1 -- Minetest 0.4 mod: bones
2 -- See README.txt for licensing and other information.
6 local function is_owner(pos, name)
7 local owner = minetest.get_meta(pos):get_string("owner")
8 if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
14 bones.bones_formspec =
19 "list[current_name;main;0,0.3;8,4;]"..
20 "list[current_player;main;0,4.85;8,1;]"..
21 "list[current_player;main;0,6.08;8,3;8]"..
22 default.get_hotbar_bg(0,4.85)
24 local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
25 local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
27 minetest.register_node("bones:bones", {
28 description = "Bones",
37 paramtype2 = "facedir",
38 groups = {dig_immediate=2},
39 sounds = default.node_sound_dirt_defaults({
40 footstep = {name="default_gravel_footstep", gain=0.5},
41 dug = {name="default_gravel_footstep", gain=1.0},
44 can_dig = function(pos, player)
45 local inv = minetest.get_meta(pos):get_inventory()
48 name = player:get_player_name()
50 return is_owner(pos, name) and inv:is_empty("main")
53 allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
54 if is_owner(pos, player:get_player_name()) then
60 allow_metadata_inventory_put = function(pos, listname, index, stack, player)
64 allow_metadata_inventory_take = function(pos, listname, index, stack, player)
65 if is_owner(pos, player:get_player_name()) then
66 return stack:get_count()
71 on_metadata_inventory_take = function(pos, listname, index, stack, player)
72 local meta = minetest.get_meta(pos)
73 if meta:get_inventory():is_empty("main") then
74 minetest.remove_node(pos)
78 on_punch = function(pos, node, player)
79 if(not is_owner(pos, player:get_player_name())) then
83 if(minetest.get_meta(pos):get_string("infotext") == "") then
87 local inv = minetest.get_meta(pos):get_inventory()
88 local player_inv = player:get_inventory()
89 local has_space = true
91 for i=1,inv:get_size("main") do
92 local stk = inv:get_stack("main", i)
93 if player_inv:room_for_item("main", stk) then
94 inv:set_stack("main", i, nil)
95 player_inv:add_item("main", stk)
102 -- remove bones if player emptied them
104 if player_inv:room_for_item("main", {name = "bones:bones"}) then
105 player_inv:add_item("main", {name = "bones:bones"})
107 minetest.add_item(pos,"bones:bones")
109 minetest.remove_node(pos)
113 on_timer = function(pos, elapsed)
114 local meta = minetest.get_meta(pos)
115 local time = meta:get_int("time") + elapsed
116 if time >= share_bones_time then
117 meta:set_string("infotext", meta:get_string("owner").."'s old bones")
118 meta:set_string("owner", "")
120 meta:set_int("time", time)
126 local function may_replace(pos, player)
127 local node_name = minetest.get_node(pos).name
128 local node_definition = minetest.registered_nodes[node_name]
130 -- if the node is unknown, we let the protection mod decide
131 -- this is consistent with when a player could dig or not dig it
132 -- unknown decoration would often be removed
133 -- while unknown building materials in use would usually be left
134 if not node_definition then
135 -- only replace nodes that are not protected
136 return not minetest.is_protected(pos, player:get_player_name())
139 -- allow replacing air and liquids
140 if node_name == "air" or node_definition.liquidtype ~= "none" then
144 -- don't replace filled chests and other nodes that don't allow it
145 local can_dig_func = node_definition.can_dig
146 if can_dig_func and not can_dig_func(pos, player) then
150 -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
151 -- flowers being squished by bones are more realistical than a squished stone, too
152 -- exception are of course any protected buildable_to
153 return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
156 minetest.register_on_dieplayer(function(player)
157 if minetest.setting_getbool("creative_mode") then
161 local player_inv = player:get_inventory()
162 if player_inv:is_empty("main") and
163 player_inv:is_empty("craft") then
167 local pos = player:getpos()
168 pos.x = math.floor(pos.x+0.5)
169 pos.y = math.floor(pos.y+0.5)
170 pos.z = math.floor(pos.z+0.5)
171 local param2 = minetest.dir_to_facedir(player:get_look_dir())
172 local player_name = player:get_player_name()
173 local player_inv = player:get_inventory()
175 if (not may_replace(pos, player)) then
176 if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
177 -- drop one node above if there's space
178 -- this should solve most cases of protection related deaths in which players dig straight down
179 -- yet keeps the bones reachable
182 -- drop items instead of delete
183 for i=1,player_inv:get_size("main") do
184 minetest.add_item(pos, player_inv:get_stack("main", i))
186 for i=1,player_inv:get_size("craft") do
187 minetest.add_item(pos, player_inv:get_stack("craft", i))
189 -- empty lists main and craft
190 player_inv:set_list("main", {})
191 player_inv:set_list("craft", {})
196 minetest.set_node(pos, {name="bones:bones", param2=param2})
198 local meta = minetest.get_meta(pos)
199 local inv = meta:get_inventory()
200 inv:set_size("main", 8*4)
201 inv:set_list("main", player_inv:get_list("main"))
203 for i=1,player_inv:get_size("craft") do
204 local stack = player_inv:get_stack("craft", i)
205 if inv:room_for_item("main", stack) then
206 inv:add_item("main", stack)
208 --drop if no space left
209 minetest.add_item(pos, stack)
213 player_inv:set_list("main", {})
214 player_inv:set_list("craft", {})
216 meta:set_string("formspec", bones.bones_formspec)
217 meta:set_string("owner", player_name)
219 if share_bones_time ~= 0 then
220 meta:set_string("infotext", player_name.."'s fresh bones")
222 if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
223 meta:set_int("time", 0)
225 meta:set_int("time", (share_bones_time - share_bones_time_early))
228 minetest.get_node_timer(pos):start(10)
230 meta:set_string("infotext", player_name.."'s bones")