Bones: Return bones when taking the last ItemStack
[oweals/minetest_game.git] / mods / bones / init.lua
1 -- Minetest 0.4 mod: bones
2 -- See README.txt for licensing and other information.
3
4 local function is_owner(pos, name)
5         local owner = minetest.get_meta(pos):get_string("owner")
6         if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
7                 return true
8         end
9         return false
10 end
11
12 local bones_formspec =
13         "size[8,9]" ..
14         default.gui_bg ..
15         default.gui_bg_img ..
16         default.gui_slots ..
17         "list[current_name;main;0,0.3;8,4;]" ..
18         "list[current_player;main;0,4.85;8,1;]" ..
19         "list[current_player;main;0,6.08;8,3;8]" ..
20         "listring[current_name;main]" ..
21         "listring[current_player;main]" ..
22         default.get_hotbar_bg(0,4.85)
23
24 local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
25 local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
26
27 minetest.register_node("bones:bones", {
28         description = "Bones",
29         tiles = {
30                 "bones_top.png^[transform2",
31                 "bones_bottom.png",
32                 "bones_side.png",
33                 "bones_side.png",
34                 "bones_rear.png",
35                 "bones_front.png"
36         },
37         paramtype2 = "facedir",
38         groups = {dig_immediate = 2},
39         sounds = default.node_sound_gravel_defaults(),
40
41         can_dig = function(pos, player)
42                 local inv = minetest.get_meta(pos):get_inventory()
43                 local name = ""
44                 if player then
45                         name = player:get_player_name()
46                 end
47                 return is_owner(pos, name) and inv:is_empty("main")
48         end,
49
50         allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
51                 if is_owner(pos, player:get_player_name()) then
52                         return count
53                 end
54                 return 0
55         end,
56
57         allow_metadata_inventory_put = function(pos, listname, index, stack, player)
58                 return 0
59         end,
60
61         allow_metadata_inventory_take = function(pos, listname, index, stack, player)
62                 if is_owner(pos, player:get_player_name()) then
63                         return stack:get_count()
64                 end
65                 return 0
66         end,
67
68         on_metadata_inventory_take = function(pos, listname, index, stack, player)
69                 local meta = minetest.get_meta(pos)
70                 if meta:get_inventory():is_empty("main") then
71                         local inv = player:get_inventory()
72                         if inv:room_for_item("main", {name = "bones:bones"}) then
73                                 inv:add_item("main", {name = "bones:bones"})
74                         else
75                                 minetest.add_item(pos, "bones:bones")
76                         end
77                         minetest.remove_node(pos)
78                 end
79         end,
80
81         on_punch = function(pos, node, player)
82                 if not is_owner(pos, player:get_player_name()) then
83                         return
84                 end
85
86                 if minetest.get_meta(pos):get_string("infotext") == "" then
87                         return
88                 end
89
90                 local inv = minetest.get_meta(pos):get_inventory()
91                 local player_inv = player:get_inventory()
92                 local has_space = true
93
94                 for i = 1, inv:get_size("main") do
95                         local stk = inv:get_stack("main", i)
96                         if player_inv:room_for_item("main", stk) then
97                                 inv:set_stack("main", i, nil)
98                                 player_inv:add_item("main", stk)
99                         else
100                                 has_space = false
101                                 break
102                         end
103                 end
104
105                 -- remove bones if player emptied them
106                 if has_space then
107                         if player_inv:room_for_item("main", {name = "bones:bones"}) then
108                                 player_inv:add_item("main", {name = "bones:bones"})
109                         else
110                                 minetest.add_item(pos,"bones:bones")
111                         end
112                         minetest.remove_node(pos)
113                 end
114         end,
115
116         on_timer = function(pos, elapsed)
117                 local meta = minetest.get_meta(pos)
118                 local time = meta:get_int("time") + elapsed
119                 if time >= share_bones_time then
120                         meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
121                         meta:set_string("owner", "")
122                 else
123                         meta:set_int("time", time)
124                         return true
125                 end
126         end,
127         on_blast = function(pos)
128         end,
129 })
130
131 local function may_replace(pos, player)
132         local node_name = minetest.get_node(pos).name
133         local node_definition = minetest.registered_nodes[node_name]
134
135         -- if the node is unknown, we return false
136         if not node_definition then
137                 return false
138         end
139
140         -- allow replacing air and liquids
141         if node_name == "air" or node_definition.liquidtype ~= "none" then
142                 return true
143         end
144
145         -- don't replace filled chests and other nodes that don't allow it
146         local can_dig_func = node_definition.can_dig
147         if can_dig_func and not can_dig_func(pos, player) then
148                 return false
149         end
150
151         -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
152         -- flowers being squished by bones are more realistical than a squished stone, too
153         -- exception are of course any protected buildable_to
154         return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
155 end
156
157 local drop = function(pos, itemstack)
158         local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
159         if obj then
160                 obj:setvelocity({
161                         x = math.random(-10, 10) / 9,
162                         y = 5,
163                         z = math.random(-10, 10) / 9,
164                 })
165         end
166 end
167
168 minetest.register_on_dieplayer(function(player)
169
170         local bones_mode = minetest.settings:get("bones_mode") or "bones"
171         if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
172                 bones_mode = "bones"
173         end
174
175         -- return if keep inventory set or in creative mode
176         if bones_mode == "keep" or (creative and creative.is_enabled_for
177                         and creative.is_enabled_for(player:get_player_name())) then
178                 return
179         end
180
181         local player_inv = player:get_inventory()
182         if player_inv:is_empty("main") and
183                 player_inv:is_empty("craft") then
184                 return
185         end
186
187         local pos = vector.round(player:getpos())
188         local player_name = player:get_player_name()
189
190         -- check if it's possible to place bones, if not find space near player
191         if bones_mode == "bones" and not may_replace(pos, player) then
192                 local air = minetest.find_node_near(pos, 1, {"air"})
193                 if air and not minetest.is_protected(air, player_name) then
194                         pos = air
195                 else
196                         bones_mode = "drop"
197                 end
198         end
199
200         if bones_mode == "drop" then
201
202                 -- drop inventory items
203                 for i = 1, player_inv:get_size("main") do
204                         drop(pos, player_inv:get_stack("main", i))
205                 end
206                 player_inv:set_list("main", {})
207
208                 -- drop crafting grid items
209                 for i = 1, player_inv:get_size("craft") do
210                         drop(pos, player_inv:get_stack("craft", i))
211                 end
212                 player_inv:set_list("craft", {})
213
214                 drop(pos, ItemStack("bones:bones"))
215                 return
216         end
217
218         local param2 = minetest.dir_to_facedir(player:get_look_dir())
219         minetest.set_node(pos, {name = "bones:bones", param2 = param2})
220
221         local meta = minetest.get_meta(pos)
222         local inv = meta:get_inventory()
223         inv:set_size("main", 8 * 4)
224         inv:set_list("main", player_inv:get_list("main"))
225
226         for i = 1, player_inv:get_size("craft") do
227                 local stack = player_inv:get_stack("craft", i)
228                 if inv:room_for_item("main", stack) then
229                         inv:add_item("main", stack)
230                 else
231                         --drop if no space left
232                         drop(pos, stack)
233                 end
234         end
235
236         player_inv:set_list("main", {})
237         player_inv:set_list("craft", {})
238
239         meta:set_string("formspec", bones_formspec)
240         meta:set_string("owner", player_name)
241
242         if share_bones_time ~= 0 then
243                 meta:set_string("infotext", player_name .. "'s fresh bones")
244
245                 if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
246                         meta:set_int("time", 0)
247                 else
248                         meta:set_int("time", (share_bones_time - share_bones_time_early))
249                 end
250
251                 minetest.get_node_timer(pos):start(10)
252         else
253                 meta:set_string("infotext", player_name.."'s bones")
254         end
255 end)