1 -- carts/cart_entity.lua
3 -- support for MT game translation.
4 local S = carts.get_translator
8 physical = false, -- otherwise going uphill breaks
9 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
11 mesh = "carts_cart.b3d",
12 visual_size = {x=1, y=1},
13 textures = {"carts_cart.png"},
17 punched = false, -- used to re-send velocity and position
18 velocity = {x=0, y=0, z=0}, -- only used on punch
19 old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
26 function cart_entity:on_rightclick(clicker)
27 if not clicker or not clicker:is_player() then
30 local player_name = clicker:get_player_name()
31 if self.driver and player_name == self.driver then
33 carts:manage_attachment(clicker, nil)
34 elseif not self.driver then
35 self.driver = player_name
36 carts:manage_attachment(clicker, self.object)
38 -- player_api does not update the animation
39 -- when the player is attached, reset to default animation
40 player_api.set_animation(clicker, "stand")
44 function cart_entity:on_activate(staticdata, dtime_s)
45 self.object:set_armor_groups({immortal=1})
46 if string.sub(staticdata, 1, string.len("return")) ~= "return" then
49 local data = minetest.deserialize(staticdata)
50 if type(data) ~= "table" then
53 self.railtype = data.railtype
55 self.old_dir = data.old_dir
59 function cart_entity:get_staticdata()
60 return minetest.serialize({
61 railtype = self.railtype,
62 old_dir = self.old_dir
66 -- 0.5.x and later: When the driver leaves
67 function cart_entity:on_detach_child(child)
68 if child and child:get_player_name() == self.driver then
73 function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
74 local pos = self.object:get_pos()
75 local vel = self.object:get_velocity()
76 if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
77 local node = minetest.get_node(pos).name
78 self.railtype = minetest.get_item_group(node, "connect_to_raillike")
80 -- Punched by non-player
81 if not puncher or not puncher:is_player() then
82 local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
83 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
86 self.velocity = vector.multiply(cart_dir, 2)
90 -- Player digs cart by sneak-punch
91 if puncher:get_player_control().sneak then
92 if self.sound_handle then
93 minetest.sound_stop(self.sound_handle)
95 -- Detach driver and items
98 self.object:set_pos(self.old_pos)
100 local player = minetest.get_player_by_name(self.driver)
101 carts:manage_attachment(player, nil)
103 for _, obj_ in ipairs(self.attached_items) do
109 local inv = puncher:get_inventory()
110 if not (creative and creative.is_enabled_for
111 and creative.is_enabled_for(puncher:get_player_name()))
112 or not inv:contains_item("main", "carts:cart") then
113 local leftover = inv:add_item("main", "carts:cart")
114 -- If no room in inventory add a replacement cart to the world
115 if not leftover:is_empty() then
116 minetest.add_item(self.object:get_pos(), leftover)
122 -- Player punches cart to alter velocity
123 if puncher:get_player_name() == self.driver then
124 if math.abs(vel.x + vel.z) > carts.punch_speed_max then
129 local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
131 local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
132 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
136 local punch_interval = 1
137 if tool_capabilities and tool_capabilities.full_punch_interval then
138 punch_interval = tool_capabilities.full_punch_interval
140 time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
141 local f = 2 * (time_from_last_punch / punch_interval)
143 self.velocity = vector.multiply(cart_dir, f)
144 self.old_dir = cart_dir
148 local function rail_on_step_event(handler, obj, dtime)
154 -- sound refresh interval = 1.0sec
155 local function rail_sound(self, dtime)
156 if not self.sound_ttl then
159 elseif self.sound_ttl > 0 then
160 self.sound_ttl = self.sound_ttl - dtime
164 if self.sound_handle then
165 local handle = self.sound_handle
166 self.sound_handle = nil
167 minetest.after(0.2, minetest.sound_stop, handle)
169 local vel = self.object:get_velocity()
170 local speed = vector.length(vel)
172 self.sound_handle = minetest.sound_play(
173 "carts_cart_moving", {
174 object = self.object,
175 gain = (speed / carts.speed_max) / 2,
181 local function get_railparams(pos)
182 local node = minetest.get_node(pos)
183 return carts.railparams[node.name] or {}
186 local v3_len = vector.length
187 local function rail_on_step(self, dtime)
188 local vel = self.object:get_velocity()
190 vel = vector.add(vel, self.velocity)
191 self.object:set_velocity(vel)
193 elseif vector.equals(vel, {x=0, y=0, z=0}) then
197 local pos = self.object:get_pos()
198 local cart_dir = carts:velocity_to_dir(vel)
199 local same_dir = vector.equals(cart_dir, self.old_dir)
202 if self.old_pos and not self.punched and same_dir then
203 local flo_pos = vector.round(pos)
204 local flo_old = vector.round(self.old_pos)
205 if vector.equals(flo_pos, flo_old) then
206 -- Do not check one node multiple times
213 -- Get player controls
215 player = minetest.get_player_by_name(self.driver)
217 ctrl = player:get_player_control()
221 local stop_wiggle = false
222 if self.old_pos and same_dir then
223 -- Detection for "skipping" nodes (perhaps use average dtime?)
224 -- It's sophisticated enough to take the acceleration in account
225 local acc = self.object:get_acceleration()
226 local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
228 local new_pos, new_dir = carts:pathfinder(
229 pos, self.old_pos, self.old_dir, distance, ctrl,
230 self.old_switch, self.railtype
234 -- No rail found: set to the expected position
239 elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
246 -- dir: New moving direction of the cart
247 -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
248 local dir, switch_keys = carts:get_rail_direction(
249 pos, cart_dir, ctrl, self.old_switch, self.railtype
251 local dir_changed = not vector.equals(dir, self.old_dir)
253 local new_acc = {x=0, y=0, z=0}
254 if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
255 vel = {x = 0, y = 0, z = 0}
256 local pos_r = vector.round(pos)
257 if not carts:is_rail(pos_r, self.railtype)
258 and self.old_pos then
260 elseif not stop_wiggle then
263 pos.y = math.floor(pos.y + 0.5)
268 -- Direction change detected
270 vel = vector.multiply(dir, math.abs(vel.x + vel.z))
272 if dir.y ~= self.old_dir.y then
273 pos = vector.round(pos)
277 -- Center on the rail
278 if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
279 pos.x = math.floor(pos.x + 0.5)
282 if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
283 pos.z = math.floor(pos.z + 0.5)
287 -- Slow down or speed up..
288 local acc = dir.y * -4.0
290 -- Get rail for corrected position
291 railparams = get_railparams(pos)
293 -- no need to check for railparams == nil since we always make it exist.
294 local speed_mod = railparams.acceleration
295 if speed_mod and speed_mod ~= 0 then
296 -- Try to make it similar to the original carts mod
297 acc = acc + speed_mod
299 -- Handbrake or coast
300 if ctrl and ctrl.down then
307 new_acc = vector.multiply(dir, acc)
311 local max_vel = carts.speed_max
312 for _, v in pairs({"x","y","z"}) do
313 if math.abs(vel[v]) > max_vel then
314 vel[v] = carts:get_sign(vel[v]) * max_vel
320 self.object:set_acceleration(new_acc)
321 self.old_pos = vector.round(pos)
322 if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
323 self.old_dir = vector.new(dir)
325 self.old_switch = switch_keys
328 -- Collect dropped items
329 for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
330 if not obj_:is_player() and
331 obj_:get_luaentity() and
332 not obj_:get_luaentity().physical_state and
333 obj_:get_luaentity().name == "__builtin:item" then
335 obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
336 self.attached_items[#self.attached_items + 1] = obj_
343 railparams = railparams or get_railparams(pos)
345 if not (update.vel or update.pos) then
346 rail_on_step_event(railparams.on_step, self, dtime)
351 if self.old_dir.x < 0 then
353 elseif self.old_dir.x > 0 then
355 elseif self.old_dir.z < 0 then
358 self.object:set_yaw(yaw * math.pi)
360 local anim = {x=0, y=0}
363 elseif dir.y == 1 then
366 self.object:set_animation(anim, 1, 0)
369 self.object:set_velocity(vel)
373 self.object:set_pos(pos)
375 self.object:move_to(pos)
379 -- call event handler
380 rail_on_step_event(railparams.on_step, self, dtime)
383 function cart_entity:on_step(dtime)
384 rail_on_step(self, dtime)
385 rail_sound(self, dtime)
388 minetest.register_entity("carts:cart", cart_entity)
390 minetest.register_craftitem("carts:cart", {
391 description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
392 inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
393 wield_image = "carts_cart_side.png",
394 on_place = function(itemstack, placer, pointed_thing)
395 local under = pointed_thing.under
396 local node = minetest.get_node(under)
397 local udef = minetest.registered_nodes[node.name]
398 if udef and udef.on_rightclick and
399 not (placer and placer:is_player() and
400 placer:get_player_control().sneak) then
401 return udef.on_rightclick(under, node, placer, itemstack,
402 pointed_thing) or itemstack
405 if not pointed_thing.type == "node" then
408 if carts:is_rail(pointed_thing.under) then
409 minetest.add_entity(pointed_thing.under, "carts:cart")
410 elseif carts:is_rail(pointed_thing.above) then
411 minetest.add_entity(pointed_thing.above, "carts:cart")
416 minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
417 {pos = pointed_thing.above}, true)
419 if not (creative and creative.is_enabled_for
420 and creative.is_enabled_for(placer:get_player_name())) then
421 itemstack:take_item()
427 minetest.register_craft({
428 output = "carts:cart",
430 {"default:steel_ingot", "", "default:steel_ingot"},
431 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},