1 -- Minetest 0.4 mod: bones
2 -- See README.txt for licensing and other information.
6 local function is_owner(pos, name)
7 local owner = minetest.get_meta(pos):get_string("owner")
8 if owner == "" or owner == name then
14 bones.bones_formspec =
19 "list[current_name;main;0,0.3;8,4;]"..
20 "list[current_player;main;0,4.85;8,1;]"..
21 "list[current_player;main;0,6.08;8,3;8]"..
22 default.get_hotbar_bg(0,4.85)
24 local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
25 local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
27 minetest.register_node("bones:bones", {
28 description = "Bones",
37 paramtype2 = "facedir",
38 groups = {dig_immediate=2},
39 sounds = default.node_sound_dirt_defaults({
40 footstep = {name="default_gravel_footstep", gain=0.5},
41 dug = {name="default_gravel_footstep", gain=1.0},
44 can_dig = function(pos, player)
45 local inv = minetest.get_meta(pos):get_inventory()
46 return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
49 allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
50 if is_owner(pos, player:get_player_name()) then
56 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
60 allow_metadata_inventory_take = function(pos, listname, index, stack, player)
61 if is_owner(pos, player:get_player_name()) then
62 return stack:get_count()
67 on_metadata_inventory_take = function(pos, listname, index, stack, player)
68 local meta = minetest.get_meta(pos)
69 if meta:get_inventory():is_empty("main") then
70 minetest.remove_node(pos)
74 on_punch = function(pos, node, player)
75 if(not is_owner(pos, player:get_player_name())) then
79 local inv = minetest.get_meta(pos):get_inventory()
80 local player_inv = player:get_inventory()
81 local has_space = true
83 for i=1,inv:get_size("main") do
84 local stk = inv:get_stack("main", i)
85 if player_inv:room_for_item("main", stk) then
86 inv:set_stack("main", i, nil)
87 player_inv:add_item("main", stk)
94 -- remove bones if player emptied them
96 minetest.remove_node(pos)
100 on_timer = function(pos, elapsed)
101 local meta = minetest.get_meta(pos)
102 local time = meta:get_int("time") + elapsed
103 if time >= share_bones_time then
104 meta:set_string("infotext", meta:get_string("owner").."'s old bones")
105 meta:set_string("owner", "")
107 meta:set_int("time", time)
113 local function may_replace(pos, player)
114 local node_name = minetest.get_node(pos).name
115 local node_definition = minetest.registered_nodes[node_name]
117 -- if the node is unknown, we let the protection mod decide
118 -- this is consistent with when a player could dig or not dig it
119 -- unknown decoration would often be removed
120 -- while unknown building materials in use would usually be left
121 if not node_definition then
122 -- only replace nodes that are not protected
123 return not minetest.is_protected(pos, player:get_player_name())
126 -- allow replacing air and liquids
127 if node_name == "air" or node_definition.liquidtype ~= "none" then
131 -- don't replace filled chests and other nodes that don't allow it
132 local can_dig_func = node_definition.can_dig
133 if can_dig_func and not can_dig_func(pos, player) then
137 -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
138 -- flowers being squished by bones are more realistical than a squished stone, too
139 -- exception are of course any protected buildable_to
140 return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
143 minetest.register_on_dieplayer(function(player)
144 if minetest.setting_getbool("creative_mode") then
148 local player_inv = player:get_inventory()
149 if player_inv:is_empty("main") and
150 player_inv:is_empty("craft") then
154 local pos = player:getpos()
155 pos.x = math.floor(pos.x+0.5)
156 pos.y = math.floor(pos.y+0.5)
157 pos.z = math.floor(pos.z+0.5)
158 local param2 = minetest.dir_to_facedir(player:get_look_dir())
159 local player_name = player:get_player_name()
160 local player_inv = player:get_inventory()
162 if (not may_replace(pos, player)) then
163 if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
164 -- drop one node above if there's space
165 -- this should solve most cases of protection related deaths in which players dig straight down
166 -- yet keeps the bones reachable
169 -- drop items instead of delete
170 for i=1,player_inv:get_size("main") do
171 minetest.add_item(pos, player_inv:get_stack("main", i))
173 for i=1,player_inv:get_size("craft") do
174 minetest.add_item(pos, player_inv:get_stack("craft", i))
176 -- empty lists main and craft
177 player_inv:set_list("main", {})
178 player_inv:set_list("craft", {})
183 minetest.set_node(pos, {name="bones:bones", param2=param2})
185 local meta = minetest.get_meta(pos)
186 local inv = meta:get_inventory()
187 inv:set_size("main", 8*4)
188 inv:set_list("main", player_inv:get_list("main"))
190 for i=1,player_inv:get_size("craft") do
191 local stack = player_inv:get_stack("craft", i)
192 if inv:room_for_item("main", stack) then
193 inv:add_item("main", stack)
195 --drop if no space left
196 minetest.add_item(pos, stack)
200 player_inv:set_list("main", {})
201 player_inv:set_list("craft", {})
203 meta:set_string("formspec", bones.bones_formspec)
204 meta:set_string("owner", player_name)
206 if share_bones_time ~= 0 then
207 meta:set_string("infotext", player_name.."'s fresh bones")
209 if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
210 meta:set_int("time", 0)
212 meta:set_int("time", (share_bones_time - share_bones_time_early))
215 minetest.get_node_timer(pos):start(10)
217 meta:set_string("infotext", player_name.."'s bones")