity:on_activate(staticdata, dtime_s)
40 self.object:set_armor_groups({immortal=1})
41 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
44 local data = minetest.deserialize(staticdata)
45 if type(data) ~= "table" then
48 self.railtype = data.railtype
50 self.old_dir = data.old_dir
54 function cart_entity:get_staticdata()
55 return minetest.serialize({
56 railtype = self.railtype,
57 old_dir = self.old_dir
61 -- 0.5.x and later: When the driver leaves
62 function cart_entity:on_detach_child(child)
63 if child and child:get_player_name() == self.driver then
68 function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
69 local pos = self.object:get_pos()
70 local vel = self.object:get_velocity()
71 if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
72 local node = minetest.get_node(pos).name
73 self.railtype = minetest.get_item_group(node, "connect_to_raillike")
75 -- Punched by non-player
76 if not puncher or not puncher:is_player() then
77 local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
78 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
81 self.velocity = vector.multiply(cart_dir, 2)
85 -- Player digs cart by sneak-punch
86 if puncher:get_player_control().sneak then
87 if self.sound_handle then
88 minetest.sound_stop(self.sound_handle)
90 -- Detach driver and items
93 self.object:set_pos(self.old_pos)
95 local player = minetest.get_player_by_name(self.driver)
96 carts:manage_attachment(player, nil)
98 for _, obj_ in ipairs(self.attached_items) do
104 local inv = puncher:get_inventory()
105 if not (creative and creative.is_enabled_for
106 and creative.is_enabled_for(puncher:get_player_name()))
107 or not inv:contains_item("main", "carts:cart") then
108 local leftover = inv:add_item("main", "carts:cart")
109 -- If no room in inventory add a replacement cart to the world
110 if not leftover:is_empty() then
111 minetest.add_item(self.object:get_pos(), leftover)
117 -- Player punches cart to alter velocity
118 if puncher:get_player_name() == self.driver then
119 if math.abs(vel.x + vel.z) > carts.punch_speed_max then
124 local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
126 local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
127 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
131 local punch_interval = 1
132 if tool_capabilities and tool_capabilities.full_punch_interval then
133 punch_interval = tool_capabilities.full_punch_interval
135 time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
136 local f = 2 * (time_from_last_punch / punch_interval)
138 self.velocity = vector.multiply(cart_dir, f)
139 self.old_dir = cart_dir
143 local function rail_on_step_event(handler, obj, dtime)
149 -- sound refresh interval = 1.0sec
150 local function rail_sound(self, dtime)
151 if not self.sound_ttl then
154 elseif self.sound_ttl > 0 then
155 self.sound_ttl = self.sound_ttl - dtime
159 if self.sound_handle then
160 local handle = self.sound_handle
161 self.sound_handle = nil
162 minetest.after(0.2, minetest.sound_stop, handle)
164 local vel = self.object:get_velocity()
165 local speed = vector.length(vel)
167 self.sound_handle = minetest.sound_play(
168 "carts_cart_moving", {
169 object = self.object,
170 gain = (speed / carts.speed_max) / 2,
176 local function get_railparams(pos)
177 local node = minetest.get_node(pos)
178 return carts.railparams[node.name] or {}
181 local v3_len = vector.length
182 local function rail_on_step(self, dtime)
183 local vel = self.object:get_velocity()
185 vel = vector.add(vel, self.velocity)
186 self.object:set_velocity(vel)
188 elseif vector.equals(vel, {x=0, y=0, z=0}) then
192 local pos = self.object:get_pos()
193 local cart_dir = carts:velocity_to_dir(vel)
194 local same_dir = vector.equals(cart_dir, self.old_dir)
197 if self.old_pos and not self.punched and same_dir then
198 local flo_pos = vector.round(pos)
199 local flo_old = vector.round(self.old_pos)
200 if vector.equals(flo_pos, flo_old) then
201 -- Do not check one node multiple times
208 -- Get player controls
210 player = minetest.get_player_by_name(self.driver)
212 ctrl = player:get_player_control()
216 local stop_wiggle = false
217 if self.old_pos and same_dir then
218 -- Detection for "skipping" nodes (perhaps use average dtime?)
219 -- It's sophisticated enough to take the acceleration in account
220 local acc = self.object:get_acceleration()
221 local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
223 local new_pos, new_dir = carts:pathfinder(
224 pos, self.old_pos, self.old_dir, distance, ctrl,
225 self.old_switch, self.railtype
229 -- No rail found: set to the expected position
234 elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
241 -- dir: New moving direction of the cart
242 -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
243 local dir, switch_keys = carts:get_rail_direction(
244 pos, cart_dir, ctrl, self.old_switch, self.railtype
246 local dir_changed = not vector.equals(dir, self.old_dir)
248 local new_acc = {x=0, y=0, z=0}
249 if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
250 vel = {x = 0, y = 0, z = 0}
251 local pos_r = vector.round(pos)
252 if not carts:is_rail(pos_r, self.railtype)
253 and self.old_pos then
255 elseif not stop_wiggle then
258 pos.y = math.floor(pos.y + 0.5)
263 -- Direction change detected
265 vel = vector.multiply(dir, math.abs(vel.x + vel.z))
267 if dir.y ~= self.old_dir.y then
268 pos = vector.round(pos)
272 -- Center on the rail
273 if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
274 pos.x = math.floor(pos.x + 0.5)
277 if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
278 pos.z = math.floor(pos.z + 0.5)
282 -- Slow down or speed up..
283 local acc = dir.y * -4.0
285 -- Get rail for corrected position
286 railparams = get_railparams(pos)
288 -- no need to check for railparams == nil since we always make it exist.
289 local speed_mod = railparams.acceleration
290 if speed_mod and speed_mod ~= 0 then
291 -- Try to make it similar to the original carts mod
292 acc = acc + speed_mod
294 -- Handbrake or coast
295 if ctrl and ctrl.down then
302 new_acc = vector.multiply(dir, acc)
306 local max_vel = carts.speed_max
307 for _, v in pairs({"x","y","z"}) do
308 if math.abs(vel[v]) > max_vel then
309 vel[v] = carts:get_sign(vel[v]) * max_vel
315 self.object:set_acceleration(new_acc)
316 self.old_pos = vector.round(pos)
317 if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
318 self.old_dir = vector.new(dir)
320 self.old_switch = switch_keys
323 -- Collect dropped items
324 for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
325 if not obj_:is_player() and
326 obj_:get_luaentity() and
327 not obj_:get_luaentity().physical_state and
328 obj_:get_luaentity().name == "__builtin:item" then
330 obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
331 self.attached_items[#self.attached_items + 1] = obj_
338 railparams = railparams or get_railparams(pos)
340 if not (update.vel or update.pos) then
341 rail_on_step_event(railparams.on_step, self, dtime)
346 if self.old_dir.x < 0 then
348 elseif self.old_dir.x > 0 then
350 elseif self.old_dir.z < 0 then
353 self.object:set_yaw(yaw * math.pi)
355 local anim = {x=0, y=0}
358 elseif dir.y == 1 then
361 self.object:set_animation(anim, 1, 0)
364 self.object:set_velocity(vel)
368 self.object:set_pos(pos)
370 self.object:move_to(pos)
374 -- call event handler
375 rail_on_step_event(railparams.on_step, self, dtime)
378 function cart_entity:on_step(dtime)
379 rail_on_step(self, dtime)
380 rail_sound(self, dtime)
383 minetest.register_entity("carts:cart", cart_entity)
385 minetest.register_craftitem("carts:cart", {
386 description = "Cart (Sneak+Click to pick up)",
387 inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
388 wield_image = "carts_cart_side.png",
389 on_place = function(itemstack, placer, pointed_thing)
390 local under = pointed_thing.under
391 local node = minetest.get_node(under)
392 local udef = minetest.registered_nodes[node.name]
393 if udef and udef.on_rightclick and
394 not (placer and placer:is_player() and
395 placer:get_player_control().sneak) then
396 return udef.on_rightclick(under, node, placer, itemstack,
397 pointed_thing) or itemstack
400 if not pointed_thing.type == "node" then
403 if carts:is_rail(pointed_thing.under) then
404 minetest.add_entity(pointed_thing.under, "carts:cart")
405 elseif carts:is_rail(pointed_thing.above) then
406 minetest.add_entity(pointed_thing.above, "carts:cart")
411 minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
412 {pos = pointed_thing.above})
414 if not (creative and creative.is_enabled_for
415 and creative.is_enabled_for(placer:get_player_name())) then
416 itemstack:take_item()
422 minetest.register_craft({
423 output = "carts:cart",
425 {"default:steel_ingot", "", "default:steel_ingot"},
426 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},