2 local player_in_bed = 0
3 local is_sp = minetest.is_singleplayer()
4 local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
5 if enable_respawn == nil then
11 local function get_look_yaw(pos)
12 local n = minetest.get_node(pos)
14 return pi / 2, n.param2
15 elseif n.param2 == 3 then
16 return -pi / 2, n.param2
17 elseif n.param2 == 0 then
24 local function is_night_skip_enabled()
25 local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
26 if enable_night_skip == nil then
27 enable_night_skip = true
29 return enable_night_skip
32 local function check_in_beds(players)
33 local in_bed = beds.player
35 players = minetest.get_connected_players()
38 for n, player in ipairs(players) do
39 local name = player:get_player_name()
40 if not in_bed[name] then
48 local function lay_down(player, pos, bed_pos, state, skip)
49 local name = player:get_player_name()
50 local hud_flags = player:hud_get_flags()
52 if not player or not name then
57 if state ~= nil and not state then
58 local p = beds.pos[name] or nil
59 if beds.player[name] ~= nil then
60 beds.player[name] = nil
61 player_in_bed = player_in_bed - 1
63 -- skip here to prevent sending player specific changes (used for leaving players)
71 -- physics, eye_offset, etc
72 player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
73 player:set_look_yaw(math.random(1, 180) / 100)
74 default.player_attached[name] = false
75 player:set_physics_override(1, 1, 1)
76 hud_flags.wielditem = true
77 default.player_set_animation(player, "stand" , 30)
83 player_in_bed = player_in_bed + 1
85 -- physics, eye_offset, etc
86 player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
87 local yaw, param2 = get_look_yaw(bed_pos)
88 player:set_look_yaw(yaw)
89 local dir = minetest.facedir_to_dir(param2)
90 local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
91 player:set_physics_override(0, 0, 0)
93 default.player_attached[name] = true
94 hud_flags.wielditem = false
95 default.player_set_animation(player, "lay" , 0)
98 player:hud_set_flags(hud_flags)
101 local function update_formspecs(finished)
102 local ges = #minetest.get_connected_players()
104 local is_majority = (ges / 2) < player_in_bed
107 form_n = beds.formspec .. "label[2.7,11; Good morning.]"
109 form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
110 " of " .. tostring(ges) .. " players are in bed]"
111 if is_majority and is_night_skip_enabled() then
112 form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
116 for name,_ in pairs(beds.player) do
117 minetest.show_formspec(name, "beds_form", form_n)
124 function beds.kick_players()
125 for name, _ in pairs(beds.player) do
126 local player = minetest.get_player_by_name(name)
127 lay_down(player, nil, nil, false)
131 function beds.skip_night()
132 minetest.set_timeofday(0.23)
136 function beds.on_rightclick(pos, player)
137 local name = player:get_player_name()
138 local ppos = player:getpos()
139 local tod = minetest.get_timeofday()
141 if tod > 0.2 and tod < 0.805 then
142 if beds.player[name] then
143 lay_down(player, nil, nil, false)
145 minetest.chat_send_player(name, "You can only sleep at night.")
150 if not beds.player[name] then
151 lay_down(player, ppos, pos)
153 lay_down(player, nil, nil, false)
157 update_formspecs(false)
160 -- skip the night and let all players stand up
161 if check_in_beds() then
162 minetest.after(2, function()
164 update_formspecs(is_night_skip_enabled())
166 if is_night_skip_enabled() then
177 minetest.register_on_joinplayer(function(player)
181 -- respawn player at bed if enabled and valid position is found
182 minetest.register_on_respawnplayer(function(player)
183 if not enable_respawn then
186 local name = player:get_player_name()
187 local pos = beds.spawn[name] or nil
194 minetest.register_on_leaveplayer(function(player)
195 local name = player:get_player_name()
196 lay_down(player, nil, nil, false, true)
197 beds.player[name] = nil
198 if check_in_beds() then
199 minetest.after(2, function()
200 update_formspecs(is_night_skip_enabled())
201 if is_night_skip_enabled() then
209 minetest.register_on_player_receive_fields(function(player, formname, fields)
210 if formname ~= "beds_form" then
213 if fields.quit or fields.leave then
214 lay_down(player, nil, nil, false)
215 update_formspecs(false)
219 update_formspecs(is_night_skip_enabled())
220 if is_night_skip_enabled() then